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#include "selstart.h"
#include <function_ref.hpp>
#include "DiabloUI/diabloui.h"
#include "DiabloUI/scrollbar.h"
#include "control.h"
#include "controls/controller_motion.h"
#include "controls/plrctrls.h"
#include "controls/remap_keyboard.h"
#include "engine/render/text_render.hpp"
#include "hwcursor.hpp"
#include "miniwin/misc_msg.h"
#include "options.h"
#include "utils/language.h"
#include "utils/stdcompat/optional.hpp"
#include "utils/utf8.hpp"
namespace devilution {
namespace {
constexpr size_t IndexKeyOrPadInput = 1;
constexpr size_t IndexPadTimerText = 2;
bool endMenu = false;
bool backToMain = false;
std::vector<std::unique_ptr<UiListItem>> vecDialogItems;
std::vector<std::unique_ptr<UiItemBase>> vecDialog;
std::vector<OptionEntryBase *> vecOptions;
OptionEntryBase *selectedOption = nullptr;
enum class ShownMenuType : uint8_t {
Settings,
ListOption,
KeyInput,
PadInput,
};
ShownMenuType shownMenu;
char optionDescription[512];
Rectangle rectList;
Rectangle rectDescription;
enum class SpecialMenuEntry : int8_t {
None = -1,
PreviousMenu = -2,
UnbindKey = -3,
BindPadButton = -4,
UnbindPadButton = -5,
};
ControllerButtonCombo padEntryCombo {};
Uint32 padEntryStartTime = 0;
std::string padEntryTimerText;
bool IsValidEntry(OptionEntryBase *pOptionEntry)
{
auto flags = pOptionEntry->GetFlags();
if (HasAnyOf(flags, OptionEntryFlags::NeedDiabloMpq) && !HaveDiabdat())
return false;
if (HasAnyOf(flags, OptionEntryFlags::NeedHellfireMpq) && !HaveHellfire())
return false;
return HasNoneOf(flags, OptionEntryFlags::Invisible | (gbIsHellfire ? OptionEntryFlags::OnlyDiablo : OptionEntryFlags::OnlyHellfire));
}
std::vector<DrawStringFormatArg> CreateDrawStringFormatArgForEntry(OptionEntryBase *pEntry)
{
return std::vector<DrawStringFormatArg> {
{ pEntry->GetName().data(), UiFlags::ColorUiGold },
{ pEntry->GetValueDescription().data(), UiFlags::ColorUiSilver }
};
}
/** @brief Check if the option text can't fit in one list line (list width minus drawn selector) */
bool NeedsTwoLinesToDisplayOption(std::vector<DrawStringFormatArg> &formatArgs)
{
return GetLineWidth("{}: {}", formatArgs.data(), formatArgs.size(), GameFontTables::GameFont24, 1) >= (rectList.size.width - 90);
}
void CleanUpSettingsUI()
{
UiInitList_clear();
vecDialogItems.clear();
vecDialog.clear();
vecOptions.clear();
ArtBackground = std::nullopt;
ArtBackgroundWidescreen = std::nullopt;
UnloadScrollBar();
}
void GoBackOneMenuLevel()
{
endMenu = true;
backToMain = shownMenu == ShownMenuType::Settings;
shownMenu = ShownMenuType::Settings;
}
void StartPadEntryTimer()
{
padEntryCombo = ControllerButton_NONE;
padEntryStartTime = SDL_GetTicks();
if (padEntryStartTime == 0)
padEntryStartTime++;
// Removes access to these dialog items while entering bindings
for (size_t i = IndexPadTimerText + 1; i < vecDialogItems.size(); i++)
vecDialogItems[i]->uiFlags |= UiFlags::ElementHidden;
}
void StopPadEntryTimer()
{
padEntryCombo = ControllerButton_NONE;
padEntryStartTime = 0;
padEntryTimerText = "";
vecDialogItems[IndexPadTimerText]->m_text = padEntryTimerText;
// Restores access to these dialog items after binding is complete
for (size_t i = IndexPadTimerText + 1; i < vecDialogItems.size(); i++)
vecDialogItems[i]->uiFlags &= ~UiFlags::ElementHidden;
}
void UpdatePadEntryTimerText()
{
if (shownMenu != ShownMenuType::PadInput)
return;
Uint32 elapsed = SDL_GetTicks() - padEntryStartTime;
if (padEntryStartTime == 0 || elapsed > 10000) {
StopPadEntryTimer();
return;
}
padEntryTimerText = StrCat(_("Press gamepad buttons to change."), " ", 10 - elapsed / 1000);
vecDialogItems[IndexPadTimerText]->m_text = padEntryTimerText;
}
void UpdateDescription(const OptionEntryBase &option)
{
auto paragraphs = WordWrapString(option.GetDescription(), rectDescription.size.width, GameFont12, 1);
CopyUtf8(optionDescription, paragraphs, sizeof(optionDescription));
}
void ItemFocused(int value)
{
if (shownMenu != ShownMenuType::Settings)
return;
auto &vecItem = vecDialogItems[value];
optionDescription[0] = '\0';
if (vecItem->m_value < 0 || shownMenu != ShownMenuType::Settings) {
return;
}
auto *pOption = vecOptions[vecItem->m_value];
UpdateDescription(*pOption);
}
bool ChangeOptionValue(OptionEntryBase *pOption, size_t listIndex)
{
if (HasAnyOf(pOption->GetFlags(), OptionEntryFlags::RecreateUI)) {
endMenu = true;
// Clean up all UI related Data
CleanUpSettingsUI();
UnloadUiGFX();
FreeItemGFX();
selectedOption = pOption;
}
switch (pOption->GetType()) {
case OptionEntryType::Boolean: {
auto *pOptionBoolean = static_cast<OptionEntryBoolean *>(pOption);
pOptionBoolean->SetValue(!**pOptionBoolean);
} break;
case OptionEntryType::List: {
auto *pOptionList = static_cast<OptionEntryListBase *>(pOption);
pOptionList->SetActiveListIndex(listIndex);
} break;
case OptionEntryType::Key:
case OptionEntryType::PadButton:
break;
}
if (HasAnyOf(pOption->GetFlags(), OptionEntryFlags::RecreateUI)) {
// Reinitialize UI with changed settings (for example game mode, language or resolution)
UiInitialize();
InitItemGFX();
SetHardwareCursor(CursorInfo::UnknownCursor());
return false;
}
return true;
}
void ItemSelected(int value)
{
const auto index = static_cast<size_t>(value);
auto &vecItem = vecDialogItems[index];
int vecItemValue = vecItem->m_value;
if (vecItemValue < 0) {
auto specialMenuEntry = static_cast<SpecialMenuEntry>(vecItemValue);
switch (specialMenuEntry) {
case SpecialMenuEntry::None:
break;
case SpecialMenuEntry::PreviousMenu:
GoBackOneMenuLevel();
break;
case SpecialMenuEntry::UnbindKey: {
auto *pOptionKey = static_cast<KeymapperOptions::Action *>(selectedOption);
pOptionKey->SetValue(SDLK_UNKNOWN);
vecDialogItems[IndexKeyOrPadInput]->m_text = selectedOption->GetValueDescription().data();
break;
}
case SpecialMenuEntry::BindPadButton:
StartPadEntryTimer();
break;
case SpecialMenuEntry::UnbindPadButton:
auto *pOptionPad = static_cast<PadmapperOptions::Action *>(selectedOption);
pOptionPad->SetValue(ControllerButton_NONE);
vecDialogItems[IndexKeyOrPadInput]->m_text = selectedOption->GetValueDescription().data();
break;
}
return;
}
switch (shownMenu) {
case ShownMenuType::Settings: {
auto *pOption = vecOptions[vecItemValue];
bool updateValueDescription = false;
if (pOption->GetType() == OptionEntryType::List) {
auto *pOptionList = static_cast<OptionEntryListBase *>(pOption);
if (pOptionList->GetListSize() > 2) {
selectedOption = pOption;
endMenu = true;
shownMenu = ShownMenuType::ListOption;
} else {
// If the list contains only two items, we don't show a submenu and instead change the option value instantly
size_t nextIndex = pOptionList->GetActiveListIndex() + 1;
if (nextIndex >= pOptionList->GetListSize())
nextIndex = 0;
updateValueDescription = ChangeOptionValue(pOption, nextIndex);
}
} else if (pOption->GetType() == OptionEntryType::Key) {
selectedOption = pOption;
endMenu = true;
shownMenu = ShownMenuType::KeyInput;
} else if (pOption->GetType() == OptionEntryType::PadButton) {
selectedOption = pOption;
endMenu = true;
shownMenu = ShownMenuType::PadInput;
} else {
updateValueDescription = ChangeOptionValue(pOption, 0);
}
if (updateValueDescription) {
auto args = CreateDrawStringFormatArgForEntry(pOption);
bool optionUsesTwoLines = ((index + 1) < vecDialogItems.size() && vecDialogItems[index]->m_value == vecDialogItems[index + 1]->m_value);
if (NeedsTwoLinesToDisplayOption(args) != optionUsesTwoLines) {
selectedOption = pOption;
endMenu = true;
} else {
vecItem->args.clear();
for (auto &arg : args)
vecItem->args.push_back(arg);
if (optionUsesTwoLines) {
vecDialogItems[index + 1]->m_text = pOption->GetValueDescription().data();
}
}
}
} break;
case ShownMenuType::ListOption: {
ChangeOptionValue(selectedOption, vecItemValue);
GoBackOneMenuLevel();
} break;
case ShownMenuType::KeyInput:
case ShownMenuType::PadInput:
break;
}
}
void EscPressed()
{
GoBackOneMenuLevel();
}
void FullscreenChanged()
{
auto *fullscreenOption = &sgOptions.Graphics.fullscreen;
for (auto &vecItem : vecDialogItems) {
int vecItemValue = vecItem->m_value;
if (vecItemValue < 0)
continue;
auto *pOption = vecOptions[vecItemValue];
if (pOption != fullscreenOption)
continue;
vecItem->args.clear();
for (auto &arg : CreateDrawStringFormatArgForEntry(pOption))
vecItem->args.push_back(arg);
break;
}
}
} // namespace
void UiSettingsMenu()
{
backToMain = false;
shownMenu = ShownMenuType::Settings;
selectedOption = nullptr;
do {
endMenu = false;
UiLoadBlackBackground();
LoadScrollBar();
UiAddBackground(&vecDialog);
UiAddLogo(&vecDialog);
const Rectangle &uiRectangle = GetUIRectangle();
const int descriptionLineHeight = IsSmallFontTall() ? 20 : 18;
const int descriptionMarginTop = IsSmallFontTall() ? 10 : 16;
rectList = { uiRectangle.position + Displacement { 50, 204 }, Size { 540, 208 } };
rectDescription = { rectList.position + Displacement { -26, rectList.size.height + descriptionMarginTop }, Size { 590, 80 - descriptionMarginTop } };
optionDescription[0] = '\0';
string_view titleText = shownMenu == ShownMenuType::Settings ? _("Settings") : selectedOption->GetName();
vecDialog.push_back(std::make_unique<UiArtText>(titleText.data(), MakeSdlRect(uiRectangle.position.x, uiRectangle.position.y + 161, uiRectangle.size.width, 35), UiFlags::FontSize30 | UiFlags::ColorUiSilver | UiFlags::AlignCenter, 8));
vecDialog.push_back(std::make_unique<UiScrollbar>((*ArtScrollBarBackground)[0], (*ArtScrollBarThumb)[0], *ArtScrollBarArrow, MakeSdlRect(rectList.position.x + rectList.size.width + 5, rectList.position.y, 25, rectList.size.height)));
vecDialog.push_back(std::make_unique<UiArtText>(optionDescription, MakeSdlRect(rectDescription), UiFlags::FontSize12 | UiFlags::ColorUiSilverDark | UiFlags::AlignCenter, 1, descriptionLineHeight));
size_t itemToSelect = 1;
std::optional<tl::function_ref<bool(SDL_Event &)>> eventHandler;
switch (shownMenu) {
case ShownMenuType::Settings: {
size_t catCount = 0;
for (auto *pCategory : sgOptions.GetCategories()) {
bool categoryCreated = false;
for (auto *pEntry : pCategory->GetEntries()) {
if (!IsValidEntry(pEntry))
continue;
if (!categoryCreated) {
if (catCount > 0)
vecDialogItems.push_back(std::make_unique<UiListItem>("", static_cast<int>(SpecialMenuEntry::None), UiFlags::ElementDisabled));
catCount += 1;
vecDialogItems.push_back(std::make_unique<UiListItem>(pCategory->GetName(), static_cast<int>(SpecialMenuEntry::None), UiFlags::ColorWhitegold | UiFlags::ElementDisabled));
categoryCreated = true;
}
if (selectedOption == pEntry)
itemToSelect = vecDialogItems.size();
auto formatArgs = CreateDrawStringFormatArgForEntry(pEntry);
if (NeedsTwoLinesToDisplayOption(formatArgs)) {
vecDialogItems.push_back(std::make_unique<UiListItem>("{}:", formatArgs, vecOptions.size(), UiFlags::ColorUiGold | UiFlags::NeedsNextElement));
vecDialogItems.push_back(std::make_unique<UiListItem>(pEntry->GetValueDescription(), vecOptions.size(), UiFlags::ColorUiSilver | UiFlags::ElementDisabled));
} else {
vecDialogItems.push_back(std::make_unique<UiListItem>("{}: {}", formatArgs, vecOptions.size(), UiFlags::ColorUiGold));
}
vecOptions.push_back(pEntry);
}
}
} break;
case ShownMenuType::ListOption: {
auto *pOptionList = static_cast<OptionEntryListBase *>(selectedOption);
for (size_t i = 0; i < pOptionList->GetListSize(); i++) {
vecDialogItems.push_back(std::make_unique<UiListItem>(pOptionList->GetListDescription(i), i, UiFlags::ColorUiGold));
}
itemToSelect = pOptionList->GetActiveListIndex();
UpdateDescription(*pOptionList);
} break;
case ShownMenuType::KeyInput: {
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Bound key:"), static_cast<int>(SpecialMenuEntry::None), UiFlags::ColorWhitegold | UiFlags::ElementDisabled));
vecDialogItems.push_back(std::make_unique<UiListItem>(selectedOption->GetValueDescription(), static_cast<int>(SpecialMenuEntry::None), UiFlags::ColorUiGold));
assert(IndexKeyOrPadInput == vecDialogItems.size() - 1);
itemToSelect = IndexKeyOrPadInput;
eventHandler = [](SDL_Event &event) {
if (SelectedItem != IndexKeyOrPadInput)
return false;
uint32_t key = SDLK_UNKNOWN;
switch (event.type) {
case SDL_KEYDOWN: {
SDL_Keycode keycode = event.key.keysym.sym;
remap_keyboard_key(&keycode);
key = static_cast<uint32_t>(keycode);
if (key >= SDLK_a && key <= SDLK_z) {
key -= 'a' - 'A';
}
} break;
case SDL_MOUSEBUTTONDOWN:
switch (event.button.button) {
case SDL_BUTTON_MIDDLE:
case SDL_BUTTON_X1:
case SDL_BUTTON_X2:
key = event.button.button | KeymapperMouseButtonMask;
break;
}
break;
}
// Ignore unknown keys
if (key == SDLK_UNKNOWN)
return false;
auto *pOptionKey = static_cast<KeymapperOptions::Action *>(selectedOption);
if (!pOptionKey->SetValue(key))
return false;
vecDialogItems[IndexKeyOrPadInput]->m_text = selectedOption->GetValueDescription().data();
return true;
};
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Press any key to change."), static_cast<int>(SpecialMenuEntry::None), UiFlags::ColorUiSilver | UiFlags::ElementDisabled));
vecDialogItems.push_back(std::make_unique<UiListItem>("", static_cast<int>(SpecialMenuEntry::None), UiFlags::ElementDisabled));
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Unbind key"), static_cast<int>(SpecialMenuEntry::UnbindKey), UiFlags::ColorUiGold));
UpdateDescription(*selectedOption);
} break;
case ShownMenuType::PadInput: {
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Bound button combo:"), static_cast<int>(SpecialMenuEntry::None), UiFlags::ColorWhitegold | UiFlags::ElementDisabled));
vecDialogItems.push_back(std::make_unique<UiListItem>(selectedOption->GetValueDescription(), static_cast<int>(SpecialMenuEntry::BindPadButton), UiFlags::ColorUiGold));
assert(IndexKeyOrPadInput == vecDialogItems.size() - 1);
itemToSelect = IndexKeyOrPadInput;
vecDialogItems.push_back(std::make_unique<UiListItem>(padEntryTimerText, static_cast<int>(SpecialMenuEntry::None), UiFlags::ColorUiSilver | UiFlags::ElementDisabled));
assert(IndexPadTimerText == vecDialogItems.size() - 1);
vecDialogItems.push_back(std::make_unique<UiListItem>("", static_cast<int>(SpecialMenuEntry::None), UiFlags::ElementDisabled));
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Unbind button combo"), static_cast<int>(SpecialMenuEntry::UnbindPadButton), UiFlags::ColorUiGold));
padEntryStartTime = 0;
eventHandler = [](SDL_Event &event) {
if (padEntryStartTime == 0)
return false;
StaticVector<ControllerButtonEvent, 4> ctrlEvents = ToControllerButtonEvents(event);
for (ControllerButtonEvent ctrlEvent : ctrlEvents) {
bool isGamepadMotion = ProcessControllerMotion(event, ctrlEvent);
DetectInputMethod(event, ctrlEvent);
if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE) {
StopPadEntryTimer();
return true;
}
if (isGamepadMotion || IsAnyOf(ctrlEvent.button, ControllerButton_NONE, ControllerButton_IGNORE)) {
continue;
}
bool modifierPressed = padEntryCombo.modifier != ControllerButton_NONE && IsControllerButtonPressed(padEntryCombo.modifier);
bool buttonPressed = padEntryCombo.button != ControllerButton_NONE && IsControllerButtonPressed(padEntryCombo.button);
if (ctrlEvent.up) {
// When the player has released all relevant inputs, assume the binding is finished and stop the timer
if (padEntryCombo.button != ControllerButton_NONE && !modifierPressed && !buttonPressed) {
StopPadEntryTimer();
return true;
}
continue;
}
auto *pOptionPad = static_cast<PadmapperOptions::Action *>(selectedOption);
if (!modifierPressed && buttonPressed)
padEntryCombo.modifier = padEntryCombo.button;
padEntryCombo.button = ctrlEvent.button;
if (pOptionPad->SetValue(padEntryCombo))
vecDialogItems[IndexKeyOrPadInput]->m_text = selectedOption->GetValueDescription().data();
}
return true;
};
UpdateDescription(*selectedOption);
} break;
}
vecDialogItems.push_back(std::make_unique<UiListItem>("", static_cast<int>(SpecialMenuEntry::None), UiFlags::ElementDisabled));
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Previous Menu"), static_cast<int>(SpecialMenuEntry::PreviousMenu), UiFlags::ColorUiGold));
vecDialog.push_back(std::make_unique<UiList>(vecDialogItems, rectList.size.height / 26, rectList.position.x, rectList.position.y, rectList.size.width, 26, UiFlags::FontSize24 | UiFlags::AlignCenter));
UiInitList(ItemFocused, ItemSelected, EscPressed, vecDialog, true, FullscreenChanged, nullptr, itemToSelect);
while (!endMenu) {
UiClearScreen();
UpdatePadEntryTimerText();
UiPollAndRender(eventHandler);
}
CleanUpSettingsUI();
} while (!backToMain);
SaveOptions();
}
} // namespace devilution