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208 lines
6.8 KiB
208 lines
6.8 KiB
#ifdef _DEBUG |
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#include "lua/modules/dev/items.hpp" |
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#include <random> |
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#include <string> |
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#include <sol/sol.hpp> |
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#include "cursor.h" |
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#include "engine/random.hpp" |
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#include "items.h" |
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#include "lua/metadoc.hpp" |
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#include "pack.h" |
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#include "player.h" |
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#include "utils/is_of.hpp" |
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#include "utils/str_case.hpp" |
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#include "utils/str_cat.hpp" |
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namespace devilution { |
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namespace { |
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std::string DebugCmdItemInfo() |
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{ |
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Player &myPlayer = *MyPlayer; |
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Item *pItem = nullptr; |
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if (!myPlayer.HoldItem.isEmpty()) { |
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pItem = &myPlayer.HoldItem; |
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} else if (pcursinvitem != -1) { |
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if (pcursinvitem <= INVITEM_INV_LAST) |
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pItem = &myPlayer.InvList[pcursinvitem - INVITEM_INV_FIRST]; |
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else |
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pItem = &myPlayer.SpdList[pcursinvitem - INVITEM_BELT_FIRST]; |
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} else if (pcursitem != -1) { |
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pItem = &Items[pcursitem]; |
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} |
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if (pItem != nullptr) { |
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std::string_view netPackValidation { "N/A" }; |
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if (gbIsMultiplayer) { |
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ItemNetPack itemPack; |
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Item unpacked; |
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PackNetItem(*pItem, itemPack); |
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netPackValidation = UnPackNetItem(myPlayer, itemPack, unpacked) ? "Success" : "Failure"; |
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} |
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return StrCat("Name: ", pItem->_iIName, |
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"\nIDidx: ", pItem->IDidx, " (", AllItemsList[pItem->IDidx].iName, ")", |
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"\nSeed: ", pItem->_iSeed, |
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"\nCreateInfo: ", pItem->_iCreateInfo, |
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"\nLevel: ", pItem->_iCreateInfo & CF_LEVEL, |
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"\nOnly Good: ", ((pItem->_iCreateInfo & CF_ONLYGOOD) == 0) ? "False" : "True", |
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"\nUnique Monster: ", ((pItem->_iCreateInfo & CF_UPER15) == 0) ? "False" : "True", |
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"\nDungeon Item: ", ((pItem->_iCreateInfo & CF_UPER1) == 0) ? "False" : "True", |
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"\nUnique Item: ", ((pItem->_iCreateInfo & CF_UNIQUE) == 0) ? "False" : "True", |
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"\nSmith: ", ((pItem->_iCreateInfo & CF_SMITH) == 0) ? "False" : "True", |
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"\nSmith Premium: ", ((pItem->_iCreateInfo & CF_SMITHPREMIUM) == 0) ? "False" : "True", |
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"\nBoy: ", ((pItem->_iCreateInfo & CF_BOY) == 0) ? "False" : "True", |
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"\nWitch: ", ((pItem->_iCreateInfo & CF_WITCH) == 0) ? "False" : "True", |
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"\nHealer: ", ((pItem->_iCreateInfo & CF_HEALER) == 0) ? "False" : "True", |
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"\nPregen: ", ((pItem->_iCreateInfo & CF_PREGEN) == 0) ? "False" : "True", |
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"\nNet Validation: ", netPackValidation); |
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} |
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return StrCat("Num items: ", ActiveItemCount); |
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} |
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std::mt19937 BetterRng; |
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std::string DebugSpawnItem(std::string itemName) |
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{ |
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if (ActiveItemCount >= MAXITEMS) return "No space to generate the item!"; |
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const int max_time = 3000; |
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const int max_iter = 1000000; |
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AsciiStrToLower(itemName); |
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Item testItem; |
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uint32_t begin = SDL_GetTicks(); |
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int i = 0; |
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for (;; i++) { |
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// using a better rng here to seed the item to prevent getting stuck repeating same values using old one |
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std::uniform_int_distribution<int32_t> dist(0, INT_MAX); |
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SetRndSeed(dist(BetterRng)); |
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if (SDL_GetTicks() - begin > max_time) |
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return StrCat("Item not found in ", max_time / 1000, " seconds!"); |
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if (i > max_iter) |
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return StrCat("Item not found in ", max_iter, " tries!"); |
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const int8_t monsterLevel = dist(BetterRng) % CF_LEVEL + 1; |
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_item_indexes idx = RndItemForMonsterLevel(monsterLevel); |
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if (IsAnyOf(idx, IDI_NONE, IDI_GOLD)) |
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continue; |
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testItem = {}; |
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SetupAllItems(*MyPlayer, testItem, idx, AdvanceRndSeed(), monsterLevel, 1, false, false); |
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TryRandomUniqueItem(testItem, idx, monsterLevel, 1, false, false); |
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SetupItem(testItem); |
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std::string tmp = AsciiStrToLower(testItem._iIName); |
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if (tmp.find(itemName) != std::string::npos) |
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break; |
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} |
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int ii = AllocateItem(); |
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auto &item = Items[ii]; |
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item = testItem.pop(); |
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item._iIdentified = true; |
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Point pos = MyPlayer->position.tile; |
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GetSuperItemSpace(pos, ii); |
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NetSendCmdPItem(false, CMD_SPAWNITEM, item.position, item); |
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return StrCat("Item generated successfully - iterations: ", i); |
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} |
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std::string DebugSpawnUniqueItem(std::string itemName) |
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{ |
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if (ActiveItemCount >= MAXITEMS) return "No space to generate the item!"; |
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AsciiStrToLower(itemName); |
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UniqueItem uniqueItem; |
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bool foundUnique = false; |
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int uniqueIndex = 0; |
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for (int j = 0, n = static_cast<int>(UniqueItems.size()); j < n; ++j) { |
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if (!IsUniqueAvailable(j)) |
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break; |
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const std::string tmp = AsciiStrToLower(std::string_view(UniqueItems[j].UIName)); |
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if (tmp.find(itemName) != std::string::npos) { |
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itemName = tmp; |
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uniqueItem = UniqueItems[j]; |
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uniqueIndex = j; |
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foundUnique = true; |
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break; |
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} |
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} |
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if (!foundUnique) return "No unique item found!"; |
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_item_indexes uniqueBaseIndex = IDI_GOLD; |
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for (std::underlying_type_t<_item_indexes> j = IDI_GOLD; j <= IDI_LAST; j++) { |
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if (!IsItemAvailable(j)) |
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continue; |
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if (AllItemsList[j].iItemId == uniqueItem.UIItemId) { |
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uniqueBaseIndex = static_cast<_item_indexes>(j); |
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break; |
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} |
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} |
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if (uniqueBaseIndex == IDI_GOLD) return "Base item not available!"; |
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auto &baseItemData = AllItemsList[static_cast<size_t>(uniqueBaseIndex)]; |
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Item testItem; |
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int i = 0; |
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for (uint32_t begin = SDL_GetTicks();; i++) { |
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constexpr int max_time = 3000; |
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if (SDL_GetTicks() - begin > max_time) |
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return StrCat("Item not found in ", max_time / 1000, " seconds!"); |
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constexpr int max_iter = 1000000; |
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if (i > max_iter) |
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return StrCat("Item not found in ", max_iter, " tries!"); |
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testItem = {}; |
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testItem._iMiscId = baseItemData.iMiscId; |
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std::uniform_int_distribution<int32_t> dist(0, INT_MAX); |
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SetRndSeed(dist(BetterRng)); |
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for (auto &flag : UniqueItemFlags) |
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flag = true; |
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UniqueItemFlags[uniqueIndex] = false; |
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SetupAllItems(*MyPlayer, testItem, uniqueBaseIndex, testItem._iMiscId == IMISC_UNIQUE ? uniqueIndex : AdvanceRndSeed(), uniqueItem.UIMinLvl, 1, false, false); |
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TryRandomUniqueItem(testItem, uniqueBaseIndex, uniqueItem.UIMinLvl, 1, false, false); |
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SetupItem(testItem); |
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for (auto &flag : UniqueItemFlags) |
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flag = false; |
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if (testItem._iMagical != ITEM_QUALITY_UNIQUE) |
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continue; |
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const std::string tmp = AsciiStrToLower(testItem._iIName); |
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if (tmp.find(itemName) != std::string::npos) |
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break; |
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return "Impossible to generate!"; |
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} |
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int ii = AllocateItem(); |
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auto &item = Items[ii]; |
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item = testItem.pop(); |
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Point pos = MyPlayer->position.tile; |
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GetSuperItemSpace(pos, ii); |
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item._iIdentified = true; |
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NetSendCmdPItem(false, CMD_SPAWNITEM, item.position, item); |
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return StrCat("Item generated successfully - iterations: ", i); |
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} |
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} // namespace |
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sol::table LuaDevItemsModule(sol::state_view &lua) |
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{ |
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sol::table table = lua.create_table(); |
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SetDocumented(table, "info", "()", "Show info of currently selected item.", &DebugCmdItemInfo); |
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SetDocumented(table, "spawn", "(name: string)", "Attempt to generate an item.", &DebugSpawnItem); |
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SetDocumented(table, "spawnUnique", "(name: string)", "Attempt to generate a unique item.", &DebugSpawnUniqueItem); |
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return table; |
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} |
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} // namespace devilution |
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#endif // _DEBUG
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