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/** |
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* @file sync.h |
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* |
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* Interface of functionality for syncing game state with other players. |
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*/ |
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#pragma once |
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namespace devilution { |
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Uint32 sync_all_monsters(const Uint8 *pbBuf, Uint32 dwMaxLen); |
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Uint32 sync_update(int pnum, const Uint8 *pbBuf); |
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void sync_init(); |
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}
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