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3477 lines
70 KiB

/**
* @file drlg_l2.cpp
*
* Implementation of the catacombs level generation algorithms.
*/
#include <algorithm>
#include "all.h"
DEVILUTION_BEGIN_NAMESPACE
int nSx1;
int nSy1;
int nSx2;
int nSy2;
int nRoomCnt;
BYTE predungeon[DMAXX][DMAXY];
ROOMNODE RoomList[81];
HALLNODE *pHallList;
int Area_Min = 2;
int Room_Max = 10;
int Room_Min = 4;
const int Dir_Xadd[5] = { 0, 0, 1, 0, -1 };
const int Dir_Yadd[5] = { 0, -1, 0, 1, 0 };
const ShadowStruct SPATSL2[2] = { { 6, 3, 0, 3, 48, 0, 50 }, { 9, 3, 0, 3, 48, 0, 50 } };
//short word_48489A = 0;
const BYTE BTYPESL2[161] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 17, 18, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
const BYTE BSTYPESL2[161] = { 0, 1, 2, 3, 0, 0, 6, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 6, 6, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 1, 1, 6, 2, 2, 2, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 3, 3, 2, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
/** Miniset: Arch vertical. */
const BYTE VARCH1[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 1,
3, 4,
0, 7,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH2[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 1,
3, 4,
0, 8,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH3[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 1,
3, 4,
0, 6,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH4[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 1,
3, 4,
0, 9,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH5[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 1,
3, 4,
0, 14,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH6[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 1,
3, 4,
0, 13,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH7[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 1,
3, 4,
0, 16,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH8[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 1,
3, 4,
0, 15,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - corner. */
const BYTE VARCH9[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 8,
3, 4,
0, 7,
48, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - corner. */
const BYTE VARCH10[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 8,
3, 4,
0, 8,
48, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - corner. */
const BYTE VARCH11[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 8,
3, 4,
0, 6,
48, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - corner. */
const BYTE VARCH12[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 8,
3, 4,
0, 9,
48, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - corner. */
const BYTE VARCH13[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 8,
3, 4,
0, 14,
48, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - corner. */
const BYTE VARCH14[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 8,
3, 4,
0, 13,
48, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - corner. */
const BYTE VARCH15[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 8,
3, 4,
0, 16,
48, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - corner. */
const BYTE VARCH16[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 8,
3, 4,
0, 15,
48, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - open wall. */
const BYTE VARCH17[] = {
// clang-format off
2, 3, // width, height
2, 7, // search
3, 4,
0, 7,
141, 39, // replace
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - open wall. */
const BYTE VARCH18[] = {
// clang-format off
2, 3, // width, height
2, 7, // search
3, 4,
0, 8,
141, 39, // replace
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - open wall. */
const BYTE VARCH19[] = {
// clang-format off
2, 3, // width, height
2, 7, // search
3, 4,
0, 6,
141, 39, // replace
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - open wall. */
const BYTE VARCH20[] = {
// clang-format off
2, 3, // width, height
2, 7, // search
3, 4,
0, 9,
141, 39, // replace
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - open wall. */
const BYTE VARCH21[] = {
// clang-format off
2, 3, // width, height
2, 7, // search
3, 4,
0, 14,
141, 39, // replace
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - open wall. */
const BYTE VARCH22[] = {
// clang-format off
2, 3, // width, height
2, 7, // search
3, 4,
0, 13,
141, 39, // replace
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - open wall. */
const BYTE VARCH23[] = {
// clang-format off
2, 3, // width, height
2, 7, // search
3, 4,
0, 16,
141, 39, // replace
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - open wall. */
const BYTE VARCH24[] = {
// clang-format off
2, 3, // width, height
2, 7, // search
3, 4,
0, 15,
141, 39, // replace
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH25[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 4,
3, 1,
0, 7,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH26[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 4,
3, 1,
0, 8,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH27[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 4,
3, 1,
0, 6,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH28[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 4,
3, 1,
0, 9,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH29[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 4,
3, 1,
0, 14,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH30[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 4,
3, 1,
0, 13,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH31[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 4,
3, 1,
0, 16,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical. */
const BYTE VARCH32[] = {
// clang-format off
2, 4, // width, height
3, 0, // search
3, 4,
3, 1,
0, 15,
48, 0, // replace
51, 39,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - room west entrance. */
const BYTE VARCH33[] = {
// clang-format off
2, 4, // width, height
2, 0, // search
3, 8,
3, 4,
0, 7,
142, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - room west entrance. */
const BYTE VARCH34[] = {
// clang-format off
2, 4, // width, height
2, 0, // search
3, 8,
3, 4,
0, 8,
142, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - room west entrance. */
const BYTE VARCH35[] = {
// clang-format off
2, 4, // width, height
2, 0, // search
3, 8,
3, 4,
0, 6,
142, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - room west entrance. */
const BYTE VARCH36[] = {
// clang-format off
2, 4, // width, height
2, 0, // search
3, 8,
3, 4,
0, 9,
142, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - room west entrance. */
const BYTE VARCH37[] = {
// clang-format off
2, 4, // width, height
2, 0, // search
3, 8,
3, 4,
0, 14,
142, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - room west entrance. */
const BYTE VARCH38[] = {
// clang-format off
2, 4, // width, height
2, 0, // search
3, 8,
3, 4,
0, 13,
142, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - room west entrance. */
const BYTE VARCH39[] = {
// clang-format off
2, 4, // width, height
2, 0, // search
3, 8,
3, 4,
0, 16,
142, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch vertical - room west entrance. */
const BYTE VARCH40[] = {
// clang-format off
2, 4, // width, height
2, 0, // search
3, 8,
3, 4,
0, 15,
142, 0, // replace
51, 42,
47, 44,
0, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH1[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
2, 5, 9,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH2[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
2, 5, 6,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH3[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
2, 5, 8,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH4[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
2, 5, 7,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH5[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
2, 5, 15,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH6[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
2, 5, 16,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH7[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
2, 5, 13,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH8[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
2, 5, 14,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - north corner. */
const BYTE HARCH9[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
8, 5, 9,
49, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - north corner. */
const BYTE HARCH10[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
8, 5, 6,
49, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - north corner. */
const BYTE HARCH11[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
8, 5, 8,
49, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - north corner. */
const BYTE HARCH12[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
8, 5, 7,
49, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - north corner. */
const BYTE HARCH13[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
8, 5, 15,
49, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - north corner. */
const BYTE HARCH14[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
8, 5, 16,
49, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - north corner. */
const BYTE HARCH15[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
8, 5, 13,
49, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - north corner. */
const BYTE HARCH16[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
8, 5, 14,
49, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - wall. */
const BYTE HARCH17[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
8, 5, 9,
140, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - wall. */
const BYTE HARCH18[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
8, 5, 6,
140, 46, 0, // Replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - wall. */
const BYTE HARCH19[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
8, 5, 8,
140, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - wall. */
const BYTE HARCH20[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
8, 5, 7,
140, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - wall. */
const BYTE HARCH21[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
8, 5, 15,
140, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - wall. */
const BYTE HARCH22[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
8, 5, 16,
140, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - wall. */
const BYTE HARCH23[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
8, 5, 13,
140, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - wall. */
const BYTE HARCH24[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
8, 5, 14,
140, 46, 0, // replace
43, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH25[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
5, 2, 9,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH26[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
5, 2, 6,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH27[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
5, 2, 8,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH28[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
5, 2, 7,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH29[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
5, 2, 15,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH30[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
5, 2, 16,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH31[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
5, 2, 13,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal. */
const BYTE HARCH32[] = {
// clang-format off
3, 2, // width, height
3, 3, 0, // search
5, 2, 14,
49, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - west corner. */
const BYTE HARCH33[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
9, 5, 9,
140, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - west corner. */
const BYTE HARCH34[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
9, 5, 6,
140, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - west corner. */
const BYTE HARCH35[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
9, 5, 8,
140, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - west corner. */
const BYTE HARCH36[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
9, 5, 7,
140, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - west corner. */
const BYTE HARCH37[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
9, 5, 15,
140, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - west corner. */
const BYTE HARCH38[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
9, 5, 16,
140, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - west corner. */
const BYTE HARCH39[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
9, 5, 13,
140, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Arch horizontal - west corner. */
const BYTE HARCH40[] = {
// clang-format off
3, 2, // width, height
1, 3, 0, // search
9, 5, 14,
140, 46, 0, // replace
40, 45, 0,
// clang-format on
};
/** Miniset: Stairs up. */
const BYTE USTAIRS[] = {
// clang-format off
4, 4, // width, height
3, 3, 3, 3, // search
3, 3, 3, 3,
3, 3, 3, 3,
3, 3, 3, 3,
0, 0, 0, 0, // replace
0, 72, 77, 0,
0, 76, 0, 0,
0, 0, 0, 0,
// clang-format on
};
/** Miniset: Stairs down. */
const BYTE DSTAIRS[] = {
// clang-format off
4, 4, // width, height
3, 3, 3, 3, // search
3, 3, 3, 3,
3, 3, 3, 3,
3, 3, 3, 3,
0, 0, 0, 0, // replace
0, 48, 71, 0,
0, 50, 78, 0,
0, 0, 0, 0,
// clang-format on
};
/** Miniset: Stairs to town. */
const BYTE WARPSTAIRS[] = {
// clang-format off
4, 4, // width, height
3, 3, 3, 3, // search
3, 3, 3, 3,
3, 3, 3, 3,
3, 3, 3, 3,
0, 0, 0, 0, // replace
0, 158, 160, 0,
0, 159, 0, 0,
0, 0, 0, 0,
// clang-format on
};
/** Miniset: Crumbled south pillar. */
const BYTE CRUSHCOL[] = {
// clang-format off
3, 3, // width, height
3, 1, 3, // search
2, 6, 3,
3, 3, 3,
0, 0, 0, // replace
0, 83, 0,
0, 0, 0,
// clang-format on
};
/** Miniset: Vertical oil spill. */
const BYTE BIG1[] = {
// clang-format off
2, 2, // width, height
3, 3, // search
3, 3,
113, 0, // replace
112, 0,
// clang-format on
};
/** Miniset: Horizontal oil spill. */
const BYTE BIG2[] = {
// clang-format off
2, 2, // width, height
3, 3, // search
3, 3,
114, 115, // replace
0, 0,
// clang-format on
};
/** Miniset: Horizontal platform. */
const BYTE BIG3[] = {
// clang-format off
1, 2, // width, height
1, // search
1,
117, // replace
116,
// clang-format on
};
/** Miniset: Vertical platform. */
const BYTE BIG4[] = {
// clang-format off
2, 1, // width, height
2, 2, // search
118, 119, // replace
// clang-format on
};
/** Miniset: Large oil spill. */
const BYTE BIG5[] = {
// clang-format off
2, 2, // width, height
3, 3, // search
3, 3,
120, 122, // replace
121, 123,
// clang-format on
};
/** Miniset: Vertical wall with debris. */
const BYTE BIG6[] = {
// clang-format off
1, 2, // width, height
1, // search
1,
125, // replace
124,
// clang-format on
};
/** Miniset: Horizontal wall with debris. */
const BYTE BIG7[] = {
// clang-format off
2, 1, // width, height
2, 2, // search
126, 127, // replace
// clang-format on
};
/** Miniset: Rock pile. */
const BYTE BIG8[] = {
// clang-format off
2, 2, // width, height
3, 3, // search
3, 3,
128, 130, // replace
129, 131,
// clang-format on
};
/** Miniset: Vertical wall collapsed. */
const BYTE BIG9[] = {
// clang-format off
2, 2, // width, height
1, 3, // search
1, 3,
133, 135, // replace
132, 134,
// clang-format on
};
/** Miniset: Horizontal wall collapsed. */
const BYTE BIG10[] = {
// clang-format off
2, 2, // width, height
2, 2, // search
3, 3,
136, 137, // replace
3, 3,
// clang-format on
};
/** Miniset: Crumbled vertical wall 1. */
const BYTE RUINS1[] = {
// clang-format off
1, 1, // width, height
1, // search
80, // replace
// clang-format on
};
/** Miniset: Crumbled vertical wall 2. */
const BYTE RUINS2[] = {
// clang-format off
1, 1, // width, height
1, // search
81, // replace
// clang-format on
};
/** Miniset: Crumbled vertical wall 3. */
const BYTE RUINS3[] = {
// clang-format off
1, 1, // width, height
1, // search
82, // replace
// clang-format on
};
/** Miniset: Crumbled horizontal wall 1. */
const BYTE RUINS4[] = {
// clang-format off
1, 1, // width, height
2, // search
84, // replace
// clang-format on
};
/** Miniset: Crumbled horizontal wall 2. */
const BYTE RUINS5[] = {
// clang-format off
1, 1, // width, height
2, // search
85, // replace
// clang-format on
};
/** Miniset: Crumbled horizontal wall 3. */
const BYTE RUINS6[] = {
// clang-format off
1, 1, // width, height
2, // search
86, // replace
// clang-format on
};
/** Miniset: Crumbled north pillar. */
const BYTE RUINS7[] = {
// clang-format off
1, 1, // width, height
8, // search
87, // replace
// clang-format on
};
/** Miniset: Bloody gib 1. */
const BYTE PANCREAS1[] = {
// clang-format off
5, 3, // width, height
3, 3, 3, 3, 3, // search
3, 3, 3, 3, 3,
3, 3, 3, 3, 3,
0, 0, 0, 0, 0, // replace
0, 0, 108, 0, 0,
0, 0, 0, 0, 0,
// clang-format on
};
/** Miniset: Bloody gib 2. */
const BYTE PANCREAS2[] = {
// clang-format off
5, 3, // width, height
3, 3, 3, 3, 3, // search
3, 3, 3, 3, 3,
3, 3, 3, 3, 3,
0, 0, 0, 0, 0, // replace
0, 0, 110, 0, 0,
0, 0, 0, 0, 0,
// clang-format on
};
/** Miniset: Move vertical doors away from west pillar 1. */
const BYTE CTRDOOR1[] = {
// clang-format off
3, 3, // width, height
3, 1, 3, // search
0, 4, 0,
0, 9, 0,
0, 4, 0, // replace
0, 1, 0,
0, 0, 0,
// clang-format on
};
/** Miniset: Move vertical doors away from west pillar 2. */
const BYTE CTRDOOR2[] = {
// clang-format off
3, 3, // width, height
3, 1, 3, // search
0, 4, 0,
0, 8, 0,
0, 4, 0, // replace
0, 1, 0,
0, 0, 0,
// clang-format on
};
/** Miniset: Move vertical doors away from west pillar 3. */
const BYTE CTRDOOR3[] = {
// clang-format off
3, 3, // width, height
3, 1, 3, // search
0, 4, 0,
0, 6, 0,
0, 4, 0, // replace
0, 1, 0,
0, 0, 0,
// clang-format on
};
/** Miniset: Move vertical doors away from west pillar 4. */
const BYTE CTRDOOR4[] = {
// clang-format off
3, 3, // width, height
3, 1, 3, // search
0, 4, 0,
0, 7, 0,
0, 4, 0, // replace
0, 1, 0,
0, 0, 0,
// clang-format on
};
/** Miniset: Move vertical doors away from west pillar 5. */
const BYTE CTRDOOR5[] = {
// clang-format off
3, 3, // width, height
3, 1, 3, // search
0, 4, 0,
0, 15, 0,
0, 4, 0, // replace
0, 1, 0,
0, 0, 0,
// clang-format on
};
/** Miniset: Move vertical doors away from west pillar 6. */
const BYTE CTRDOOR6[] = {
// clang-format off
3, 3, // width, height
3, 1, 3, // search
0, 4, 0,
0, 13, 0,
0, 4, 0, // replace
0, 1, 0,
0, 0, 0,
// clang-format on
};
/** Miniset: Move vertical doors away from west pillar 7. */
const BYTE CTRDOOR7[] = {
// clang-format off
3, 3, // width, height
3, 1, 3, // search
0, 4, 0,
0, 16, 0,
0, 4, 0, // replace
0, 1, 0,
0, 0, 0,
// clang-format on
};
/** Miniset: Move vertical doors away from west pillar 8. */
const BYTE CTRDOOR8[] = {
// clang-format off
3, 3, // width, height
3, 1, 3, // search
0, 4, 0,
0, 14, 0,
0, 4, 0, // replace
0, 1, 0,
0, 0, 0,
// clang-format on
};
int Patterns[100][10] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 },
{ 0, 0, 0, 0, 2, 0, 0, 0, 0, 3 },
{ 0, 7, 0, 0, 1, 0, 0, 5, 0, 2 },
{ 0, 5, 0, 0, 1, 0, 0, 7, 0, 2 },
{ 0, 0, 0, 7, 1, 5, 0, 0, 0, 1 },
{ 0, 0, 0, 5, 1, 7, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 3, 0, 0, 1, 0, 4 },
{ 0, 0, 0, 1, 3, 1, 0, 0, 0, 5 },
{ 0, 6, 0, 6, 1, 0, 0, 0, 0, 6 },
{ 0, 6, 0, 0, 1, 6, 0, 0, 0, 9 },
{ 0, 0, 0, 6, 1, 0, 0, 6, 0, 7 },
{ 0, 0, 0, 0, 1, 6, 0, 6, 0, 8 },
{ 0, 6, 0, 6, 6, 0, 8, 6, 0, 7 },
{ 0, 6, 8, 6, 6, 6, 0, 0, 0, 9 },
{ 0, 6, 0, 0, 6, 6, 0, 6, 8, 8 },
{ 6, 6, 6, 6, 6, 6, 0, 6, 0, 8 },
{ 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 },
{ 7, 7, 7, 6, 6, 6, 0, 6, 0, 8 },
{ 6, 6, 2, 6, 6, 6, 0, 6, 0, 8 },
{ 6, 2, 6, 6, 6, 6, 0, 6, 0, 8 },
{ 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 },
{ 6, 7, 7, 6, 6, 6, 0, 6, 0, 8 },
{ 4, 4, 6, 6, 6, 6, 2, 6, 2, 8 },
{ 2, 2, 2, 2, 6, 2, 2, 6, 2, 7 },
{ 2, 2, 2, 2, 6, 2, 6, 6, 6, 7 },
{ 2, 2, 6, 2, 6, 6, 2, 2, 6, 9 },
{ 2, 6, 2, 2, 6, 2, 2, 2, 2, 6 },
{ 2, 2, 2, 2, 6, 6, 2, 2, 2, 9 },
{ 2, 2, 2, 6, 6, 2, 2, 2, 2, 6 },
{ 2, 2, 0, 2, 6, 6, 2, 2, 0, 9 },
{ 0, 0, 0, 0, 4, 0, 0, 0, 0, 12 },
{ 0, 1, 0, 0, 1, 4, 0, 1, 0, 10 },
{ 0, 0, 0, 1, 1, 1, 0, 4, 0, 11 },
{ 0, 0, 0, 6, 1, 4, 0, 1, 0, 14 },
{ 0, 6, 0, 1, 1, 0, 0, 4, 0, 16 },
{ 0, 6, 0, 0, 1, 1, 0, 4, 0, 15 },
{ 0, 0, 0, 0, 1, 1, 0, 1, 4, 13 },
{ 8, 8, 8, 8, 1, 1, 0, 1, 1, 13 },
{ 8, 8, 4, 8, 1, 1, 0, 1, 1, 10 },
{ 0, 0, 0, 1, 1, 1, 1, 1, 1, 11 },
{ 1, 1, 1, 1, 1, 1, 2, 2, 8, 2 },
{ 0, 1, 0, 1, 1, 4, 1, 1, 0, 16 },
{ 0, 0, 0, 1, 1, 1, 1, 1, 4, 11 },
{ 1, 1, 4, 1, 1, 1, 0, 2, 2, 2 },
{ 1, 1, 1, 1, 1, 1, 6, 2, 6, 2 },
{ 4, 1, 1, 1, 1, 1, 6, 2, 6, 2 },
{ 2, 2, 2, 1, 1, 1, 4, 1, 1, 11 },
{ 4, 1, 1, 1, 1, 1, 2, 2, 2, 2 },
{ 1, 1, 4, 1, 1, 1, 2, 2, 1, 2 },
{ 4, 1, 1, 1, 1, 1, 1, 2, 2, 2 },
{ 2, 2, 6, 1, 1, 1, 4, 1, 1, 11 },
{ 4, 1, 1, 1, 1, 1, 2, 2, 6, 2 },
{ 1, 2, 2, 1, 1, 1, 4, 1, 1, 11 },
{ 0, 1, 1, 0, 1, 1, 0, 1, 1, 10 },
{ 2, 1, 1, 3, 1, 1, 2, 1, 1, 14 },
{ 1, 1, 0, 1, 1, 2, 1, 1, 0, 1 },
{ 0, 4, 0, 1, 1, 1, 0, 1, 1, 14 },
{ 4, 1, 0, 1, 1, 0, 1, 1, 0, 1 },
{ 0, 1, 0, 4, 1, 1, 0, 1, 1, 15 },
{ 1, 1, 1, 1, 1, 1, 0, 2, 2, 2 },
{ 0, 1, 1, 2, 1, 1, 2, 1, 4, 10 },
{ 2, 1, 1, 1, 1, 1, 0, 4, 0, 16 },
{ 1, 1, 4, 1, 1, 2, 0, 1, 2, 1 },
{ 2, 1, 1, 2, 1, 1, 1, 1, 4, 10 },
{ 1, 1, 2, 1, 1, 2, 4, 1, 8, 1 },
{ 2, 1, 4, 1, 1, 1, 4, 4, 1, 16 },
{ 2, 1, 1, 1, 1, 1, 1, 1, 1, 16 },
{ 1, 1, 2, 1, 1, 1, 1, 1, 1, 15 },
{ 1, 1, 1, 1, 1, 1, 2, 1, 1, 14 },
{ 4, 1, 1, 1, 1, 1, 2, 1, 1, 14 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 2, 8 },
{ 0, 0, 0, 0, 255, 0, 0, 0, 0, 0 },
};
static BOOL DRLG_L2PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int ldir)
{
int sx, sy, sw, sh, xx, yy, i, ii, numt, bailcnt;
BOOL found;
sw = miniset[0];
sh = miniset[1];
if (tmax - tmin == 0) {
numt = 1;
} else {
numt = random_(0, tmax - tmin) + tmin;
}
for (i = 0; i < numt; i++) {
sx = random_(0, DMAXX - sw);
sy = random_(0, DMAXY - sh);
found = FALSE;
for (bailcnt = 0; !found && bailcnt < 200; bailcnt++) {
found = TRUE;
if (sx >= nSx1 && sx <= nSx2 && sy >= nSy1 && sy <= nSy2) {
found = FALSE;
}
if (cx != -1 && sx >= cx - sw && sx <= cx + 12) {
sx = random_(0, DMAXX - sw);
sy = random_(0, DMAXY - sh);
found = FALSE;
}
if (cy != -1 && sy >= cy - sh && sy <= cy + 12) {
sx = random_(0, DMAXX - sw);
sy = random_(0, DMAXY - sh);
found = FALSE;
}
ii = 2;
for (yy = 0; yy < sh && found == TRUE; yy++) {
for (xx = 0; xx < sw && found == TRUE; xx++) {
if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) {
found = FALSE;
}
if (dflags[xx + sx][yy + sy] != 0) {
found = FALSE;
}
ii++;
}
}
if (!found) {
sx++;
if (sx == DMAXX - sw) {
sx = 0;
sy++;
if (sy == DMAXY - sh) {
sy = 0;
}
}
}
}
if (bailcnt >= 200) {
return FALSE;
}
ii = sw * sh + 2;
for (yy = 0; yy < sh; yy++) {
for (xx = 0; xx < sw; xx++) {
if (miniset[ii] != 0) {
dungeon[xx + sx][yy + sy] = miniset[ii];
}
ii++;
}
}
}
if (setview == TRUE) {
ViewX = 2 * sx + 21;
ViewY = 2 * sy + 22;
}
if (ldir == 0) {
LvlViewX = 2 * sx + 21;
LvlViewY = 2 * sy + 22;
}
if (ldir == 6) {
LvlViewX = 2 * sx + 21;
LvlViewY = 2 * sy + 22;
}
return TRUE;
}
static void DRLG_L2PlaceRndSet(const BYTE *miniset, int rndper)
{
int sx, sy, sw, sh, xx, yy, ii, kk;
BOOL found;
sw = miniset[0];
sh = miniset[1];
for (sy = 0; sy < DMAXY - sh; sy++) {
for (sx = 0; sx < DMAXX - sw; sx++) {
found = TRUE;
ii = 2;
if (sx >= nSx1 && sx <= nSx2 && sy >= nSy1 && sy <= nSy2) {
found = FALSE;
}
for (yy = 0; yy < sh && found == TRUE; yy++) {
for (xx = 0; xx < sw && found == TRUE; xx++) {
if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) {
found = FALSE;
}
if (dflags[xx + sx][yy + sy] != 0) {
found = FALSE;
}
ii++;
}
}
kk = sw * sh + 2;
if (found == TRUE) {
for (yy = std::max(sy - sh, 0); yy < std::min(sy + 2 * sh, DMAXY) && found == TRUE; yy++) {
for (xx = std::max(sx - sw, 0); xx < std::min(sx + 2 * sw, DMAXX); xx++) {
// BUGFIX: yy and xx can go out of bounds (fixed)
if (dungeon[xx][yy] == miniset[kk]) {
found = FALSE;
}
}
}
}
if (found == TRUE && random_(0, 100) < rndper) {
for (yy = 0; yy < sh; yy++) {
for (xx = 0; xx < sw; xx++) {
if (miniset[kk] != 0) {
dungeon[xx + sx][yy + sy] = miniset[kk];
}
kk++;
}
}
}
}
}
}
static void DRLG_L2Subs()
{
int x, y, i, j, k, rv;
BYTE c;
for (y = 0; y < DMAXY; y++) {
for (x = 0; x < DMAXX; x++) {
if ((x < nSx1 || x > nSx2) && (y < nSy1 || y > nSy2) && random_(0, 4) == 0) {
c = BTYPESL2[dungeon[x][y]];
if (c != 0) {
rv = random_(0, 16);
k = -1;
while (rv >= 0) {
k++;
if (k == sizeof(BTYPESL2)) {
k = 0;
}
if (c == BTYPESL2[k]) {
rv--;
}
}
for (j = y - 2; j < y + 2; j++) {
for (i = x - 2; i < x + 2; i++) {
if (dungeon[i][j] == k) {
j = y + 3;
i = x + 2;
}
}
}
if (j < y + 3) {
dungeon[x][y] = k;
}
}
}
}
}
}
static void DRLG_L2Shadows()
{
int x, y, i;
BOOL patflag;
BYTE sd[2][2];
for (y = 1; y < DMAXY; y++) {
for (x = 1; x < DMAXX; x++) {
sd[0][0] = BSTYPESL2[dungeon[x][y]];
sd[1][0] = BSTYPESL2[dungeon[x - 1][y]];
sd[0][1] = BSTYPESL2[dungeon[x][y - 1]];
sd[1][1] = BSTYPESL2[dungeon[x - 1][y - 1]];
for (i = 0; i < 2; i++) {
if (SPATSL2[i].strig == sd[0][0]) {
patflag = TRUE;
if (SPATSL2[i].s1 != 0 && SPATSL2[i].s1 != sd[1][1]) {
patflag = FALSE;
}
if (SPATSL2[i].s2 != 0 && SPATSL2[i].s2 != sd[0][1]) {
patflag = FALSE;
}
if (SPATSL2[i].s3 != 0 && SPATSL2[i].s3 != sd[1][0]) {
patflag = FALSE;
}
if (patflag == TRUE) {
if (SPATSL2[i].nv1 != 0) {
dungeon[x - 1][y - 1] = SPATSL2[i].nv1;
}
if (SPATSL2[i].nv2 != 0) {
dungeon[x][y - 1] = SPATSL2[i].nv2;
}
if (SPATSL2[i].nv3 != 0) {
dungeon[x - 1][y] = SPATSL2[i].nv3;
}
}
}
}
}
}
}
void InitDungeon()
{
int i, j;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
predungeon[i][j] = 32;
dflags[i][j] = 0;
}
}
}
static void DRLG_LoadL2SP()
{
setloadflag = FALSE;
if (QuestStatus(Q_BLIND)) {
pSetPiece = LoadFileInMem("Levels\\L2Data\\Blind2.DUN", NULL);
setloadflag = TRUE;
} else if (QuestStatus(Q_BLOOD)) {
pSetPiece = LoadFileInMem("Levels\\L2Data\\Blood1.DUN", NULL);
setloadflag = TRUE;
} else if (QuestStatus(Q_SCHAMB)) {
pSetPiece = LoadFileInMem("Levels\\L2Data\\Bonestr2.DUN", NULL);
setloadflag = TRUE;
}
}
static void DRLG_FreeL2SP()
{
MemFreeDbg(pSetPiece);
}
static void DRLG_L2SetRoom(int rx1, int ry1)
{
int rw, rh, i, j;
BYTE *sp;
rw = pSetPiece[0];
rh = pSetPiece[2];
setpc_x = rx1;
setpc_y = ry1;
setpc_w = rw;
setpc_h = rh;
sp = &pSetPiece[4];
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*sp != 0) {
dungeon[i + rx1][j + ry1] = *sp;
dflags[i + rx1][j + ry1] |= DLRG_PROTECTED;
} else {
dungeon[i + rx1][j + ry1] = 3;
}
sp += 2;
}
}
}
static void DefineRoom(int nX1, int nY1, int nX2, int nY2, BOOL ForceHW)
{
int i, j;
predungeon[nX1][nY1] = 67;
predungeon[nX1][nY2] = 69;
predungeon[nX2][nY1] = 66;
predungeon[nX2][nY2] = 65;
nRoomCnt++;
RoomList[nRoomCnt].nRoomx1 = nX1;
RoomList[nRoomCnt].nRoomx2 = nX2;
RoomList[nRoomCnt].nRoomy1 = nY1;
RoomList[nRoomCnt].nRoomy2 = nY2;
if (ForceHW == TRUE) {
for (i = nX1; i < nX2; i++) {
/// BUGFIX: Should loop j between nY1 and nY2 instead of always using nY1.
while (i < nY2) {
dflags[i][nY1] |= DLRG_PROTECTED;
i++;
}
}
}
for (i = nX1 + 1; i <= nX2 - 1; i++) {
predungeon[i][nY1] = 35;
predungeon[i][nY2] = 35;
}
nY2--;
for (j = nY1 + 1; j <= nY2; j++) {
predungeon[nX1][j] = 35;
predungeon[nX2][j] = 35;
for (i = nX1 + 1; i < nX2; i++) {
predungeon[i][j] = 46;
}
}
}
static void CreateDoorType(int nX, int nY)
{
BOOL fDoneflag;
fDoneflag = FALSE;
if (predungeon[nX - 1][nY] == 68) {
fDoneflag = TRUE;
}
if (predungeon[nX + 1][nY] == 68) {
fDoneflag = TRUE;
}
if (predungeon[nX][nY - 1] == 68) {
fDoneflag = TRUE;
}
if (predungeon[nX][nY + 1] == 68) {
fDoneflag = TRUE;
}
if (predungeon[nX][nY] == 66 || predungeon[nX][nY] == 67 || predungeon[nX][nY] == 65 || predungeon[nX][nY] == 69) {
fDoneflag = TRUE;
}
if (!fDoneflag) {
predungeon[nX][nY] = 68;
}
}
static void PlaceHallExt(int nX, int nY)
{
if (predungeon[nX][nY] == 32) {
predungeon[nX][nY] = 44;
}
}
static void AddHall(int nX1, int nY1, int nX2, int nY2, int nHd)
{
HALLNODE *p1, *p2;
if (pHallList == NULL) {
pHallList = (HALLNODE *)DiabloAllocPtr(sizeof(*pHallList));
pHallList->nHallx1 = nX1;
pHallList->nHally1 = nY1;
pHallList->nHallx2 = nX2;
pHallList->nHally2 = nY2;
pHallList->nHalldir = nHd;
pHallList->pNext = NULL;
} else {
p1 = (HALLNODE *)DiabloAllocPtr(sizeof(*pHallList));
p1->nHallx1 = nX1;
p1->nHally1 = nY1;
p1->nHallx2 = nX2;
p1->nHally2 = nY2;
p1->nHalldir = nHd;
p1->pNext = NULL;
p2 = pHallList;
while (p2->pNext != NULL) {
p2 = p2->pNext;
}
p2->pNext = p1;
}
}
/**
* Draws a random room rectangle, and then subdivides the rest of the passed in rectangle into 4 and recurses.
* @param nX1 Lower X boundary of the area to draw into.
* @param nY1 Lower Y boundary of the area to draw into.
* @param nX2 Upper X boundary of the area to draw into.
* @param nY2 Upper Y boundary of the area to draw into.
* @param nRDest The room number of the parent room this call was invoked for. Zero for empty
* @param nHDir The direction of the hall from nRDest to this room.
* @param ForceHW If set, nH and nW are used for room size instead of random values.
* @param nH Height of the room, if ForceHW is set.
* @param nW Width of the room, if ForceHW is set.
*/
static void CreateRoom(int nX1, int nY1, int nX2, int nY2, int nRDest, int nHDir, BOOL ForceHW, int nH, int nW)
{
int nAw, nAh, nRw, nRh, nRx1, nRy1, nRx2, nRy2, nHw, nHh, nHx1, nHy1, nHx2, nHy2, nRid;
if (nRoomCnt >= 80) {
return;
}
nAw = nX2 - nX1;
nAh = nY2 - nY1;
if (nAw < Area_Min || nAh < Area_Min) {
return;
}
if (nAw > Room_Max) {
nRw = random_(0, Room_Max - Room_Min) + Room_Min;
} else if (nAw > Room_Min) {
nRw = random_(0, nAw - Room_Min) + Room_Min;
} else {
nRw = nAw;
}
if (nAh > Room_Max) {
nRh = random_(0, Room_Max - Room_Min) + Room_Min;
} else if (nAh > Room_Min) {
nRh = random_(0, nAh - Room_Min) + Room_Min;
} else {
nRh = nAh;
}
if (ForceHW == TRUE) {
nRw = nW;
nRh = nH;
}
nRx1 = random_(0, nX2 - nX1) + nX1;
nRy1 = random_(0, nY2 - nY1) + nY1;
nRx2 = nRw + nRx1;
nRy2 = nRh + nRy1;
if (nRx2 > nX2) {
nRx2 = nX2;
nRx1 = nX2 - nRw;
}
if (nRy2 > nY2) {
nRy2 = nY2;
nRy1 = nY2 - nRh;
}
if (nRx1 >= 38) {
nRx1 = 38;
}
if (nRy1 >= 38) {
nRy1 = 38;
}
if (nRx1 <= 1) {
nRx1 = 1;
}
if (nRy1 <= 1) {
nRy1 = 1;
}
if (nRx2 >= 38) {
nRx2 = 38;
}
if (nRy2 >= 38) {
nRy2 = 38;
}
if (nRx2 <= 1) {
nRx2 = 1;
}
if (nRy2 <= 1) {
nRy2 = 1;
}
DefineRoom(nRx1, nRy1, nRx2, nRy2, ForceHW);
if (ForceHW == TRUE) {
nSx1 = nRx1 + 2;
nSy1 = nRy1 + 2;
nSx2 = nRx2;
nSy2 = nRy2;
}
nRid = nRoomCnt;
RoomList[nRid].nRoomDest = nRDest;
if (nRDest != 0) {
if (nHDir == 1) {
nHx1 = random_(0, nRx2 - nRx1 - 2) + nRx1 + 1;
nHy1 = nRy1;
nHw = RoomList[nRDest].nRoomx2 - RoomList[nRDest].nRoomx1 - 2;
nHx2 = random_(0, nHw) + RoomList[nRDest].nRoomx1 + 1;
nHy2 = RoomList[nRDest].nRoomy2;
}
if (nHDir == 3) {
nHx1 = random_(0, nRx2 - nRx1 - 2) + nRx1 + 1;
nHy1 = nRy2;
nHw = RoomList[nRDest].nRoomx2 - RoomList[nRDest].nRoomx1 - 2;
nHx2 = random_(0, nHw) + RoomList[nRDest].nRoomx1 + 1;
nHy2 = RoomList[nRDest].nRoomy1;
}
if (nHDir == 2) {
nHx1 = nRx2;
nHy1 = random_(0, nRy2 - nRy1 - 2) + nRy1 + 1;
nHx2 = RoomList[nRDest].nRoomx1;
nHh = RoomList[nRDest].nRoomy2 - RoomList[nRDest].nRoomy1 - 2;
nHy2 = random_(0, nHh) + RoomList[nRDest].nRoomy1 + 1;
}
if (nHDir == 4) {
nHx1 = nRx1;
nHy1 = random_(0, nRy2 - nRy1 - 2) + nRy1 + 1;
nHx2 = RoomList[nRDest].nRoomx2;
nHh = RoomList[nRDest].nRoomy2 - RoomList[nRDest].nRoomy1 - 2;
nHy2 = random_(0, nHh) + RoomList[nRDest].nRoomy1 + 1;
}
AddHall(nHx1, nHy1, nHx2, nHy2, nHDir);
}
if (nRh > nRw) {
CreateRoom(nX1 + 2, nY1 + 2, nRx1 - 2, nRy2 - 2, nRid, 2, 0, 0, 0);
CreateRoom(nRx2 + 2, nRy1 + 2, nX2 - 2, nY2 - 2, nRid, 4, 0, 0, 0);
CreateRoom(nX1 + 2, nRy2 + 2, nRx2 - 2, nY2 - 2, nRid, 1, 0, 0, 0);
CreateRoom(nRx1 + 2, nY1 + 2, nX2 - 2, nRy1 - 2, nRid, 3, 0, 0, 0);
} else {
CreateRoom(nX1 + 2, nY1 + 2, nRx2 - 2, nRy1 - 2, nRid, 3, 0, 0, 0);
CreateRoom(nRx1 + 2, nRy2 + 2, nX2 - 2, nY2 - 2, nRid, 1, 0, 0, 0);
CreateRoom(nX1 + 2, nRy1 + 2, nRx1 - 2, nY2 - 2, nRid, 2, 0, 0, 0);
CreateRoom(nRx2 + 2, nY1 + 2, nX2 - 2, nRy2 - 2, nRid, 4, 0, 0, 0);
}
}
static void GetHall(int *nX1, int *nY1, int *nX2, int *nY2, int *nHd)
{
HALLNODE *p1;
p1 = pHallList->pNext;
*nX1 = pHallList->nHallx1;
*nY1 = pHallList->nHally1;
*nX2 = pHallList->nHallx2;
*nY2 = pHallList->nHally2;
*nHd = pHallList->nHalldir;
MemFreeDbg(pHallList);
pHallList = p1;
}
static void ConnectHall(int nX1, int nY1, int nX2, int nY2, int nHd)
{
int nCurrd, nDx, nDy, nRp, nOrigX1, nOrigY1, fMinusFlag, fPlusFlag;
BOOL fDoneflag, fInroom;
fDoneflag = FALSE;
fMinusFlag = random_(0, 100);
fPlusFlag = random_(0, 100);
nOrigX1 = nX1;
nOrigY1 = nY1;
CreateDoorType(nX1, nY1);
CreateDoorType(nX2, nY2);
nCurrd = nHd;
nX2 -= Dir_Xadd[nCurrd];
nY2 -= Dir_Yadd[nCurrd];
predungeon[nX2][nY2] = 44;
fInroom = FALSE;
while (!fDoneflag) {
if (nX1 >= 38 && nCurrd == 2) {
nCurrd = 4;
}
if (nY1 >= 38 && nCurrd == 3) {
nCurrd = 1;
}
if (nX1 <= 1 && nCurrd == 4) {
nCurrd = 2;
}
if (nY1 <= 1 && nCurrd == 1) {
nCurrd = 3;
}
if (predungeon[nX1][nY1] == 67 && (nCurrd == 1 || nCurrd == 4)) {
nCurrd = 2;
}
if (predungeon[nX1][nY1] == 66 && (nCurrd == 1 || nCurrd == 2)) {
nCurrd = 3;
}
if (predungeon[nX1][nY1] == 69 && (nCurrd == 4 || nCurrd == 3)) {
nCurrd = 1;
}
if (predungeon[nX1][nY1] == 65 && (nCurrd == 2 || nCurrd == 3)) {
nCurrd = 4;
}
nX1 += Dir_Xadd[nCurrd];
nY1 += Dir_Yadd[nCurrd];
if (predungeon[nX1][nY1] == 32) {
if (fInroom) {
CreateDoorType(nX1 - Dir_Xadd[nCurrd], nY1 - Dir_Yadd[nCurrd]);
} else {
if (fMinusFlag < 50) {
if (nCurrd != 1 && nCurrd != 3) {
PlaceHallExt(nX1, nY1 - 1);
} else {
PlaceHallExt(nX1 - 1, nY1);
}
}
if (fPlusFlag < 50) {
if (nCurrd != 1 && nCurrd != 3) {
PlaceHallExt(nX1, nY1 + 1);
} else {
PlaceHallExt(nX1 + 1, nY1);
}
}
}
predungeon[nX1][nY1] = 44;
fInroom = FALSE;
} else {
if (!fInroom && predungeon[nX1][nY1] == 35) {
CreateDoorType(nX1, nY1);
}
if (predungeon[nX1][nY1] != 44) {
fInroom = TRUE;
}
}
nDx = abs(nX2 - nX1);
nDy = abs(nY2 - nY1);
if (nDx > nDy) {
nRp = 2 * nDx;
if (nRp > 30) {
nRp = 30;
}
if (random_(0, 100) < nRp) {
if (nX2 <= nX1 || nX1 >= DMAXX) {
nCurrd = 4;
} else {
nCurrd = 2;
}
}
} else {
nRp = 5 * nDy;
if (nRp > 80) {
nRp = 80;
}
if (random_(0, 100) < nRp) {
if (nY2 <= nY1 || nY1 >= DMAXY) {
nCurrd = 1;
} else {
nCurrd = 3;
}
}
}
if (nDy < 10 && nX1 == nX2 && (nCurrd == 2 || nCurrd == 4)) {
if (nY2 <= nY1 || nY1 >= DMAXY) {
nCurrd = 1;
} else {
nCurrd = 3;
}
}
if (nDx < 10 && nY1 == nY2 && (nCurrd == 1 || nCurrd == 3)) {
if (nX2 <= nX1 || nX1 >= DMAXX) {
nCurrd = 4;
} else {
nCurrd = 2;
}
}
if (nDy == 1 && nDx > 1 && (nCurrd == 1 || nCurrd == 3)) {
if (nX2 <= nX1 || nX1 >= DMAXX) {
nCurrd = 4;
} else {
nCurrd = 2;
}
}
if (nDx == 1 && nDy > 1 && (nCurrd == 2 || nCurrd == 4)) {
if (nY2 <= nY1 || nX1 >= DMAXX) {
nCurrd = 1;
} else {
nCurrd = 3;
}
}
if (nDx == 0 && predungeon[nX1][nY1] != 32 && (nCurrd == 2 || nCurrd == 4)) {
if (nX2 <= nOrigX1 || nX1 >= DMAXX) {
nCurrd = 1;
} else {
nCurrd = 3;
}
}
if (nDy == 0 && predungeon[nX1][nY1] != 32 && (nCurrd == 1 || nCurrd == 3)) {
if (nY2 <= nOrigY1 || nY1 >= DMAXY) {
nCurrd = 4;
} else {
nCurrd = 2;
}
}
if (nX1 == nX2 && nY1 == nY2) {
fDoneflag = TRUE;
}
}
}
static void DoPatternCheck(int i, int j)
{
int k, l, x, y, nOk;
for (k = 0; Patterns[k][4] != 255; k++) {
x = i - 1;
y = j - 1;
nOk = 254;
for (l = 0; l < 9 && nOk == 254; l++) {
nOk = 255;
if (l == 3 || l == 6) {
y++;
x = i - 1;
}
if (x >= 0 && x < DMAXX && y >= 0 && y < DMAXY) {
switch (Patterns[k][l]) {
case 0:
nOk = 254;
break;
case 1:
if (predungeon[x][y] == 35) {
nOk = 254;
}
break;
case 2:
if (predungeon[x][y] == 46) {
nOk = 254;
}
break;
case 4:
if (predungeon[x][y] == 32) {
nOk = 254;
}
break;
case 3:
if (predungeon[x][y] == 68) {
nOk = 254;
}
break;
case 5:
if (predungeon[x][y] == 68 || predungeon[x][y] == 46) {
nOk = 254;
}
break;
case 6:
if (predungeon[x][y] == 68 || predungeon[x][y] == 35) {
nOk = 254;
}
break;
case 7:
if (predungeon[x][y] == 32 || predungeon[x][y] == 46) {
nOk = 254;
}
break;
case 8:
if (predungeon[x][y] == 68 || predungeon[x][y] == 35 || predungeon[x][y] == 46) {
nOk = 254;
}
break;
}
} else {
nOk = 254;
}
x++;
}
if (nOk == 254) {
dungeon[i][j] = Patterns[k][9];
}
}
}
static void L2TileFix()
{
int i, j;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 3) {
dungeon[i][j + 1] = 1;
}
if (dungeon[i][j] == 3 && dungeon[i][j + 1] == 1) {
dungeon[i][j + 1] = 3;
}
if (dungeon[i][j] == 3 && dungeon[i + 1][j] == 7) {
dungeon[i + 1][j] = 3;
}
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 3) {
dungeon[i + 1][j] = 2;
}
if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 14) {
dungeon[i + 1][j] = 16;
}
}
}
}
static BOOL DL2_Cont(BOOL x1f, BOOL y1f, BOOL x2f, BOOL y2f)
{
if (x1f && x2f && y1f && y2f) {
return FALSE;
}
if (x1f && x2f && (y1f || y2f)) {
return TRUE;
}
if (y1f && y2f && (x1f || x2f)) {
return TRUE;
}
return FALSE;
}
static int DL2_NumNoChar()
{
int t, ii, jj;
t = 0;
for (jj = 0; jj < DMAXY; jj++) {
for (ii = 0; ii < DMAXX; ii++) {
if (predungeon[ii][jj] == 32) {
t++;
}
}
}
return t;
}
static void DL2_DrawRoom(int x1, int y1, int x2, int y2)
{
int ii, jj;
for (jj = y1; jj <= y2; jj++) {
for (ii = x1; ii <= x2; ii++) {
predungeon[ii][jj] = 46;
}
}
for (jj = y1; jj <= y2; jj++) {
predungeon[x1][jj] = 35;
predungeon[x2][jj] = 35;
}
for (ii = x1; ii <= x2; ii++) {
predungeon[ii][y1] = 35;
predungeon[ii][y2] = 35;
}
}
static void DL2_KnockWalls(int x1, int y1, int x2, int y2)
{
int ii, jj;
for (ii = x1 + 1; ii < x2; ii++) {
if (predungeon[ii][y1 - 1] == 46 && predungeon[ii][y1 + 1] == 46) {
predungeon[ii][y1] = 46;
}
if (predungeon[ii][y2 - 1] == 46 && predungeon[ii][y2 + 1] == 46) {
predungeon[ii][y2] = 46;
}
if (predungeon[ii][y1 - 1] == 68) {
predungeon[ii][y1 - 1] = 46;
}
if (predungeon[ii][y2 + 1] == 68) {
predungeon[ii][y2 + 1] = 46;
}
}
for (jj = y1 + 1; jj < y2; jj++) {
if (predungeon[x1 - 1][jj] == 46 && predungeon[x1 + 1][jj] == 46) {
predungeon[x1][jj] = 46;
}
if (predungeon[x2 - 1][jj] == 46 && predungeon[x2 + 1][jj] == 46) {
predungeon[x2][jj] = 46;
}
if (predungeon[x1 - 1][jj] == 68) {
predungeon[x1 - 1][jj] = 46;
}
if (predungeon[x2 + 1][jj] == 68) {
predungeon[x2 + 1][jj] = 46;
}
}
}
static BOOL DL2_FillVoids()
{
int ii, jj, xx, yy, x1, x2, y1, y2;
BOOL xf1, xf2, yf1, yf2;
int to;
to = 0;
while (DL2_NumNoChar() > 700 && to < 100) {
xx = random_(0, 38) + 1;
yy = random_(0, 38) + 1;
if (predungeon[xx][yy] != 35) {
continue;
}
xf1 = xf2 = yf1 = yf2 = FALSE;
if (predungeon[xx - 1][yy] == 32 && predungeon[xx + 1][yy] == 46) {
if (predungeon[xx + 1][yy - 1] == 46
&& predungeon[xx + 1][yy + 1] == 46
&& predungeon[xx - 1][yy - 1] == 32
&& predungeon[xx - 1][yy + 1] == 32) {
xf1 = yf1 = yf2 = TRUE;
}
} else if (predungeon[xx + 1][yy] == 32 && predungeon[xx - 1][yy] == 46) {
if (predungeon[xx - 1][yy - 1] == 46
&& predungeon[xx - 1][yy + 1] == 46
&& predungeon[xx + 1][yy - 1] == 32
&& predungeon[xx + 1][yy + 1] == 32) {
xf2 = yf1 = yf2 = TRUE;
}
} else if (predungeon[xx][yy - 1] == 32 && predungeon[xx][yy + 1] == 46) {
if (predungeon[xx - 1][yy + 1] == 46
&& predungeon[xx + 1][yy + 1] == 46
&& predungeon[xx - 1][yy - 1] == 32
&& predungeon[xx + 1][yy - 1] == 32) {
yf1 = xf1 = xf2 = TRUE;
}
} else if (predungeon[xx][yy + 1] == 32 && predungeon[xx][yy - 1] == 46) {
if (predungeon[xx - 1][yy - 1] == 46
&& predungeon[xx + 1][yy - 1] == 46
&& predungeon[xx - 1][yy + 1] == 32
&& predungeon[xx + 1][yy + 1] == 32) {
yf2 = xf1 = xf2 = TRUE;
}
}
if (DL2_Cont(xf1, yf1, xf2, yf2)) {
if (xf1) {
x1 = xx - 1;
} else {
x1 = xx;
}
if (xf2) {
x2 = xx + 1;
} else {
x2 = xx;
}
if (yf1) {
y1 = yy - 1;
} else {
y1 = yy;
}
if (yf2) {
y2 = yy + 1;
} else {
y2 = yy;
}
if (!xf1) {
while (yf1 || yf2) {
if (y1 == 0) {
yf1 = FALSE;
}
if (y2 == DMAXY - 1) {
yf2 = FALSE;
}
if (y2 - y1 >= 14) {
yf1 = FALSE;
yf2 = FALSE;
}
if (yf1) {
y1--;
}
if (yf2) {
y2++;
}
if (predungeon[x2][y1] != 32) {
yf1 = FALSE;
}
if (predungeon[x2][y2] != 32) {
yf2 = FALSE;
}
}
y1 += 2;
y2 -= 2;
if (y2 - y1 > 5) {
while (xf2) {
if (x2 == 39) {
xf2 = FALSE;
}
if (x2 - x1 >= 12) {
xf2 = FALSE;
}
for (jj = y1; jj <= y2; jj++) {
if (predungeon[x2][jj] != 32) {
xf2 = FALSE;
}
}
if (xf2) {
x2++;
}
}
x2 -= 2;
if (x2 - x1 > 5) {
DL2_DrawRoom(x1, y1, x2, y2);
DL2_KnockWalls(x1, y1, x2, y2);
}
}
} else if (!xf2) {
while (yf1 || yf2) {
if (y1 == 0) {
yf1 = FALSE;
}
if (y2 == DMAXY - 1) {
yf2 = FALSE;
}
if (y2 - y1 >= 14) {
yf1 = FALSE;
yf2 = FALSE;
}
if (yf1) {
y1--;
}
if (yf2) {
y2++;
}
if (predungeon[x1][y1] != 32) {
yf1 = FALSE;
}
if (predungeon[x1][y2] != 32) {
yf2 = FALSE;
}
}
y1 += 2;
y2 -= 2;
if (y2 - y1 > 5) {
while (xf1) {
if (x1 == 0) {
xf1 = FALSE;
}
if (x2 - x1 >= 12) {
xf1 = FALSE;
}
for (jj = y1; jj <= y2; jj++) {
if (predungeon[x1][jj] != 32) {
xf1 = FALSE;
}
}
if (xf1) {
x1--;
}
}
x1 += 2;
if (x2 - x1 > 5) {
DL2_DrawRoom(x1, y1, x2, y2);
DL2_KnockWalls(x1, y1, x2, y2);
}
}
} else if (!yf1) {
while (xf1 || xf2) {
if (x1 == 0) {
xf1 = FALSE;
}
if (x2 == DMAXX - 1) {
xf2 = FALSE;
}
if (x2 - x1 >= 14) {
xf1 = FALSE;
xf2 = FALSE;
}
if (xf1) {
x1--;
}
if (xf2) {
x2++;
}
if (predungeon[x1][y2] != 32) {
xf1 = FALSE;
}
if (predungeon[x2][y2] != 32) {
xf2 = FALSE;
}
}
x1 += 2;
x2 -= 2;
if (x2 - x1 > 5) {
while (yf2) {
if (y2 == DMAXY - 1) {
yf2 = FALSE;
}
if (y2 - y1 >= 12) {
yf2 = FALSE;
}
for (ii = x1; ii <= x2; ii++) {
if (predungeon[ii][y2] != 32) {
yf2 = FALSE;
}
}
if (yf2) {
y2++;
}
}
y2 -= 2;
if (y2 - y1 > 5) {
DL2_DrawRoom(x1, y1, x2, y2);
DL2_KnockWalls(x1, y1, x2, y2);
}
}
} else if (!yf2) {
while (xf1 || xf2) {
if (x1 == 0) {
xf1 = FALSE;
}
if (x2 == DMAXX - 1) {
xf2 = FALSE;
}
if (x2 - x1 >= 14) {
xf1 = FALSE;
xf2 = FALSE;
}
if (xf1) {
x1--;
}
if (xf2) {
x2++;
}
if (predungeon[x1][y1] != 32) {
xf1 = FALSE;
}
if (predungeon[x2][y1] != 32) {
xf2 = FALSE;
}
}
x1 += 2;
x2 -= 2;
if (x2 - x1 > 5) {
while (yf1) {
if (y1 == 0) {
yf1 = FALSE;
}
if (y2 - y1 >= 12) {
yf1 = FALSE;
}
for (ii = x1; ii <= x2; ii++) {
if (predungeon[ii][y1] != 32) {
yf1 = FALSE;
}
}
if (yf1) {
y1--;
}
}
y1 += 2;
if (y2 - y1 > 5) {
DL2_DrawRoom(x1, y1, x2, y2);
DL2_KnockWalls(x1, y1, x2, y2);
}
}
}
}
to++;
}
return DL2_NumNoChar() <= 700;
}
static BOOL CreateDungeon()
{
int i, j, nHx1, nHy1, nHx2, nHy2, nHd, ForceH, ForceW;
BOOL ForceHW;
ForceW = 0;
ForceH = 0;
ForceHW = FALSE;
switch (currlevel) {
case 5:
if (quests[Q_BLOOD]._qactive != QUEST_NOTAVAIL) {
ForceHW = TRUE;
ForceH = 20;
ForceW = 14;
}
break;
case 6:
if (quests[Q_SCHAMB]._qactive != QUEST_NOTAVAIL) {
ForceHW = TRUE;
ForceW = 10;
ForceH = 10;
}
break;
case 7:
if (quests[Q_BLIND]._qactive != QUEST_NOTAVAIL) {
ForceHW = TRUE;
ForceW = 15;
ForceH = 15;
}
break;
case 8:
break;
}
CreateRoom(2, 2, DMAXX - 1, DMAXY - 1, 0, 0, ForceHW, ForceH, ForceW);
while (pHallList != NULL) {
GetHall(&nHx1, &nHy1, &nHx2, &nHy2, &nHd);
ConnectHall(nHx1, nHy1, nHx2, nHy2, nHd);
}
for (j = 0; j < DMAXY; j++) { /// BUGFIX: change '<=' to '<' (fixed)
for (i = 0; i < DMAXX; i++) { /// BUGFIX: change '<=' to '<' (fixed)
if (predungeon[i][j] == 67) {
predungeon[i][j] = 35;
}
if (predungeon[i][j] == 66) {
predungeon[i][j] = 35;
}
if (predungeon[i][j] == 69) {
predungeon[i][j] = 35;
}
if (predungeon[i][j] == 65) {
predungeon[i][j] = 35;
}
if (predungeon[i][j] == 44) {
predungeon[i][j] = 46;
if (predungeon[i - 1][j - 1] == 32) {
predungeon[i - 1][j - 1] = 35;
}
if (predungeon[i - 1][j] == 32) {
predungeon[i - 1][j] = 35;
}
if (predungeon[i - 1][1 + j] == 32) {
predungeon[i - 1][1 + j] = 35;
}
if (predungeon[i + 1][j - 1] == 32) {
predungeon[i + 1][j - 1] = 35;
}
if (predungeon[i + 1][j] == 32) {
predungeon[i + 1][j] = 35;
}
if (predungeon[i + 1][1 + j] == 32) {
predungeon[i + 1][1 + j] = 35;
}
if (predungeon[i][j - 1] == 32) {
predungeon[i][j - 1] = 35;
}
if (predungeon[i][j + 1] == 32) {
predungeon[i][j + 1] = 35;
}
}
}
}
if (!DL2_FillVoids()) {
return FALSE;
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
DoPatternCheck(i, j);
}
}
return TRUE;
}
static void DRLG_L2Pass3()
{
int i, j, xx, yy;
long v1, v2, v3, v4, lv;
WORD *MegaTiles;
lv = 12 - 1;
MegaTiles = (WORD *)&pMegaTiles[lv * 8];
v1 = SDL_SwapLE16(*(MegaTiles + 0)) + 1;
v2 = SDL_SwapLE16(*(MegaTiles + 1)) + 1;
v3 = SDL_SwapLE16(*(MegaTiles + 2)) + 1;
v4 = SDL_SwapLE16(*(MegaTiles + 3)) + 1;
for (j = 0; j < MAXDUNY; j += 2) {
for (i = 0; i < MAXDUNX; i += 2) {
dPiece[i][j] = v1;
dPiece[i + 1][j] = v2;
dPiece[i][j + 1] = v3;
dPiece[i + 1][j + 1] = v4;
}
}
yy = 16;
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
lv = dungeon[i][j] - 1;
MegaTiles = (WORD *)&pMegaTiles[lv * 8];
v1 = SDL_SwapLE16(*(MegaTiles + 0)) + 1;
v2 = SDL_SwapLE16(*(MegaTiles + 1)) + 1;
v3 = SDL_SwapLE16(*(MegaTiles + 2)) + 1;
v4 = SDL_SwapLE16(*(MegaTiles + 3)) + 1;
dPiece[xx][yy] = v1;
dPiece[xx + 1][yy] = v2;
dPiece[xx][yy + 1] = v3;
dPiece[xx + 1][yy + 1] = v4;
xx += 2;
}
yy += 2;
}
}
static void DRLG_L2FTVR(int i, int j, int x, int y, int d)
{
if (dTransVal[x][y] != 0 || dungeon[i][j] != 3) {
if (d == 1) {
dTransVal[x][y] = TransVal;
dTransVal[x][y + 1] = TransVal;
}
if (d == 2) {
dTransVal[x + 1][y] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
}
if (d == 3) {
dTransVal[x][y] = TransVal;
dTransVal[x + 1][y] = TransVal;
}
if (d == 4) {
dTransVal[x][y + 1] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
}
if (d == 5) {
dTransVal[x + 1][y + 1] = TransVal;
}
if (d == 6) {
dTransVal[x][y + 1] = TransVal;
}
if (d == 7) {
dTransVal[x + 1][y] = TransVal;
}
if (d == 8) {
dTransVal[x][y] = TransVal;
}
} else {
dTransVal[x][y] = TransVal;
dTransVal[x + 1][y] = TransVal;
dTransVal[x][y + 1] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
DRLG_L2FTVR(i + 1, j, x + 2, y, 1);
DRLG_L2FTVR(i - 1, j, x - 2, y, 2);
DRLG_L2FTVR(i, j + 1, x, y + 2, 3);
DRLG_L2FTVR(i, j - 1, x, y - 2, 4);
DRLG_L2FTVR(i - 1, j - 1, x - 2, y - 2, 5);
DRLG_L2FTVR(i + 1, j - 1, x + 2, y - 2, 6);
DRLG_L2FTVR(i - 1, j + 1, x - 2, y + 2, 7);
DRLG_L2FTVR(i + 1, j + 1, x + 2, y + 2, 8);
}
}
static void DRLG_L2FloodTVal()
{
int i, j, xx, yy;
yy = 16;
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 3 && dTransVal[xx][yy] == 0) {
DRLG_L2FTVR(i, j, xx, yy, 0);
TransVal++;
}
xx += 2;
}
yy += 2;
}
}
static void DRLG_L2TransFix()
{
int i, j, xx, yy;
yy = 16;
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 14 && dungeon[i][j - 1] == 10) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 11) {
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if (dungeon[i][j] == 10) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if (dungeon[i][j] == 11) {
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if (dungeon[i][j] == 16) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
xx += 2;
}
yy += 2;
}
}
static void L2DirtFix()
{
int i, j;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 13 && dungeon[i + 1][j] != 11) {
dungeon[i][j] = 146;
}
if (dungeon[i][j] == 11 && dungeon[i + 1][j] != 11) {
dungeon[i][j] = 144;
}
if (dungeon[i][j] == 15 && dungeon[i + 1][j] != 11) {
dungeon[i][j] = 148;
}
if (dungeon[i][j] == 10 && dungeon[i][j + 1] != 10) {
dungeon[i][j] = 143;
}
if (dungeon[i][j] == 13 && dungeon[i][j + 1] != 10) {
dungeon[i][j] = 146;
}
if (dungeon[i][j] == 14 && dungeon[i][j + 1] != 15) {
dungeon[i][j] = 147;
}
}
}
}
void L2LockoutFix()
{
int i, j;
BOOL doorok;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 4 && dungeon[i - 1][j] != 3) {
dungeon[i][j] = 1;
}
if (dungeon[i][j] == 5 && dungeon[i][j - 1] != 3) {
dungeon[i][j] = 2;
}
}
}
for (j = 1; j < DMAXY - 1; j++) {
for (i = 1; i < DMAXX - 1; i++) {
if (dflags[i][j] & DLRG_PROTECTED) {
continue;
}
if ((dungeon[i][j] == 2 || dungeon[i][j] == 5) && dungeon[i][j - 1] == 3 && dungeon[i][j + 1] == 3) {
doorok = FALSE;
while (1) {
if (dungeon[i][j] != 2 && dungeon[i][j] != 5) {
break;
}
if (dungeon[i][j - 1] != 3 || dungeon[i][j + 1] != 3) {
break;
}
if (dungeon[i][j] == 5) {
doorok = TRUE;
}
i++;
}
if (!doorok && !(dflags[i - 1][j] & DLRG_PROTECTED)) {
dungeon[i - 1][j] = 5;
}
}
}
}
for (j = 1; j < DMAXX - 1; j++) { /* check: might be flipped */
for (i = 1; i < DMAXY - 1; i++) {
if (dflags[j][i] & DLRG_PROTECTED) {
continue;
}
if ((dungeon[j][i] == 1 || dungeon[j][i] == 4) && dungeon[j - 1][i] == 3 && dungeon[j + 1][i] == 3) {
doorok = FALSE;
while (1) {
if (dungeon[j][i] != 1 && dungeon[j][i] != 4) {
break;
}
if (dungeon[j - 1][i] != 3 || dungeon[j + 1][i] != 3) {
break;
}
if (dungeon[j][i] == 4) {
doorok = TRUE;
}
i++;
}
if (!doorok && !(dflags[j][i - 1] & DLRG_PROTECTED)) {
dungeon[j][i - 1] = 4;
}
}
}
}
}
void L2DoorFix()
{
int i, j;
for (j = 1; j < DMAXY; j++) {
for (i = 1; i < DMAXX; i++) {
if (dungeon[i][j] == 4 && dungeon[i][j - 1] == 3) {
dungeon[i][j] = 7;
}
if (dungeon[i][j] == 5 && dungeon[i - 1][j] == 3) {
dungeon[i][j] = 9;
}
}
}
}
static void DRLG_L2(int entry)
{
int i, j;
BOOL doneflag;
doneflag = FALSE;
while (!doneflag) {
nRoomCnt = 0;
InitDungeon();
DRLG_InitTrans();
if (!CreateDungeon()) {
continue;
}
L2TileFix();
if (setloadflag) {
DRLG_L2SetRoom(nSx1, nSy1);
}
DRLG_L2FloodTVal();
DRLG_L2TransFix();
if (entry == ENTRY_MAIN) {
doneflag = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, TRUE, 0);
if (doneflag) {
doneflag = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, FALSE, 1);
if (doneflag && currlevel == 5) {
doneflag = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, FALSE, 6);
}
}
ViewY -= 2;
} else if (entry == ENTRY_PREV) {
doneflag = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, FALSE, 0);
if (doneflag) {
doneflag = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, TRUE, 1);
if (doneflag && currlevel == 5) {
doneflag = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, FALSE, 6);
}
}
ViewX--;
} else {
doneflag = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, FALSE, 0);
if (doneflag) {
doneflag = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, FALSE, 1);
if (doneflag && currlevel == 5) {
doneflag = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, TRUE, 6);
}
}
ViewY -= 2;
}
}
L2LockoutFix();
L2DoorFix();
L2DirtFix();
DRLG_PlaceThemeRooms(6, 10, 3, 0, 0);
DRLG_L2PlaceRndSet(CTRDOOR1, 100);
DRLG_L2PlaceRndSet(CTRDOOR2, 100);
DRLG_L2PlaceRndSet(CTRDOOR3, 100);
DRLG_L2PlaceRndSet(CTRDOOR4, 100);
DRLG_L2PlaceRndSet(CTRDOOR5, 100);
DRLG_L2PlaceRndSet(CTRDOOR6, 100);
DRLG_L2PlaceRndSet(CTRDOOR7, 100);
DRLG_L2PlaceRndSet(CTRDOOR8, 100);
DRLG_L2PlaceRndSet(VARCH33, 100);
DRLG_L2PlaceRndSet(VARCH34, 100);
DRLG_L2PlaceRndSet(VARCH35, 100);
DRLG_L2PlaceRndSet(VARCH36, 100);
DRLG_L2PlaceRndSet(VARCH37, 100);
DRLG_L2PlaceRndSet(VARCH38, 100);
DRLG_L2PlaceRndSet(VARCH39, 100);
DRLG_L2PlaceRndSet(VARCH40, 100);
DRLG_L2PlaceRndSet(VARCH1, 100);
DRLG_L2PlaceRndSet(VARCH2, 100);
DRLG_L2PlaceRndSet(VARCH3, 100);
DRLG_L2PlaceRndSet(VARCH4, 100);
DRLG_L2PlaceRndSet(VARCH5, 100);
DRLG_L2PlaceRndSet(VARCH6, 100);
DRLG_L2PlaceRndSet(VARCH7, 100);
DRLG_L2PlaceRndSet(VARCH8, 100);
DRLG_L2PlaceRndSet(VARCH9, 100);
DRLG_L2PlaceRndSet(VARCH10, 100);
DRLG_L2PlaceRndSet(VARCH11, 100);
DRLG_L2PlaceRndSet(VARCH12, 100);
DRLG_L2PlaceRndSet(VARCH13, 100);
DRLG_L2PlaceRndSet(VARCH14, 100);
DRLG_L2PlaceRndSet(VARCH15, 100);
DRLG_L2PlaceRndSet(VARCH16, 100);
DRLG_L2PlaceRndSet(VARCH17, 100);
DRLG_L2PlaceRndSet(VARCH18, 100);
DRLG_L2PlaceRndSet(VARCH19, 100);
DRLG_L2PlaceRndSet(VARCH20, 100);
DRLG_L2PlaceRndSet(VARCH21, 100);
DRLG_L2PlaceRndSet(VARCH22, 100);
DRLG_L2PlaceRndSet(VARCH23, 100);
DRLG_L2PlaceRndSet(VARCH24, 100);
DRLG_L2PlaceRndSet(VARCH25, 100);
DRLG_L2PlaceRndSet(VARCH26, 100);
DRLG_L2PlaceRndSet(VARCH27, 100);
DRLG_L2PlaceRndSet(VARCH28, 100);
DRLG_L2PlaceRndSet(VARCH29, 100);
DRLG_L2PlaceRndSet(VARCH30, 100);
DRLG_L2PlaceRndSet(VARCH31, 100);
DRLG_L2PlaceRndSet(VARCH32, 100);
DRLG_L2PlaceRndSet(HARCH1, 100);
DRLG_L2PlaceRndSet(HARCH2, 100);
DRLG_L2PlaceRndSet(HARCH3, 100);
DRLG_L2PlaceRndSet(HARCH4, 100);
DRLG_L2PlaceRndSet(HARCH5, 100);
DRLG_L2PlaceRndSet(HARCH6, 100);
DRLG_L2PlaceRndSet(HARCH7, 100);
DRLG_L2PlaceRndSet(HARCH8, 100);
DRLG_L2PlaceRndSet(HARCH9, 100);
DRLG_L2PlaceRndSet(HARCH10, 100);
DRLG_L2PlaceRndSet(HARCH11, 100);
DRLG_L2PlaceRndSet(HARCH12, 100);
DRLG_L2PlaceRndSet(HARCH13, 100);
DRLG_L2PlaceRndSet(HARCH14, 100);
DRLG_L2PlaceRndSet(HARCH15, 100);
DRLG_L2PlaceRndSet(HARCH16, 100);
DRLG_L2PlaceRndSet(HARCH17, 100);
DRLG_L2PlaceRndSet(HARCH18, 100);
DRLG_L2PlaceRndSet(HARCH19, 100);
DRLG_L2PlaceRndSet(HARCH20, 100);
DRLG_L2PlaceRndSet(HARCH21, 100);
DRLG_L2PlaceRndSet(HARCH22, 100);
DRLG_L2PlaceRndSet(HARCH23, 100);
DRLG_L2PlaceRndSet(HARCH24, 100);
DRLG_L2PlaceRndSet(HARCH25, 100);
DRLG_L2PlaceRndSet(HARCH26, 100);
DRLG_L2PlaceRndSet(HARCH27, 100);
DRLG_L2PlaceRndSet(HARCH28, 100);
DRLG_L2PlaceRndSet(HARCH29, 100);
DRLG_L2PlaceRndSet(HARCH30, 100);
DRLG_L2PlaceRndSet(HARCH31, 100);
DRLG_L2PlaceRndSet(HARCH32, 100);
DRLG_L2PlaceRndSet(HARCH33, 100);
DRLG_L2PlaceRndSet(HARCH34, 100);
DRLG_L2PlaceRndSet(HARCH35, 100);
DRLG_L2PlaceRndSet(HARCH36, 100);
DRLG_L2PlaceRndSet(HARCH37, 100);
DRLG_L2PlaceRndSet(HARCH38, 100);
DRLG_L2PlaceRndSet(HARCH39, 100);
DRLG_L2PlaceRndSet(HARCH40, 100);
DRLG_L2PlaceRndSet(CRUSHCOL, 99);
DRLG_L2PlaceRndSet(RUINS1, 10);
DRLG_L2PlaceRndSet(RUINS2, 10);
DRLG_L2PlaceRndSet(RUINS3, 10);
DRLG_L2PlaceRndSet(RUINS4, 10);
DRLG_L2PlaceRndSet(RUINS5, 10);
DRLG_L2PlaceRndSet(RUINS6, 10);
DRLG_L2PlaceRndSet(RUINS7, 50);
DRLG_L2PlaceRndSet(PANCREAS1, 1);
DRLG_L2PlaceRndSet(PANCREAS2, 1);
DRLG_L2PlaceRndSet(BIG1, 3);
DRLG_L2PlaceRndSet(BIG2, 3);
DRLG_L2PlaceRndSet(BIG3, 3);
DRLG_L2PlaceRndSet(BIG4, 3);
DRLG_L2PlaceRndSet(BIG5, 3);
DRLG_L2PlaceRndSet(BIG6, 20);
DRLG_L2PlaceRndSet(BIG7, 20);
DRLG_L2PlaceRndSet(BIG8, 3);
DRLG_L2PlaceRndSet(BIG9, 20);
DRLG_L2PlaceRndSet(BIG10, 20);
DRLG_L2Subs();
DRLG_L2Shadows();
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
pdungeon[i][j] = dungeon[i][j];
}
}
DRLG_Init_Globals();
DRLG_CheckQuests(nSx1, nSy1);
}
static void DRLG_InitL2Vals()
{
int i, j, pc;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 541) {
pc = 5;
} else if (dPiece[i][j] == 178) {
pc = 5;
} else if (dPiece[i][j] == 551) {
pc = 5;
} else if (dPiece[i][j] == 542) {
pc = 6;
} else if (dPiece[i][j] == 553) {
pc = 6;
} else if (dPiece[i][j] == 13) {
pc = 5;
} else if (dPiece[i][j] == 17) {
pc = 6;
} else {
continue;
}
dSpecial[i][j] = pc;
}
}
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 132) {
dSpecial[i][j + 1] = 2;
dSpecial[i][j + 2] = 1;
} else if (dPiece[i][j] == 135 || dPiece[i][j] == 139) {
dSpecial[i + 1][j] = 3;
dSpecial[i + 2][j] = 4;
}
}
}
}
void LoadL2Dungeon(const char *sFileName, int vx, int vy)
{
int i, j, rw, rh, pc;
BYTE *pLevelMap, *lm;
InitDungeon();
DRLG_InitTrans();
pLevelMap = LoadFileInMem(sFileName, NULL);
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
dungeon[i][j] = 12;
dflags[i][j] = 0;
}
}
lm = pLevelMap;
rw = *lm;
lm += 2;
rh = *lm;
lm += 2;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*lm != 0) {
dungeon[i][j] = *lm;
dflags[i][j] |= DLRG_PROTECTED;
} else {
dungeon[i][j] = 3;
}
lm += 2;
}
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 0) {
dungeon[i][j] = 12;
}
}
}
DRLG_L2Pass3();
DRLG_Init_Globals();
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
pc = 0;
if (dPiece[i][j] == 541) {
pc = 5;
}
if (dPiece[i][j] == 178) {
pc = 5;
}
if (dPiece[i][j] == 551) {
pc = 5;
}
if (dPiece[i][j] == 542) {
pc = 6;
}
if (dPiece[i][j] == 553) {
pc = 6;
}
if (dPiece[i][j] == 13) {
pc = 5;
}
if (dPiece[i][j] == 17) {
pc = 6;
}
dSpecial[i][j] = pc;
}
}
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 132) {
dSpecial[i][j + 1] = 2;
dSpecial[i][j + 2] = 1;
} else if (dPiece[i][j] == 135 || dPiece[i][j] == 139) {
dSpecial[i + 1][j] = 3;
dSpecial[i + 2][j] = 4;
}
}
}
ViewX = vx;
ViewY = vy;
SetMapMonsters(pLevelMap, 0, 0);
SetMapObjects(pLevelMap, 0, 0);
mem_free_dbg(pLevelMap);
}
void LoadPreL2Dungeon(const char *sFileName, int vx, int vy)
{
int i, j, rw, rh;
BYTE *pLevelMap, *lm;
InitDungeon();
DRLG_InitTrans();
pLevelMap = LoadFileInMem(sFileName, NULL);
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
dungeon[i][j] = 12;
dflags[i][j] = 0;
}
}
lm = pLevelMap;
rw = *lm;
lm += 2;
rh = *lm;
lm += 2;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*lm != 0) {
dungeon[i][j] = *lm;
dflags[i][j] |= DLRG_PROTECTED;
} else {
dungeon[i][j] = 3;
}
lm += 2;
}
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 0) {
dungeon[i][j] = 12;
}
}
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
pdungeon[i][j] = dungeon[i][j];
}
}
mem_free_dbg(pLevelMap);
}
void CreateL2Dungeon(DWORD rseed, int entry)
{
if (!gbIsMultiplayer) {
if (currlevel == 7 && quests[Q_BLIND]._qactive == QUEST_NOTAVAIL) {
currlevel = 6;
CreateL2Dungeon(glSeedTbl[6], 4);
currlevel = 7;
}
if (currlevel == 8) {
if (quests[Q_BLIND]._qactive == QUEST_NOTAVAIL) {
currlevel = 6;
CreateL2Dungeon(glSeedTbl[6], 4);
currlevel = 8;
} else {
currlevel = 7;
CreateL2Dungeon(glSeedTbl[7], 4);
currlevel = 8;
}
}
}
SetRndSeed(rseed);
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
DRLG_InitTrans();
DRLG_InitSetPC();
DRLG_LoadL2SP();
DRLG_L2(entry);
DRLG_L2Pass3();
DRLG_FreeL2SP();
DRLG_InitL2Vals();
DRLG_SetPC();
}
DEVILUTION_END_NAMESPACE