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898 lines
30 KiB
898 lines
30 KiB
#include "towners.h" |
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#include "cursor.h" |
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#include "engine/cel_header.hpp" |
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#include "engine/load_file.hpp" |
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#include "inv.h" |
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#include "minitext.h" |
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#include "stores.h" |
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#include "utils/language.h" |
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namespace devilution { |
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namespace { |
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std::unique_ptr<byte[]> CowCels; |
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int CowMsg; |
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int CowClicks; |
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/** |
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* Maps from direction to coordinate delta, which is used when |
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* placing cows in Tristram. A single cow may require space of up |
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* to three tiles when being placed on the map. |
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*/ |
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Point CowOffsets[8] = { { -1, -1 }, { 0, -1 }, { -1, -1 }, { -1, 0 }, { -1, -1 }, { 0, -1 }, { -1, -1 }, { -1, 0 } }; |
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/** Specifies the active sound effect ID for interacting with cows. */ |
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_sfx_id CowPlaying = SFX_NONE; |
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struct TownerInit { |
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_talker_id type; |
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Point position; |
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Direction dir; |
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void (*init)(TownerStruct &towner, const TownerInit &initData); |
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void (*talk)(PlayerStruct &player, TownerStruct &towner); |
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}; |
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void NewTownerAnim(TownerStruct &towner, byte *pAnim, uint8_t numFrames, int delay) |
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{ |
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towner._tAnimData = pAnim; |
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towner._tAnimLen = numFrames; |
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towner._tAnimFrame = 1; |
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towner._tAnimCnt = 0; |
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towner._tAnimDelay = delay; |
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} |
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void InitTownerInfo(int i, const TownerInit &initData) |
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{ |
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auto &towner = towners[i]; |
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towner._ttype = initData.type; |
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towner.position = initData.position; |
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towner.talk = initData.talk; |
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towner._tSeed = AdvanceRndSeed(); |
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dMonster[towner.position.x][towner.position.y] = i + 1; |
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initData.init(towner, initData); |
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} |
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void InitQstSnds(TownerStruct &towner, _talker_id type) |
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{ |
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for (int i = 0; i < MAXQUESTS; i++) { |
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towner.qsts[i]._qsttype = quests[i]._qtype; |
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towner.qsts[i]._qstmsg = Qtalklist[type][i]; |
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towner.qsts[i]._qstmsgact = Qtalklist[type][i] != TEXT_NONE; |
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} |
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} |
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void LoadTownerAnimations(TownerStruct &towner, const char *path, int frames, Direction dir, int delay) |
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{ |
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towner._tNData = LoadFileInMem(path); |
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for (auto &animation : towner._tNAnim) { |
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animation = towner._tNData.get(); |
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} |
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NewTownerAnim(towner, towner._tNAnim[dir], frames, delay); |
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} |
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/** |
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* @brief Load Griswold into the game |
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*/ |
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void InitSmith(TownerStruct &towner, const TownerInit &initData) |
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{ |
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InitQstSnds(towner, initData.type); |
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towner._tAnimWidth = 96; |
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static const uint8_t AnimOrder[] = { |
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// clang-format off |
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, |
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, |
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, |
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, |
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, |
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, |
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 4 |
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// clang-format on |
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}; |
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towner.animOrder = AnimOrder; |
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towner.animOrderSize = sizeof(AnimOrder); |
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LoadTownerAnimations(towner, "Towners\\Smith\\SmithN.CEL", 16, initData.dir, 3); |
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towner._tName = _("Griswold the Blacksmith"); |
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} |
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void InitBarOwner(TownerStruct &towner, const TownerInit &initData) |
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{ |
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InitQstSnds(towner, initData.type); |
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towner._tAnimWidth = 96; |
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static const uint8_t AnimOrder[] = { |
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// clang-format off |
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1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16, |
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1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16, |
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1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16, |
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1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16, |
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1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16, |
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1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16, |
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1, 2, 3, 3, 2, 1, 16, 15, 14, 14, 15, 16, |
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1, 2, 3, 2, 1, 16, 15, 14, 14, 15, 16, |
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 |
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// clang-format on |
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}; |
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towner.animOrder = AnimOrder; |
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towner.animOrderSize = sizeof(AnimOrder); |
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LoadTownerAnimations(towner, "Towners\\TwnF\\TwnFN.CEL", 16, initData.dir, 3); |
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towner._tName = _("Ogden the Tavern owner"); |
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} |
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void InitTownDead(TownerStruct &towner, const TownerInit &initData) |
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{ |
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InitQstSnds(towner, initData.type); |
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towner._tAnimWidth = 96; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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LoadTownerAnimations(towner, "Towners\\Butch\\Deadguy.CEL", 8, initData.dir, 6); |
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towner._tName = _("Wounded Townsman"); |
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} |
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void InitWitch(TownerStruct &towner, const TownerInit &initData) |
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{ |
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InitQstSnds(towner, initData.type); |
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towner._tAnimWidth = 96; |
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static const uint8_t AnimOrder[] = { |
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// clang-format off |
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4, 4, 4, 5, 6, 6, 6, 5, 4, 15, 14, 13, 13, 13, 14, 15, 4, 5, 6, 6, 6, 5, |
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4, 4, 4, 5, 6, 6, 6, 5, 4, 15, 14, 13, 13, 13, 14, 15, 4, 5, 6, 6, 6, 5, |
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4, 4, 4, 5, 6, 6, 6, 5, 4, 15, 14, 13, 13, 13, 14, 15, 4, 5, 6, 6, 6, 5, |
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4, 3, 2, 1, 19, 18, 19, 1, 2, 1, 19, 18, 19, 1, 2, |
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, |
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15, 15, 14, 13, 13, 13, 13, 14, 15, |
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15, 15, 14, 13, 12, 12, 12, 11, 10, 10, 10, 9, |
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8, 9, 10, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, |
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1, 2, 1, 19, 18, 19, 1, 2, 1, 2, 3 |
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// clang-format on |
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}; |
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towner.animOrder = AnimOrder; |
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towner.animOrderSize = sizeof(AnimOrder); |
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LoadTownerAnimations(towner, "Towners\\TownWmn1\\Witch.CEL", 19, initData.dir, 6); |
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towner._tName = _("Adria the Witch"); |
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} |
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void InitBarmaid(TownerStruct &towner, const TownerInit &initData) |
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{ |
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InitQstSnds(towner, initData.type); |
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towner._tAnimWidth = 96; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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LoadTownerAnimations(towner, "Towners\\TownWmn1\\WmnN.CEL", 18, initData.dir, 6); |
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towner._tName = _("Gillian the Barmaid"); |
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} |
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void InitBoy(TownerStruct &towner, const TownerInit &initData) |
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{ |
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InitQstSnds(towner, initData.type); |
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towner._tAnimWidth = 96; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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LoadTownerAnimations(towner, "Towners\\TownBoy\\PegKid1.CEL", 20, initData.dir, 6); |
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towner._tName = _("Wirt the Peg-legged boy"); |
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} |
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void InitHealer(TownerStruct &towner, const TownerInit &initData) |
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{ |
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InitQstSnds(towner, initData.type); |
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towner._tAnimWidth = 96; |
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static const uint8_t AnimOrder[] = { |
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// clang-format off |
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1, 2, 3, 3, 2, 1, 20, 19, 19, 20, |
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1, 2, 3, 3, 2, 1, 20, 19, 19, 20, |
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1, 2, 3, 3, 2, 1, 20, 19, 19, 20, |
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1, 2, 3, 3, 2, 1, 20, 19, 19, 20, |
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, |
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15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, |
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, |
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15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, |
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 |
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// clang-format on |
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}; |
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towner.animOrder = AnimOrder; |
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towner.animOrderSize = sizeof(AnimOrder); |
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LoadTownerAnimations(towner, "Towners\\Healer\\Healer.CEL", 20, initData.dir, 6); |
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towner._tName = _("Pepin the Healer"); |
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} |
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void InitTeller(TownerStruct &towner, const TownerInit &initData) |
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{ |
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InitQstSnds(towner, initData.type); |
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towner._tAnimWidth = 96; |
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static const uint8_t AnimOrder[] = { |
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// clang-format off |
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1, 1, 25, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, |
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16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 25, 25, 1, 1, 1, 25, |
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, |
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14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 |
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// clang-format on |
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}; |
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towner.animOrder = AnimOrder; |
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towner.animOrderSize = sizeof(AnimOrder); |
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LoadTownerAnimations(towner, "Towners\\Strytell\\Strytell.CEL", 25, initData.dir, 3); |
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towner._tName = _("Cain the Elder"); |
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} |
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void InitDrunk(TownerStruct &towner, const TownerInit &initData) |
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{ |
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InitQstSnds(towner, initData.type); |
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towner._tAnimWidth = 96; |
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static const uint8_t AnimOrder[] = { |
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// clang-format off |
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1, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11, 12, 13, 14, 15, 16, 17, 18, 18, |
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1, 1, 1, 18, 17, 16, 15, 14, 13, 12, 11, 10, 11, 12, 13, 14, 15, 16, 17, 18, |
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1, 2, 3, 4, 5, 5, 5, 4, 3, 2 |
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// clang-format on |
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}; |
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towner.animOrder = AnimOrder; |
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towner.animOrderSize = sizeof(AnimOrder); |
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LoadTownerAnimations(towner, "Towners\\Drunk\\TwnDrunk.CEL", 18, initData.dir, 3); |
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towner._tName = _("Farnham the Drunk"); |
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} |
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void InitCows(TownerStruct &towner, const TownerInit &initData) |
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{ |
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towner._tAnimWidth = 128; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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for (int i = 0; i < 8; i++) { |
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towner._tNAnim[i] = CelGetFrame(CowCels.get(), i); |
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} |
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NewTownerAnim(towner, towner._tNAnim[initData.dir], 12, 3); |
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towner._tAnimFrame = GenerateRnd(11) + 1; |
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towner._tName = _("Cow"); |
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const Point position = initData.position; |
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const Point offset = position + CowOffsets[initData.dir]; |
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int index = -dMonster[position.x][position.y]; |
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if (dMonster[position.x][offset.y] == 0) |
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dMonster[position.x][offset.y] = index; |
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if (dMonster[offset.x][position.y] == 0) |
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dMonster[offset.x][position.y] = index; |
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if (dMonster[offset.x][offset.y] == 0) |
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dMonster[offset.x][offset.y] = index; |
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} |
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void InitFarmer(TownerStruct &towner, const TownerInit &initData) |
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{ |
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InitQstSnds(towner, initData.type); |
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towner._tAnimWidth = 96; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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LoadTownerAnimations(towner, "Towners\\Farmer\\Farmrn2.CEL", 15, initData.dir, 3); |
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towner._tName = _("Lester the farmer"); |
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} |
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void InitCowFarmer(TownerStruct &towner, const TownerInit &initData) |
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{ |
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InitQstSnds(towner, initData.type); |
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const char *celPath = "Towners\\Farmer\\cfrmrn2.CEL"; |
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if (quests[Q_JERSEY]._qactive == QUEST_DONE) { |
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celPath = "Towners\\Farmer\\mfrmrn2.CEL"; |
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} |
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towner._tAnimWidth = 96; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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LoadTownerAnimations(towner, celPath, 15, initData.dir, 3); |
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towner._tName = _("Complete Nut"); |
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} |
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void InitGirl(TownerStruct &towner, const TownerInit &initData) |
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{ |
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InitQstSnds(towner, initData.type); |
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const char *celPath = "Towners\\Girl\\Girlw1.CEL"; |
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if (quests[Q_GIRL]._qactive == QUEST_DONE) { |
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celPath = "Towners\\Girl\\Girls1.CEL"; |
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} |
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towner._tAnimWidth = 96; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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LoadTownerAnimations(towner, celPath, 20, initData.dir, 6); |
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towner._tName = "Celia"; |
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} |
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void TownDead(TownerStruct &towner) |
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{ |
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if (qtextflag) { |
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if (quests[Q_BUTCHER]._qvar1 == 1) |
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towner._tAnimCnt = 0; // Freeze while speaking |
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return; |
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} |
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if ((quests[Q_BUTCHER]._qactive == QUEST_DONE || quests[Q_BUTCHER]._qvar1 == 1) && towner._tAnimLen != 1) { |
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towner._tAnimLen = 1; |
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towner._tName = _("Slain Townsman"); |
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} |
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} |
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void TownerTalk(_speech_id message) |
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{ |
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CowClicks = 0; |
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CowMsg = 0; |
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InitQTextMsg(message); |
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} |
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void TalkToBarOwner(PlayerStruct &player, TownerStruct &barOwner) |
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{ |
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if (!player._pLvlVisited[0]) { |
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InitQTextMsg(TEXT_INTRO); |
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return; |
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} |
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if (quests[Q_SKELKING]._qactive != QUEST_NOTAVAIL) { |
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if (player._pLvlVisited[2] || player._pLvlVisited[4]) { |
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if (quests[Q_SKELKING]._qvar2 == 0) { |
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quests[Q_SKELKING]._qvar2 = 1; |
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quests[Q_SKELKING]._qlog = true; |
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if (quests[Q_SKELKING]._qactive == QUEST_INIT) { |
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quests[Q_SKELKING]._qactive = QUEST_ACTIVE; |
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quests[Q_SKELKING]._qvar1 = 1; |
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} |
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InitQTextMsg(TEXT_KING2); |
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NetSendCmdQuest(true, Q_SKELKING); |
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return; |
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} |
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if (quests[Q_SKELKING]._qactive == QUEST_DONE && quests[Q_SKELKING]._qvar2 == 1) { |
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quests[Q_SKELKING]._qvar2 = 2; |
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quests[Q_SKELKING]._qvar1 = 2; |
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InitQTextMsg(TEXT_KING4); |
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NetSendCmdQuest(true, Q_SKELKING); |
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return; |
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} |
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} |
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} |
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if (quests[Q_LTBANNER]._qactive != QUEST_NOTAVAIL) { |
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if (player._pLvlVisited[3] && quests[Q_LTBANNER]._qactive != QUEST_DONE) { |
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if (quests[Q_LTBANNER]._qvar2 == 0) { |
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quests[Q_LTBANNER]._qvar2 = 1; |
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if (quests[Q_LTBANNER]._qactive == QUEST_INIT) { |
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quests[Q_LTBANNER]._qvar1 = 1; |
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quests[Q_LTBANNER]._qactive = QUEST_ACTIVE; |
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} |
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quests[Q_LTBANNER]._qlog = true; |
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InitQTextMsg(TEXT_BANNER2); |
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return; |
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} |
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if (quests[Q_LTBANNER]._qvar2 == 1 && player.TryRemoveInvItemById(IDI_BANNER)) { |
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quests[Q_LTBANNER]._qactive = QUEST_DONE; |
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quests[Q_LTBANNER]._qvar1 = 3; |
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SpawnUnique(UITEM_HARCREST, barOwner.position + DIR_SW); |
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InitQTextMsg(TEXT_BANNER3); |
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return; |
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} |
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} |
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} |
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TownerTalk(TEXT_OGDEN1); |
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StartStore(STORE_TAVERN); |
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} |
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void TalkToDeadguy(PlayerStruct &player, TownerStruct & /*deadguy*/) |
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{ |
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if (quests[Q_BUTCHER]._qactive == QUEST_DONE) |
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return; |
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if (quests[Q_BUTCHER]._qvar1 == 1) { |
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player.SaySpecific(HeroSpeech::YourDeathWillBeAvenged); |
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return; |
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} |
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quests[Q_BUTCHER]._qactive = QUEST_ACTIVE; |
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quests[Q_BUTCHER]._qlog = true; |
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quests[Q_BUTCHER]._qmsg = TEXT_BUTCH9; |
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quests[Q_BUTCHER]._qvar1 = 1; |
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InitQTextMsg(TEXT_BUTCH9); |
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NetSendCmdQuest(true, Q_BUTCHER); |
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} |
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void TalkToBlackSmith(PlayerStruct &player, TownerStruct &blackSmith) |
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{ |
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if (quests[Q_ROCK]._qactive != QUEST_NOTAVAIL) { |
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if (player._pLvlVisited[4] && quests[Q_ROCK]._qactive != QUEST_DONE) { |
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if (quests[Q_ROCK]._qvar2 == 0) { |
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quests[Q_ROCK]._qvar2 = 1; |
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quests[Q_ROCK]._qlog = true; |
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if (quests[Q_ROCK]._qactive == QUEST_INIT) { |
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quests[Q_ROCK]._qactive = QUEST_ACTIVE; |
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} |
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InitQTextMsg(TEXT_INFRA5); |
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return; |
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} |
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if (quests[Q_ROCK]._qvar2 == 1 && player.TryRemoveInvItemById(IDI_ROCK)) { |
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quests[Q_ROCK]._qactive = QUEST_DONE; |
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SpawnUnique(UITEM_INFRARING, blackSmith.position + DIR_SW); |
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InitQTextMsg(TEXT_INFRA7); |
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return; |
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} |
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} |
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} |
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if (quests[Q_ANVIL]._qactive != QUEST_NOTAVAIL) { |
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if (player._pLvlVisited[9] && quests[Q_ANVIL]._qactive != QUEST_DONE) { |
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if (quests[Q_ANVIL]._qvar2 == 0 && quests[Q_ROCK]._qactive != QUEST_INIT) { |
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quests[Q_ANVIL]._qvar2 = 1; |
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quests[Q_ANVIL]._qlog = true; |
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if (quests[Q_ANVIL]._qactive == QUEST_INIT) { |
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quests[Q_ANVIL]._qactive = QUEST_ACTIVE; |
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} |
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InitQTextMsg(TEXT_ANVIL5); |
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return; |
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} |
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if (quests[Q_ANVIL]._qvar2 == 1 && player.TryRemoveInvItemById(IDI_ANVIL)) { |
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quests[Q_ANVIL]._qactive = QUEST_DONE; |
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SpawnUnique(UITEM_GRISWOLD, blackSmith.position + DIR_SW); |
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InitQTextMsg(TEXT_ANVIL7); |
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return; |
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} |
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} |
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} |
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TownerTalk(TEXT_GRISWOLD1); |
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StartStore(STORE_SMITH); |
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} |
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void TalkToWitch(PlayerStruct &player, TownerStruct & /*witch*/) |
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{ |
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if (quests[Q_MUSHROOM]._qactive != QUEST_NOTAVAIL) { |
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if (quests[Q_MUSHROOM]._qactive == QUEST_INIT && player.TryRemoveInvItemById(IDI_FUNGALTM)) { |
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quests[Q_MUSHROOM]._qactive = QUEST_ACTIVE; |
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quests[Q_MUSHROOM]._qlog = true; |
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quests[Q_MUSHROOM]._qvar1 = QS_TOMEGIVEN; |
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InitQTextMsg(TEXT_MUSH8); |
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return; |
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} |
|
if (quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) { |
|
if (quests[Q_MUSHROOM]._qvar1 >= QS_TOMEGIVEN && quests[Q_MUSHROOM]._qvar1 < QS_MUSHGIVEN) { |
|
if (player.TryRemoveInvItemById(IDI_MUSHROOM)) { |
|
quests[Q_MUSHROOM]._qvar1 = QS_MUSHGIVEN; |
|
Qtalklist[TOWN_HEALER][Q_MUSHROOM] = TEXT_MUSH3; |
|
Qtalklist[TOWN_WITCH][Q_MUSHROOM] = TEXT_NONE; |
|
quests[Q_MUSHROOM]._qmsg = TEXT_MUSH10; |
|
InitQTextMsg(TEXT_MUSH10); |
|
return; |
|
} |
|
if (quests[Q_MUSHROOM]._qmsg != TEXT_MUSH9) { |
|
quests[Q_MUSHROOM]._qmsg = TEXT_MUSH9; |
|
InitQTextMsg(TEXT_MUSH9); |
|
return; |
|
} |
|
} |
|
if (quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN) { |
|
if (player.HasItem(IDI_BRAIN)) { |
|
quests[Q_MUSHROOM]._qmsg = TEXT_MUSH11; |
|
InitQTextMsg(TEXT_MUSH11); |
|
return; |
|
} |
|
if (player.HasItem(IDI_SPECELIX)) { |
|
InitQTextMsg(TEXT_MUSH12); |
|
quests[Q_MUSHROOM]._qactive = QUEST_DONE; |
|
AllItemsList[IDI_SPECELIX].iUsable = true; // TODO modefy item instead of AllItemsList |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
|
|
TownerTalk(TEXT_ADRIA1); |
|
StartStore(STORE_WITCH); |
|
} |
|
|
|
void TalkToBarmaid(PlayerStruct &player, TownerStruct & /*barmaid*/) |
|
{ |
|
if (!player._pLvlVisited[21] && player.HasItem(IDI_MAPOFDOOM)) { |
|
quests[Q_GRAVE]._qactive = QUEST_ACTIVE; |
|
quests[Q_GRAVE]._qlog = true; |
|
quests[Q_GRAVE]._qmsg = TEXT_GRAVE8; |
|
InitQTextMsg(TEXT_GRAVE8); |
|
return; |
|
} |
|
|
|
TownerTalk(TEXT_GILLIAN1); |
|
StartStore(STORE_BARMAID); |
|
} |
|
|
|
void TalkToDrunk(PlayerStruct & /*player*/, TownerStruct & /*drunk*/) |
|
{ |
|
TownerTalk(TEXT_FARNHAM1); |
|
StartStore(STORE_DRUNK); |
|
} |
|
|
|
void TalkToHealer(PlayerStruct &player, TownerStruct &healer) |
|
{ |
|
if (quests[Q_PWATER]._qactive != QUEST_NOTAVAIL) { |
|
if ((player._pLvlVisited[1] || player._pLvlVisited[5]) && quests[Q_PWATER]._qactive == QUEST_INIT) { |
|
quests[Q_PWATER]._qactive = QUEST_ACTIVE; |
|
quests[Q_PWATER]._qlog = true; |
|
quests[Q_PWATER]._qmsg = TEXT_POISON3; |
|
InitQTextMsg(TEXT_POISON3); |
|
return; |
|
} |
|
if (quests[Q_PWATER]._qactive == QUEST_DONE && quests[Q_PWATER]._qvar1 != 2) { |
|
quests[Q_PWATER]._qvar1 = 2; |
|
InitQTextMsg(TEXT_POISON5); |
|
SpawnUnique(UITEM_TRING, healer.position + DIR_SW); |
|
return; |
|
} |
|
} |
|
if (quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) { |
|
if (quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN && quests[Q_MUSHROOM]._qvar1 < QS_BRAINGIVEN && player.TryRemoveInvItemById(IDI_BRAIN)) { |
|
SpawnQuestItem(IDI_SPECELIX, healer.position + Point { 0, 1 }, 0, 0); |
|
InitQTextMsg(TEXT_MUSH4); |
|
quests[Q_MUSHROOM]._qvar1 = QS_BRAINGIVEN; |
|
Qtalklist[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE; |
|
return; |
|
} |
|
} |
|
|
|
TownerTalk(TEXT_PEPIN1); |
|
StartStore(STORE_HEALER); |
|
} |
|
|
|
void TalkToBoy(PlayerStruct & /*player*/, TownerStruct & /*boy*/) |
|
{ |
|
TownerTalk(TEXT_WIRT1); |
|
StartStore(STORE_BOY); |
|
} |
|
|
|
void TalkToStoryteller(PlayerStruct &player, TownerStruct & /*storyteller*/) |
|
{ |
|
if (!gbIsMultiplayer) { |
|
if (quests[Q_BETRAYER]._qactive == QUEST_INIT && player.TryRemoveInvItemById(IDI_LAZSTAFF)) { |
|
InitQTextMsg(TEXT_VILE1); |
|
quests[Q_BETRAYER]._qlog = true; |
|
quests[Q_BETRAYER]._qactive = QUEST_ACTIVE; |
|
quests[Q_BETRAYER]._qvar1 = 2; |
|
return; |
|
} |
|
} else { |
|
if (quests[Q_BETRAYER]._qactive == QUEST_ACTIVE && !quests[Q_BETRAYER]._qlog) { |
|
InitQTextMsg(TEXT_VILE1); |
|
quests[Q_BETRAYER]._qlog = true; |
|
NetSendCmdQuest(true, Q_BETRAYER); |
|
return; |
|
} |
|
} |
|
if (quests[Q_BETRAYER]._qactive == QUEST_DONE && quests[Q_BETRAYER]._qvar1 == 7) { |
|
quests[Q_BETRAYER]._qvar1 = 8; |
|
InitQTextMsg(TEXT_VILE3); |
|
quests[Q_DIABLO]._qlog = true; |
|
if (gbIsMultiplayer) { |
|
NetSendCmdQuest(true, Q_BETRAYER); |
|
NetSendCmdQuest(true, Q_DIABLO); |
|
} |
|
return; |
|
} |
|
|
|
TownerTalk(TEXT_STORY1); |
|
StartStore(STORE_STORY); |
|
} |
|
|
|
void TalkToCow(PlayerStruct &player, TownerStruct &cow) |
|
{ |
|
if (CowPlaying != SFX_NONE && effect_is_playing(CowPlaying)) |
|
return; |
|
|
|
CowClicks++; |
|
|
|
CowPlaying = TSFX_COW1; |
|
if (CowClicks == 4) { |
|
if (gbIsSpawn) |
|
CowClicks = 0; |
|
|
|
CowPlaying = TSFX_COW2; |
|
} else if (CowClicks >= 8 && !gbIsSpawn) { |
|
CowClicks = 4; |
|
|
|
static const HeroSpeech snSfx[3] = { HeroSpeech::YepThatsACowAlright, HeroSpeech::ImNotThirsty, HeroSpeech::ImNoMilkmaid }; |
|
player.SaySpecific(snSfx[CowMsg]); |
|
CowMsg++; |
|
if (CowMsg >= 3) |
|
CowMsg = 0; |
|
} |
|
|
|
PlaySfxLoc(CowPlaying, cow.position); |
|
} |
|
|
|
void TalkToFarmer(PlayerStruct &player, TownerStruct &farmer) |
|
{ |
|
switch (quests[Q_FARMER]._qactive) { |
|
case QUEST_NOTAVAIL: |
|
case QUEST_INIT: |
|
if (player.HasItem(IDI_RUNEBOMB)) { |
|
InitQTextMsg(TEXT_FARMER2); |
|
quests[Q_FARMER]._qactive = QUEST_ACTIVE; |
|
quests[Q_FARMER]._qvar1 = 1; |
|
quests[Q_FARMER]._qmsg = TEXT_FARMER1; |
|
quests[Q_FARMER]._qlog = true; |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, Q_FARMER); |
|
break; |
|
} |
|
|
|
if (!player._pLvlVisited[9] && player._pLevel < 15) { |
|
_speech_id qt = TEXT_FARMER8; |
|
if (player._pLvlVisited[2]) |
|
qt = TEXT_FARMER5; |
|
if (player._pLvlVisited[5]) |
|
qt = TEXT_FARMER7; |
|
if (player._pLvlVisited[7]) |
|
qt = TEXT_FARMER9; |
|
InitQTextMsg(qt); |
|
break; |
|
} |
|
|
|
InitQTextMsg(TEXT_FARMER1); |
|
quests[Q_FARMER]._qactive = QUEST_ACTIVE; |
|
quests[Q_FARMER]._qvar1 = 1; |
|
quests[Q_FARMER]._qlog = true; |
|
quests[Q_FARMER]._qmsg = TEXT_FARMER1; |
|
SpawnRuneBomb(farmer.position + Point { 1, 0 }); |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, Q_FARMER); |
|
break; |
|
case QUEST_ACTIVE: |
|
InitQTextMsg(player.HasItem(IDI_RUNEBOMB) ? TEXT_FARMER2 : TEXT_FARMER3); |
|
break; |
|
case QUEST_DONE: |
|
InitQTextMsg(TEXT_FARMER4); |
|
SpawnRewardItem(IDI_AURIC, farmer.position + Point { 1, 0 }); |
|
quests[Q_FARMER]._qactive = QUEST_HIVE_DONE; |
|
quests[Q_FARMER]._qlog = false; |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, Q_FARMER); |
|
break; |
|
default: |
|
InitQTextMsg(TEXT_FARMER4); |
|
break; |
|
} |
|
} |
|
|
|
void TalkToCowFarmer(PlayerStruct &player, TownerStruct &cowFarmer) |
|
{ |
|
if (player.TryRemoveInvItemById(IDI_GREYSUIT)) { |
|
InitQTextMsg(TEXT_JERSEY7); |
|
} |
|
|
|
if (player.TryRemoveInvItemById(IDI_BROWNSUIT)) { |
|
SpawnUnique(UITEM_BOVINE, cowFarmer.position + DIR_SE); |
|
InitQTextMsg(TEXT_JERSEY8); |
|
quests[Q_JERSEY]._qactive = QUEST_DONE; |
|
return; |
|
} |
|
|
|
if (player.HasItem(IDI_RUNEBOMB)) { |
|
InitQTextMsg(TEXT_JERSEY5); |
|
quests[Q_JERSEY]._qactive = QUEST_ACTIVE; |
|
quests[Q_JERSEY]._qvar1 = 1; |
|
quests[Q_JERSEY]._qmsg = TEXT_JERSEY4; |
|
quests[Q_JERSEY]._qlog = true; |
|
return; |
|
} |
|
|
|
switch (quests[Q_JERSEY]._qactive) { |
|
case QUEST_NOTAVAIL: |
|
case QUEST_INIT: |
|
InitQTextMsg(TEXT_JERSEY1); |
|
quests[Q_JERSEY]._qactive = QUEST_HIVE_TEASE1; |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, Q_JERSEY); |
|
break; |
|
case QUEST_ACTIVE: |
|
InitQTextMsg(TEXT_JERSEY5); |
|
break; |
|
case QUEST_DONE: |
|
InitQTextMsg(TEXT_JERSEY1); |
|
break; |
|
case QUEST_HIVE_TEASE1: |
|
InitQTextMsg(TEXT_JERSEY2); |
|
quests[Q_JERSEY]._qactive = QUEST_HIVE_TEASE2; |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, Q_JERSEY); |
|
break; |
|
case QUEST_HIVE_TEASE2: |
|
InitQTextMsg(TEXT_JERSEY3); |
|
quests[Q_JERSEY]._qactive = QUEST_HIVE_ACTIVE; |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, Q_JERSEY); |
|
break; |
|
case QUEST_HIVE_ACTIVE: |
|
if (!player._pLvlVisited[9] && player._pLevel < 15) { |
|
_speech_id qt = TEXT_JERSEY12; |
|
switch (GenerateRnd(4)) { |
|
case 0: |
|
qt = TEXT_JERSEY9; |
|
break; |
|
case 1: |
|
qt = TEXT_JERSEY10; |
|
break; |
|
case 2: |
|
qt = TEXT_JERSEY11; |
|
break; |
|
} |
|
InitQTextMsg(qt); |
|
break; |
|
} |
|
|
|
InitQTextMsg(TEXT_JERSEY4); |
|
quests[Q_JERSEY]._qactive = QUEST_ACTIVE; |
|
quests[Q_JERSEY]._qvar1 = 1; |
|
quests[Q_JERSEY]._qmsg = TEXT_JERSEY4; |
|
quests[Q_JERSEY]._qlog = true; |
|
SpawnRuneBomb(cowFarmer.position + Point { 1, 0 }); |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, Q_JERSEY); |
|
break; |
|
default: |
|
InitQTextMsg(TEXT_JERSEY5); |
|
break; |
|
} |
|
} |
|
|
|
void TalkToGirl(PlayerStruct &player, TownerStruct &girl) |
|
{ |
|
if (quests[Q_GIRL]._qactive != QUEST_DONE && player.TryRemoveInvItemById(IDI_THEODORE)) { |
|
InitQTextMsg(TEXT_GIRL4); |
|
CreateAmulet(girl.position, 13, false, true); |
|
quests[Q_GIRL]._qlog = false; |
|
quests[Q_GIRL]._qactive = QUEST_DONE; |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, Q_GIRL); |
|
} |
|
|
|
switch (quests[Q_GIRL]._qactive) { |
|
case QUEST_NOTAVAIL: |
|
case QUEST_INIT: |
|
InitQTextMsg(TEXT_GIRL2); |
|
quests[Q_GIRL]._qactive = QUEST_ACTIVE; |
|
quests[Q_GIRL]._qvar1 = 1; |
|
quests[Q_GIRL]._qlog = true; |
|
quests[Q_GIRL]._qmsg = TEXT_GIRL2; |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, Q_GIRL); |
|
return; |
|
case QUEST_ACTIVE: |
|
InitQTextMsg(TEXT_GIRL3); |
|
return; |
|
default: |
|
PlaySFX(alltext[TEXT_GIRL1].sfxnr); |
|
return; |
|
} |
|
} |
|
|
|
const TownerInit TownerInitList[] = { |
|
// clang-format off |
|
// type position dir init talk |
|
{ TOWN_SMITH, { 62, 63 }, DIR_SW, InitSmith, TalkToBlackSmith }, |
|
{ TOWN_HEALER, { 55, 79 }, DIR_SE, InitHealer, TalkToHealer }, |
|
{ TOWN_DEADGUY, { 24, 32 }, DIR_N, InitTownDead, TalkToDeadguy }, |
|
{ TOWN_TAVERN, { 55, 62 }, DIR_SW, InitBarOwner, TalkToBarOwner }, |
|
{ TOWN_STORY, { 62, 71 }, DIR_S, InitTeller, TalkToStoryteller }, |
|
{ TOWN_DRUNK, { 71, 84 }, DIR_S, InitDrunk, TalkToDrunk }, |
|
{ TOWN_WITCH, { 80, 20 }, DIR_S, InitWitch, TalkToWitch }, |
|
{ TOWN_BMAID, { 43, 66 }, DIR_S, InitBarmaid, TalkToBarmaid }, |
|
{ TOWN_PEGBOY, { 11, 53 }, DIR_S, InitBoy, TalkToBoy }, |
|
{ TOWN_COW, { 58, 16 }, DIR_SW, InitCows, TalkToCow }, |
|
{ TOWN_COW, { 56, 14 }, DIR_NW, InitCows, TalkToCow }, |
|
{ TOWN_COW, { 59, 20 }, DIR_N, InitCows, TalkToCow }, |
|
{ TOWN_COWFARM, { 61, 22 }, DIR_SW, InitCowFarmer, TalkToCowFarmer }, |
|
{ TOWN_FARMER, { 62, 16 }, DIR_S, InitFarmer, TalkToFarmer }, |
|
{ TOWN_GIRL, { 77, 43 }, DIR_S, InitGirl, TalkToGirl }, |
|
// clang-format on |
|
}; |
|
|
|
} // namespace |
|
|
|
TownerStruct towners[NUM_TOWNERS]; |
|
|
|
/** Contains the data related to quest gossip for each towner ID. */ |
|
_speech_id Qtalklist[NUM_TOWNER_TYPES][MAXQUESTS] = { |
|
// clang-format off |
|
// Q_ROCK, Q_MUSHROOM, Q_GARBUD, Q_ZHAR, Q_VEIL, Q_DIABLO, Q_BUTCHER, Q_LTBANNER, Q_BLIND, Q_BLOOD, Q_ANVIL, Q_WARLORD, Q_SKELKING, Q_PWATER, Q_SCHAMB, Q_BETRAYER, Q_GRAVE, Q_FARMER, Q_GIRL, Q_TRADER, Q_DEFILER, Q_NAKRUL, Q_CORNSTN, Q_JERSEY |
|
/*TOWN_SMITH*/ { TEXT_INFRA6, TEXT_MUSH6, TEXT_NONE, TEXT_NONE, TEXT_VEIL5, TEXT_NONE, TEXT_BUTCH5, TEXT_BANNER6, TEXT_BLIND5, TEXT_BLOOD5, TEXT_ANVIL6, TEXT_WARLRD5, TEXT_KING7, TEXT_POISON7, TEXT_BONE5, TEXT_VILE9, TEXT_GRAVE2, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_HEALER*/ { TEXT_INFRA3, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_VEIL3, TEXT_NONE, TEXT_BUTCH3, TEXT_BANNER4, TEXT_BLIND3, TEXT_BLOOD3, TEXT_ANVIL3, TEXT_WARLRD3, TEXT_KING5, TEXT_POISON4, TEXT_BONE3, TEXT_VILE7, TEXT_GRAVE3, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_DEADGUY*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_TAVERN*/ { TEXT_INFRA2, TEXT_MUSH2, TEXT_NONE, TEXT_NONE, TEXT_VEIL2, TEXT_NONE, TEXT_BUTCH2, TEXT_NONE, TEXT_BLIND2, TEXT_BLOOD2, TEXT_ANVIL2, TEXT_WARLRD2, TEXT_KING3, TEXT_POISON2, TEXT_BONE2, TEXT_VILE4, TEXT_GRAVE5, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_STORY*/ { TEXT_INFRA1, TEXT_MUSH1, TEXT_NONE, TEXT_NONE, TEXT_VEIL1, TEXT_VILE3, TEXT_BUTCH1, TEXT_BANNER1, TEXT_BLIND1, TEXT_BLOOD1, TEXT_ANVIL1, TEXT_WARLRD1, TEXT_KING1, TEXT_POISON1, TEXT_BONE1, TEXT_VILE2, TEXT_GRAVE6, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_DRUNK*/ { TEXT_INFRA8, TEXT_MUSH7, TEXT_NONE, TEXT_NONE, TEXT_VEIL6, TEXT_NONE, TEXT_BUTCH6, TEXT_BANNER7, TEXT_BLIND6, TEXT_BLOOD6, TEXT_ANVIL8, TEXT_WARLRD6, TEXT_KING8, TEXT_POISON8, TEXT_BONE6, TEXT_VILE10, TEXT_GRAVE7, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_WITCH*/ { TEXT_INFRA9, TEXT_MUSH9, TEXT_NONE, TEXT_NONE, TEXT_VEIL7, TEXT_NONE, TEXT_BUTCH7, TEXT_BANNER8, TEXT_BLIND7, TEXT_BLOOD7, TEXT_ANVIL9, TEXT_WARLRD7, TEXT_KING9, TEXT_POISON9, TEXT_BONE7, TEXT_VILE11, TEXT_GRAVE1, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_BMAID*/ { TEXT_INFRA4, TEXT_MUSH5, TEXT_NONE, TEXT_NONE, TEXT_VEIL4, TEXT_NONE, TEXT_BUTCH4, TEXT_BANNER5, TEXT_BLIND4, TEXT_BLOOD4, TEXT_ANVIL4, TEXT_WARLRD4, TEXT_KING6, TEXT_POISON6, TEXT_BONE4, TEXT_VILE8, TEXT_GRAVE8, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_PEGBOY*/ { TEXT_INFRA10, TEXT_MUSH13, TEXT_NONE, TEXT_NONE, TEXT_VEIL8, TEXT_NONE, TEXT_BUTCH8, TEXT_BANNER9, TEXT_BLIND8, TEXT_BLOOD8, TEXT_ANVIL10, TEXT_WARLRD8, TEXT_KING10, TEXT_POISON10, TEXT_BONE8, TEXT_VILE12, TEXT_GRAVE9, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_COW*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_FARMER*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_GIRL*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_COWFARM*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
// clang-format on |
|
}; |
|
|
|
void InitTowners() |
|
{ |
|
assert(CowCels == nullptr); |
|
|
|
CowCels = LoadFileInMem("Towners\\Animals\\Cow.CEL"); |
|
|
|
int i = 0; |
|
for (const auto &townerInit : TownerInitList) { |
|
switch (townerInit.type) { |
|
case TOWN_DEADGUY: |
|
if (quests[Q_BUTCHER]._qactive == QUEST_NOTAVAIL || quests[Q_BUTCHER]._qactive == QUEST_DONE) |
|
continue; |
|
break; |
|
case TOWN_FARMER: |
|
if (!gbIsHellfire || sgGameInitInfo.bCowQuest != 0) |
|
continue; |
|
break; |
|
case TOWN_COWFARM: |
|
if (!gbIsHellfire || sgGameInitInfo.bCowQuest == 0 || quests[Q_FARMER]._qactive == 10) |
|
continue; |
|
break; |
|
case TOWN_GIRL: |
|
if (!gbIsHellfire || sgGameInitInfo.bTheoQuest == 0 || !plr->_pLvlVisited[17]) |
|
continue; |
|
break; |
|
default: |
|
break; |
|
} |
|
|
|
InitTownerInfo(i, townerInit); |
|
i++; |
|
} |
|
} |
|
|
|
void FreeTownerGFX() |
|
{ |
|
for (auto &towner : towners) { |
|
towner._tNData = nullptr; |
|
} |
|
|
|
CowCels = nullptr; |
|
} |
|
|
|
void ProcessTowners() |
|
{ |
|
for (auto &towner : towners) { |
|
if (towner._ttype == TOWN_DEADGUY) { |
|
TownDead(towner); |
|
} |
|
|
|
towner._tAnimCnt++; |
|
if (towner._tAnimCnt < towner._tAnimDelay) { |
|
continue; |
|
} |
|
|
|
towner._tAnimCnt = 0; |
|
|
|
if (towner.animOrderSize > 0) { |
|
towner._tAnimFrameCnt++; |
|
if (towner._tAnimFrameCnt > towner.animOrderSize - 1) |
|
towner._tAnimFrameCnt = 0; |
|
|
|
towner._tAnimFrame = towner.animOrder[towner._tAnimFrameCnt]; |
|
continue; |
|
} |
|
|
|
towner._tAnimFrame++; |
|
if (towner._tAnimFrame > towner._tAnimLen) |
|
towner._tAnimFrame = 1; |
|
} |
|
} |
|
|
|
void TalkToTowner(PlayerStruct &player, int t) |
|
{ |
|
auto &towner = towners[t]; |
|
|
|
if (player.position.tile.WalkingDistance(towner.position) >= 2) |
|
return; |
|
|
|
if (pcurs >= CURSOR_FIRSTITEM) { |
|
return; |
|
} |
|
|
|
towner.talk(player, towner); |
|
} |
|
|
|
} // namespace devilution
|
|
|