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/**
* @file track.cpp
*
* Implementation of functionality tracking what the mouse cursor is pointing at.
*/
#include <SDL.h>
#include "cursor.h"
#include "player.h"
namespace devilution {
namespace {
bool sgbIsScrolling;
Uint32 sgdwLastWalk;
bool sgbIsWalking;
} // namespace
void track_process()
{
if (!sgbIsWalking)
return;
if (cursmx < 0 || cursmx >= MAXDUNX - 1 || cursmy < 0 || cursmy >= MAXDUNY - 1)
return;
if (plr[myplr]._pVar8 <= 6 && plr[myplr]._pmode != PM_STAND)
return;
const SDL_Point target = plr[myplr].GetTargetPosition();
if (cursmx != target.x || cursmy != target.y) {
Uint32 tick = SDL_GetTicks();
if ((int)(tick - sgdwLastWalk) >= gnTickDelay * 6) {
sgdwLastWalk = tick;
NetSendCmdLoc(myplr, true, CMD_WALKXY, cursmx, cursmy);
if (!sgbIsScrolling)
sgbIsScrolling = true;
}
}
}
void track_repeat_walk(bool rep)
{
if (sgbIsWalking == rep)
return;
sgbIsWalking = rep;
if (rep) {
sgbIsScrolling = false;
sgdwLastWalk = SDL_GetTicks() - gnTickDelay;
NetSendCmdLoc(myplr, true, CMD_WALKXY, cursmx, cursmy);
} else if (sgbIsScrolling) {
sgbIsScrolling = false;
}
}
bool track_isscrolling()
{
return sgbIsScrolling;
}
} // namespace devilution