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#pragma once
#include <SDL.h>
#include "all.h"
#include "./axis_direction.h"
#include "./controller_buttons.h"
namespace dvl {
struct ControllerButtonEvent {
ControllerButton button;
bool up;
};
class Controller {
public:
// Raw axis values.
float leftStickX, leftStickY, rightStickX, rightStickY;
// Axis values scaled to [-1, 1] range and clamped to a deadzone.
float leftStickXUnscaled, leftStickYUnscaled, rightStickXUnscaled, rightStickYUnscaled;
// Whether stick positions have been updated and need rescaling.
bool leftStickNeedsScaling, rightStickNeedsScaling;
// Returns direction of the left thumb stick or DPad (if allow_dpad = true).
AxisDirection GetLeftStickOrDpadDirection(bool allow_dpad = true);
// Normalize joystick values
void ScaleJoysticks();
// NOTE: Not idempotent because of how it handles axis triggers.
// Must be called exactly once for each SDL input event.
ControllerButton ToControllerButton(const SDL_Event &event) const;
private:
void ScaleJoystickAxes(float *x, float *y, float deadzone);
};
// NOTE: Not idempotent because of how it handles axis triggers.
// Must be called exactly once per SDL input event.
ControllerButtonEvent ToControllerButtonEvent(const SDL_Event &event);
bool IsControllerButtonPressed(ControllerButton button);
bool HandleControllerAddedOrRemovedEvent(const SDL_Event &event);
} // namespace dvl