You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Gleb Mazovetskiy d55a1c8a7d
Pass CelOutputBuffer to game text printing (#1095)
5 years ago
..
devices Multiple controllers support (#935) 5 years ago
README.md Use LF for Markdown files instead of CRLF 6 years ago
controller.cpp Multiple controllers support (#935) 5 years ago
controller.h Multiple controllers support (#935) 5 years ago
controller_buttons.h Make controller enums C++03 compatible 6 years ago
controller_motion.cpp Add control options 5 years ago
controller_motion.h Controller: Fix L2/R2 handling 5 years ago
game_controls.cpp Add control options 5 years ago
game_controls.h Add control options 5 years ago
menu_controls.cpp [switch] Leave TextInput running 6 years ago
menu_controls.h Make controller enums C++03 compatible 6 years ago
modifier_hints.cpp Pass CelOutputBuffer to game text printing (#1095) 5 years ago
modifier_hints.h Pass CelOutputBuffer to game text printing (#1095) 5 years ago
plrctrls.cpp unify checks for single and multiplayer 5 years ago
plrctrls.h Fix various controller issues 5 years ago
remap_keyboard.h Allow re-mapping keyboard keys 6 years ago
touch.cpp Add control options 5 years ago
touch.h Implement touch controls 6 years ago

README.md

Controls handling

DevilutionX supports mouse & keyboard and gamepad input.

This directory currently mostly handles gamepad input.

Low-level gamepad handling is abstracted and 3 implementations are provided:

  1. SDL2 controller API.

  2. SDL 1&2 joystick API.

    This can be used in SDL1 joystick platforms and for mapping additional buttons not defined by SDL2 controller mappings (e.g. additional Nintendo Switch arrows).

  3. Keyboard keys acting as controller buttons.

    This can be used for testing, or on devices where this is the only or the easiest API to use (e.g. RetroFW).

Example keyboard-as-controller build flags:

cmake .. -DUSE_SDL1=ON -DHAS_KBCTRL=1 -DPREFILL_PLAYER_NAME=ON \
-DKBCTRL_BUTTON_DPAD_LEFT=SDLK_LEFT \
-DKBCTRL_BUTTON_DPAD_RIGHT=SDLK_RIGHT \
-DKBCTRL_BUTTON_DPAD_UP=SDLK_UP \
-DKBCTRL_BUTTON_DPAD_DOWN=SDLK_DOWN \
-DKBCTRL_BUTTON_X=SDLK_y \
-DKBCTRL_BUTTON_Y=SDLK_x \
-DKBCTRL_BUTTON_B=SDLK_a \
-DKBCTRL_BUTTON_A=SDLK_b \
-DKBCTRL_BUTTON_RIGHTSHOULDER=SDLK_RIGHTBRACKET \
-DKBCTRL_BUTTON_LEFTSHOULDER=SDLK_LEFTBRACKET \
-DKBCTRL_BUTTON_LEFTSTICK=SDLK_TAB \
-DKBCTRL_BUTTON_START=SDLK_RETURN \
-DKBCTRL_BUTTON_BACK=SDLK_LSHIFT