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400 lines
9.4 KiB
400 lines
9.4 KiB
/** |
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* @file sound.cpp |
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* |
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* Implementation of functions setting up the audio pipeline. |
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*/ |
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#include "engine/sound.h" |
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#include <cstdint> |
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#include <list> |
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#include <memory> |
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#include <mutex> |
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#ifdef PS2 |
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#include <loadfile.h> |
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#include <ps2snd.h> |
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#endif |
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#include <SDL.h> |
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#include "engine/assets.hpp" |
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#include "init.h" |
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#include "options.h" |
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#include "utils/log.hpp" |
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#include "utils/math.h" |
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#include "utils/sdl_mutex.h" |
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#include "utils/stdcompat/algorithm.hpp" |
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#include "utils/stdcompat/optional.hpp" |
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#include "utils/stdcompat/shared_ptr_array.hpp" |
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#include "utils/str_cat.hpp" |
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#include "utils/stubs.h" |
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namespace devilution { |
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bool gbSndInited; |
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/** The active background music track id. */ |
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_music_id sgnMusicTrack = NUM_MUSIC; |
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bool gbMusicOn = true; |
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/** Specifies whether sound effects are enabled. */ |
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bool gbSoundOn = true; |
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namespace { |
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SoundSample music; |
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#ifndef PS2 |
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std::string GetMp3Path(const char *path) |
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{ |
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std::string mp3Path = path; |
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const std::string::size_type dot = mp3Path.find_last_of('.'); |
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mp3Path.replace(dot + 1, mp3Path.size() - (dot + 1), "mp3"); |
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return mp3Path; |
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} |
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#else |
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std::string GetAdpPath(const char *path) |
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{ |
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std::string adpPath = path; |
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const std::string::size_type dot = adpPath.find_last_of('.'); |
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adpPath.replace(dot + 1, adpPath.size() - (dot + 1), "adp"); |
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return adpPath; |
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} |
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#endif |
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bool LoadAudioFile(const char *path, bool stream, bool errorDialog, SoundSample &result) |
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{ |
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std::string filePath; |
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#ifndef PS2 |
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bool isMp3 = true; |
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filePath = GetMp3Path(path); |
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AssetRef ref = FindAsset(filePath.c_str()); |
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if (!ref.ok()) { |
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filePath = path; |
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ref = FindAsset(filePath.c_str()); |
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isMp3 = false; |
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} |
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#else |
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bool isMp3 = false; |
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filePath = GetAdpPath(path); |
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AssetRef ref = FindAsset(filePath.c_str()); |
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#endif |
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if (!ref.ok()) |
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ErrDlg("Audio file not found", StrCat(path, "\n", SDL_GetError(), "\n"), __FILE__, __LINE__); |
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#ifdef STREAM_ALL_AUDIO_MIN_FILE_SIZE |
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#if STREAM_ALL_AUDIO_MIN_FILE_SIZE == 0 |
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stream = true; |
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#else |
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size_t size; |
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if (!stream) { |
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size = ref.size(); |
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stream = size >= STREAM_ALL_AUDIO_MIN_FILE_SIZE; |
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} |
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#endif |
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#endif |
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if (stream) { |
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if (result.SetChunkStream(filePath, isMp3, /*logErrors=*/true) != 0) { |
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if (errorDialog) { |
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ErrDlg("Failed to load audio file", StrCat(path, "\n", SDL_GetError(), "\n"), __FILE__, __LINE__); |
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} |
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return false; |
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} |
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} else { |
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#if !defined(STREAM_ALL_AUDIO_MIN_FILE_SIZE) || STREAM_ALL_AUDIO_MIN_FILE_SIZE == 0 |
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const size_t size = ref.size(); |
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#endif |
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AssetHandle handle = OpenAsset(std::move(ref)); |
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if (!handle.ok()) { |
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if (errorDialog) |
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ErrDlg("Failed to load audio file", StrCat(path, "\n", SDL_GetError(), "\n"), __FILE__, __LINE__); |
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return false; |
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} |
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auto waveFile = MakeArraySharedPtr<std::uint8_t>(size); |
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if (!handle.read(waveFile.get(), size)) { |
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if (errorDialog) |
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ErrDlg("Failed to read file", StrCat(path, ": ", SDL_GetError()), __FILE__, __LINE__); |
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return false; |
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} |
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const int error = result.SetChunk(waveFile, size, isMp3); |
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if (error != 0) { |
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if (errorDialog) |
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ErrSdl(); |
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return false; |
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} |
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} |
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return true; |
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} |
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std::list<std::unique_ptr<SoundSample>> duplicateSounds; |
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std::optional<SdlMutex> duplicateSoundsMutex; |
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SoundSample *DuplicateSound(const SoundSample &sound) |
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{ |
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auto duplicate = std::make_unique<SoundSample>(); |
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if (duplicate->DuplicateFrom(sound) != 0) |
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return nullptr; |
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auto *result = duplicate.get(); |
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decltype(duplicateSounds.begin()) it; |
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{ |
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const std::lock_guard<SdlMutex> lock(*duplicateSoundsMutex); |
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duplicateSounds.push_back(std::move(duplicate)); |
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it = duplicateSounds.end(); |
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--it; |
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} |
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#ifndef PS2 |
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result->SetFinishCallback([it]([[maybe_unused]] Aulib::Stream &stream) { |
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const std::lock_guard<SdlMutex> lock(*duplicateSoundsMutex); |
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duplicateSounds.erase(it); |
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}); |
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#endif |
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return result; |
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} |
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/** Maps from track ID to track name in spawn. */ |
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const char *const SpawnMusicTracks[NUM_MUSIC] = { |
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"music\\stowne.wav", |
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"music\\slvla.wav", |
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"music\\slvla.wav", |
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"music\\slvla.wav", |
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"music\\slvla.wav", |
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"music\\dlvlf.wav", |
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"music\\dlvle.wav", |
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"music\\sintro.wav", |
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}; |
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/** Maps from track ID to track name. */ |
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const char *const MusicTracks[NUM_MUSIC] = { |
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"music\\dtowne.wav", |
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"music\\dlvla.wav", |
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"music\\dlvlb.wav", |
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"music\\dlvlc.wav", |
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"music\\dlvld.wav", |
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"music\\dlvlf.wav", |
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"music\\dlvle.wav", |
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"music\\dintro.wav", |
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}; |
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int CapVolume(int volume) |
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{ |
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return clamp(volume, VOLUME_MIN, VOLUME_MAX); |
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} |
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} // namespace |
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void ClearDuplicateSounds() |
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{ |
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const std::lock_guard<SdlMutex> lock(*duplicateSoundsMutex); |
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duplicateSounds.clear(); |
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} |
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void snd_play_snd(TSnd *pSnd, int lVolume, int lPan) |
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{ |
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if (pSnd == nullptr || !gbSoundOn) { |
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return; |
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} |
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uint32_t tc = SDL_GetTicks(); |
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if (tc - pSnd->start_tc < 80) { |
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return; |
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} |
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SoundSample *sound = &pSnd->DSB; |
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if (sound->IsPlaying()) { |
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sound = DuplicateSound(*sound); |
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if (sound == nullptr) |
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return; |
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} |
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sound->PlayWithVolumeAndPan(lVolume, *sgOptions.Audio.soundVolume, lPan); |
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pSnd->start_tc = tc; |
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} |
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std::unique_ptr<TSnd> sound_file_load(const char *path, bool stream) |
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{ |
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auto snd = std::make_unique<TSnd>(); |
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snd->start_tc = SDL_GetTicks() - 80 - 1; |
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#ifndef NOSOUND |
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LoadAudioFile(path, stream, /*errorDialog=*/true, snd->DSB); |
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#endif |
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return snd; |
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} |
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TSnd::~TSnd() |
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{ |
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if (DSB.IsLoaded()) |
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DSB.Stop(); |
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DSB.Release(); |
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} |
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void snd_init() |
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{ |
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sgOptions.Audio.soundVolume.SetValue(CapVolume(*sgOptions.Audio.soundVolume)); |
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gbSoundOn = *sgOptions.Audio.soundVolume > VOLUME_MIN; |
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sgbSaveSoundOn = gbSoundOn; |
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sgOptions.Audio.musicVolume.SetValue(CapVolume(*sgOptions.Audio.musicVolume)); |
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gbMusicOn = *sgOptions.Audio.musicVolume > VOLUME_MIN; |
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#ifndef PS2 |
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// Initialize the SDL_audiolib library. Set the output sample rate to |
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// 22kHz, the audio format to 16-bit signed, use 2 output channels |
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// (stereo), and a 2KiB output buffer. |
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if (!Aulib::init(*sgOptions.Audio.sampleRate, AUDIO_S16, *sgOptions.Audio.channels, *sgOptions.Audio.bufferSize, *sgOptions.Audio.device)) { |
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LogError(LogCategory::Audio, "Failed to initialize audio (Aulib::init): {}", SDL_GetError()); |
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return; |
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} |
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LogVerbose(LogCategory::Audio, "Aulib sampleRate={} channels={} frameSize={} format={:#x}", |
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Aulib::sampleRate(), Aulib::channelCount(), Aulib::frameSize(), Aulib::sampleFormat()); |
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duplicateSoundsMutex.emplace(); |
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#else |
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audsrv_set_volume(MAX_VOLUME); |
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if (SifLoadModule("host:ps2snd.irx", 0, NULL) < 0) { |
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LogError(LogCategory::Audio, "Failed to initialize audio: ps2snd"); |
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} |
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if (sceSdInit(0) < 0) { |
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LogError(LogCategory::Audio, "Failed to initialize audio: sceSdInit"); |
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} |
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///* Setup master volumes for both cores */ |
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sceSdSetParam(0 | SD_PARAM_MVOLL, 0x3fff); |
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sceSdSetParam(0 | SD_PARAM_MVOLR, 0x3fff); |
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sceSdSetParam(1 | SD_PARAM_MVOLL, 0x3fff); |
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sceSdSetParam(1 | SD_PARAM_MVOLR, 0x3fff); |
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if (sndStreamOpen("host:spawn/music/slvla.adp", SD_VOICE(0,22) | (SD_VOICE(0,23)<<16), STREAM_END_CLOSE, 2097152-1024*32, 1024)<0) |
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{ |
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LogError(LogCategory::Audio, "Failed to open stream"); |
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} |
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if (sndStreamPlay()<0) |
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{ |
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LogError(LogCategory::Audio, "Failed to play stream"); |
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} |
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#endif |
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gbSndInited = true; |
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} |
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void snd_deinit() |
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{ |
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if (gbSndInited) { |
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#ifndef PS2 |
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Aulib::quit(); |
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duplicateSoundsMutex = std::nullopt; |
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#endif |
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} |
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gbSndInited = false; |
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} |
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_music_id GetLevelMusic(dungeon_type dungeonType) |
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{ |
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switch (dungeonType) { |
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case DTYPE_TOWN: |
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return TMUSIC_TOWN; |
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case DTYPE_CATHEDRAL: |
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return TMUSIC_CATHEDRAL; |
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case DTYPE_CATACOMBS: |
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return TMUSIC_CATACOMBS; |
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case DTYPE_CAVES: |
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return TMUSIC_CAVES; |
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case DTYPE_HELL: |
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return TMUSIC_HELL; |
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case DTYPE_NEST: |
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return TMUSIC_NEST; |
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case DTYPE_CRYPT: |
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return TMUSIC_CRYPT; |
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default: |
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return TMUSIC_INTRO; |
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} |
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} |
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void music_stop() |
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{ |
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music.Release(); |
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sgnMusicTrack = NUM_MUSIC; |
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} |
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void music_start(_music_id nTrack) |
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{ |
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const char *trackPath; |
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assert(nTrack < NUM_MUSIC); |
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music_stop(); |
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if (!gbMusicOn) |
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return; |
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if (HaveSpawn()) |
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trackPath = SpawnMusicTracks[nTrack]; |
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else |
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trackPath = MusicTracks[nTrack]; |
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#ifdef DISABLE_STREAMING_MUSIC |
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const bool stream = false; |
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#else |
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const bool stream = true; |
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#endif |
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if (!LoadAudioFile(trackPath, stream, /*errorDialog=*/false, music)) { |
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music_stop(); |
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return; |
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} |
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music.SetVolume(*sgOptions.Audio.musicVolume, VOLUME_MIN, VOLUME_MAX); |
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if (!diablo_is_focused()) |
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music_mute(); |
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if (!music.Play(/*numIterations=*/0)) { |
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LogError(LogCategory::Audio, "Aulib::Stream::play (from music_start): {}", SDL_GetError()); |
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music_stop(); |
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return; |
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} |
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sgnMusicTrack = nTrack; |
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} |
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void sound_disable_music(bool disable) |
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{ |
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if (disable) { |
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music_stop(); |
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} else if (sgnMusicTrack != NUM_MUSIC) { |
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music_start(sgnMusicTrack); |
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} |
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} |
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int sound_get_or_set_music_volume(int volume) |
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{ |
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if (volume == 1) |
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return *sgOptions.Audio.musicVolume; |
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sgOptions.Audio.musicVolume.SetValue(volume); |
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if (music.IsLoaded()) |
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music.SetVolume(*sgOptions.Audio.musicVolume, VOLUME_MIN, VOLUME_MAX); |
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return *sgOptions.Audio.musicVolume; |
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} |
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int sound_get_or_set_sound_volume(int volume) |
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{ |
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if (volume == 1) |
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return *sgOptions.Audio.soundVolume; |
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sgOptions.Audio.soundVolume.SetValue(volume); |
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return *sgOptions.Audio.soundVolume; |
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} |
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void music_mute() |
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{ |
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if (music.IsLoaded()) |
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music.Mute(); |
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} |
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void music_unmute() |
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{ |
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if (music.IsLoaded()) |
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music.Unmute(); |
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} |
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} // namespace devilution
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