..
algorithm
Use utils/algorithm/container.hpp in more places
3 years ago
stdcompat
Update NDK to v26
3 years ago
attributes.h
dun_render: Overhaul mask handling
3 years ago
aulib.hpp
`CreateAulibResampler`: Check the real sample rate
3 years ago
bitset2d.hpp
use correct attribute -_- ( #5084 )
4 years ago
cel_to_clx.cpp
Re-encode CL2 on load
3 years ago
cel_to_clx.hpp
CLX: A new graphics format
4 years ago
cl2_to_clx.cpp
Re-encode CL2 on load
3 years ago
cl2_to_clx.hpp
Re-encode CL2 on load
3 years ago
clx_decode.hpp
Re-encode CL2 on load
3 years ago
clx_encode.hpp
Re-encode CL2 on load
3 years ago
console.cpp
Generalize support for Windows without wchar APIs
3 years ago
console.h
Remove utils/stdcompat/string_view.hpp
3 years ago
display.cpp
Add DEVILUTIONX_DISPLAY_TEXTURE_FORMAT
3 years ago
display.h
Demo mode: Force resolution to that of the demo
3 years ago
endian.hpp
Big-endian support for multiplayer
3 years ago
endian_stream.hpp
LoggedFread: Do not log EOF as an error
3 years ago
enum_traits.h
Make `IsWall` easier for the compiler to inline
3 years ago
file_name_generator.hpp
Remove utils/stdcompat/string_view.hpp
3 years ago
file_util.cpp
`LoggedFstream`: Fix `OpenFile` error check
3 years ago
file_util.h
Generalize support for Windows without wchar APIs
3 years ago
format_int.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
format_int.hpp
Optimize `FormatInteger`
4 years ago
intrusive_optional.hpp
Remove utils/stdcompat/optional.hpp
3 years ago
language.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
language.h
Remove utils/stdcompat/string_view.hpp
3 years ago
log.hpp
Split up lua bindings a bit
2 years ago
logged_fstream.cpp
Use C FILE instead of C++ streams throughout
3 years ago
logged_fstream.hpp
`LoggedFstream`: Fix `OpenFile` error check
3 years ago
math.h
clang-format all files in {Source,test}/
4 years ago
parse_int.cpp
move definition of non-templated function to cpp file ( #6620 )
3 years ago
parse_int.hpp
move definition of non-templated function to cpp file ( #6620 )
3 years ago
paths.cpp
Use an empty path for ini-based path detection
3 years ago
paths.h
Remove utils/stdcompat/optional.hpp
3 years ago
pcx.hpp
Assets: Load files directly for UNPACKED_MPQS
3 years ago
pcx_to_clx.cpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
pcx_to_clx.hpp
Remove utils/stdcompat/optional.hpp
3 years ago
png.h
Assets: Load files directly for UNPACKED_MPQS
3 years ago
pointer_value_union.hpp
Address c4244 warning in PointerOrValue
4 years ago
push_aulib_decoder.cpp
PushAulibDecoder: Support 8-bit samples directly
3 years ago
push_aulib_decoder.h
PushAulibDecoder: Support 8-bit samples directly
3 years ago
screen_reader.cpp
Add screen reader support
3 years ago
screen_reader.hpp
Add screen reader support
3 years ago
sdl2_backports.h
Validate gamepad button count
4 years ago
sdl2_to_1_2_backports.cpp
Windows 9x: Return "" from `SDL_GetPrefPath`
3 years ago
sdl2_to_1_2_backports.h
Add a basic Quake-style console
2 years ago
sdl_bilinear_scale.cpp
Use a C array for transparency LUT for debug perf
3 years ago
sdl_bilinear_scale.hpp
Use a C array for transparency LUT for debug perf
3 years ago
sdl_compat.h
Revert "An option to RLE-compress masked art"
4 years ago
sdl_geometry.h
Add helpers for creating/using Rectangles in UI contexts ( #4734 )
4 years ago
sdl_mutex.h
dthread: simplify synchronization logic ( #2419 )
5 years ago
sdl_ptrs.h
Introduce SDLWrap::AllocPalette
5 years ago
sdl_thread.cpp
clang-format all files in {Source,test}/
4 years ago
sdl_thread.h
clang-format all files in {Source,test}/
4 years ago
sdl_wrap.h
Show failing line in error messages
4 years ago
soundsample.cpp
Add more missing <cstdint> includes
3 years ago
soundsample.h
Reduce to just `STREAM_ALL_AUDIO_MIN_FILE_SIZE`
3 years ago
static_vector.hpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
str_case.cpp
Remove uses of `std::tolower`
3 years ago
str_case.hpp
Remove utils/stdcompat/string_view.hpp
3 years ago
str_cat.cpp
StrCat improvements
3 years ago
str_cat.hpp
Remove utils/stdcompat/string_view.hpp
3 years ago
str_split.hpp
Add a basic Quake-style console
2 years ago
string_or_view.hpp
Use `std::variant` in `StringOrView`
3 years ago
stubs.h
🧹 LoadArt: BYTE -> uint8_t
5 years ago
surface_to_clx.cpp
Re-encode CL2 on load
3 years ago
surface_to_clx.hpp
Remove utils/stdcompat/optional.hpp
3 years ago
timer.cpp
Deterministic timer simulation for shrine messages in demo mode ( #6516 )
3 years ago
timer.hpp
Deterministic timer simulation for shrine messages in demo mode ( #6516 )
3 years ago
ui_fwd.h
Remove utils/stdcompat/string_view.hpp
3 years ago
utf8.cpp
Add cursor support to DiabloUI and chat
2 years ago
utf8.hpp
Add cursor support to DiabloUI and chat
2 years ago