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//HEADER_GOES_HERE
#ifndef __PORTAL_H__
#define __PORTAL_H__
extern PortalStruct portal[MAXPORTAL];
extern int portalindex;
// int END_portalstruct; // weak
void __cdecl InitPortals();
void __fastcall SetPortalStats(int i, int o, int x, int y, int lvl, int lvltype);
void __fastcall AddWarpMissile(int i, int x, int y);
void __cdecl SyncPortals();
void __fastcall AddInTownPortal(int i);
void __fastcall ActivatePortal(int i, int x, int y, int lvl, int lvltype, int sp);
void __fastcall DeactivatePortal(int i);
bool __fastcall PortalOnLevel(int i);
void __fastcall RemovePortalMissile(int id);
void __fastcall SetCurrentPortal(int p);
void __cdecl GetPortalLevel();
void __cdecl GetPortalLvlPos();
bool __fastcall PosOkPortal(int lvl, int x, int y);
/* rdata */
extern int WarpDropX[MAXPORTAL];
extern int WarpDropY[MAXPORTAL];
#endif /* __PORTAL_H__ */