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#pragma once
// Keyboard keys acting like gamepad buttons
#ifndef HAS_KBCTRL
#define HAS_KBCTRL 0
#endif
#if HAS_KBCTRL == 1
#include <SDL.h>
#include "controls/controller.h"
#include "controls/controller_buttons.h"
namespace dvl {
class KeyboardController : public Controller {
static std::vector<KeyboardController> *const keyboardControllers_;
public:
static void Add(int device_index);
static KeyboardController *Get(const SDL_Event &event);
ControllerButton ToControllerButton(const SDL_Event &event) const;
//bool ProcessKbCtrlAxisMotion(const SDL_Event &event);
bool ProcessAxisMotion(const SDL_Event &event);
};
bool IsKbCtrlButtonPressed(ControllerButton button);
} // namespace dvl
#endif