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// Stubbed implementations of effects for the NOSOUND mode.
#include "effects.h"
namespace devilution {
int sfxdelay;
_sfx_id sfxdnum;
// Disable clang-format here because our config says:
// AllowShortFunctionsOnASingleLine: None
// clang-format off
bool effect_is_playing(int nSFX) { return false; }
void stream_stop() { }
void InitMonsterSND(int monst) { }
void FreeMonsterSnd() { }
void PlayEffect(int i, int mode) { }
void PlaySFX(_sfx_id psfx) { }
void PlaySfxLoc(_sfx_id psfx, int x, int y, bool randomizeByCategory) { }
void sound_stop() { }
void sound_update() { }
void effects_cleanup_sfx() { }
void sound_init() { }
void ui_sound_init() { }
void effects_play_sound(const char *snd_file) { }
// clang-format off
} // namespace devilution