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41 lines
996 B
41 lines
996 B
/** |
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* @file effects.h |
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* |
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* Interface of functions for loading and playing sounds. |
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*/ |
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#ifndef __EFFECTS_H__ |
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#define __EFFECTS_H__ |
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extern int sfxdelay; |
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extern int sfxdnum; |
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extern HANDLE sghStream; |
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extern TSFX *sgpStreamSFX; |
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BOOL effect_is_playing(int nSFX); |
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void stream_stop(); |
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void InitMonsterSND(int monst); |
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void FreeMonsterSnd(); |
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void PlayEffect(int i, int mode); |
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BOOL calc_snd_position(int x, int y, int *plVolume, int *plPan); |
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void PlaySFX(int psfx); |
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void PlaySFX_priv(TSFX *pSFX, BOOL loc, int x, int y); |
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void stream_play(TSFX *pSFX, int lVolume, int lPan); |
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int RndSFX(int psfx); |
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void PlaySfxLoc(int psfx, int x, int y); |
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void sound_stop(); |
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void sfx_stop(); |
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void sound_update(); |
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void stream_update(); |
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void effects_cleanup_sfx(); |
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void sound_init(); |
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void priv_sound_init(BYTE bLoadMask); |
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void ui_sound_init(); |
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void __stdcall effects_play_sound(char *snd_file); |
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/* rdata */ |
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extern const char MonstSndChar[]; |
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/* data */ |
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#endif /* __EFFECTS_H__ */
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