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#pragma once
#include <cstdint>
#include <memory>
#include <Aulib/Stream.h>
#include "miniwin/miniwin.h"
#include "utils/stdcompat/optional.hpp"
namespace devilution {
class SoundSample final {
public:
void Release();
bool IsPlaying();
void Play(int lVolume, int lPan, int channel = -1);
void Stop();
int SetChunkStream(HANDLE stormHandle);
/**
* @brief Sets the sample's WAV, FLAC, or Ogg/Vorbis data.
* @param fileData Buffer containing the data
* @param dwBytes Length of buffer
* @return 0 on success, -1 otherwise
*/
int SetChunk(std::unique_ptr<std::uint8_t[]> file_data, DWORD dwBytes);
int GetLength();
private:
std::unique_ptr<std::uint8_t[]> file_data_;
std::optional<Aulib::Stream> stream_;
};
} // namespace devilution