You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

62 lines
1.7 KiB

#include "selstart.h"
#include "DiabloUI/diabloui.h"
#include "control.h"
#include "options.h"
#include "utils/language.h"
namespace devilution {
namespace {
bool endMenu;
std::vector<std::unique_ptr<UiListItem>> vecDialogItems;
std::vector<std::unique_ptr<UiItemBase>> vecDialog;
Art artLogo;
void ItemSelected(int value)
{
auto option = static_cast<StartUpGameMode>(vecDialogItems[value]->m_value);
sgOptions.StartUp.gameMode.SetValue(option);
endMenu = true;
}
void EscPressed()
{
endMenu = true;
}
} // namespace
void UiSelStartUpGameOption()
{
LoadArt("ui_art\\mainmenuw.pcx", &ArtBackgroundWidescreen);
LoadBackgroundArt("ui_art\\mainmenu.pcx");
LoadMaskedArt("ui_art\\hf_logo2.pcx", &artLogo, 16);
UiAddBackground(&vecDialog);
SDL_Rect rect = { 0, (Sint16)(UI_OFFSET_Y), 0, 0 };
vecDialog.push_back(std::make_unique<UiImage>(&artLogo, rect, UiFlags::AlignCenter, /*bAnimated=*/true));
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Enter Hellfire"), static_cast<int>(StartUpGameMode::Hellfire)));
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Switch to Diablo"), static_cast<int>(StartUpGameMode::Diablo)));
vecDialog.push_back(std::make_unique<UiList>(vecDialogItems, vecDialogItems.size(), PANEL_LEFT + 64, (UI_OFFSET_Y + 240), 510, 43, UiFlags::AlignCenter | UiFlags::FontSize42 | UiFlags::ColorUiGold, 5));
UiInitList(nullptr, ItemSelected, EscPressed, vecDialog, true);
endMenu = false;
while (!endMenu) {
UiClearScreen();
UiRenderItems(vecDialog);
UiPollAndRender();
}
artLogo.Unload();
ArtBackground.Unload();
ArtBackgroundWidescreen.Unload();
vecDialogItems.clear();
vecDialog.clear();
}
} // namespace devilution