..
render
Improve `dev.display.path()`
1 year ago
actor_position.cpp
Remove redundant code
2 years ago
actor_position.hpp
Fix issues with light offset calculation
3 years ago
animationinfo.cpp
fix many typos ( #7322 )
2 years ago
animationinfo.h
typos and code cleanup
3 years ago
assets.cpp
Log: Avoid making strings that won't be printed
2 years ago
assets.hpp
Revise FailedToOpenFileError ( #7305 )
2 years ago
backbuffer_state.cpp
BackBufferState: `unordered_map` -> `vector`
3 years ago
backbuffer_state.hpp
Fix chat
3 years ago
circle.hpp
Apply MethodCase config to Rectangle::Contains
4 years ago
clx_sprite.hpp
Reduce CLX header size from 10 to 6
1 year ago
demomode.cpp
fix many typos ( #7322 )
2 years ago
demomode.h
Deterministic timer simulation for shrine messages in demo mode ( #6516 )
3 years ago
direction.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
direction.hpp
Force-inline methods to improve debug build perf
3 years ago
displacement.hpp
Fix MSVC warnings from headers
2 years ago
dx.cpp
Add missing <cstdint> includes
3 years ago
dx.h
Overhaul backbuffer state handling
3 years ago
events.cpp
Remove scroll wheel hack
2 years ago
events.hpp
Remove miniwin
3 years ago
load_cel.cpp
Add more missing <cstdint> includes
3 years ago
load_cel.hpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
load_cl2.cpp
Add more missing <cstdint> includes
3 years ago
load_cl2.hpp
Fix a few MSVC warnings
2 years ago
load_clx.cpp
Add more missing <cstdint> includes
3 years ago
load_clx.hpp
Convert assets to CLX
4 years ago
load_file.hpp
Fix MSVC warnings from headers
2 years ago
load_pcx.cpp
Add more missing <cstdint> includes
3 years ago
load_pcx.hpp
Remove utils/stdcompat/optional.hpp
3 years ago
palette.cpp
Replaces uses of doubles with floats
1 year ago
palette.h
Use a C array for transparency LUT for debug perf
3 years ago
path.cpp
Pathfinding: Rename functions
1 year ago
path.h
Pathfinding: Rename functions
1 year ago
point.hpp
Extract logic from CheckInvCut/AutoPlaceItemInInventory ( #7494 )
1 year ago
points_in_rectangle_range.hpp
Force-inline methods to improve debug build perf
3 years ago
random.cpp
Introduce xoshiro RNG to generate dungeon seeds ( #7030 )
2 years ago
random.hpp
Introduce xoshiro RNG to generate dungeon seeds ( #7030 )
2 years ago
rectangle.hpp
Force-inline methods to improve debug build perf
3 years ago
size.hpp
Force-inline methods to improve debug build perf
3 years ago
sound.cpp
Remove utils/stdcompat/algorithm.hpp
3 years ago
sound.h
Introduce timedemo based tests
4 years ago
sound_defs.hpp
Remove utils/stdcompat/string_view.hpp
3 years ago
sound_position.cpp
Remove utils/stdcompat/algorithm.hpp
3 years ago
sound_position.hpp
Use real `CalculateSoundPosition` with NOSOUND
3 years ago
sound_stubs.cpp
Migrate effect.cpp data to TSV
2 years ago
surface.cpp
Add more missing <cstdint> includes
3 years ago
surface.hpp
Fix DiabloMsg rendering for CJK
2 years ago
trn.cpp
Switch to ankerl::unordered_dense
2 years ago
trn.hpp
Fix brightness of whu casting animations
2 years ago
world_tile.hpp
Add more missing <cstdint> includes
3 years ago