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#include <cstddef>
#include <benchmark/benchmark.h>
#include "engine/render/light_render.hpp"
#include "engine/surface.hpp"
#include "lighting.h"
#include "utils/log.hpp"
#include "utils/paths.h"
#include "utils/sdl_wrap.h"
namespace devilution {
namespace {
void BM_BuildLightmap(benchmark::State &state)
{
std::string benchmarkDataPath = paths::BasePath() + "test/fixtures/light_render_benchmark/dLight.dmp";
FILE *lightFile = std::fopen(benchmarkDataPath.c_str(), "rb");
if (lightFile != nullptr) {
std::fread(&dLight[0][0], sizeof(uint8_t), MAXDUNX * MAXDUNY, lightFile);
std::fclose(lightFile);
}
SDLSurfaceUniquePtr sdl_surface = SDLWrap::CreateRGBSurfaceWithFormat(
/*flags=*/0, /*width=*/640, /*height=*/480, /*depth=*/8, SDL_PIXELFORMAT_INDEX8);
if (sdl_surface == nullptr) {
LogError("Failed to create SDL Surface: {}", SDL_GetError());
exit(1);
}
Surface out = Surface(sdl_surface.get());
Point tilePosition { 48, 44 };
Point targetBufferPosition { 0, -17 };
int viewportWidth = 640;
int viewportHeight = 352;
int rows = 25;
int columns = 10;
const uint8_t *outBuffer = out.at(0, 0);
uint16_t outPitch = out.pitch();
const uint8_t *lightTables = LightTables[0].data();
size_t lightTableSize = LightTables[0].size();
size_t numViewportTiles = rows * columns;
size_t numPixels = viewportWidth * viewportHeight;
size_t numBytesProcessed = 0;
size_t numItemsProcessed = 0;
for (auto _ : state) {
Lightmap lightmap = Lightmap::build(tilePosition, targetBufferPosition,
viewportWidth, viewportHeight, rows, columns,
outBuffer, outPitch, lightTables, lightTableSize);
uint8_t lightLevel = *lightmap.getLightingAt(outBuffer + outPitch * 120 + 120);
benchmark::DoNotOptimize(lightLevel);
numItemsProcessed += numViewportTiles;
numBytesProcessed += numPixels;
}
state.SetBytesProcessed(numBytesProcessed);
state.SetItemsProcessed(numItemsProcessed);
}
BENCHMARK(BM_BuildLightmap);
} // namespace
} // namespace devilution