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41 lines
1.2 KiB
41 lines
1.2 KiB
#pragma once |
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#include <queue> |
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#include <string> |
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#include "dvlnet/abstract_net.h" |
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namespace devilution { |
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namespace net { |
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class loopback : public abstract_net { |
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private: |
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std::queue<buffer_t> message_queue; |
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buffer_t message_last; |
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int plr_single; |
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public: |
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loopback() |
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{ |
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plr_single = 0; |
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}; |
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virtual int create(std::string addrstr); |
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virtual int join(std::string addrstr); |
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virtual bool SNetReceiveMessage(int *sender, void **data, uint32_t *size); |
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virtual bool SNetSendMessage(int dest, void *data, unsigned int size); |
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virtual bool SNetReceiveTurns(char **data, size_t *size, uint32_t *status); |
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virtual bool SNetSendTurn(char *data, unsigned int size); |
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virtual void SNetGetProviderCaps(struct _SNETCAPS *caps); |
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virtual bool SNetRegisterEventHandler(event_type evtype, SEVTHANDLER func); |
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virtual bool SNetUnregisterEventHandler(event_type evtype); |
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virtual bool SNetLeaveGame(int type); |
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virtual bool SNetDropPlayer(int playerid, uint32_t flags); |
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virtual bool SNetGetOwnerTurnsWaiting(uint32_t *turns); |
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virtual bool SNetGetTurnsInTransit(uint32_t *turns); |
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virtual void setup_gameinfo(buffer_t info); |
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virtual std::string make_default_gamename(); |
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}; |
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} // namespace net |
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} // namespace devilution
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