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387 lines
10 KiB
387 lines
10 KiB
#include <gtest/gtest.h> |
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#include "picosha2.h" |
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#include <fstream> |
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#include <vector> |
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#include <cstdio> |
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#include "all.h" |
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#include "paths.h" |
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using namespace devilution; |
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int spelldat_vanilla[] = { |
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0, 1, 1, 4, 5, -1, 3, 3, 6, -1, 7, 6, 8, 9, |
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8, 9, -1, -1, -1, -1, 3, 11, -1, 14, -1, -1, |
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-1, -1, -1, 8, 1, 1, -1, 2, 1, 14, 9 |
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}; |
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static void PackItemUnique(PkItemStruct *id, int idx) |
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{ |
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id->idx = idx; |
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id->iCreateInfo = 0x2DE; |
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id->bId = 1 + 2 * ITEM_QUALITY_UNIQUE; |
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id->bDur = 40; |
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id->bMDur = 40; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x1C0C44B0; |
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} |
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static void PackItemStaff(PkItemStruct *id) |
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{ |
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id->idx = 150; |
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id->iCreateInfo = 0x2010; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 75; |
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id->bMDur = 75; |
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id->bCh = 12; |
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id->bMCh = 12; |
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id->iSeed = 0x2A15243F; |
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} |
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static void PackItemBow(PkItemStruct *id) |
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{ |
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id->idx = 145; |
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id->iCreateInfo = 0x0814; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 60; |
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id->bMDur = 60; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x449D8992; |
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} |
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static void PackItemSword(PkItemStruct *id) |
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{ |
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id->idx = 122; |
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id->iCreateInfo = 0x081E; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 60; |
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id->bMDur = 60; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x680FAC02; |
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} |
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static void PackItemRing1(PkItemStruct *id) |
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{ |
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id->idx = 153; |
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id->iCreateInfo = 0xDE; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 0; |
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id->bMDur = 0; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x5B41AFA8; |
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} |
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static void PackItemRing2(PkItemStruct *id) |
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{ |
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id->idx = 153; |
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id->iCreateInfo = 0xDE; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 0; |
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id->bMDur = 0; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x1E41FEFC; |
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} |
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static void PackItemAmulet(PkItemStruct *id) |
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{ |
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id->idx = 155; |
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id->iCreateInfo = 0xDE; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 0; |
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id->bMDur = 0; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x70A0383A; |
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} |
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static void PackItemArmor(PkItemStruct *id) |
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{ |
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id->idx = 70; |
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id->iCreateInfo = 0xDE; |
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id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; |
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id->bDur = 90; |
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id->bMDur = 90; |
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id->bCh = 0; |
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id->bMCh = 0; |
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id->iSeed = 0x63AAC49B; |
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} |
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static void PackItemFullRejuv(PkItemStruct *id, int i) |
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{ |
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const Uint32 seeds[] = { 0x7C253335, 0x3EEFBFF8, 0x76AFB1A9, 0x38EB45FE, 0x1154E197, 0x5964B644, 0x76B58BEB, 0x002A6E5A }; |
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id->idx = ItemMiscIdIdx(IMISC_FULLREJUV); |
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id->iSeed = seeds[i]; |
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id->iCreateInfo = 0; |
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id->bId = 2 * ITEM_QUALITY_NORMAL; |
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id->bDur = 0; |
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id->bMDur = 0; |
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id->bCh = 0; |
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id->bMCh = 0; |
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} |
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static int PrepareInvSlot(PkPlayerStruct *pPack, int pos, int size, int start = 0) |
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{ |
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static char ret = 0; |
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if (start) |
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ret = 0; |
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++ret; |
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if (size == 0) { |
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pPack->InvGrid[pos] = ret; |
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} else if (size == 1) { |
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pPack->InvGrid[pos] = ret; |
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pPack->InvGrid[pos - 10] = -ret; |
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pPack->InvGrid[pos - 20] = -ret; |
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} else if (size == 2) { |
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pPack->InvGrid[pos] = ret; |
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pPack->InvGrid[pos + 1] = -ret; |
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pPack->InvGrid[pos - 10] = -ret; |
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pPack->InvGrid[pos - 10 + 1] = -ret; |
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pPack->InvGrid[pos - 20] = -ret; |
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pPack->InvGrid[pos - 20 + 1] = -ret; |
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} else if (size == 3) { |
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pPack->InvGrid[pos] = ret; |
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pPack->InvGrid[pos + 1] = -ret; |
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pPack->InvGrid[pos - 10] = -ret; |
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pPack->InvGrid[pos - 10 + 1] = -ret; |
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} else { |
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abort(); |
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} |
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return ret - 1; |
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} |
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static void PackPlayerTest(PkPlayerStruct *pPack) |
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{ |
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memset(pPack, 0, 0x4F2); |
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pPack->destAction = -1; |
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pPack->destParam1 = 0; |
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pPack->destParam2 = 0; |
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pPack->plrlevel = 0; |
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pPack->pExperience = 1583495809; |
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pPack->pLevel = 50; |
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pPack->px = 75; |
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pPack->py = 68; |
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pPack->targx = 75; |
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pPack->targy = 68; |
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pPack->pGold = 0; |
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pPack->pStatPts = 0; |
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pPack->pDiabloKillLevel = 3; |
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for (auto i = 0; i < 40; i++) |
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pPack->InvList[i].idx = -1; |
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for (auto i = 0; i < 7; i++) |
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pPack->InvBody[i].idx = -1; |
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for (auto i = 0; i < MAXBELTITEMS; i++) |
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PackItemFullRejuv(pPack->SpdList + i, i); |
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for (auto i = 1; i < 37; i++) { |
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if (spelldat_vanilla[i] != -1) { |
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pPack->pMemSpells |= 1ULL << (i - 1); |
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pPack->pSplLvl[i] = 15; |
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} |
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} |
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for (auto i = 0; i < 7; i++) |
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pPack->InvBody[i].idx = -1; |
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strcpy(pPack->pName, "TestPlayer"); |
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pPack->pClass = PC_ROGUE; |
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pPack->pBaseStr = 20 + 35; |
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pPack->pBaseMag = 15 + 55; |
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pPack->pBaseDex = 30 + 220; |
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pPack->pBaseVit = 20 + 60; |
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pPack->pHPBase = ((20 + 10) << 6) + ((20 + 10) << 5) + 48 * 128 + (60 << 6); |
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pPack->pMaxHPBase = pPack->pHPBase; |
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pPack->pManaBase = (15 << 6) + (15 << 5) + 48 * 128 + (55 << 6); |
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pPack->pMaxManaBase = pPack->pManaBase; |
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PackItemUnique(pPack->InvBody + INVLOC_HEAD, 52); |
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PackItemRing1(pPack->InvBody + INVLOC_RING_LEFT); |
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PackItemRing2(pPack->InvBody + INVLOC_RING_RIGHT); |
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PackItemAmulet(pPack->InvBody + INVLOC_AMULET); |
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PackItemArmor(pPack->InvBody + INVLOC_CHEST); |
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PackItemBow(pPack->InvBody + INVLOC_HAND_LEFT); |
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PackItemStaff(pPack->InvList + PrepareInvSlot(pPack, 28, 2, 1)); |
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PackItemSword(pPack->InvList + PrepareInvSlot(pPack, 20, 1)); |
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pPack->_pNumInv = 2; |
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} |
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static int CountItems(ItemStruct *items, int n) |
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{ |
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int count = n; |
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for (int i = 0; i < n; i++) |
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if (items[i].isEmpty()) |
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count--; |
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return count; |
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} |
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static int Count8(Sint8 *ints, int n) |
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{ |
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int count = n; |
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for (int i = 0; i < n; i++) |
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if (ints[i] == 0) |
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count--; |
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return count; |
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} |
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static int CountBool(bool *bools, int n) |
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{ |
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int count = n; |
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for (int i = 0; i < n; i++) |
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if (!bools[i]) |
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count--; |
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return count; |
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} |
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static void AssertPlayer(PlayerStruct *pPlayer) |
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{ |
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ASSERT_EQ(Count8(pPlayer->_pSplLvl, 64), 23); |
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ASSERT_EQ(Count8(pPlayer->InvGrid, NUM_INV_GRID_ELEM), 9); |
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ASSERT_EQ(CountItems(pPlayer->InvBody, NUM_INVLOC), 6); |
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ASSERT_EQ(CountItems(pPlayer->InvList, NUM_INV_GRID_ELEM), 2); |
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ASSERT_EQ(CountItems(pPlayer->SpdList, MAXBELTITEMS), 8); |
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ASSERT_EQ(CountItems(&pPlayer->HoldItem, 1), 1); |
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ASSERT_EQ(pPlayer->_px, 75); |
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ASSERT_EQ(pPlayer->_py, 68); |
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ASSERT_EQ(pPlayer->_pfutx, 75); |
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ASSERT_EQ(pPlayer->_pfuty, 68); |
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ASSERT_EQ(pPlayer->_ptargx, 75); |
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ASSERT_EQ(pPlayer->_ptargy, 68); |
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ASSERT_EQ(pPlayer->plrlevel, 0); |
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ASSERT_EQ(pPlayer->destAction, -1); |
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ASSERT_STREQ(pPlayer->_pName, "TestPlayer"); |
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ASSERT_EQ(pPlayer->_pClass, 1); |
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ASSERT_EQ(pPlayer->_pBaseStr, 55); |
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ASSERT_EQ(pPlayer->_pStrength, 124); |
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ASSERT_EQ(pPlayer->_pBaseMag, 70); |
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ASSERT_EQ(pPlayer->_pMagic, 80); |
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ASSERT_EQ(pPlayer->_pBaseDex, 250); |
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ASSERT_EQ(pPlayer->_pDexterity, 281); |
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ASSERT_EQ(pPlayer->_pBaseVit, 80); |
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ASSERT_EQ(pPlayer->_pVitality, 90); |
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ASSERT_EQ(pPlayer->_pLevel, 50); |
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ASSERT_EQ(pPlayer->_pStatPts, 0); |
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ASSERT_EQ(pPlayer->_pExperience, 1583495809); |
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ASSERT_EQ(pPlayer->_pGold, 0); |
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ASSERT_EQ(pPlayer->_pMaxHPBase, 12864); |
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ASSERT_EQ(pPlayer->_pHPBase, 12864); |
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ASSERT_EQ(pPlayer->_pBaseToBlk, 20); |
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ASSERT_EQ(pPlayer->_pMaxManaBase, 11104); |
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ASSERT_EQ(pPlayer->_pManaBase, 11104); |
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ASSERT_EQ(pPlayer->_pMemSpells, 66309357295); |
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ASSERT_EQ(pPlayer->_pNumInv, 2); |
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ASSERT_EQ(pPlayer->wReflections, 0); |
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ASSERT_EQ(pPlayer->pTownWarps, 0); |
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ASSERT_EQ(pPlayer->pDungMsgs, 0); |
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ASSERT_EQ(pPlayer->pDungMsgs2, 0); |
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ASSERT_EQ(pPlayer->pLvlLoad, 0); |
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ASSERT_EQ(pPlayer->pDiabloKillLevel, 3); |
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ASSERT_EQ(pPlayer->pBattleNet, 0); |
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ASSERT_EQ(pPlayer->pManaShield, 0); |
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ASSERT_EQ(pPlayer->pDifficulty, 0); |
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ASSERT_EQ(pPlayer->pDamAcFlags, 0); |
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ASSERT_EQ(pPlayer->_pmode, 0); |
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ASSERT_EQ(Count8(pPlayer->walkpath, MAX_PATH_LENGTH), 25); |
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ASSERT_EQ(pPlayer->_pgfxnum, 36); |
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ASSERT_EQ(pPlayer->_pAnimDelay, 3); |
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ASSERT_EQ(pPlayer->_pAnimCnt, 1); |
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ASSERT_EQ(pPlayer->_pAnimLen, 20); |
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ASSERT_EQ(pPlayer->_pAnimFrame, 1); |
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ASSERT_EQ(pPlayer->_pAnimWidth, 96); |
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ASSERT_EQ(pPlayer->_pAnimWidth2, 16); |
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ASSERT_EQ(pPlayer->_pSpell, -1); |
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ASSERT_EQ(pPlayer->_pSplType, 4); |
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ASSERT_EQ(pPlayer->_pSplFrom, 0); |
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ASSERT_EQ(pPlayer->_pTSpell, 0); |
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ASSERT_EQ(pPlayer->_pTSplType, 0); |
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ASSERT_EQ(pPlayer->_pRSpell, -1); |
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ASSERT_EQ(pPlayer->_pRSplType, 4); |
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ASSERT_EQ(pPlayer->_pSBkSpell, -1); |
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ASSERT_EQ(pPlayer->_pSBkSplType, 0); |
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ASSERT_EQ(pPlayer->_pAblSpells, 134217728); |
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ASSERT_EQ(pPlayer->_pScrlSpells, 0); |
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ASSERT_EQ(pPlayer->_pSpellFlags, 0); |
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ASSERT_EQ(pPlayer->_pwtype, 1); |
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ASSERT_EQ(pPlayer->_pBlockFlag, 0); |
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ASSERT_EQ(pPlayer->_pLightRad, 11); |
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ASSERT_EQ(pPlayer->_pDamageMod, 101); |
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ASSERT_EQ(pPlayer->_pHitPoints, 16640); |
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ASSERT_EQ(pPlayer->_pMaxHP, 16640); |
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ASSERT_EQ(pPlayer->_pMana, 14624); |
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ASSERT_EQ(pPlayer->_pMaxMana, 14624); |
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ASSERT_EQ(pPlayer->_pNextExper, 2000); |
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ASSERT_EQ(pPlayer->_pMagResist, 75); |
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ASSERT_EQ(pPlayer->_pFireResist, 16); |
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ASSERT_EQ(pPlayer->_pLghtResist, 75); |
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ASSERT_EQ(CountBool(pPlayer->_pLvlVisited, NUMLEVELS), 0); |
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ASSERT_EQ(CountBool(pPlayer->_pSLvlVisited, NUMLEVELS), 0); |
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ASSERT_EQ(pPlayer->_pNFrames, 20); |
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ASSERT_EQ(pPlayer->_pNWidth, 96); |
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ASSERT_EQ(pPlayer->_pWFrames, 8); |
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ASSERT_EQ(pPlayer->_pWWidth, 96); |
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ASSERT_EQ(pPlayer->_pAFrames, 0); |
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ASSERT_EQ(pPlayer->_pAWidth, 128); |
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ASSERT_EQ(pPlayer->_pAFNum, 0); |
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ASSERT_EQ(pPlayer->_pSFrames, 16); |
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ASSERT_EQ(pPlayer->_pSWidth, 96); |
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ASSERT_EQ(pPlayer->_pSFNum, 12); |
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ASSERT_EQ(pPlayer->_pHFrames, 0); |
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ASSERT_EQ(pPlayer->_pHWidth, 96); |
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ASSERT_EQ(pPlayer->_pDFrames, 20); |
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ASSERT_EQ(pPlayer->_pDWidth, 128); |
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ASSERT_EQ(pPlayer->_pBFrames, 0); |
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ASSERT_EQ(pPlayer->_pBWidth, 96); |
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ASSERT_EQ(pPlayer->_pIMinDam, 1); |
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ASSERT_EQ(pPlayer->_pIMaxDam, 14); |
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ASSERT_EQ(pPlayer->_pIAC, 115); |
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ASSERT_EQ(pPlayer->_pIBonusDam, 0); |
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ASSERT_EQ(pPlayer->_pIBonusToHit, 0); |
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ASSERT_EQ(pPlayer->_pIBonusAC, 0); |
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ASSERT_EQ(pPlayer->_pIBonusDamMod, 0); |
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ASSERT_EQ(pPlayer->_pISpells, 0); |
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ASSERT_EQ(pPlayer->_pIFlags, 0); |
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ASSERT_EQ(pPlayer->_pIGetHit, 0); |
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ASSERT_EQ(pPlayer->_pISplLvlAdd, 0); |
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ASSERT_EQ(pPlayer->_pISplDur, 0); |
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ASSERT_EQ(pPlayer->_pIEnAc, 0); |
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ASSERT_EQ(pPlayer->_pIFMinDam, 0); |
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ASSERT_EQ(pPlayer->_pIFMaxDam, 0); |
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ASSERT_EQ(pPlayer->_pILMinDam, 0); |
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ASSERT_EQ(pPlayer->_pILMaxDam, 0); |
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ASSERT_EQ(pPlayer->pOriginalCathedral, 0); |
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} |
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TEST(Writehero, pfile_write_hero) |
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{ |
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SetPrefPath("."); |
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std::remove("multi_0.sv"); |
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gbVanilla = true; |
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gbIsHellfire = false; |
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gbIsMultiplayer = true; |
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gbIsHellfireSaveGame = false; |
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leveltype = DTYPE_TOWN; |
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myplr = 0; |
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_uiheroinfo info {}; |
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strcpy(info.name, "TestPlayer"); |
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info.heroclass = PC_ROGUE; |
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pfile_ui_save_create(&info); |
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PkPlayerStruct pks; |
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PackPlayerTest(&pks); |
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UnPackPlayer(&pks, myplr, TRUE); |
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AssertPlayer(&plr[0]); |
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pfile_write_hero(); |
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std::ifstream f("multi_0.sv", std::ios::binary); |
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std::vector<unsigned char> s(picosha2::k_digest_size); |
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picosha2::hash256(f, s.begin(), s.end()); |
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EXPECT_EQ(picosha2::bytes_to_hex_string(s.begin(), s.end()), |
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"08e9807d1281e4273268f4e265757b4429cfec7c3e8b6deb89dfa109d6797b1c"); |
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}
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