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1275 lines
28 KiB
1275 lines
28 KiB
/** |
|
* @file engine.cpp |
|
* |
|
* Implementation of basic engine helper functions: |
|
* - Sprite blitting |
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* - Drawing |
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* - Angle calculation |
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* - RNG |
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* - Memory allocation |
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* - File loading |
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* - Video playback |
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*/ |
|
#include "all.h" |
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#include "../3rdParty/Storm/Source/storm.h" |
|
|
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DEVILUTION_BEGIN_NAMESPACE |
|
|
|
/** automap pixel color 8-bit (palette entry) */ |
|
char gbPixelCol; |
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/** flip - if y < x */ |
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BOOL gbRotateMap; |
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/** Seed value before the most recent call to SetRndSeed() */ |
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int orgseed; |
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/** Width of sprite being blitted */ |
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int sgnWidth; |
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/** Current game seed */ |
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int sglGameSeed; |
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static CCritSect sgMemCrit; |
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/** Number of times the current seed has been fetched */ |
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int SeedCount; |
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/** valid - if x/y are in bounds */ |
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BOOL gbNotInView; |
|
|
|
/** |
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* Specifies the increment used in the Borland C/C++ pseudo-random. |
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*/ |
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const int RndInc = 1; |
|
|
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/** |
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* Specifies the multiplier used in the Borland C/C++ pseudo-random number generator algorithm. |
|
*/ |
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const int RndMult = 0x015A4E35; |
|
|
|
/** |
|
* @brief Blit CEL sprite to the back buffer at the given coordinates |
|
* @param sx Back buffer coordinate |
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* @param sy Back buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
|
{ |
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CelBlitFrame(&gpBuffer[sx + BUFFER_WIDTH * sy], pCelBuff, nCel, nWidth); |
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} |
|
|
|
/** |
|
* @brief Blit a given CEL frame to the given buffer |
|
* @param pBuff Target buffer |
|
* @param pCelBuff Cel data |
|
* @param nCel CEL frame number |
|
* @param nWidth Width of sprite |
|
*/ |
|
void CelBlitFrame(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth) |
|
{ |
|
int nDataSize; |
|
BYTE *pRLEBytes; |
|
|
|
assert(pCelBuff != NULL); |
|
assert(pBuff != NULL); |
|
|
|
pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize); |
|
CelBlitSafe(pBuff, pRLEBytes, nDataSize, nWidth); |
|
} |
|
|
|
/** |
|
* @brief Same as CelDraw but with the option to skip parts of the top and bottom of the sprite |
|
* @param sx Back buffer coordinate |
|
* @param sy Back buffer coordinate |
|
* @param pCelBuff Cel data |
|
* @param nCel CEL frame number |
|
* @param nWidth Width of sprite |
|
*/ |
|
void CelClippedDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
|
{ |
|
BYTE *pRLEBytes; |
|
int nDataSize; |
|
|
|
assert(gpBuffer); |
|
assert(pCelBuff != NULL); |
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); |
|
|
|
CelBlitSafe( |
|
&gpBuffer[sx + BUFFER_WIDTH * sy], |
|
pRLEBytes, |
|
nDataSize, |
|
nWidth); |
|
} |
|
|
|
/** |
|
* @brief Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates |
|
* @param sx Back buffer coordinate |
|
* @param sy Back buffer coordinate |
|
* @param pCelBuff Cel data |
|
* @param nCel CEL frame number |
|
* @param nWidth Width of sprite |
|
*/ |
|
void CelDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, BYTE *tbl) |
|
{ |
|
int nDataSize; |
|
BYTE *pDecodeTo, *pRLEBytes; |
|
|
|
assert(gpBuffer); |
|
assert(pCelBuff != NULL); |
|
|
|
pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize); |
|
pDecodeTo = &gpBuffer[sx + BUFFER_WIDTH * sy]; |
|
|
|
if (light_table_index || tbl) |
|
CelBlitLightSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth, tbl); |
|
else |
|
CelBlitSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth); |
|
} |
|
|
|
/** |
|
* @brief Same as CelDrawLight but with the option to skip parts of the top and bottom of the sprite |
|
* @param sx Back buffer coordinate |
|
* @param sy Back buffer coordinate |
|
* @param pCelBuff Cel data |
|
* @param nCel CEL frame number |
|
* @param nWidth Width of sprite |
|
*/ |
|
void CelClippedDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
|
{ |
|
int nDataSize; |
|
BYTE *pRLEBytes, *pDecodeTo; |
|
|
|
assert(gpBuffer); |
|
assert(pCelBuff != NULL); |
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); |
|
pDecodeTo = &gpBuffer[sx + BUFFER_WIDTH * sy]; |
|
|
|
if (light_table_index) |
|
CelBlitLightSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth, NULL); |
|
else |
|
CelBlitSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth); |
|
} |
|
|
|
/** |
|
* @brief Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates, translated to a red hue |
|
* @param sx Back buffer coordinate |
|
* @param sy Back buffer coordinate |
|
* @param pCelBuff Cel data |
|
* @param nCel CEL frame number |
|
* @param nWidth Width of sprite |
|
* @param light Light shade to use |
|
*/ |
|
void CelDrawLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light) |
|
{ |
|
int nDataSize, w, idx; |
|
BYTE *pRLEBytes, *dst, *tbl; |
|
|
|
assert(gpBuffer); |
|
assert(pCelBuff != NULL); |
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); |
|
dst = &gpBuffer[sx + BUFFER_WIDTH * sy]; |
|
|
|
idx = light4flag ? 1024 : 4096; |
|
if (light == 2) |
|
idx += 256; // gray colors |
|
if (light >= 4) |
|
idx += (light - 1) << 8; |
|
|
|
BYTE width; |
|
BYTE *end; |
|
|
|
tbl = &pLightTbl[idx]; |
|
end = &pRLEBytes[nDataSize]; |
|
|
|
for (; pRLEBytes != end; dst -= BUFFER_WIDTH + nWidth) { |
|
for (w = nWidth; w;) { |
|
width = *pRLEBytes++; |
|
if (!(width & 0x80)) { |
|
w -= width; |
|
while (width) { |
|
*dst = tbl[*pRLEBytes]; |
|
pRLEBytes++; |
|
dst++; |
|
width--; |
|
} |
|
} else { |
|
width = -(char)width; |
|
dst += width; |
|
w -= width; |
|
} |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Blit CEL sprite to the given buffer, checks for drawing outside the buffer |
|
* @param pDecodeTo The output buffer |
|
* @param pRLEBytes CEL pixel stream (run-length encoded) |
|
* @param nDataSize Size of CEL in bytes |
|
* @param nWidth Width of sprite |
|
*/ |
|
void CelBlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth) |
|
{ |
|
int i, w; |
|
BYTE width; |
|
BYTE *src, *dst; |
|
|
|
assert(pDecodeTo != NULL); |
|
assert(pRLEBytes != NULL); |
|
assert(gpBuffer); |
|
|
|
src = pRLEBytes; |
|
dst = pDecodeTo; |
|
w = nWidth; |
|
|
|
for (; src != &pRLEBytes[nDataSize]; dst -= BUFFER_WIDTH + w) { |
|
for (i = w; i;) { |
|
width = *src++; |
|
if (!(width & 0x80)) { |
|
i -= width; |
|
if (dst < gpBufEnd && dst > gpBufStart) { |
|
memcpy(dst, src, width); |
|
} |
|
src += width; |
|
dst += width; |
|
} else { |
|
width = -(char)width; |
|
dst += width; |
|
i -= width; |
|
} |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Same as CelClippedDraw but checks for drawing outside the buffer |
|
* @param sx Back buffer coordinate |
|
* @param sy Back buffer coordinate |
|
* @param pCelBuff Cel data |
|
* @param nCel CEL frame number |
|
* @param nWidth Width of sprite |
|
*/ |
|
void CelClippedDrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
|
{ |
|
BYTE *pRLEBytes; |
|
int nDataSize; |
|
|
|
assert(gpBuffer); |
|
assert(pCelBuff != NULL); |
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); |
|
|
|
CelBlitSafe( |
|
&gpBuffer[sx + BUFFER_WIDTH * sy], |
|
pRLEBytes, |
|
nDataSize, |
|
nWidth); |
|
} |
|
|
|
/** |
|
* @brief Blit CEL sprite, and apply lighting, to the given buffer, checks for drawing outside the buffer |
|
* @param pDecodeTo The output buffer |
|
* @param pRLEBytes CEL pixel stream (run-length encoded) |
|
* @param nDataSize Size of CEL in bytes |
|
* @param nWidth Width of sprite |
|
* @param tbl Palette translation table |
|
*/ |
|
void CelBlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl) |
|
{ |
|
int i, w; |
|
BYTE width; |
|
BYTE *src, *dst; |
|
|
|
assert(pDecodeTo != NULL); |
|
assert(pRLEBytes != NULL); |
|
assert(gpBuffer); |
|
|
|
src = pRLEBytes; |
|
dst = pDecodeTo; |
|
if (tbl == NULL) |
|
tbl = &pLightTbl[light_table_index * 256]; |
|
w = nWidth; |
|
|
|
for (; src != &pRLEBytes[nDataSize]; dst -= BUFFER_WIDTH + w) { |
|
for (i = w; i;) { |
|
width = *src++; |
|
if (!(width & 0x80)) { |
|
i -= width; |
|
if (dst < gpBufEnd && dst > gpBufStart) { |
|
if (width & 1) { |
|
dst[0] = tbl[src[0]]; |
|
src++; |
|
dst++; |
|
} |
|
width >>= 1; |
|
if (width & 1) { |
|
dst[0] = tbl[src[0]]; |
|
dst[1] = tbl[src[1]]; |
|
src += 2; |
|
dst += 2; |
|
} |
|
width >>= 1; |
|
for (; width; width--) { |
|
dst[0] = tbl[src[0]]; |
|
dst[1] = tbl[src[1]]; |
|
dst[2] = tbl[src[2]]; |
|
dst[3] = tbl[src[3]]; |
|
src += 4; |
|
dst += 4; |
|
} |
|
} else { |
|
src += width; |
|
dst += width; |
|
} |
|
} else { |
|
width = -(char)width; |
|
dst += width; |
|
i -= width; |
|
} |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Same as CelBlitLightSafe, with transparancy applied |
|
* @param pDecodeTo The output buffer |
|
* @param pRLEBytes CEL pixel stream (run-length encoded) |
|
* @param nDataSize Size of CEL in bytes |
|
* @param nWidth Width of sprite |
|
*/ |
|
void CelBlitLightTransSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth) |
|
{ |
|
int w; |
|
BOOL shift; |
|
BYTE *tbl; |
|
|
|
assert(pDecodeTo != NULL); |
|
assert(pRLEBytes != NULL); |
|
assert(gpBuffer); |
|
|
|
int i; |
|
BYTE width; |
|
BYTE *src, *dst; |
|
|
|
src = pRLEBytes; |
|
dst = pDecodeTo; |
|
tbl = &pLightTbl[light_table_index * 256]; |
|
w = nWidth; |
|
shift = (BYTE)(size_t)dst & 1; |
|
|
|
for (; src != &pRLEBytes[nDataSize]; dst -= BUFFER_WIDTH + w, shift = (shift + 1) & 1) { |
|
for (i = w; i;) { |
|
width = *src++; |
|
if (!(width & 0x80)) { |
|
i -= width; |
|
if (dst < gpBufEnd && dst > gpBufStart) { |
|
if (((BYTE)(size_t)dst & 1) == shift) { |
|
if (!(width & 1)) { |
|
goto L_ODD; |
|
} else { |
|
src++; |
|
dst++; |
|
L_EVEN: |
|
width >>= 1; |
|
if (width & 1) { |
|
dst[0] = tbl[src[0]]; |
|
src += 2; |
|
dst += 2; |
|
} |
|
width >>= 1; |
|
for (; width; width--) { |
|
dst[0] = tbl[src[0]]; |
|
dst[2] = tbl[src[2]]; |
|
src += 4; |
|
dst += 4; |
|
} |
|
} |
|
} else { |
|
if (!(width & 1)) { |
|
goto L_EVEN; |
|
} else { |
|
dst[0] = tbl[src[0]]; |
|
src++; |
|
dst++; |
|
L_ODD: |
|
width >>= 1; |
|
if (width & 1) { |
|
dst[1] = tbl[src[1]]; |
|
src += 2; |
|
dst += 2; |
|
} |
|
width >>= 1; |
|
for (; width; width--) { |
|
dst[1] = tbl[src[1]]; |
|
dst[3] = tbl[src[3]]; |
|
src += 4; |
|
dst += 4; |
|
} |
|
} |
|
} |
|
} else { |
|
src += width; |
|
dst += width; |
|
} |
|
} else { |
|
width = -(char)width; |
|
dst += width; |
|
i -= width; |
|
} |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Same as CelBlitLightTransSafe |
|
* @param pBuff Target buffer |
|
* @param pCelBuff Cel data |
|
* @param nCel CEL frame number |
|
* @param nWidth Width of sprite |
|
*/ |
|
void CelClippedBlitLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth) |
|
{ |
|
int nDataSize; |
|
BYTE *pRLEBytes; |
|
|
|
assert(pCelBuff != NULL); |
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); |
|
|
|
if (cel_transparency_active) |
|
CelBlitLightTransSafe(pBuff, pRLEBytes, nDataSize, nWidth); |
|
else if (light_table_index) |
|
CelBlitLightSafe(pBuff, pRLEBytes, nDataSize, nWidth, NULL); |
|
else |
|
CelBlitSafe(pBuff, pRLEBytes, nDataSize, nWidth); |
|
} |
|
|
|
/** |
|
* @brief Same as CelDrawLightRed but checks for drawing outside the buffer |
|
* @param sx Back buffer coordinate |
|
* @param sy Back buffer coordinate |
|
* @param pCelBuff Cel data |
|
* @param nCel CEL frame number |
|
* @param nWidth Width of cel |
|
* @param light Light shade to use |
|
*/ |
|
void CelDrawLightRedSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light) |
|
{ |
|
int nDataSize, w, idx; |
|
BYTE *pRLEBytes, *dst, *tbl; |
|
|
|
assert(gpBuffer); |
|
assert(pCelBuff != NULL); |
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); |
|
dst = &gpBuffer[sx + BUFFER_WIDTH * sy]; |
|
|
|
idx = light4flag ? 1024 : 4096; |
|
if (light == 2) |
|
idx += 256; // gray colors |
|
if (light >= 4) |
|
idx += (light - 1) << 8; |
|
|
|
tbl = &pLightTbl[idx]; |
|
|
|
BYTE width; |
|
BYTE *end; |
|
|
|
end = &pRLEBytes[nDataSize]; |
|
|
|
for (; pRLEBytes != end; dst -= BUFFER_WIDTH + nWidth) { |
|
for (w = nWidth; w;) { |
|
width = *pRLEBytes++; |
|
if (!(width & 0x80)) { |
|
w -= width; |
|
if (dst < gpBufEnd && dst > gpBufStart) { |
|
while (width) { |
|
*dst = tbl[*pRLEBytes]; |
|
pRLEBytes++; |
|
dst++; |
|
width--; |
|
} |
|
} else { |
|
pRLEBytes += width; |
|
dst += width; |
|
} |
|
} else { |
|
width = -(char)width; |
|
dst += width; |
|
w -= width; |
|
} |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Blit to a buffer at given coordinates |
|
* @param pBuff Target buffer |
|
* @param x Cordinate in pBuff buffer |
|
* @param y Cordinate in pBuff buffer |
|
* @param wdt Width of pBuff |
|
* @param pCelBuff Cel data |
|
* @param nCel CEL frame number |
|
* @param nWidth Width of cel |
|
*/ |
|
void CelBlitWidth(BYTE *pBuff, int x, int y, int wdt, BYTE *pCelBuff, int nCel, int nWidth) |
|
{ |
|
BYTE *pRLEBytes, *dst, *end; |
|
|
|
assert(pCelBuff != NULL); |
|
assert(pBuff != NULL); |
|
|
|
int i, nDataSize; |
|
BYTE width; |
|
|
|
pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize); |
|
end = &pRLEBytes[nDataSize]; |
|
dst = &pBuff[y * wdt + x]; |
|
|
|
for (; pRLEBytes != end; dst -= wdt + nWidth) { |
|
for (i = nWidth; i;) { |
|
width = *pRLEBytes++; |
|
if (!(width & 0x80)) { |
|
i -= width; |
|
memcpy(dst, pRLEBytes, width); |
|
dst += width; |
|
pRLEBytes += width; |
|
} else { |
|
width = -(char)width; |
|
dst += width; |
|
i -= width; |
|
} |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the back buffer at the given coordianates |
|
* @param col Color index from current palette |
|
* @param sx Back buffer coordinate |
|
* @param sy Back buffer coordinate |
|
* @param pCelBuff CEL buffer |
|
* @param nCel CEL frame number |
|
* @param nWidth Width of sprite |
|
*/ |
|
void CelBlitOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
|
{ |
|
int nDataSize, w; |
|
BYTE *src, *dst, *end; |
|
BYTE width; |
|
|
|
assert(pCelBuff != NULL); |
|
assert(gpBuffer); |
|
|
|
src = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); |
|
end = &src[nDataSize]; |
|
dst = &gpBuffer[sx + BUFFER_WIDTH * sy]; |
|
|
|
for (; src != end; dst -= BUFFER_WIDTH + nWidth) { |
|
for (w = nWidth; w;) { |
|
width = *src++; |
|
if (!(width & 0x80)) { |
|
w -= width; |
|
if (dst < gpBufEnd && dst > gpBufStart) { |
|
if (dst >= gpBufEnd - BUFFER_WIDTH) { |
|
while (width) { |
|
if (*src++) { |
|
dst[-BUFFER_WIDTH] = col; |
|
dst[-1] = col; |
|
dst[1] = col; |
|
} |
|
dst++; |
|
width--; |
|
} |
|
} else { |
|
while (width) { |
|
if (*src++) { |
|
dst[-BUFFER_WIDTH] = col; |
|
dst[-1] = col; |
|
dst[1] = col; |
|
dst[BUFFER_WIDTH] = col; |
|
} |
|
dst++; |
|
width--; |
|
} |
|
} |
|
} else { |
|
src += width; |
|
dst += width; |
|
} |
|
} else { |
|
width = -(char)width; |
|
dst += width; |
|
w -= width; |
|
} |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Set the value of a single pixel in the back buffer, checks bounds |
|
* @param sx Back buffer coordinate |
|
* @param sy Back buffer coordinate |
|
* @param col Color index from current palette |
|
*/ |
|
void ENG_set_pixel(int sx, int sy, BYTE col) |
|
{ |
|
BYTE *dst; |
|
|
|
assert(gpBuffer); |
|
|
|
if (sy < 0 || sy >= SCREEN_HEIGHT + SCREEN_Y || sx < SCREEN_X || sx >= SCREEN_WIDTH + SCREEN_X) |
|
return; |
|
|
|
dst = &gpBuffer[sx + BUFFER_WIDTH * sy]; |
|
|
|
if (dst < gpBufEnd && dst > gpBufStart) |
|
*dst = col; |
|
} |
|
|
|
/** |
|
* @brief Set the value of a single pixel in the back buffer to that of gbPixelCol, checks bounds |
|
* @param sx Back buffer coordinate |
|
* @param sy Back buffer coordinate |
|
*/ |
|
void engine_draw_pixel(int sx, int sy) |
|
{ |
|
BYTE *dst; |
|
|
|
assert(gpBuffer); |
|
|
|
if (gbRotateMap) { |
|
if (gbNotInView && (sx < 0 || sx >= SCREEN_HEIGHT + SCREEN_Y || sy < SCREEN_X || sy >= SCREEN_WIDTH + SCREEN_X)) |
|
return; |
|
dst = &gpBuffer[sy + BUFFER_WIDTH * sx]; |
|
} else { |
|
if (gbNotInView && (sy < 0 || sy >= SCREEN_HEIGHT + SCREEN_Y || sx < SCREEN_X || sx >= SCREEN_WIDTH + SCREEN_X)) |
|
return; |
|
dst = &gpBuffer[sx + BUFFER_WIDTH * sy]; |
|
} |
|
|
|
if (dst < gpBufEnd && dst > gpBufStart) |
|
*dst = gbPixelCol; |
|
} |
|
|
|
/** |
|
* @brief Draw a line on the back buffer |
|
* @param x0 Back buffer coordinate |
|
* @param y0 Back buffer coordinate |
|
* @param x1 Back buffer coordinate |
|
* @param y1 Back buffer coordinate |
|
* @param col Color index from current palette |
|
*/ |
|
void DrawLine(int x0, int y0, int x1, int y1, BYTE col) |
|
{ |
|
int i, dx, dy, steps; |
|
float ix, iy, sx, sy; |
|
|
|
dx = x1 - x0; |
|
dy = y1 - y0; |
|
steps = abs(dx) > abs(dy) ? abs(dx) : abs(dy); |
|
ix = dx / (float)steps; |
|
iy = dy / (float)steps; |
|
sx = x0; |
|
sy = y0; |
|
|
|
for (i = 0; i <= steps; i++, sx += ix, sy += iy) { |
|
ENG_set_pixel(sx, sy, col); |
|
} |
|
} |
|
|
|
/** |
|
* @brief Calculate the best fit direction between two points |
|
* @param x1 Tile coordinate |
|
* @param y1 Tile coordinate |
|
* @param x2 Tile coordinate |
|
* @param y2 Tile coordinate |
|
* @return A value from the direction enum |
|
*/ |
|
int GetDirection(int x1, int y1, int x2, int y2) |
|
{ |
|
int mx, my; |
|
int md, ny; |
|
|
|
mx = x2 - x1; |
|
my = y2 - y1; |
|
|
|
if (mx >= 0) { |
|
if (my >= 0) { |
|
md = DIR_S; |
|
if (2 * mx < my) |
|
md = DIR_SW; |
|
} else { |
|
my = -my; |
|
md = DIR_E; |
|
if (2 * mx < my) |
|
md = DIR_NE; |
|
} |
|
if (2 * my < mx) |
|
return DIR_SE; |
|
} else { |
|
if (my >= 0) { |
|
ny = -mx; |
|
md = DIR_W; |
|
if (2 * ny < my) |
|
md = DIR_SW; |
|
} else { |
|
ny = -mx; |
|
my = -my; |
|
md = DIR_N; |
|
if (2 * ny < my) |
|
md = DIR_NE; |
|
} |
|
if (2 * my < ny) |
|
return DIR_NW; |
|
} |
|
|
|
return md; |
|
} |
|
|
|
/** |
|
* @brief Set the RNG seed |
|
* @param s RNG seed |
|
*/ |
|
void SetRndSeed(int s) |
|
{ |
|
SeedCount = 0; |
|
sglGameSeed = s; |
|
orgseed = s; |
|
} |
|
|
|
/** |
|
* @brief Get the current RNG seed |
|
* @return RNG seed |
|
*/ |
|
int GetRndSeed() |
|
{ |
|
SeedCount++; |
|
sglGameSeed = static_cast<unsigned int>(RndMult) * sglGameSeed + RndInc; |
|
return abs(sglGameSeed); |
|
} |
|
|
|
/** |
|
* @brief Main RNG function |
|
* @param idx Unused |
|
* @param v The upper limit for the return value |
|
* @return A random number from 0 to (v-1) |
|
*/ |
|
int random_(BYTE idx, int v) |
|
{ |
|
if (v <= 0) |
|
return 0; |
|
if (v < 0xFFFF) |
|
return (GetRndSeed() >> 16) % v; |
|
return GetRndSeed() % v; |
|
} |
|
|
|
/** |
|
* @brief Multithreaded safe malloc |
|
* @param dwBytes Byte size to allocate |
|
*/ |
|
BYTE *DiabloAllocPtr(DWORD dwBytes) |
|
{ |
|
BYTE *buf; |
|
|
|
sgMemCrit.Enter(); |
|
buf = (BYTE *)SMemAlloc(dwBytes, __FILE__, __LINE__, 0); |
|
sgMemCrit.Leave(); |
|
|
|
if (buf == NULL) { |
|
char *text = "System memory exhausted.\n" |
|
"Make sure you have at least 64MB of free system memory before running the game"; |
|
ERR_DLG("Out of Memory Error", text); |
|
} |
|
|
|
return buf; |
|
} |
|
|
|
/** |
|
* @brief Multithreaded safe memfree |
|
* @param p Memory pointer to free |
|
*/ |
|
void mem_free_dbg(void *p) |
|
{ |
|
if (p) { |
|
sgMemCrit.Enter(); |
|
SMemFree(p, __FILE__, __LINE__, 0); |
|
sgMemCrit.Leave(); |
|
} |
|
} |
|
|
|
/** |
|
* @brief Load a file in to a buffer |
|
* @param pszName Path of file |
|
* @param pdwFileLen Will be set to file size if non-NULL |
|
* @return Buffer with content of file |
|
*/ |
|
BYTE *LoadFileInMem(const char *pszName, DWORD *pdwFileLen) |
|
{ |
|
HANDLE file; |
|
BYTE *buf; |
|
int fileLen; |
|
|
|
WOpenFile(pszName, &file, FALSE); |
|
fileLen = WGetFileSize(file, NULL, pszName); |
|
|
|
if (pdwFileLen) |
|
*pdwFileLen = fileLen; |
|
|
|
if (!fileLen) |
|
app_fatal("Zero length SFILE:\n%s", pszName); |
|
|
|
buf = (BYTE *)DiabloAllocPtr(fileLen); |
|
|
|
WReadFile(file, buf, fileLen, pszName); |
|
WCloseFile(file); |
|
|
|
return buf; |
|
} |
|
|
|
/** |
|
* @brief Load a file in to the given buffer |
|
* @param pszName Path of file |
|
* @param p Target buffer |
|
* @return Size of file |
|
*/ |
|
DWORD LoadFileWithMem(const char *pszName, BYTE *p) |
|
{ |
|
DWORD dwFileLen; |
|
HANDLE hsFile; |
|
|
|
assert(pszName); |
|
if (p == NULL) { |
|
app_fatal("LoadFileWithMem(NULL):\n%s", pszName); |
|
} |
|
|
|
WOpenFile(pszName, &hsFile, FALSE); |
|
|
|
dwFileLen = WGetFileSize(hsFile, NULL, pszName); |
|
if (dwFileLen == 0) { |
|
app_fatal("Zero length SFILE:\n%s", pszName); |
|
} |
|
|
|
WReadFile(hsFile, p, dwFileLen, pszName); |
|
WCloseFile(hsFile); |
|
|
|
return dwFileLen; |
|
} |
|
|
|
/** |
|
* @brief Apply the color swaps to a CL2 sprite |
|
* @param p CL2 buffer |
|
* @param ttbl Palette translation table |
|
* @param nCel Frame number in CL2 file |
|
*/ |
|
void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel) |
|
{ |
|
int i, nDataSize; |
|
char width; |
|
BYTE *dst; |
|
|
|
assert(p != NULL); |
|
assert(ttbl != NULL); |
|
|
|
for (i = 1; i <= nCel; i++) { |
|
dst = CelGetFrame(p, i, &nDataSize) + 10; |
|
nDataSize -= 10; |
|
while (nDataSize) { |
|
width = *dst++; |
|
nDataSize--; |
|
assert(nDataSize >= 0); |
|
if (width < 0) { |
|
width = -width; |
|
if (width > 65) { |
|
nDataSize--; |
|
assert(nDataSize >= 0); |
|
*dst = ttbl[*dst]; |
|
dst++; |
|
} else { |
|
nDataSize -= width; |
|
assert(nDataSize >= 0); |
|
while (width) { |
|
*dst = ttbl[*dst]; |
|
dst++; |
|
width--; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Blit CL2 sprite to the given buffer |
|
* @param pDecodeTo The output buffer |
|
* @param pRLEBytes CL2 pixel stream (run-length encoded) |
|
* @param nDataSize Size of CL2 in bytes |
|
* @param nWidth Width of sprite |
|
*/ |
|
static void Cl2BlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth) |
|
{ |
|
int w; |
|
char width; |
|
BYTE fill; |
|
BYTE *src, *dst; |
|
|
|
src = pRLEBytes; |
|
dst = pDecodeTo; |
|
w = nWidth; |
|
|
|
while (nDataSize) { |
|
width = *src++; |
|
nDataSize--; |
|
if (width < 0) { |
|
width = -width; |
|
if (width > 65) { |
|
width -= 65; |
|
nDataSize--; |
|
fill = *src++; |
|
if (dst < gpBufEnd && dst > gpBufStart) { |
|
w -= width; |
|
while (width) { |
|
*dst = fill; |
|
dst++; |
|
width--; |
|
} |
|
if (!w) { |
|
w = nWidth; |
|
dst -= BUFFER_WIDTH + w; |
|
} |
|
continue; |
|
} |
|
} else { |
|
nDataSize -= width; |
|
if (dst < gpBufEnd && dst > gpBufStart) { |
|
w -= width; |
|
while (width) { |
|
*dst = *src; |
|
src++; |
|
dst++; |
|
width--; |
|
} |
|
if (!w) { |
|
w = nWidth; |
|
dst -= BUFFER_WIDTH + w; |
|
} |
|
continue; |
|
} else { |
|
src += width; |
|
} |
|
} |
|
} |
|
while (width) { |
|
if (width > w) { |
|
dst += w; |
|
width -= w; |
|
w = 0; |
|
} else { |
|
dst += width; |
|
w -= width; |
|
width = 0; |
|
} |
|
if (!w) { |
|
w = nWidth; |
|
dst -= BUFFER_WIDTH + w; |
|
} |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the given buffer |
|
* @param pDecodeTo The output buffer |
|
* @param pRLEBytes CL2 pixel stream (run-length encoded) |
|
* @param nDataSize Size of CL2 in bytes |
|
* @param nWidth Width of sprite |
|
* @param col Color index from current palette |
|
*/ |
|
static void Cl2BlitOutlineSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col) |
|
{ |
|
int w; |
|
char width; |
|
BYTE *src, *dst; |
|
|
|
src = pRLEBytes; |
|
dst = pDecodeTo; |
|
w = nWidth; |
|
|
|
while (nDataSize) { |
|
width = *src++; |
|
nDataSize--; |
|
if (width < 0) { |
|
width = -width; |
|
if (width > 65) { |
|
width -= 65; |
|
nDataSize--; |
|
if (*src++ && dst < gpBufEnd && dst > gpBufStart) { |
|
w -= width; |
|
dst[-1] = col; |
|
dst[width] = col; |
|
while (width) { |
|
dst[-BUFFER_WIDTH] = col; |
|
dst[BUFFER_WIDTH] = col; |
|
dst++; |
|
width--; |
|
} |
|
if (!w) { |
|
w = nWidth; |
|
dst -= BUFFER_WIDTH + w; |
|
} |
|
continue; |
|
} |
|
} else { |
|
nDataSize -= width; |
|
if (dst < gpBufEnd && dst > gpBufStart) { |
|
w -= width; |
|
while (width) { |
|
if (*src++) { |
|
dst[-1] = col; |
|
dst[1] = col; |
|
dst[-BUFFER_WIDTH] = col; |
|
// BUGFIX: only set `if (dst+BUFFER_WIDTH < gpBufEnd)` |
|
dst[BUFFER_WIDTH] = col; |
|
} |
|
dst++; |
|
width--; |
|
} |
|
if (!w) { |
|
w = nWidth; |
|
dst -= BUFFER_WIDTH + w; |
|
} |
|
continue; |
|
} else { |
|
src += width; |
|
} |
|
} |
|
} |
|
while (width) { |
|
if (width > w) { |
|
dst += w; |
|
width -= w; |
|
w = 0; |
|
} else { |
|
dst += width; |
|
w -= width; |
|
width = 0; |
|
} |
|
if (!w) { |
|
w = nWidth; |
|
dst -= BUFFER_WIDTH + w; |
|
} |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Blit CL2 sprite, and apply lighting, to the given buffer |
|
* @param pDecodeTo The output buffer |
|
* @param pRLEBytes CL2 pixel stream (run-length encoded) |
|
* @param nDataSize Size of CL2 in bytes |
|
* @param nWidth With of CL2 sprite |
|
* @param pTable Light color table |
|
*/ |
|
static void Cl2BlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable) |
|
{ |
|
int w; |
|
char width; |
|
BYTE fill; |
|
BYTE *src, *dst; |
|
|
|
src = pRLEBytes; |
|
dst = pDecodeTo; |
|
w = nWidth; |
|
sgnWidth = nWidth; |
|
|
|
while (nDataSize) { |
|
width = *src++; |
|
nDataSize--; |
|
if (width < 0) { |
|
width = -width; |
|
if (width > 65) { |
|
width -= 65; |
|
nDataSize--; |
|
fill = pTable[*src++]; |
|
if (dst < gpBufEnd && dst > gpBufStart) { |
|
w -= width; |
|
while (width) { |
|
*dst = fill; |
|
dst++; |
|
width--; |
|
} |
|
if (!w) { |
|
w = sgnWidth; |
|
dst -= BUFFER_WIDTH + w; |
|
} |
|
continue; |
|
} |
|
} else { |
|
nDataSize -= width; |
|
if (dst < gpBufEnd && dst > gpBufStart) { |
|
w -= width; |
|
while (width) { |
|
*dst = pTable[*src]; |
|
src++; |
|
dst++; |
|
width--; |
|
} |
|
if (!w) { |
|
w = sgnWidth; |
|
dst -= BUFFER_WIDTH + w; |
|
} |
|
continue; |
|
} else { |
|
src += width; |
|
} |
|
} |
|
} |
|
while (width) { |
|
if (width > w) { |
|
dst += w; |
|
width -= w; |
|
w = 0; |
|
} else { |
|
dst += width; |
|
w -= width; |
|
width = 0; |
|
} |
|
if (!w) { |
|
w = sgnWidth; |
|
dst -= BUFFER_WIDTH + w; |
|
} |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @brief Blit CL2 sprite, to the back buffer at the given coordianates |
|
* @param sx Back buffer coordinate |
|
* @param sy Back buffer coordinate |
|
* @param pCelBuff CL2 buffer |
|
* @param nCel CL2 frame number |
|
* @param nWidth Width of sprite |
|
*/ |
|
void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
|
{ |
|
BYTE *pRLEBytes; |
|
int nDataSize; |
|
|
|
assert(gpBuffer != NULL); |
|
assert(pCelBuff != NULL); |
|
assert(nCel > 0); |
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); |
|
|
|
Cl2BlitSafe( |
|
&gpBuffer[sx + BUFFER_WIDTH * sy], |
|
pRLEBytes, |
|
nDataSize, |
|
nWidth); |
|
} |
|
/** |
|
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the back buffer at the given coordianates |
|
* @param col Color index from current palette |
|
* @param sx Back buffer coordinate |
|
* @param sy Back buffer coordinate |
|
* @param pCelBuff CL2 buffer |
|
* @param nCel CL2 frame number |
|
* @param nWidth Width of sprite |
|
*/ |
|
void Cl2DrawOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
|
{ |
|
int nDataSize; |
|
BYTE *pRLEBytes; |
|
|
|
assert(gpBuffer != NULL); |
|
assert(pCelBuff != NULL); |
|
assert(nCel > 0); |
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); |
|
|
|
gpBufEnd -= BUFFER_WIDTH; |
|
Cl2BlitOutlineSafe( |
|
&gpBuffer[sx + BUFFER_WIDTH * sy], |
|
pRLEBytes, |
|
nDataSize, |
|
nWidth, |
|
col); |
|
gpBufEnd += BUFFER_WIDTH; |
|
} |
|
|
|
/** |
|
* @brief Blit CL2 sprite, and apply a given lighting, to the back buffer at the given coordianates |
|
* @param sx Back buffer coordinate |
|
* @param sy Back buffer coordinate |
|
* @param pCelBuff CL2 buffer |
|
* @param nCel CL2 frame number |
|
* @param nWidth Width of sprite |
|
* @param light Light shade to use |
|
*/ |
|
void Cl2DrawLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light) |
|
{ |
|
int nDataSize, idx; |
|
BYTE *pRLEBytes, *pDecodeTo; |
|
|
|
assert(gpBuffer != NULL); |
|
assert(pCelBuff != NULL); |
|
assert(nCel > 0); |
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); |
|
pDecodeTo = &gpBuffer[sx + BUFFER_WIDTH * sy]; |
|
|
|
idx = light4flag ? 1024 : 4096; |
|
if (light == 2) |
|
idx += 256; // gray colors |
|
if (light >= 4) |
|
idx += (light - 1) << 8; |
|
|
|
Cl2BlitLightSafe( |
|
pDecodeTo, |
|
pRLEBytes, |
|
nDataSize, |
|
nWidth, |
|
&pLightTbl[idx]); |
|
} |
|
|
|
/** |
|
* @brief Blit CL2 sprite, and apply lighting, to the back buffer at the given coordinates |
|
* @param sx Back buffer coordinate |
|
* @param sy Back buffer coordinate |
|
* @param pCelBuff CL2 buffer |
|
* @param nCel CL2 frame number |
|
* @param nWidth Width of sprite |
|
*/ |
|
void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
|
{ |
|
int nDataSize; |
|
BYTE *pRLEBytes, *pDecodeTo; |
|
|
|
assert(gpBuffer != NULL); |
|
assert(pCelBuff != NULL); |
|
assert(nCel > 0); |
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize); |
|
pDecodeTo = &gpBuffer[sx + BUFFER_WIDTH * sy]; |
|
|
|
if (light_table_index) |
|
Cl2BlitLightSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth, &pLightTbl[light_table_index * 256]); |
|
else |
|
Cl2BlitSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth); |
|
} |
|
|
|
/** |
|
* @brief Fade to black and play a video |
|
* @param pszMovie file path of movie |
|
*/ |
|
void PlayInGameMovie(const char *pszMovie) |
|
{ |
|
PaletteFadeOut(8); |
|
play_movie(pszMovie, FALSE); |
|
ClearScreenBuffer(); |
|
force_redraw = 255; |
|
scrollrt_draw_game_screen(TRUE); |
|
PaletteFadeIn(8); |
|
force_redraw = 255; |
|
} |
|
|
|
DEVILUTION_END_NAMESPACE
|
|
|