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371 lines
8.8 KiB
371 lines
8.8 KiB
/** |
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* @file town.h |
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* |
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* Implementation of functionality for rendering the town, towners and calling other render routines. |
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*/ |
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#include "all.h" |
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DEVILUTION_BEGIN_NAMESPACE |
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/** |
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* @brief Load level data into dPiece |
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* @param P3Tiles Tile set |
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* @param pSector Sector data |
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* @param xi upper left destination |
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* @param yi upper left destination |
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* @param w width of sector |
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* @param h height of sector |
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*/ |
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void T_FillSector(BYTE *P3Tiles, BYTE *pSector, int xi, int yi, int w, int h) |
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{ |
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int i, j, xx, yy, nMap; |
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long v1, v2, v3, v4, ii; |
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WORD *Sector; |
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ii = 4; |
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yy = yi; |
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for (j = 0; j < h; j++) { |
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xx = xi; |
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for (i = 0; i < w; i++) { |
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WORD *Map; |
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Map = (WORD *)&pSector[ii]; |
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nMap = SDL_SwapLE16(*Map); |
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if (nMap) { |
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Sector = (((WORD *)&P3Tiles[(nMap - 1) * 8])); |
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v1 = SDL_SwapLE16(*(Sector + 0)) + 1; |
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v2 = SDL_SwapLE16(*(Sector + 1)) + 1; |
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v3 = SDL_SwapLE16(*(Sector + 2)) + 1; |
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v4 = SDL_SwapLE16(*(Sector + 3)) + 1; |
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} else { |
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v1 = 0; |
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v2 = 0; |
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v3 = 0; |
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v4 = 0; |
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} |
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dPiece[xx][yy] = v1; |
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dPiece[xx + 1][yy] = v2; |
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dPiece[xx][yy + 1] = v3; |
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dPiece[xx + 1][yy + 1] = v4; |
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xx += 2; |
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ii += 2; |
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} |
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yy += 2; |
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} |
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} |
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/** |
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* @brief Load a tile in to dPiece |
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* @param P3Tiles Tile set |
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* @param xx upper left destination |
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* @param yy upper left destination |
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* @param t tile id |
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*/ |
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void T_FillTile(BYTE *P3Tiles, int xx, int yy, int t) |
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{ |
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long v1, v2, v3, v4; |
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WORD *Tiles; |
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Tiles = ((WORD *)&P3Tiles[(t - 1) * 8]); |
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v1 = SDL_SwapLE16(*(Tiles + 0)) + 1; |
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v2 = SDL_SwapLE16(*(Tiles + 1)) + 1; |
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v3 = SDL_SwapLE16(*(Tiles + 2)) + 1; |
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v4 = SDL_SwapLE16(*(Tiles + 3)) + 1; |
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dPiece[xx][yy] = v1; |
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dPiece[xx + 1][yy] = v2; |
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dPiece[xx][yy + 1] = v3; |
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dPiece[xx + 1][yy + 1] = v4; |
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} |
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void town_4751C6() |
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{ |
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dPiece[78][60] = 0x48a; |
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dPiece[79][60] = 0x48b; |
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dPiece[78][61] = 0x48c; |
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dPiece[79][61] = 0x50e; |
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dPiece[78][62] = 0x4ee; |
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dPiece[78][63] = 0x4f0; |
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dPiece[79][62] = 0x510; |
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dPiece[79][63] = 0x511; |
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dPiece[79][64] = 0x512; |
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dPiece[78][64] = 0x11a; |
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dPiece[78][65] = 0x11c; |
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dPiece[79][65] = 0x11d; |
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dPiece[80][60] = 0x513; |
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dPiece[80][61] = 0x515; |
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dPiece[81][61] = 0x516; |
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dPiece[82][60] = 0x517; |
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dPiece[83][60] = 0x518; |
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dPiece[82][61] = 0x519; |
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dPiece[83][61] = 0x51a; |
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dPiece[80][62] = 0x51b; |
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dPiece[81][62] = 0x51c; |
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dPiece[80][63] = 0x51d; |
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dPiece[81][63] = 0x51e; |
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dPiece[80][64] = 0x51f; |
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dPiece[81][64] = 0x520; |
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dPiece[80][65] = 0x521; |
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dPiece[81][65] = 0x522; |
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dPiece[82][64] = 0x527; |
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dPiece[83][64] = 0x528; |
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dPiece[82][65] = 0x529; |
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dPiece[83][65] = 0x52a; |
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dPiece[82][62] = 0x523; |
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dPiece[83][62] = 0x524; |
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dPiece[82][63] = 0x525; |
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dPiece[83][63] = 0x526; |
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dPiece[84][61] = 0x118; |
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dPiece[84][62] = 0x118; |
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dPiece[84][63] = 0x118; |
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dPiece[85][60] = 0x118; |
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dPiece[85][61] = 0x118; |
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dPiece[85][63] = 8; |
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dPiece[85][64] = 8; |
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dPiece[86][60] = 0xd9; |
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dPiece[86][61] = 0x18; |
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dPiece[85][62] = 0x13; |
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dPiece[84][64] = 0x118; |
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SetDungeonMicros(); |
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} |
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void town_475379() |
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{ |
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dPiece[78][60] = 0x48a; |
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dPiece[79][60] = 0x4eb; |
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dPiece[78][61] = 0x4ec; |
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dPiece[79][61] = 0x4ed; |
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dPiece[78][62] = 0x4ee; |
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dPiece[79][62] = 0x4ef; |
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dPiece[78][63] = 0x4f0; |
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dPiece[79][63] = 0x4f1; |
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dPiece[78][64] = 0x4f2; |
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dPiece[79][64] = 0x4f3; |
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dPiece[78][65] = 0x4f4; |
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dPiece[80][60] = 0x4f5; |
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dPiece[81][60] = 0x4f6; |
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dPiece[80][61] = 0x4f7; |
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dPiece[81][61] = 0x4f8; |
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dPiece[82][60] = 0x4f9; |
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dPiece[83][60] = 0x4fa; |
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dPiece[82][61] = 0x4fb; |
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dPiece[83][61] = 0x4fc; |
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dPiece[80][62] = 0x4fd; |
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dPiece[81][62] = 0x4fe; |
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dPiece[80][63] = 0x4ff; |
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dPiece[81][63] = 0x500; |
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dPiece[80][64] = 0x501; |
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dPiece[81][64] = 0x502; |
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dPiece[80][65] = 0x503; |
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dPiece[81][65] = 0x504; |
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dPiece[82][64] = 0x509; |
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dPiece[83][64] = 0x50a; |
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dPiece[82][65] = 0x50b; |
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dPiece[83][65] = 0x50c; |
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dPiece[82][62] = 0x505; |
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dPiece[83][62] = 0x506; |
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dPiece[82][63] = 0x507; |
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dPiece[83][63] = 0x508; |
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dPiece[84][61] = 0x118; |
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dPiece[84][62] = 0x118; |
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dPiece[84][63] = 0x118; |
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dPiece[85][60] = 0x118; |
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dPiece[85][61] = 0x118; |
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dPiece[85][63] = 8; |
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dPiece[85][64] = 8; |
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dPiece[86][60] = 0xd9; |
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dPiece[86][61] = 0x18; |
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dPiece[85][62] = 0x13; |
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dPiece[84][64] = 0x118; |
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SetDungeonMicros(); |
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} |
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void town_47552C() |
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{ |
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dPiece[36][21] = 0x52b; |
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dPiece[37][21] = 0x52c; |
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dPiece[36][22] = 0x52d; |
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dPiece[37][22] = 0x52e; |
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dPiece[36][23] = 0x52f; |
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dPiece[37][23] = 0x530; |
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dPiece[36][24] = 0x531; |
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dPiece[37][24] = 0x532; |
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dPiece[35][21] = 0x53b; |
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dPiece[34][21] = 0x53c; |
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SetDungeonMicros(); |
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} |
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void town_475595() |
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{ |
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dPiece[36][21] = 0x533; |
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dPiece[37][21] = 0x534; |
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dPiece[36][22] = 0x535; |
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dPiece[37][22] = 0x536; |
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dPiece[36][23] = 0x537; |
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dPiece[37][23] = 0x538; |
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dPiece[36][24] = 0x539; |
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dPiece[37][24] = 0x53a; |
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dPiece[35][21] = 0x53b; |
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dPiece[34][21] = 0x53c; |
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SetDungeonMicros(); |
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} |
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/** |
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* @brief Initialize all of the levels data |
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*/ |
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void T_Pass3() |
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{ |
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int xx, yy, x; |
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BYTE *P3Tiles, *pSector; |
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for (yy = 0; yy < MAXDUNY; yy += 2) { |
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for (xx = 0; xx < MAXDUNX; xx += 2) { |
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dPiece[xx][yy] = 0; |
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dPiece[xx + 1][yy] = 0; |
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dPiece[xx][yy + 1] = 0; |
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dPiece[xx + 1][yy + 1] = 0; |
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} |
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} |
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P3Tiles = LoadFileInMem("Levels\\TownData\\Town.TIL", NULL); |
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pSector = LoadFileInMem("Levels\\TownData\\Sector1s.DUN", NULL); |
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T_FillSector(P3Tiles, pSector, 46, 46, 25, 25); |
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mem_free_dbg(pSector); |
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pSector = LoadFileInMem("Levels\\TownData\\Sector2s.DUN", NULL); |
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T_FillSector(P3Tiles, pSector, 46, 0, 25, 23); |
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mem_free_dbg(pSector); |
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pSector = LoadFileInMem("Levels\\TownData\\Sector3s.DUN", NULL); |
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T_FillSector(P3Tiles, pSector, 0, 46, 23, 25); |
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mem_free_dbg(pSector); |
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pSector = LoadFileInMem("Levels\\TownData\\Sector4s.DUN", NULL); |
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T_FillSector(P3Tiles, pSector, 0, 0, 23, 23); |
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mem_free_dbg(pSector); |
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if (gbIsSpawn || gbMaxPlayers == 1) { |
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if (gbIsSpawn || !(plr[myplr].pTownWarps & 1) && (!gbIsHellfire || plr[myplr]._pLevel < 10)) { |
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T_FillTile(P3Tiles, 48, 20, 320); |
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} |
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if (gbIsSpawn || !(plr[myplr].pTownWarps & 2) && (!gbIsHellfire || plr[myplr]._pLevel < 15)) { |
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T_FillTile(P3Tiles, 16, 68, 332); |
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T_FillTile(P3Tiles, 16, 70, 331); |
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} |
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if (gbIsSpawn || !(plr[myplr].pTownWarps & 4) && (!gbIsHellfire || plr[myplr]._pLevel < 20)) { |
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for (x = 36; x < 46; x++) { |
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T_FillTile(P3Tiles, x, 78, random_(0, 4) + 1); |
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} |
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} |
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} |
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if (gbIsHellfire) { |
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if (quests[Q_FARMER]._qactive == 3 || quests[Q_FARMER]._qactive == 10 |
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|| quests[Q_JERSEY]._qactive == 3 || quests[Q_JERSEY]._qactive == 10) { |
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town_4751C6(); |
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} else { |
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town_475379(); |
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} |
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if (quests[Q_GRAVE]._qactive == 3 || plr[myplr]._pLvlVisited[21]) |
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town_475595(); |
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else |
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town_47552C(); |
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} |
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if (quests[Q_PWATER]._qactive != QUEST_DONE && quests[Q_PWATER]._qactive) { |
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T_FillTile(P3Tiles, 60, 70, 342); |
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} else { |
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T_FillTile(P3Tiles, 60, 70, 71); |
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} |
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mem_free_dbg(P3Tiles); |
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} |
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/** |
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* @brief Initialize town level |
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* @param entry Methode of entry |
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*/ |
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void CreateTown(int entry) |
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{ |
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int x, y; |
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dminx = 10; |
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dminy = 10; |
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dmaxx = 84; |
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dmaxy = 84; |
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DRLG_InitTrans(); |
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DRLG_Init_Globals(); |
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if (entry == ENTRY_MAIN) { // New game |
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ViewX = 75; |
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ViewY = 68; |
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} else if (entry == ENTRY_PREV) { // Cathedral |
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ViewX = 25; |
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ViewY = 31; |
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} else if (entry == ENTRY_TWARPUP) { |
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if (TWarpFrom == 5) { |
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ViewX = 49; |
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ViewY = 22; |
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} |
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if (TWarpFrom == 9) { |
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ViewX = 18; |
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ViewY = 69; |
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} |
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if (TWarpFrom == 13) { |
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ViewX = 41; |
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ViewY = 81; |
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} |
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if (TWarpFrom == 21) { |
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ViewX = 36; |
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ViewY = 25; |
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} |
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if (TWarpFrom == 17) { |
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ViewX = 79; |
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ViewY = 62; |
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} |
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} |
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T_Pass3(); |
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memset(dLight, 0, sizeof(dLight)); |
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memset(dFlags, 0, sizeof(dFlags)); |
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memset(dPlayer, 0, sizeof(dPlayer)); |
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memset(dMonster, 0, sizeof(dMonster)); |
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memset(dObject, 0, sizeof(dObject)); |
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memset(dItem, 0, sizeof(dItem)); |
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memset(dSpecial, 0, sizeof(dSpecial)); |
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for (y = 0; y < MAXDUNY; y++) { |
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for (x = 0; x < MAXDUNX; x++) { |
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if (dPiece[x][y] == 360) { |
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dSpecial[x][y] = 1; |
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} else if (dPiece[x][y] == 358) { |
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dSpecial[x][y] = 2; |
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} else if (dPiece[x][y] == 129) { |
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dSpecial[x][y] = 6; |
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} else if (dPiece[x][y] == 130) { |
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dSpecial[x][y] = 7; |
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} else if (dPiece[x][y] == 128) { |
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dSpecial[x][y] = 8; |
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} else if (dPiece[x][y] == 117) { |
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dSpecial[x][y] = 9; |
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} else if (dPiece[x][y] == 157) { |
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dSpecial[x][y] = 10; |
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} else if (dPiece[x][y] == 158) { |
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dSpecial[x][y] = 11; |
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} else if (dPiece[x][y] == 156) { |
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dSpecial[x][y] = 12; |
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} else if (dPiece[x][y] == 162) { |
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dSpecial[x][y] = 13; |
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} else if (dPiece[x][y] == 160) { |
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dSpecial[x][y] = 14; |
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} else if (dPiece[x][y] == 214) { |
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dSpecial[x][y] = 15; |
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} else if (dPiece[x][y] == 212) { |
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dSpecial[x][y] = 16; |
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} else if (dPiece[x][y] == 217) { |
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dSpecial[x][y] = 17; |
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} else if (dPiece[x][y] == 216) { |
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dSpecial[x][y] = 18; |
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} |
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} |
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} |
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} |
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DEVILUTION_END_NAMESPACE
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