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33 lines
1.2 KiB
33 lines
1.2 KiB
/* |
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* UNPUBLISHED -- Rights reserved under the copyright laws of the |
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* United States. Use of a copyright notice is precautionary only and |
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* does not imply publication or disclosure. |
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* |
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* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION |
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* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION, |
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* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR |
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* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT. |
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*/ |
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//portal |
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extern PortalStruct portal[4]; |
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extern int portalindex; |
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// int END_portalstruct; // weak |
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void __cdecl InitPortals(); |
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void __fastcall SetPortalStats(int i, int o, int x, int y, int lvl, int lvltype); |
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void __fastcall AddWarpMissile(int i, int x, int y); |
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void __cdecl SyncPortals(); |
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void __fastcall AddInTownPortal(int i); |
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void __fastcall ActivatePortal(int i, int x, int y, int lvl, int lvltype, int sp); |
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void __fastcall DeactivatePortal(int i); |
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bool __fastcall PortalOnLevel(int i); |
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void __fastcall RemovePortalMissile(int id); |
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void __fastcall SetCurrentPortal(int p); |
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void __cdecl GetPortalLevel(); |
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void __cdecl GetPortalLvlPos(); |
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bool __fastcall PosOkPortal(int level, int x, int y); |
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/* rdata */ |
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extern int WarpDropX[4]; |
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extern int WarpDropY[4];
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