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98 lines
2.6 KiB
98 lines
2.6 KiB
#include "DiabloUI/selok.h" |
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#include <cstddef> |
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#include <memory> |
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#include <optional> |
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#include <vector> |
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#include <SDL.h> |
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#include "DiabloUI/diabloui.h" |
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#include "DiabloUI/ui_flags.hpp" |
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#include "DiabloUI/ui_item.h" |
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#include "engine/point.hpp" |
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#include "engine/render/text_render.hpp" |
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#include "game_mode.hpp" |
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#include "utils/language.h" |
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#include "utils/ui_fwd.h" |
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#include "utils/utf8.hpp" |
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namespace devilution { |
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namespace { |
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char dialogText[256]; |
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} // namespace |
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bool selok_endMenu; |
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std::vector<std::unique_ptr<UiListItem>> vecSelOkDialogItems; |
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std::vector<std::unique_ptr<UiItemBase>> vecSelOkDialog; |
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#define MESSAGE_WIDTH 400 |
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void selok_Free() |
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{ |
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ArtBackground = std::nullopt; |
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vecSelOkDialogItems.clear(); |
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vecSelOkDialog.clear(); |
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} |
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void selok_Select(size_t /*value*/) |
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{ |
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selok_endMenu = true; |
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} |
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void selok_Esc() |
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{ |
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selok_endMenu = true; |
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} |
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void UiSelOkDialog(const char *title, const char *body, bool background) |
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{ |
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if (!background) { |
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UiLoadBlackBackground(); |
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} else { |
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if (!gbIsSpawn) { |
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LoadBackgroundArt("ui_art\\mainmenu"); |
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} else { |
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LoadBackgroundArt("ui_art\\swmmenu"); |
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} |
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} |
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UiAddBackground(&vecSelOkDialog); |
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UiAddLogo(&vecSelOkDialog); |
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const Point uiPosition = GetUIRectangle().position; |
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if (title != nullptr) { |
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const SDL_Rect rect1 = { (Sint16)(uiPosition.x + 24), (Sint16)(uiPosition.y + 161), 590, 35 }; |
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vecSelOkDialog.push_back(std::make_unique<UiArtText>(title, rect1, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiSilver, 3)); |
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const SDL_Rect rect2 = { (Sint16)(uiPosition.x + 140), (Sint16)(uiPosition.y + 210), 560, 168 }; |
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vecSelOkDialog.push_back(std::make_unique<UiArtText>(dialogText, rect2, UiFlags::FontSize24 | UiFlags::ColorUiSilver)); |
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} else { |
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const SDL_Rect rect1 = { (Sint16)(uiPosition.x + 140), (Sint16)(uiPosition.y + 197), 560, 168 }; |
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vecSelOkDialog.push_back(std::make_unique<UiArtText>(dialogText, rect1, UiFlags::FontSize24 | UiFlags::ColorUiSilver)); |
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} |
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vecSelOkDialogItems.push_back(std::make_unique<UiListItem>(_("OK"), 0)); |
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vecSelOkDialog.push_back(std::make_unique<UiList>(vecSelOkDialogItems, 1, uiPosition.x + 230, (uiPosition.y + 390), 180, 35, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold)); |
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CopyUtf8(dialogText, WordWrapString(body, MESSAGE_WIDTH, GameFont24), sizeof(dialogText)); |
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UiInitList(nullptr, selok_Select, selok_Esc, vecSelOkDialog, false); |
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selok_endMenu = false; |
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while (!selok_endMenu) { |
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UiClearScreen(); |
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UiRenderItems(vecSelOkDialog); |
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UiPollAndRender(); |
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} |
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selok_Free(); |
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} |
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} // namespace devilution
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