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47 lines
1.4 KiB
47 lines
1.4 KiB
#pragma once |
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#include <SDL.h> |
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#include "all.h" |
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#include "./axis_direction.h" |
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#include "./controller_buttons.h" |
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namespace dvl { |
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struct ControllerButtonEvent { |
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ControllerButton button; |
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bool up; |
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}; |
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class Controller { |
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public: |
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// Raw axis values. |
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float leftStickX, leftStickY, rightStickX, rightStickY; |
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// Axis values scaled to [-1, 1] range and clamped to a deadzone. |
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float leftStickXUnscaled, leftStickYUnscaled, rightStickXUnscaled, rightStickYUnscaled; |
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// Whether stick positions have been updated and need rescaling. |
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bool leftStickNeedsScaling, rightStickNeedsScaling; |
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// Returns direction of the left thumb stick or DPad (if allow_dpad = true). |
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AxisDirection GetLeftStickOrDpadDirection(bool allow_dpad = true); |
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// Normalize joystick values |
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void ScaleJoysticks(); |
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// NOTE: Not idempotent because of how it handles axis triggers. |
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// Must be called exactly once for each SDL input event. |
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ControllerButton ToControllerButton(const SDL_Event &event) const; |
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private: |
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void ScaleJoystickAxes(float *x, float *y, float deadzone); |
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}; |
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// NOTE: Not idempotent because of how it handles axis triggers. |
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// Must be called exactly once per SDL input event. |
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ControllerButtonEvent ToControllerButtonEvent(const SDL_Event &event); |
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bool IsControllerButtonPressed(ControllerButton button); |
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bool HandleControllerAddedOrRemovedEvent(const SDL_Event &event); |
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} // namespace dvl
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