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Andrew James 593a9f3b4b
Pull distinct points from VisionCrawlTable used by guardians (#4844)
4 years ago
..
render Add StrCat and StrAppend 4 years ago
actor_position.hpp Non-int versions of `Point` and `Displacement` (#4824) 4 years ago
animationinfo.cpp Avoid overflow of tickCounterOfCurrentFrame (#4893) 4 years ago
animationinfo.h 📝 Fixes Doxygen warnings (#4904) 4 years ago
assets.cpp Reduce debug log output of OpenAsset 4 years ago
assets.hpp game_assets.* -> assets.* 4 years ago
cel_header.hpp Zero-based frame indexing 4 years ago
cel_sprite.hpp Add OptionalOwnedCelSprite 4 years ago
circle.hpp Apply MethodCase config to Rectangle::Contains 4 years ago
demomode.cpp Migrate snprintf to fmt (#4845) 4 years ago
demomode.h Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game 4 years ago
direction.cpp Fix windows build 4 years ago
direction.hpp Fix windows build 4 years ago
displacement.hpp Avoid casting unnecessarily in worldToNormalScreen (#4852) 4 years ago
dx.cpp Move more files to the engine folder 4 years ago
dx.h Move more files to the engine folder 4 years ago
load_cel.cpp Use `uint16_t` for sprite widths 4 years ago
load_cel.hpp Use `uint16_t` for sprite widths 4 years ago
load_file.hpp Add StrCat and StrAppend 4 years ago
load_pcx.cpp DiabloUI: Clean up portrait loading 4 years ago
load_pcx.hpp DiabloUI: Clean up portrait loading 4 years ago
palette.cpp Replace most uses of `sprintf` with `fmt` (#4837) 4 years ago
palette.h Move path and palette to the engine folder 4 years ago
path.cpp Crawl: Move implementation from header to cpp 4 years ago
path.h Move path and palette to the engine folder 4 years ago
pcx_sprite.cpp DiabloUI: Clean up portrait loading 4 years ago
pcx_sprite.hpp DiabloUI: Clean up portrait loading 4 years ago
point.hpp Fix `Point#*Distance` functions for unsigned types (#4857) 4 years ago
points_in_rectangle_range.hpp points_in_rectangle_range.hpp: Fix line endings 4 years ago
random.cpp Invert FlipCoin 4 years ago
random.hpp Use PickRandomlyAmong when choosing between two options 4 years ago
rectangle.hpp Apply MethodCase config to Rectangle::Contains 4 years ago
size.hpp Use theme room attributes directly instead of recalculating 4 years ago
sound.cpp Add StrCat and StrAppend 4 years ago
sound.h Move more files to the engine folder 4 years ago
sound_defs.hpp Move more files to the engine folder 4 years ago
sound_stubs.cpp Move more files to the engine folder 4 years ago
surface.cpp 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
surface.hpp 📝 Fixes Doxygen warnings (#4904) 4 years ago
trn.cpp TRN rewrite + bugfix (#4056) 4 years ago
trn.hpp 📝 Fixes Doxygen warnings (#4904) 4 years ago
world_tile.hpp Pull distinct points from VisionCrawlTable used by guardians (#4844) 4 years ago