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411 lines
13 KiB
411 lines
13 KiB
/** |
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* @file engine.h |
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* |
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* of basic engine helper functions: |
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* - Sprite blitting |
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* - Drawing |
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* - Angle calculation |
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* - RNG |
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* - Memory allocation |
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* - File loading |
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* - Video playback |
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*/ |
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#ifndef __ENGINE_H__ |
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#define __ENGINE_H__ |
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#include <algorithm> |
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#include <cstddef> |
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#include <SDL.h> |
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#ifdef USE_SDL1 |
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#include "sdl2_to_1_2_backports.h" |
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#endif |
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#include "../types.h" |
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DEVILUTION_BEGIN_NAMESPACE |
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inline BYTE *CelGetFrameStart(BYTE *pCelBuff, int nCel) |
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{ |
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DWORD *pFrameTable; |
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pFrameTable = (DWORD *)pCelBuff; |
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return pCelBuff + SwapLE32(pFrameTable[nCel]); |
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} |
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#define LOAD_LE32(b) (((DWORD)(b)[3] << 24) | ((DWORD)(b)[2] << 16) | ((DWORD)(b)[1] << 8) | (DWORD)(b)[0]) |
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#define LOAD_BE32(b) (((DWORD)(b)[0] << 24) | ((DWORD)(b)[1] << 16) | ((DWORD)(b)[2] << 8) | (DWORD)(b)[3]) |
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inline BYTE *CelGetFrame(BYTE *pCelBuff, int nCel, int *nDataSize) |
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{ |
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DWORD nCellStart; |
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nCellStart = LOAD_LE32(&pCelBuff[nCel * 4]); |
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*nDataSize = LOAD_LE32(&pCelBuff[(nCel + 1) * 4]) - nCellStart; |
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return pCelBuff + nCellStart; |
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} |
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inline BYTE *CelGetFrameClipped(BYTE *pCelBuff, int nCel, int *nDataSize) |
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{ |
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DWORD nDataStart; |
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BYTE *pRLEBytes = CelGetFrame(pCelBuff, nCel, nDataSize); |
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nDataStart = pRLEBytes[1] << 8 | pRLEBytes[0]; |
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*nDataSize -= nDataStart; |
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return pRLEBytes + nDataStart; |
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} |
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struct CelOutputBuffer { |
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// 8-bit palletized surface. |
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SDL_Surface *surface; |
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SDL_Rect region; |
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CelOutputBuffer() |
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: surface(NULL) |
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, region(SDL_Rect { 0, 0, 0, 0 }) |
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{ |
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} |
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explicit CelOutputBuffer(SDL_Surface *surface) |
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: surface(surface) |
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, region(SDL_Rect { 0, 0, (Uint16)surface->w, (Uint16)surface->h }) |
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{ |
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} |
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CelOutputBuffer(SDL_Surface *surface, SDL_Rect region) |
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: surface(surface) |
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, region(region) |
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{ |
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} |
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CelOutputBuffer(const CelOutputBuffer &other) |
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: surface(other.surface) |
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, region(other.region) |
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{ |
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} |
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void operator=(const CelOutputBuffer &other) |
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{ |
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surface = other.surface; |
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region = other.region; |
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} |
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/** |
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* @brief Allocate a buffer that owns its underlying data. |
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*/ |
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static CelOutputBuffer Alloc(std::size_t width, std::size_t height) |
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{ |
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return CelOutputBuffer(SDL_CreateRGBSurfaceWithFormat(0, width, height, 8, SDL_PIXELFORMAT_INDEX8)); |
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} |
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/** |
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* @brief Free the underlying data. |
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* |
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* Only use this if the buffer owns its data. |
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*/ |
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void Free() { |
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SDL_FreeSurface(this->surface); |
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this->surface = NULL; |
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} |
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int w() const { return region.w; } |
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int h() const { return region.h; } |
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BYTE *at(int x, int y) const |
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{ |
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return static_cast<BYTE *>(surface->pixels) + region.x + x + surface->pitch * (region.y + y); |
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} |
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BYTE *begin() const { return at(0, 0); } |
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BYTE *end() const { return at(0, region.h); } |
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/** |
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* @brief Line width of the raw underlying byte buffer. |
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* May be wider than its logical width (for power-of-2 alignment). |
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*/ |
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int pitch() { return surface->pitch; } |
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bool in_bounds(Sint16 x, Sint16 y) const |
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{ |
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return x >= 0 && y >= 0 && x < region.w && y < region.h; |
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} |
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/** |
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* @brief Returns a subregion of the given buffer. |
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*/ |
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CelOutputBuffer subregion(Sint16 x, Sint16 y, Uint16 w, Uint16 h) const |
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{ |
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// In SDL1 SDL_Rect x and y are Sint16. Cast explicitly to avoid a compiler warning. |
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using CoordType = decltype(SDL_Rect {}.x); |
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return CelOutputBuffer( |
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surface, |
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SDL_Rect { |
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static_cast<CoordType>(region.x + x), |
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static_cast<CoordType>(region.y + y), |
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w, h }); |
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} |
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/** |
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* @brief Returns a buffer that starts at `y` of height `h`. |
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*/ |
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CelOutputBuffer subregionY(Sint16 y, Sint16 h) const |
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{ |
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SDL_Rect subregion = region; |
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subregion.y += y; |
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subregion.h = h; |
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return CelOutputBuffer(surface, subregion); |
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} |
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}; |
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/** |
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* @brief Blit CEL sprite to the back buffer at the given coordinates |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelDrawTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @briefBlit CEL sprite to the given buffer, does not perform bounds-checking. |
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* @param out Target buffer |
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* @param x Cordinate in the target buffer |
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* @param y Cordinate in the target buffer |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of cel |
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*/ |
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void CelDrawUnsafeTo(CelOutputBuffer out, int x, int y, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Same as CelDrawTo but with the option to skip parts of the top and bottom of the sprite |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelClippedDrawTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelDrawLightTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, BYTE *tbl); |
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/** |
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* @brief Same as CelDrawLightTo but with the option to skip parts of the top and bottom of the sprite |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelClippedDrawLightTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Same as CelBlitLightTransSafeTo |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelClippedBlitLightTransTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates, translated to a red hue |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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* @param light Light shade to use |
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*/ |
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void CelDrawLightRedTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light); |
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/** |
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* @brief Blit CEL sprite to the given buffer, checks for drawing outside the buffer. |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pRLEBytes CEL pixel stream (run-length encoded) |
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* @param nDataSize Size of CEL in bytes |
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* @param nWidth Width of sprite |
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*/ |
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void CelBlitSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth); |
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/** |
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* @brief Same as CelClippedDrawTo but checks for drawing outside the buffer |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelClippedDrawSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Blit CEL sprite, and apply lighting, to the given buffer, checks for drawing outside the buffer |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pRLEBytes CEL pixel stream (run-length encoded) |
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* @param nDataSize Size of CEL in bytes |
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* @param nWidth Width of sprite |
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* @param tbl Palette translation table |
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*/ |
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void CelBlitLightSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl); |
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/** |
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* @brief Same as CelBlitLightSafeTo but with stippled transparancy applied |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pRLEBytes CEL pixel stream (run-length encoded) |
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* @param nDataSize Size of CEL in bytes |
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* @param nWidth Width of sprite |
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*/ |
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void CelBlitLightTransSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth); |
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/** |
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* @brief Same as CelDrawLightRedTo but checks for drawing outside the buffer |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of cel |
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* @param light Light shade to use |
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*/ |
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void CelDrawLightRedSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light); |
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/** |
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* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the target buffer at the given coordianates |
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* @param out Target buffer |
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* @param col Color index from current palette |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff CEL buffer |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelBlitOutlineTo(CelOutputBuffer out, BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Set the value of a single pixel in the back buffer, checks bounds |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param col Color index from current palette |
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*/ |
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void SetPixel(CelOutputBuffer out, int sx, int sy, BYTE col); |
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/** |
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* @brief Blit CL2 sprite, to the back buffer at the given coordianates |
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* @param out Output buffer |
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* @param sx Output buffer coordinate |
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* @param sy Output buffer coordinate |
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* @param pCelBuff CL2 buffer |
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* @param nCel CL2 frame number |
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* @param nWidth Width of sprite |
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*/ |
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void Cl2Draw(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the given buffer at the given coordianates |
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* @param col Color index from current palette |
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* @param out Output buffer |
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* @param sx Output buffer coordinate |
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* @param sy Output buffer coordinate |
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* @param pCelBuff CL2 buffer |
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* @param nCel CL2 frame number |
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* @param nWidth Width of sprite |
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*/ |
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void Cl2DrawOutline(CelOutputBuffer out, BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Blit CL2 sprite, and apply a given lighting, to the given buffer at the given coordianates |
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* @param out Output buffer |
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* @param sx Output buffer coordinate |
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* @param sy Output buffer coordinate |
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* @param pCelBuff CL2 buffer |
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* @param nCel CL2 frame number |
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* @param nWidth Width of sprite |
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* @param light Light shade to use |
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*/ |
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void Cl2DrawLightTbl(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light); |
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/** |
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* @brief Blit CL2 sprite, and apply lighting, to the given buffer at the given coordinates |
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* @param out Output buffer |
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* @param sx Output buffer coordinate |
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* @param sy Output buffer coordinate |
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* @param pCelBuff CL2 buffer |
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* @param nCel CL2 frame number |
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* @param nWidth Width of sprite |
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*/ |
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void Cl2DrawLight(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Draw a line in the target buffer |
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* @param out Target buffer |
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* @param x0 Back buffer coordinate |
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* @param y0 Back buffer coordinate |
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* @param x1 Back buffer coordinate |
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* @param y1 Back buffer coordinate |
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* @param color_index Color index from current palette |
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*/ |
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void DrawLineTo(CelOutputBuffer out, int x0, int y0, int x1, int y1, BYTE color_index); |
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/** |
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* Draws a half-transparent rectangle by blacking out odd pixels on odd lines, |
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* even pixels on even lines. |
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* |
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* @brief Render a transparent black rectangle |
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* @param out Target buffer |
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* @param sx Screen coordinate |
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* @param sy Screen coordinate |
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* @param width Rectangle width |
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* @param height Rectangle height |
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*/ |
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void DrawHalfTransparentRectTo(CelOutputBuffer out, int sx, int sy, int width, int height); |
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/** |
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* @brief Calculate the best fit direction between two points |
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* @param x1 Tile coordinate |
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* @param y1 Tile coordinate |
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* @param x2 Tile coordinate |
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* @param y2 Tile coordinate |
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* @return A value from the direction enum |
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*/ |
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direction GetDirection(int x1, int y1, int x2, int y2); |
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void SetRndSeed(Sint32 s); |
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Sint32 AdvanceRndSeed(); |
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Sint32 GetRndSeed(); |
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Sint32 random_(BYTE idx, Sint32 v); |
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BYTE *DiabloAllocPtr(DWORD dwBytes); |
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void mem_free_dbg(void *p); |
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BYTE *LoadFileInMem(const char *pszName, DWORD *pdwFileLen); |
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DWORD LoadFileWithMem(const char *pszName, BYTE *p); |
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void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel); |
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void PlayInGameMovie(const char *pszMovie); |
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DEVILUTION_END_NAMESPACE |
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#endif /* __ENGINE_H__ */
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