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1335 lines
39 KiB

//HEADER_GOES_HERE
#include "../types.h"
int storeflag; // weak
int sgnCowMsg; // weak
int numtowners; // idb
int sgdwCowClicks; // weak
int bannerflag; // weak // unused 0x6AAC28
int boyloadflag; // weak
void *pCowCels; // idb
TownerStruct towner[16];
const int snSFX[3][3] = {
{ PS_WARR52, PS_ROGUE52, PS_MAGE52 },
{ PS_WARR49, PS_ROGUE49, PS_MAGE49 },
{ PS_WARR50, PS_ROGUE50, PS_MAGE50 }
};
/* data */
char AnimOrder[6][148] = {
{ 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
14, 13, 12, 11, 10, 9, 8, 7, 6, 5,
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
15, 5, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 2, 3, 4,
-1 },
{ 1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 3, 2, 1, 20, 19, 19, 20,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 15, 14, 13, 12,
11, 10, 9, 8, 7, 6, 5, 4, 5, 6,
7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
15, 14, 13, 12, 11, 10, 9, 8, 7, 6,
5, 4, 5, 6, 7, 8, 9, 10, 11, 12,
13, 14, 15, 16, 17, 18, 19, 20, -1 },
{ 1, 1, 25, 25, 24, 23, 22, 21, 20, 19,
18, 17, 16, 15, 16, 17, 18, 19, 20, 21,
22, 23, 24, 25, 25, 25, 1, 1, 1, 25,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 14, 13, 12, 11, 10,
9, 8, 7, 6, 5, 4, 3, 2, 1, -1 },
{ 1, 2, 3, 3, 2, 1, 16, 15, 14, 14,
16, 1, 2, 3, 3, 2, 1, 16, 15, 14,
14, 15, 16, 1, 2, 3, 3, 2, 1, 16,
15, 14, 14, 15, 16, 1, 2, 3, 3, 2,
1, 16, 15, 14, 14, 15, 16, 1, 2, 3,
3, 2, 1, 16, 15, 14, 14, 15, 16, 1,
2, 3, 3, 2, 1, 16, 15, 14, 14, 15,
16, 1, 2, 3, 3, 2, 1, 16, 15, 14,
14, 15, 16, 1, 2, 3, 2, 1, 16, 15,
14, 14, 15, 16, 1, 2, 3, 4, 5, 6,
7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
-1 },
{ 1, 1, 1, 2, 3, 4, 5, 6, 7, 8,
9, 10, 11, 11, 11, 11, 12, 13, 14, 15,
16, 17, 18, 18, 1, 1, 1, 18, 17, 16,
15, 14, 13, 12, 11, 10, 11, 12, 13, 14,
15, 16, 17, 18, 1, 2, 3, 4, 5, 5,
5, 4, 3, 2, -1 },
{ 4, 4, 4, 5, 6, 6, 6, 5, 4, 15,
14, 13, 13, 13, 14, 15, 4, 5, 6, 6,
6, 5, 4, 4, 4, 5, 6, 6, 6, 5,
4, 15, 14, 13, 13, 13, 14, 15, 4, 5,
6, 6, 6, 5, 4, 4, 4, 5, 6, 6,
6, 5, 4, 15, 14, 13, 13, 13, 14, 15,
4, 5, 6, 6, 6, 5, 4, 3, 2, 1,
19, 18, 19, 1, 2, 1, 19, 18, 19, 1,
2, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 15, 15, 14, 13,
13, 13, 13, 14, 15, 15, 15, 14, 13, 12,
12, 12, 11, 10, 10, 10, 9, 8, 9, 10,
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
1, 2, 1, 19, 18, 19, 1, 2, 1, 2,
3, -1 }
};
int TownCowX[3] = { 58, 56, 59 };
int TownCowY[3] = { 16, 14, 20 };
int TownCowDir[3] = { 1, 3, 4 };
int cowoffx[8] = { -1, 0, -1, -1, -1, 0, -1, -1 };
int cowoffy[8] = { -1, -1, -1, 0, -1, -1, -1, 0 };
QuestTalkData Qtalklist[11] = {
{ QUEST_INFRA6,
QUEST_MUSH6,
-1,
-1,
QUEST_VEIL5,
-1,
QUEST_BUTCH5,
QUEST_BANNER6,
QUEST_BLIND5,
QUEST_BLOOD5,
QUEST_ANVIL6,
QUEST_WARLRD5,
QUEST_KING7,
QUEST_POISON7,
QUEST_BONE5,
QUEST_VILE9 },
{ QUEST_INFRA3,
-1,
-1,
-1,
QUEST_VEIL3,
-1,
QUEST_BUTCH3,
QUEST_BANNER4,
QUEST_BLIND3,
QUEST_BLOOD3,
QUEST_ANVIL3,
QUEST_WARLRD3,
QUEST_KING5,
QUEST_POISON4,
QUEST_BONE3,
QUEST_VILE7 },
{ -1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1 },
{ QUEST_INFRA2,
QUEST_MUSH2,
-1,
-1,
QUEST_VEIL2,
-1,
QUEST_BUTCH2,
-1,
QUEST_BLIND2,
QUEST_BLOOD2,
QUEST_ANVIL2,
QUEST_WARLRD2,
QUEST_KING3,
QUEST_POISON2,
QUEST_BONE2,
QUEST_VILE4 },
{ QUEST_INFRA1,
QUEST_MUSH1,
-1,
-1,
QUEST_VEIL1,
QUEST_VILE3,
QUEST_BUTCH1,
QUEST_BANNER1,
QUEST_BLIND1,
QUEST_BLOOD1,
QUEST_ANVIL1,
QUEST_WARLRD1,
QUEST_KING1,
QUEST_POISON1,
QUEST_BONE1,
QUEST_VILE2 },
{ QUEST_INFRA8,
QUEST_MUSH7,
-1,
-1,
QUEST_VEIL6,
-1,
QUEST_BUTCH6,
QUEST_BANNER7,
QUEST_BLIND6,
QUEST_BLOOD6,
QUEST_ANVIL8,
QUEST_WARLRD6,
QUEST_KING8,
QUEST_POISON8,
QUEST_BONE6,
QUEST_VILE10 },
{ QUEST_INFRA9,
QUEST_MUSH9,
-1,
-1,
QUEST_VEIL7,
-1,
QUEST_BUTCH7,
QUEST_BANNER8,
QUEST_BLIND7,
QUEST_BLOOD7,
QUEST_ANVIL9,
QUEST_WARLRD7,
QUEST_KING9,
QUEST_POISON9,
QUEST_BONE7,
QUEST_VILE11 },
{ QUEST_INFRA4,
QUEST_MUSH5,
-1,
-1,
QUEST_VEIL4,
-1,
QUEST_BUTCH4,
QUEST_BANNER5,
QUEST_BLIND4,
QUEST_BLOOD4,
QUEST_ANVIL4,
QUEST_WARLRD4,
QUEST_KING6,
QUEST_POISON6,
QUEST_BONE4,
QUEST_VILE8 },
{ QUEST_INFRA10,
QUEST_MUSH13,
-1,
-1,
QUEST_VEIL8,
-1,
QUEST_BUTCH8,
QUEST_BANNER9,
QUEST_BLIND8,
QUEST_BLOOD8,
QUEST_ANVIL10,
QUEST_WARLRD8,
QUEST_KING10,
QUEST_POISON10,
QUEST_BONE8,
QUEST_VILE12 },
{ -1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1 },
{ QUEST_KING1,
QUEST_KING1,
QUEST_KING1,
QUEST_KING1,
QUEST_KING1,
QUEST_KING1,
QUEST_KING1,
QUEST_KING1,
QUEST_KING1,
QUEST_KING1,
QUEST_KING1,
QUEST_KING1,
QUEST_KING1,
QUEST_KING1,
QUEST_KING1,
QUEST_KING1 }
};
int CowPlaying = -1;
int __fastcall GetActiveTowner(int t)
{
int i; // eax
i = 0;
if (numtowners <= 0)
return -1;
while (towner[i]._ttype != t) {
++i;
if (i >= numtowners)
return -1;
}
return i;
}
void __fastcall SetTownerGPtrs(void *pData, void **pAnim)
{
void **v2; // esi
signed int v3; // edx
char *v4; // eax
signed int v5; // [esp+Ch] [ebp-4h]
v5 = 0;
v2 = pAnim;
do {
v3 = v5;
v4 = (char *)pData + *((_DWORD *)pData + v5++);
v2[v3] = v4;
} while (v5 < 8);
}
void __fastcall NewTownerAnim(int tnum, unsigned char *pAnim, int numFrames, int Delay)
{
int v4; // ecx
v4 = tnum;
towner[v4]._tAnimCnt = 0;
towner[v4]._tAnimLen = numFrames;
towner[v4]._tAnimData = pAnim;
towner[v4]._tAnimFrame = 1;
towner[v4]._tAnimDelay = Delay;
}
void __fastcall InitTownerInfo(int i, int w, bool sel, int t, int x, int y, int ao, int tp)
{
int v8; // ebx
int v9; // esi
int v10; // edi
v8 = i;
v9 = i;
v10 = w;
memset(&towner[i], 0, 0xE8u);
towner[v9]._tSelFlag = sel;
towner[v9]._ttype = t;
towner[v9]._tx = x;
towner[v9]._tMsgSaid = 0;
towner[v9]._tAnimWidth = v10;
towner[v9]._tAnimWidth2 = (v10 - 64) >> 1;
towner[v9]._ty = y;
dMonster[0][y + 112 * x] = v8 + 1;
_LOBYTE(towner[v9]._tAnimOrder) = ao;
towner[v9]._tTenPer = tp;
towner[v9]._tSeed = GetRndSeed();
}
void __fastcall InitQstSnds(int i)
{
int v1; // eax
_BYTE *v2; // ecx
unsigned char *v3; // esi
QuestTalkData *v4; // eax
bool v5; // zf
v1 = i;
if (boyloadflag)
v1 = i + 1;
v2 = (unsigned char *)&towner[i].qsts[0]._qstmsgact;
v3 = &quests[0]._qtype;
v4 = &Qtalklist[v1];
do {
v5 = v4->_qinfra == -1;
*(v2 - 2) = *v3;
*(v2 - 1) = v4->_qinfra;
*v2 = !v5;
v3 += 24;
v4 = (QuestTalkData *)((char *)v4 + 4);
v2 += 3;
} while ((signed int)v3 < (signed int)&quests[16]._qtype);
}
// 69BE90: using guessed type int qline;
// 6AAC2C: using guessed type int boyloadflag;
void __cdecl InitSmith()
{
int v0; // esi
int v1; // esi
_DWORD *v2; // eax
signed int v3; // ecx
int v4; // ecx
InitTownerInfo(numtowners, 96, 1, 0, 62, 63, 0, 10);
v0 = numtowners;
InitQstSnds(numtowners);
v1 = v0;
towner[v1]._tNData = LoadFileInMem("Towners\\Smith\\SmithN.CEL", 0);
v2 = (unsigned int *)towner[v1]._tNAnim;
v3 = 8;
do {
*v2 = (unsigned int)towner[v1]._tNData;
++v2;
--v3;
} while (v3);
v4 = numtowners;
towner[v1]._tNFrames = 16;
NewTownerAnim(v4, towner[v1]._tNAnim[1], 16, 3);
strcpy(towner[v1]._tName, "Griswold the Blacksmith");
++numtowners;
}
void __cdecl InitBarOwner()
{
int v0; // esi
int v1; // esi
_DWORD *v2; // eax
signed int v3; // ecx
int v4; // ecx
bannerflag = 0; // unused
InitTownerInfo(numtowners, 96, 1, 3, 55, 62, 3, 10);
v0 = numtowners;
InitQstSnds(numtowners);
v1 = v0;
towner[v1]._tNData = LoadFileInMem("Towners\\TwnF\\TwnFN.CEL", 0);
v2 = (unsigned int *)towner[v1]._tNAnim;
v3 = 8;
do {
*v2 = (unsigned int)towner[v1]._tNData;
++v2;
--v3;
} while (v3);
v4 = numtowners;
towner[v1]._tNFrames = 16;
NewTownerAnim(v4, towner[v1]._tNAnim[1], 16, 3);
strcpy(towner[v1]._tName, "Ogden the Tavern owner");
++numtowners;
}
// 6AAC28: using guessed type int bannerflag;
void __cdecl InitTownDead()
{
int v0; // esi
int v1; // esi
_DWORD *v2; // eax
signed int v3; // ecx
int v4; // ecx
InitTownerInfo(numtowners, 96, 1, 2, 24, 32, -1, 10);
v0 = numtowners;
InitQstSnds(numtowners);
v1 = v0;
towner[v1]._tNData = LoadFileInMem("Towners\\Butch\\Deadguy.CEL", 0);
v2 = (unsigned int *)towner[v1]._tNAnim;
v3 = 8;
do {
*v2 = (unsigned int)towner[v1]._tNData;
++v2;
--v3;
} while (v3);
v4 = numtowners;
towner[v1]._tNFrames = 8;
NewTownerAnim(v4, towner[v1]._tNAnim[4], 8, 6);
strcpy(towner[v1]._tName, "Wounded Townsman");
++numtowners;
}
void __cdecl InitWitch()
{
int v0; // esi
int v1; // esi
_DWORD *v2; // ecx
signed int v3; // edx
InitTownerInfo(numtowners, 96, 1, 6, 80, 20, 5, 10);
v0 = numtowners;
InitQstSnds(numtowners);
v1 = v0;
towner[v1]._tNData = LoadFileInMem("Towners\\TownWmn1\\Witch.CEL", 0);
v2 = (unsigned int *)towner[v1]._tNAnim;
v3 = 8;
do {
*v2 = (unsigned int)towner[v1]._tNData;
++v2;
--v3;
} while (v3);
towner[v1]._tNFrames = 19;
NewTownerAnim(numtowners, towner[v1]._tNAnim[0], 19, 6);
strcpy(towner[v1]._tName, "Adria the Witch");
++numtowners;
}
void __cdecl InitBarmaid()
{
int v0; // esi
int v1; // esi
_DWORD *v2; // ecx
signed int v3; // edx
InitTownerInfo(numtowners, 96, 1, 7, 43, 66, -1, 10);
v0 = numtowners;
InitQstSnds(numtowners);
v1 = v0;
towner[v1]._tNData = LoadFileInMem("Towners\\TownWmn1\\WmnN.CEL", 0);
v2 = (unsigned int *)towner[v1]._tNAnim;
v3 = 8;
do {
*v2 = (unsigned int)towner[v1]._tNData;
++v2;
--v3;
} while (v3);
towner[v1]._tNFrames = 18;
NewTownerAnim(numtowners, towner[v1]._tNAnim[0], 18, 6);
strcpy(towner[v1]._tName, "Gillian the Barmaid");
++numtowners;
}
void __cdecl InitBoy()
{
int v0; // esi
int v1; // esi
_DWORD *v2; // ecx
signed int v3; // edx
boyloadflag = 1;
InitTownerInfo(numtowners, 96, 1, 8, 11, 53, -1, 10);
v0 = numtowners;
InitQstSnds(numtowners);
v1 = v0;
towner[v1]._tNData = LoadFileInMem("Towners\\TownBoy\\PegKid1.CEL", 0);
v2 = (unsigned int *)towner[v1]._tNAnim;
v3 = 8;
do {
*v2 = (unsigned int)towner[v1]._tNData;
++v2;
--v3;
} while (v3);
towner[v1]._tNFrames = 20;
NewTownerAnim(numtowners, towner[v1]._tNAnim[0], 20, 6);
strcpy(towner[v1]._tName, "Wirt the Peg-legged boy");
++numtowners;
}
// 6AAC2C: using guessed type int boyloadflag;
void __cdecl InitHealer()
{
int v0; // esi
int v1; // esi
_DWORD *v2; // eax
signed int v3; // ecx
int v4; // ecx
InitTownerInfo(numtowners, 96, 1, 1, 55, 79, 1, 10);
v0 = numtowners;
InitQstSnds(numtowners);
v1 = v0;
towner[v1]._tNData = LoadFileInMem("Towners\\Healer\\Healer.CEL", 0);
v2 = (unsigned int *)towner[v1]._tNAnim;
v3 = 8;
do {
*v2 = (unsigned int)towner[v1]._tNData;
++v2;
--v3;
} while (v3);
v4 = numtowners;
towner[v1]._tNFrames = 20;
NewTownerAnim(v4, towner[v1]._tNAnim[7], 20, 6);
strcpy(towner[v1]._tName, "Pepin the Healer");
++numtowners;
}
void __cdecl InitTeller()
{
int v0; // esi
int v1; // esi
_DWORD *v2; // ecx
signed int v3; // edx
InitTownerInfo(numtowners, 96, 1, 4, 62, 71, 2, 10);
v0 = numtowners;
InitQstSnds(numtowners);
v1 = v0;
towner[v1]._tNData = LoadFileInMem("Towners\\Strytell\\Strytell.CEL", 0);
v2 = (unsigned int *)towner[v1]._tNAnim;
v3 = 8;
do {
*v2 = (unsigned int)towner[v1]._tNData;
++v2;
--v3;
} while (v3);
towner[v1]._tNFrames = 25;
NewTownerAnim(numtowners, towner[v1]._tNAnim[0], 25, 3);
strcpy(towner[v1]._tName, "Cain the Elder");
++numtowners;
}
void __cdecl InitDrunk()
{
int v0; // esi
int v1; // esi
_DWORD *v2; // ecx
signed int v3; // edx
InitTownerInfo(numtowners, 96, 1, 5, 71, 84, 4, 10);
v0 = numtowners;
InitQstSnds(numtowners);
v1 = v0;
towner[v1]._tNData = LoadFileInMem("Towners\\Drunk\\TwnDrunk.CEL", 0);
v2 = (unsigned int *)towner[v1]._tNAnim;
v3 = 8;
do {
*v2 = (unsigned int)towner[v1]._tNData;
++v2;
--v3;
} while (v3);
towner[v1]._tNFrames = 18;
NewTownerAnim(numtowners, towner[v1]._tNAnim[0], 18, 3);
strcpy(towner[v1]._tName, "Farnham the Drunk");
++numtowners;
}
void __cdecl InitCows()
{
unsigned char *v0; // eax
int v1; // ecx
signed int v2; // ebx
int v3; // esi
int v4; // ebp
int v5; // eax
void **v6; // ecx
int v7; // edi
int v9; // edx
int v10; // eax
int v11; // ecx
_DWORD *v12; // esi
int v13; // edx
_DWORD *v14; // esi
_DWORD *v15; // eax
int v16; // [esp+10h] [ebp-4h]
v0 = LoadFileInMem("Towners\\Animals\\Cow.CEL", 0);
v1 = numtowners;
pCowCels = v0;
v2 = 0;
do {
v3 = TownCowX[v2];
v4 = TownCowDir[v2];
v16 = TownCowY[v2];
InitTownerInfo(v1, 128, 0, 9, TownCowX[v2], v16, -1, 10);
v5 = numtowners;
v6 = (void **)&towner[numtowners]._tNData;
*v6 = pCowCels;
SetTownerGPtrs(*v6, (void **)towner[v5]._tNAnim);
v7 = numtowners;
towner[numtowners]._tNFrames = 12;
NewTownerAnim(v7, towner[0]._tNAnim[v4 + 58 * v7], 12, 3);
v7 *= 232;
*(int *)((char *)&towner[0]._tAnimFrame + v7) = random(0, 11) + 1;
*(int *)((char *)&towner[0]._tSelFlag + v7) = 1;
strcpy(&towner[0]._tName[v7], "Cow");
v9 = v3 + cowoffx[v4];
v10 = v16 + cowoffy[v4];
v11 = numtowners;
v12 = (_DWORD *)((char *)dMonster + 4 * (v10 + 112 * v3));
if (!*v12)
*v12 = -1 - numtowners;
v13 = 112 * v9;
v14 = (_DWORD *)((char *)dMonster + 4 * (v13 + v16));
if (!*v14)
*v14 = -1 - v11;
v15 = (_DWORD *)((char *)dMonster + 4 * (v10 + v13));
if (!*v15)
*v15 = -1 - v11;
++v2;
v1 = v11 + 1;
numtowners = v1;
} while (v2 < 3);
}
// 6AAC2C: using guessed type int boyloadflag;
void __cdecl InitTowners()
{
numtowners = 0;
boyloadflag = 0;
InitSmith();
InitHealer();
if (quests[QTYPE_BUTCH]._qactive && quests[QTYPE_BUTCH]._qactive != 3)
InitTownDead();
InitBarOwner();
InitTeller();
InitDrunk();
InitWitch();
InitBarmaid();
InitBoy();
InitCows();
}
// 6AAC2C: using guessed type int boyloadflag;
void __cdecl FreeTownerGFX()
{
void **v0; // esi
void *v1; // ecx
void *v2; // ecx
v0 = (void **)&towner[0]._tNData;
do {
v1 = *v0;
if (*v0 == pCowCels) {
*v0 = 0;
} else if (v1) {
*v0 = 0;
mem_free_dbg(v1);
}
v0 += 58;
} while ((signed int)v0 < (signed int)&towner[16]._tNData);
v2 = pCowCels;
pCowCels = 0;
mem_free_dbg(v2);
}
// 6ABB9C: using guessed type int dword_6ABB9C;
void __fastcall TownCtrlMsg(int i)
{
int p; // edi
int dx; // ebx
int dy; // eax
if (towner[i]._tbtcnt) {
p = towner[i]._tVar1;
dx = abs(towner[i]._tx - plr[p].WorldX);
dy = abs(towner[i]._ty - plr[p].WorldY);
if (dx >= 2 || dy >= 2)
towner[i]._tbtcnt = 0;
if (!towner[i]._tbtcnt) {
qtextflag = FALSE;
sfx_stop();
}
}
}
// 646D00: using guessed type char qtextflag;
void __cdecl TownBlackSmith()
{
int v0; // eax
v0 = GetActiveTowner(TOWN_SMITH);
TownCtrlMsg(v0);
}
void __cdecl TownBarOwner()
{
int v0; // eax
v0 = GetActiveTowner(TOWN_TAVERN);
TownCtrlMsg(v0);
}
void __cdecl TownDead()
{
int v0; // esi
int v1; // eax
v0 = GetActiveTowner(TOWN_DEADGUY);
TownCtrlMsg(v0);
if (qtextflag)
goto LABEL_6;
if ((quests[6]._qactive != 2 || quests[6]._qlog) && quests[6]._qactive != 1) {
v1 = v0;
towner[v1]._tAnimDelay = 1000;
towner[v1]._tAnimFrame = 1;
strcpy(towner[v0]._tName, "Slain Townsman");
LABEL_6:
if (quests[QTYPE_BUTCH]._qactive != 1)
towner[v0]._tAnimCnt = 0;
}
}
// 646D00: using guessed type char qtextflag;
void __cdecl TownHealer()
{
int v0; // eax
v0 = GetActiveTowner(TOWN_HEALER);
TownCtrlMsg(v0);
}
void __cdecl TownStory()
{
int v0; // eax
v0 = GetActiveTowner(TOWN_STORY);
TownCtrlMsg(v0);
}
void __cdecl TownDrunk()
{
int v0; // eax
v0 = GetActiveTowner(TOWN_DRUNK);
TownCtrlMsg(v0);
}
void __cdecl TownBoy()
{
int v0; // eax
v0 = GetActiveTowner(TOWN_PEGBOY);
TownCtrlMsg(v0);
}
void __cdecl TownWitch()
{
int v0; // eax
v0 = GetActiveTowner(TOWN_WITCH);
TownCtrlMsg(v0);
}
void __cdecl TownBarMaid()
{
int v0; // eax
v0 = GetActiveTowner(TOWN_BMAID);
TownCtrlMsg(v0);
}
void __cdecl TownCow()
{
int v0; // eax
v0 = GetActiveTowner(TOWN_COW);
TownCtrlMsg(v0);
}
void __cdecl ProcessTowners()
{
int *v0; // esi
char v1; // al
int v2; // ecx
_DWORD *v3; // eax
v0 = &towner[0]._tAnimCnt;
do {
switch (*(v0 - 10)) {
case TOWN_SMITH:
TownBlackSmith();
break;
case TOWN_HEALER:
TownHealer();
break;
case TOWN_DEADGUY:
TownDead();
break;
case TOWN_TAVERN:
TownBarOwner();
break;
case TOWN_STORY:
TownStory();
break;
case TOWN_DRUNK:
TownDrunk();
break;
case TOWN_WITCH:
TownWitch();
break;
case TOWN_BMAID:
TownBarMaid();
break;
case TOWN_PEGBOY:
TownBoy();
break;
case TOWN_COW:
TownCow();
break;
default:
break;
}
if (++*v0 >= *(v0 - 1)) {
v1 = *((_BYTE *)v0 + 16);
*v0 = 0;
if (v1 < 0) {
if (++v0[2] > v0[1])
v0[2] = 1;
} else {
v2 = 148 * v1;
v3 = (unsigned int *)v0 + 3;
++*v3;
if (AnimOrder[0][v0[3] + v2] == -1)
*v3 = 0;
v0[2] = (char)AnimOrder[0][*v3 + v2];
}
}
v0 += 58;
} while ((signed int)v0 < (signed int)&towner[16]._tAnimCnt);
}
ItemStruct *__fastcall PlrHasItem(int pnum, int item, int *i)
{
unsigned int v3; // eax
int v4; // ecx
v3 = 21720 * pnum;
*i = 0;
if (plr[pnum]._pNumInv <= 0)
return 0;
while (*(int *)((char *)&plr[0].InvList[*i].IDidx + v3) != item) {
v4 = *i + 1;
*i = v4;
if (v4 >= plr[v3 / 0x54D8]._pNumInv)
return 0;
}
return (ItemStruct *)((char *)&plr[0].InvList[*i] + v3);
}
void __fastcall TownerTalk(int t)
{
sgdwCowClicks = 0;
sgnCowMsg = 0;
storeflag = 1;
InitQTextMsg(t);
}
// 6AAC18: using guessed type int storeflag;
// 6AAC1C: using guessed type int sgnCowMsg;
// 6AAC24: using guessed type int sgdwCowClicks;
void __fastcall TalkToTowner(int p, int t)
{
int v2; // ebx
int v3; // edi
int v6; // ebp
int v7; // esi
int v8; // eax
int v9; // ecx
//char v10; // cl
bool v11; // zf
int v12; // edi
//int v13; // eax
//int v14; // eax
//int v15; // eax
//char v16; // cl
_speech_id v17; // ecx
ItemStruct *Item; // ebp
unsigned char v19; // dl
int inv_item_num; // [esp+10h] [ebp-8h]
int v21; // [esp+14h] [ebp-4h]
v2 = t;
v3 = p;
v21 = t;
random(6, 3); /* figure out what these are for */
random(6, 4);
random(6, 5);
v6 = v3;
v7 = v2;
inv_item_num = abs(plr[v3].WorldX - towner[v2]._tx);
v8 = abs(plr[v3].WorldY - towner[v2]._ty);
if (inv_item_num >= 2)
return;
if (v8 >= 2)
return;
if (qtextflag)
return;
towner[v7]._tMsgSaid = 0;
if (pcurs >= CURSOR_FIRSTITEM && !DropItemBeforeTrig())
return;
if (v2 == GetActiveTowner(TOWN_TAVERN)) {
if (!plr[v6]._pLvlVisited[0] && !towner[v7]._tMsgSaid) {
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_INTRO);
towner[v7]._tMsgSaid = 1;
}
if ((plr[v6]._pLvlVisited[2] || plr[v6]._pLvlVisited[4]) && quests[QTYPE_KING]._qactive) {
if (!quests[QTYPE_KING]._qvar2 && !towner[v7]._tMsgSaid) {
quests[QTYPE_KING]._qvar2 = 1;
quests[QTYPE_KING]._qlog = 1;
if (quests[QTYPE_KING]._qactive == 1) {
quests[QTYPE_KING]._qactive = 2;
quests[QTYPE_KING]._qvar1 = 1;
}
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_KING2);
towner[v7]._tMsgSaid = 1;
NetSendCmdQuest(TRUE, 0xCu);
}
if (quests[QTYPE_KING]._qactive == 3 && quests[QTYPE_KING]._qvar2 == 1 && !towner[v7]._tMsgSaid) {
quests[QTYPE_KING]._qvar2 = 2;
quests[QTYPE_KING]._qvar1 = 2;
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_KING4);
towner[v7]._tMsgSaid = 1;
NetSendCmdQuest(TRUE, 0xCu);
}
}
if (gbMaxPlayers == 1 && plr[v6]._pLvlVisited[3] && quests[QTYPE_BOL]._qactive) {
if ((quests[QTYPE_BOL]._qactive == 1 || quests[QTYPE_BOL]._qactive == 2) && !quests[QTYPE_BOL]._qvar2) {
if (towner[v7]._tMsgSaid)
goto LABEL_36;
quests[QTYPE_BOL]._qvar2 = 1;
if (quests[QTYPE_BOL]._qactive == 1) {
quests[QTYPE_BOL]._qvar1 = 1;
quests[QTYPE_BOL]._qactive = 2;
}
quests[QTYPE_BOL]._qlog = 1;
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_BANNER2);
towner[v7]._tMsgSaid = 1;
}
if (quests[QTYPE_BOL]._qvar2 == 1 && PlrHasItem(v3, IDI_BANNER, &inv_item_num) && !towner[v7]._tMsgSaid) {
quests[QTYPE_BOL]._qactive = 3;
quests[QTYPE_BOL]._qvar1 = 3;
RemoveInvItem(v3, inv_item_num);
CreateItem(UITEM_HARCREST, towner[v7]._tx, towner[v7]._ty + 1);
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_BANNER3);
towner[v7]._tMsgSaid = 1;
}
}
LABEL_36:
if (!qtextflag) {
TownerTalk(QUEST_OGDEN1);
if (storeflag) {
_LOBYTE(v9) = STORE_TAVERN;
LABEL_39:
StartStore(v9);
return;
}
}
return;
}
if (v2 == GetActiveTowner(TOWN_DEADGUY)) {
if (quests[QTYPE_BUTCH]._qactive == 2) {
if (quests[QTYPE_BUTCH]._qvar1 == 1) {
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
quests[QTYPE_BUTCH]._qvar1 = 1;
if (plr[v6]._pClass == PC_WARRIOR && (v12 = PS_WARR8, !effect_is_playing(PS_WARR8))
|| plr[v6]._pClass == PC_ROGUE && (v12 = PS_ROGUE8, !effect_is_playing(PS_ROGUE8))
|| plr[v6]._pClass == PC_SORCERER && (v12 = PS_MAGE8, !effect_is_playing(PS_MAGE8))) {
PlaySFX(v12);
}
LABEL_53:
towner[v7]._tMsgSaid = 1;
return;
}
if (quests[QTYPE_BUTCH]._qvar1)
return;
} else {
if (quests[QTYPE_BUTCH]._qactive == 3) {
if (quests[QTYPE_BUTCH]._qvar1 != 1)
return;
quests[QTYPE_BUTCH]._qvar1 = 1;
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
goto LABEL_53;
}
if (quests[QTYPE_BUTCH]._qactive != 1)
return;
}
quests[QTYPE_BUTCH]._qactive = 2;
quests[QTYPE_BUTCH]._qlog = 1;
quests[QTYPE_BUTCH]._qmsg = QUEST_BUTCH9;
quests[QTYPE_BUTCH]._qvar1 = 1;
towner[v7]._tbtcnt = 50;
towner[v7]._tVar1 = v3;
towner[v7]._tVar2 = 3;
InitQTextMsg(QUEST_BUTCH9);
towner[v7]._tMsgSaid = 1;
NetSendCmdQuest(TRUE, 6u);
return;
}
if (v2 != GetActiveTowner(0)) {
if (v2 == GetActiveTowner(TOWN_WITCH)) {
if (quests[QTYPE_BLKM]._qactive == 1) {
if (PlrHasItem(v3, IDI_FUNGALTM, &inv_item_num)) {
RemoveInvItem(v3, inv_item_num);
quests[QTYPE_BLKM]._qactive = 2;
quests[QTYPE_BLKM]._qlog = 1;
quests[QTYPE_BLKM]._qvar1 = QS_TOMEGIVEN;
v17 = QUEST_MUSH8;
LABEL_105:
towner[v7]._tVar1 = v3;
towner[v7]._tbtcnt = 150;
InitQTextMsg(v17);
towner[v7]._tMsgSaid = 1;
goto LABEL_106;
}
} else if (quests[QTYPE_BLKM]._qactive == 2) {
if (quests[QTYPE_BLKM]._qvar1 >= QS_TOMEGIVEN && quests[QTYPE_BLKM]._qvar1 <= QS_MUSHPICKED) {
if (PlrHasItem(v3, IDI_MUSHROOM, &inv_item_num)) {
RemoveInvItem(v3, inv_item_num);
Qtalklist[TOWN_WITCH]._qblkm = -1;
quests[QTYPE_BLKM]._qvar1 = QS_MUSHGIVEN;
Qtalklist[TOWN_HEALER]._qblkm = QUEST_MUSH3;
v17 = QUEST_MUSH10;
} else {
v17 = QUEST_MUSH9;
if (quests[QTYPE_BLKM]._qmsg == QUEST_MUSH9)
goto LABEL_106;
}
quests[QTYPE_BLKM]._qmsg = v17;
goto LABEL_105;
}
Item = PlrHasItem(v3, IDI_SPECELIX, &inv_item_num);
if (Item) {
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_MUSH12);
quests[QTYPE_BLKM]._qactive = 3;
towner[v7]._tMsgSaid = 1;
AllItemsList[Item->IDidx].iUsable = 1;
} else if (PlrHasItem(v3, IDI_BRAIN, &inv_item_num)) {
v17 = QUEST_MUSH11;
if (quests[QTYPE_BLKM]._qvar2 != QUEST_MUSH11) {
quests[QTYPE_BLKM]._qvar2 = QUEST_MUSH11;
goto LABEL_105;
}
}
}
LABEL_106:
if (!qtextflag) {
TownerTalk(QUEST_ADRIA1);
if (storeflag) {
_LOBYTE(v9) = STORE_WITCH;
goto LABEL_39;
}
}
return;
}
if (v2 == GetActiveTowner(TOWN_BMAID)) {
if (!qtextflag) {
TownerTalk(QUEST_GILLIAN1);
if (storeflag) {
_LOBYTE(v9) = STORE_BARMAID;
goto LABEL_39;
}
}
return;
}
if (v2 == GetActiveTowner(TOWN_DRUNK)) {
if (!qtextflag) {
TownerTalk(QUEST_FARNHAM1);
if (storeflag) {
_LOBYTE(v9) = STORE_DRUNK;
goto LABEL_39;
}
}
return;
}
if (v21 == GetActiveTowner(1)) {
if (gbMaxPlayers != 1)
goto LABEL_131;
if (plr[v6]._pLvlVisited[1] && !towner[v7]._tMsgSaid) {
if (quests[QTYPE_PW]._qactive == 1) {
quests[QTYPE_PW]._qactive = 2;
quests[QTYPE_PW]._qlog = 1;
quests[QTYPE_PW]._qmsg = QUEST_POISON3;
quests[QTYPE_PW]._qvar1 = 1;
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_POISON3);
LABEL_126:
towner[v7]._tMsgSaid = 1;
goto LABEL_127;
}
if (quests[QTYPE_PW]._qactive == 3 && quests[QTYPE_PW]._qvar1 != 2) {
quests[QTYPE_PW]._qvar1 = 2;
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_POISON5);
CreateItem(UITEM_TRING, towner[v7]._tx, towner[v7]._ty + 1);
goto LABEL_126;
}
}
LABEL_127:
if (quests[QTYPE_BLKM]._qactive == 2 && quests[QTYPE_BLKM]._qmsg == QUEST_MUSH10 && PlrHasItem(v3, IDI_BRAIN, &inv_item_num)) {
RemoveInvItem(v3, inv_item_num);
SpawnQuestItem(IDI_SPECELIX, towner[v7]._tx, towner[v7]._ty + 1, 0, 0);
InitQTextMsg(QUEST_MUSH4);
Qtalklist[TOWN_HEALER]._qblkm = -1;
quests[QTYPE_BLKM]._qvar1 = QS_BRAINGIVEN;
}
LABEL_131:
if (!qtextflag) {
TownerTalk(QUEST_PEPIN1);
if (storeflag) {
_LOBYTE(v9) = STORE_HEALER;
goto LABEL_39;
}
}
return;
}
if (v21 == GetActiveTowner(TOWN_PEGBOY)) {
if (!qtextflag) {
TownerTalk(QUEST_WIRT1);
if (storeflag) {
_LOBYTE(v9) = STORE_BOY;
goto LABEL_39;
}
}
return;
}
if (v21 != GetActiveTowner(TOWN_STORY)) {
if (towner[v7]._ttype == 9 && !qtextflag)
CowSFX(v3);
return;
}
if (gbMaxPlayers == 1) {
if (quests[QTYPE_VB]._qactive == 1) {
if (!PlrHasItem(v3, IDI_LAZSTAFF, &inv_item_num))
goto LABEL_154;
RemoveInvItem(v3, inv_item_num);
quests[QTYPE_VB]._qvar1 = 2;
towner[v7]._tbtcnt = QUEST_STORY1;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_VILE1);
quests[QTYPE_VB]._qactive = 2;
quests[QTYPE_VB]._qlog = 1;
} else {
if (quests[QTYPE_VB]._qactive != 3 || quests[QTYPE_VB]._qvar1 != 7)
goto LABEL_154;
quests[QTYPE_VB]._qvar1 = 8;
towner[v7]._tbtcnt = QUEST_STORY1;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_VILE3);
quests[QTYPE_VB]._qlog = 1;
}
v11 = gbMaxPlayers == 1;
towner[v7]._tMsgSaid = 1;
if (v11)
goto LABEL_154;
}
if (quests[QTYPE_VB]._qactive == 2) {
if (!quests[QTYPE_VB]._qlog) {
towner[v7]._tbtcnt = QUEST_STORY1;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_VILE1);
towner[v7]._tMsgSaid = 1;
quests[QTYPE_VB]._qlog = 1;
v19 = 15;
LABEL_153:
NetSendCmdQuest(TRUE, v19);
goto LABEL_154;
}
} else if (quests[QTYPE_VB]._qactive == 3 && quests[QTYPE_VB]._qvar1 == 7) {
quests[QTYPE_VB]._qvar1 = 8;
towner[v7]._tbtcnt = QUEST_STORY1;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_VILE3);
towner[v7]._tMsgSaid = 1;
NetSendCmdQuest(TRUE, 0xFu);
quests[QTYPE_VB]._qlog = 1;
v19 = 5;
goto LABEL_153;
}
LABEL_154:
if (!qtextflag) {
TownerTalk(QUEST_STORY1);
if (storeflag) {
_LOBYTE(v9) = STORE_STORY;
goto LABEL_39;
}
}
return;
}
if (gbMaxPlayers == 1) {
if (plr[v6]._pLvlVisited[4] != 0 && quests[QTYPE_INFRA]._qactive) {
if (quests[QTYPE_INFRA]._qvar2 == 0) {
quests[QTYPE_INFRA]._qvar2 = 1;
quests[QTYPE_INFRA]._qlog = 1;
if (quests[QTYPE_INFRA]._qactive == 1) {
quests[QTYPE_INFRA]._qactive = 2;
quests[QTYPE_INFRA]._qvar1 = 1;
}
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_INFRA5);
towner[v7]._tMsgSaid = 1;
}
if (quests[QTYPE_INFRA]._qvar2 == 1 && PlrHasItem(v3, IDI_ROCK, &inv_item_num) && !towner[v7]._tMsgSaid) {
quests[QTYPE_INFRA]._qactive = 3;
quests[QTYPE_INFRA]._qvar2 = 2;
quests[QTYPE_INFRA]._qvar1 = 2;
RemoveInvItem(v3, inv_item_num);
CreateItem(UITEM_INFRARING, towner[v7]._tx, towner[v7]._ty + 1);
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_INFRA7);
towner[v7]._tMsgSaid = 1;
}
}
if (plr[v6]._pLvlVisited[9] && quests[QTYPE_ANVIL]._qactive) {
if ((quests[QTYPE_ANVIL]._qactive == 1 || quests[QTYPE_ANVIL]._qactive == 2) && !quests[QTYPE_ANVIL]._qvar2) {
if (towner[v7]._tMsgSaid || quests[QTYPE_INFRA]._qvar2 != 2 && (quests[QTYPE_INFRA]._qactive != 2 || quests[QTYPE_INFRA]._qvar2 != 1))
goto LABEL_86;
quests[QTYPE_ANVIL]._qvar2 = 1;
quests[QTYPE_ANVIL]._qlog = 1;
if (quests[QTYPE_ANVIL]._qactive == 1) {
quests[QTYPE_ANVIL]._qactive = 2;
quests[QTYPE_ANVIL]._qvar1 = 1;
}
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_ANVIL5);
towner[v7]._tMsgSaid = 1;
}
if (quests[QTYPE_ANVIL]._qvar2 == 1 && PlrHasItem(v3, IDI_ANVIL, &inv_item_num) && !towner[v7]._tMsgSaid) {
quests[QTYPE_ANVIL]._qactive = 3;
quests[QTYPE_ANVIL]._qvar2 = 2;
quests[QTYPE_ANVIL]._qvar1 = 2;
RemoveInvItem(v3, inv_item_num);
CreateItem(UITEM_GRISWOLD, towner[v7]._tx, towner[v7]._ty + 1);
towner[v7]._tbtcnt = 150;
towner[v7]._tVar1 = v3;
InitQTextMsg(QUEST_ANVIL7);
towner[v7]._tMsgSaid = 1;
}
}
}
LABEL_86:
if (!qtextflag) {
TownerTalk(QUEST_GRISWOLD1);
if (storeflag) {
_LOBYTE(v9) = 1;
goto LABEL_39;
}
}
}
// 646D00: using guessed type char qtextflag;
// 679660: using guessed type char gbMaxPlayers;
// 6AAC18: using guessed type int storeflag;
void __fastcall CowSFX(int pnum)
{
if (CowPlaying == -1 || !effect_is_playing(CowPlaying)) {
if (sgdwCowClicks++ < 8) {
CowPlaying = (sgdwCowClicks == 4) + TSFX_COW1;
} else {
PlaySfxLoc(TSFX_COW1, plr[pnum].WorldX, plr[pnum].WorldY + 5);
sgdwCowClicks = 4;
CowPlaying = snSFX[sgnCowMsg][plr[pnum]._pClass]; /* snSFX is local */
if (sgnCowMsg++ >= 2)
sgnCowMsg = 0;
}
PlaySfxLoc(CowPlaying, plr[pnum].WorldX, plr[pnum].WorldY);
}
}
// 6AAC1C: using guessed type int sgnCowMsg;
// 6AAC24: using guessed type int sgdwCowClicks;