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#include "towners.h"
#include <algorithm>
#include <cstdint>
#include <unordered_map>
#include "cursor.h"
#include "engine/clx_sprite.hpp"
#include "engine/load_cel.hpp"
#include "engine/load_file.hpp"
#include "engine/random.hpp"
#include "game_mode.hpp"
#include "inv.h"
#include "minitext.h"
#include "stores.h"
#include "tables/textdat.h"
#include "tables/townerdat.hpp"
#include "utils/is_of.hpp"
#include "utils/language.h"
#include "utils/str_case.hpp"
namespace devilution {
namespace {
OptionalOwnedClxSpriteSheet CowSprites;
int CowMsg;
int CowClicks;
/** Specifies the active sound effect ID for interacting with cows. */
SfxID CowPlaying = SfxID::None;
/** Storage for animation order data loaded from TSV (needs stable addresses for span). */
std::vector<std::vector<uint8_t>> TownerAnimOrderStorage;
/**
* @brief Defines the behavior (init and talk functions) for each towner type.
*
* The actual data (position, animation, gossip) comes from TSV files.
* This struct only holds the code that can't be data-driven.
*/
struct TownerData {
_talker_id type;
/** Custom initialization function, or nullptr to use the default InitTownerFromData. */
void (*init)(Towner &towner, const TownerDataEntry &entry);
/** Function called when the player talks to this towner. */
void (*talk)(Player &player, Towner &towner);
};
/**
* @brief Lookup table from towner type to its behavior data.
*
* Populated during InitTowners() from the TownersData array.
*/
std::unordered_map<_talker_id, const TownerData *> TownerBehaviors;
/**
* @brief Default towner initialization using TSV data.
*
* Sets up animation, gossip texts, and other properties from the TSV entry.
* Used for most towners; special cases (cows, cow farmer) have custom init functions.
*/
void InitTownerFromData(Towner &towner, const TownerDataEntry &entry);
#ifdef _DEBUG
/**
* @brief Finds the towner data entry from TSV for a given type.
*/
const TownerDataEntry *FindTownerDataEntry(_talker_id type, Point position = {})
{
for (const auto &entry : TownersDataEntries) {
if (entry.type == type) {
// For types with multiple instances (like cows), match by position
if (position != Point {} && entry.position != position)
continue;
return &entry;
}
}
return nullptr;
}
#endif
void NewTownerAnim(Towner &towner, ClxSpriteList sprites, uint8_t numFrames, int delay)
{
towner.anim.emplace(sprites);
towner._tAnimLen = numFrames;
towner._tAnimFrame = 0;
towner._tAnimCnt = 0;
towner._tAnimDelay = delay;
}
void InitTownerInfo(Towner &towner, const TownerData &townerData, const TownerDataEntry &entry)
{
towner._ttype = townerData.type;
auto nameIt = TownerLongNames.find(townerData.type);
towner.name = nameIt != TownerLongNames.end() ? _(nameIt->second.c_str()) : std::string_view(entry.name);
towner.position = entry.position;
towner.talk = townerData.talk;
if (townerData.init != nullptr) {
townerData.init(towner, entry);
} else {
InitTownerFromData(towner, entry);
}
}
void LoadTownerAnimations(Towner &towner, const char *path, int frames, int delay)
{
towner.ownedAnim = std::nullopt;
towner.ownedAnim = LoadCel(path, towner._tAnimWidth);
NewTownerAnim(towner, *towner.ownedAnim, frames, delay);
}
/**
* @brief Default towner initialization using TSV data.
*/
void InitTownerFromData(Towner &towner, const TownerDataEntry &entry)
{
towner._tAnimWidth = entry.animWidth;
// Store animation order and set the span
if (!entry.animOrder.empty()) {
TownerAnimOrderStorage.push_back(entry.animOrder);
towner.animOrder = { TownerAnimOrderStorage.back() };
} else {
towner.animOrder = {};
}
if (!entry.animPath.empty()) {
LoadTownerAnimations(towner, entry.animPath.c_str(), entry.animFrames, entry.animDelay);
}
// Set gossip from TSV data
if (!entry.gossipTexts.empty()) {
const auto index = std::max<int32_t>(GenerateRnd(static_cast<int32_t>(entry.gossipTexts.size())), 0);
towner.gossip = entry.gossipTexts[index];
}
}
/**
* @brief Special initialization for cows.
*
* Cows differ from other towners:
* - They share a sprite sheet (CowSprites) instead of loading individual animations
* - They occupy multiple tiles (4 tiles for collision purposes)
* - Animation frame is randomized on spawn
*/
void InitCows(Towner &towner, const TownerDataEntry &entry)
{
// Cows use a shared sprite sheet and need special handling
towner._tAnimWidth = entry.animWidth;
towner.animOrder = {};
NewTownerAnim(towner, (*CowSprites)[static_cast<size_t>(entry.direction)], 12, 3);
towner._tAnimFrame = GenerateRnd(11);
const Point position = entry.position;
const int16_t cowId = dMonster[position.x][position.y];
// Cows are large sprites so take up multiple tiles. Vanilla Diablo/Hellfire allowed the player to stand adjacent
// to a cow facing an ordinal direction (the two top-right cows) which leads to visual clipping. It's easier to
// treat all cows as 4 tile sprites since this works for all facings.
// The active tile is always the south tile as this is closest to the camera, we mark the other 3 tiles as occupied
// using -id to match the convention used for moving/large monsters and players.
Point offset = position + Direction::NorthWest;
dMonster[offset.x][offset.y] = -cowId;
offset = position + Direction::NorthEast;
dMonster[offset.x][offset.y] = -cowId;
offset = position + Direction::North;
dMonster[offset.x][offset.y] = -cowId;
}
/**
* @brief Special initialization for the cow farmer (Complete Nut).
*
* Uses different sprites depending on whether the Jersey quest is complete.
*/
void InitCowFarmer(Towner &towner, const TownerDataEntry &entry)
{
towner._tAnimWidth = entry.animWidth;
towner.animOrder = {};
// CowFarmer has special logic for quest state
const char *celPath = "towners\\farmer\\cfrmrn2";
if (Quests[Q_JERSEY]._qactive == QUEST_DONE) {
celPath = "towners\\farmer\\mfrmrn2";
}
LoadTownerAnimations(towner, celPath, 15, 3);
}
void TownDead(Towner &towner)
{
if (qtextflag) {
if (Quests[Q_BUTCHER]._qvar1 == 1)
towner._tAnimCnt = 0; // Freeze while speaking
return;
}
if ((Quests[Q_BUTCHER]._qactive == QUEST_DONE || Quests[Q_BUTCHER]._qvar1 == 1) && towner._tAnimLen != 1) {
towner._tAnimLen = 1;
towner.name = _("Slain Townsman");
}
}
void TownerTalk(_speech_id message)
{
CowClicks = 0;
CowMsg = 0;
InitQTextMsg(message);
}
void TalkToBarOwner(Player &player, Towner &barOwner)
{
if (!player._pLvlVisited[0]) {
InitQTextMsg(TEXT_INTRO);
return;
}
auto &kingQuest = Quests[Q_SKELKING];
if (kingQuest._qactive != QUEST_NOTAVAIL) {
if (player._pLvlVisited[2] || player._pLvlVisited[4]) {
if (kingQuest._qvar2 == 0) {
kingQuest._qvar2 = 1;
kingQuest._qlog = true;
if (kingQuest._qactive == QUEST_INIT) {
kingQuest._qactive = QUEST_ACTIVE;
kingQuest._qvar1 = 1;
}
InitQTextMsg(TEXT_KING2);
NetSendCmdQuest(true, kingQuest);
return;
}
if (kingQuest._qactive == QUEST_DONE && kingQuest._qvar2 == 1) {
kingQuest._qvar2 = 2;
kingQuest._qvar1 = 2;
InitQTextMsg(TEXT_KING4);
NetSendCmdQuest(true, kingQuest);
return;
}
}
}
auto &bannerQuest = Quests[Q_LTBANNER];
if (bannerQuest._qactive != QUEST_NOTAVAIL) {
if ((player._pLvlVisited[3] || player._pLvlVisited[4]) && bannerQuest._qactive != QUEST_DONE) {
if (bannerQuest._qvar2 == 0) {
bannerQuest._qvar2 = 1;
if (bannerQuest._qactive == QUEST_INIT) {
bannerQuest._qvar1 = 1;
bannerQuest._qactive = QUEST_ACTIVE;
}
bannerQuest._qlog = true;
NetSendCmdQuest(true, bannerQuest);
InitQTextMsg(TEXT_BANNER2);
return;
}
if (bannerQuest._qvar2 == 1 && RemoveInventoryItemById(player, IDI_BANNER)) {
bannerQuest._qactive = QUEST_DONE;
bannerQuest._qvar1 = 3;
NetSendCmdQuest(true, bannerQuest);
SpawnUnique(UITEM_HARCREST, barOwner.position + Direction::SouthWest, bannerQuest._qlevel);
InitQTextMsg(TEXT_BANNER3);
return;
}
}
}
TownerTalk(TEXT_OGDEN1);
StartStore(TalkID::Tavern);
}
void TalkToDeadguy(Player &player, Towner & /*deadguy*/)
{
auto &quest = Quests[Q_BUTCHER];
if (quest._qactive == QUEST_DONE)
return;
if (quest._qvar1 == 1) {
player.SaySpecific(HeroSpeech::YourDeathWillBeAvenged);
return;
}
quest._qactive = QUEST_ACTIVE;
quest._qlog = true;
quest._qmsg = TEXT_BUTCH9;
quest._qvar1 = 1;
InitQTextMsg(TEXT_BUTCH9);
NetSendCmdQuest(true, quest);
}
void TalkToBlackSmith(Player &player, Towner &blackSmith)
{
if (Quests[Q_ROCK]._qactive != QUEST_NOTAVAIL) {
if ((player._pLvlVisited[4] || player._pLvlVisited[5]) && Quests[Q_ROCK]._qactive != QUEST_DONE) {
if (Quests[Q_ROCK]._qvar2 == 0) {
Quests[Q_ROCK]._qvar2 = 1;
Quests[Q_ROCK]._qlog = true;
if (Quests[Q_ROCK]._qactive == QUEST_INIT) {
Quests[Q_ROCK]._qactive = QUEST_ACTIVE;
}
NetSendCmdQuest(true, Quests[Q_ROCK]);
InitQTextMsg(TEXT_INFRA5);
return;
}
if (Quests[Q_ROCK]._qvar2 == 1 && RemoveInventoryItemById(player, IDI_ROCK)) {
Quests[Q_ROCK]._qactive = QUEST_DONE;
NetSendCmdQuest(true, Quests[Q_ROCK]);
SpawnUnique(UITEM_INFRARING, blackSmith.position + Direction::SouthWest, Quests[Q_ROCK]._qlevel);
InitQTextMsg(TEXT_INFRA7);
return;
}
}
}
if (IsNoneOf(Quests[Q_ANVIL]._qactive, QUEST_NOTAVAIL, QUEST_DONE)) {
if ((player._pLvlVisited[9] || player._pLvlVisited[10]) && Quests[Q_ANVIL]._qvar2 == 0) {
Quests[Q_ANVIL]._qvar2 = 1;
Quests[Q_ANVIL]._qlog = true;
if (Quests[Q_ANVIL]._qactive == QUEST_INIT) {
Quests[Q_ANVIL]._qactive = QUEST_ACTIVE;
}
NetSendCmdQuest(true, Quests[Q_ANVIL]);
InitQTextMsg(TEXT_ANVIL5);
return;
}
if (Quests[Q_ANVIL]._qvar2 == 1 && RemoveInventoryItemById(player, IDI_ANVIL)) {
Quests[Q_ANVIL]._qactive = QUEST_DONE;
NetSendCmdQuest(true, Quests[Q_ANVIL]);
SpawnUnique(UITEM_GRISWOLD, blackSmith.position + Direction::SouthWest, Quests[Q_ANVIL]._qlevel);
InitQTextMsg(TEXT_ANVIL7);
return;
}
}
TownerTalk(TEXT_GRISWOLD1);
StartStore(TalkID::Smith);
}
void TalkToWitch(Player &player, Towner & /*witch*/)
{
if (Quests[Q_MUSHROOM]._qactive != QUEST_NOTAVAIL) {
if (Quests[Q_MUSHROOM]._qactive == QUEST_INIT && RemoveInventoryItemById(player, IDI_FUNGALTM)) {
Quests[Q_MUSHROOM]._qactive = QUEST_ACTIVE;
Quests[Q_MUSHROOM]._qlog = true;
Quests[Q_MUSHROOM]._qvar1 = QS_TOMEGIVEN;
NetSendCmdQuest(true, Quests[Q_MUSHROOM]);
InitQTextMsg(TEXT_MUSH8);
return;
}
if (Quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) {
if (Quests[Q_MUSHROOM]._qvar1 >= QS_TOMEGIVEN && Quests[Q_MUSHROOM]._qvar1 < QS_MUSHGIVEN) {
if (RemoveInventoryItemById(player, IDI_MUSHROOM)) {
Quests[Q_MUSHROOM]._qvar1 = QS_MUSHGIVEN;
SetTownerQuestDialog(TOWN_HEALER, Q_MUSHROOM, TEXT_MUSH3);
SetTownerQuestDialog(TOWN_WITCH, Q_MUSHROOM, TEXT_NONE);
Quests[Q_MUSHROOM]._qmsg = TEXT_MUSH10;
NetSendCmdQuest(true, Quests[Q_MUSHROOM]);
InitQTextMsg(TEXT_MUSH10);
return;
}
if (Quests[Q_MUSHROOM]._qmsg != TEXT_MUSH9) {
Quests[Q_MUSHROOM]._qmsg = TEXT_MUSH9;
NetSendCmdQuest(true, Quests[Q_MUSHROOM]);
InitQTextMsg(TEXT_MUSH9);
return;
}
}
if (Quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN) {
if (HasInventoryItemWithId(player, IDI_BRAIN)) {
Quests[Q_MUSHROOM]._qmsg = TEXT_MUSH11;
NetSendCmdQuest(true, Quests[Q_MUSHROOM]);
InitQTextMsg(TEXT_MUSH11);
return;
}
if (HasInventoryOrBeltItemWithId(player, IDI_SPECELIX)) {
Quests[Q_MUSHROOM]._qactive = QUEST_DONE;
NetSendCmdQuest(true, Quests[Q_MUSHROOM]);
InitQTextMsg(TEXT_MUSH12);
return;
}
}
}
}
TownerTalk(TEXT_ADRIA1);
StartStore(TalkID::Witch);
}
void TalkToBarmaid(Player &player, Towner & /*barmaid*/)
{
if (!player._pLvlVisited[21] && HasInventoryItemWithId(player, IDI_MAPOFDOOM) && Quests[Q_GRAVE]._qmsg != TEXT_GRAVE8) {
Quests[Q_GRAVE]._qactive = QUEST_ACTIVE;
Quests[Q_GRAVE]._qlog = true;
Quests[Q_GRAVE]._qmsg = TEXT_GRAVE8;
NetSendCmdQuest(true, Quests[Q_GRAVE]);
InitQTextMsg(TEXT_GRAVE8);
return;
}
TownerTalk(TEXT_GILLIAN1);
StartStore(TalkID::Barmaid);
}
void TalkToDrunk(Player & /*player*/, Towner & /*drunk*/)
{
TownerTalk(TEXT_FARNHAM1);
StartStore(TalkID::Drunk);
}
void TalkToHealer(Player &player, Towner &healer)
{
Quest &poisonWater = Quests[Q_PWATER];
if (poisonWater._qactive != QUEST_NOTAVAIL) {
if ((poisonWater._qactive == QUEST_INIT && (player._pLvlVisited[1] || player._pLvlVisited[5])) || (poisonWater._qactive == QUEST_ACTIVE && !poisonWater._qlog)) {
// Play the dialog and make the quest visible in the log if the player has not started the quest but has
// visited the dungeon at least once, or if they've found the poison water cave before speaking to Pepin
poisonWater._qactive = QUEST_ACTIVE;
poisonWater._qlog = true;
poisonWater._qmsg = TEXT_POISON3;
InitQTextMsg(TEXT_POISON3);
NetSendCmdQuest(true, poisonWater);
return;
}
if (poisonWater._qactive == QUEST_DONE && poisonWater._qvar1 != 2) {
poisonWater._qvar1 = 2;
InitQTextMsg(TEXT_POISON5);
SpawnUnique(UITEM_TRING, healer.position + Direction::SouthWest, poisonWater._qlevel);
NetSendCmdQuest(true, poisonWater);
return;
}
}
Quest &blackMushroom = Quests[Q_MUSHROOM];
if (blackMushroom._qactive == QUEST_ACTIVE) {
if (blackMushroom._qvar1 >= QS_MUSHGIVEN && blackMushroom._qvar1 < QS_BRAINGIVEN && RemoveInventoryItemById(player, IDI_BRAIN)) {
SpawnQuestItem(IDI_SPECELIX, healer.position + Displacement { 0, 1 }, 0, SelectionRegion::None, true);
InitQTextMsg(TEXT_MUSH4);
blackMushroom._qvar1 = QS_BRAINGIVEN;
SetTownerQuestDialog(TOWN_HEALER, Q_MUSHROOM, TEXT_NONE);
NetSendCmdQuest(true, blackMushroom);
return;
}
}
TownerTalk(TEXT_PEPIN1);
StartStore(TalkID::Healer);
}
void TalkToBoy(Player & /*player*/, Towner & /*boy*/)
{
TownerTalk(TEXT_WIRT1);
StartStore(TalkID::Boy);
}
void TalkToStoryteller(Player &player, Towner & /*storyteller*/)
{
auto &betrayerQuest = Quests[Q_BETRAYER];
if (!UseMultiplayerQuests()) {
if (betrayerQuest._qactive == QUEST_INIT && RemoveInventoryItemById(player, IDI_LAZSTAFF)) {
InitQTextMsg(TEXT_VILE1);
betrayerQuest._qlog = true;
betrayerQuest._qactive = QUEST_ACTIVE;
betrayerQuest._qvar1 = 2;
NetSendCmdQuest(true, betrayerQuest);
return;
}
} else {
if (betrayerQuest._qactive == QUEST_ACTIVE && !betrayerQuest._qlog) {
InitQTextMsg(TEXT_VILE1);
betrayerQuest._qlog = true;
NetSendCmdQuest(true, betrayerQuest);
return;
}
}
if (betrayerQuest._qactive == QUEST_DONE && betrayerQuest._qvar1 == 7) {
betrayerQuest._qvar1 = 8;
InitQTextMsg(TEXT_VILE3);
auto &diabloQuest = Quests[Q_DIABLO];
diabloQuest._qlog = true;
if (gbIsMultiplayer) {
NetSendCmdQuest(true, betrayerQuest);
NetSendCmdQuest(true, diabloQuest);
}
return;
}
TownerTalk(TEXT_STORY1);
StartStore(TalkID::Storyteller);
}
void TalkToCow(Player &player, Towner &cow)
{
if (CowPlaying != SfxID::None && effect_is_playing(CowPlaying))
return;
CowClicks++;
CowPlaying = SfxID::Cow1;
if (CowClicks == 4) {
if (gbIsSpawn)
CowClicks = 0;
CowPlaying = SfxID::Cow2;
} else if (CowClicks >= 8 && !gbIsSpawn) {
CowClicks = 4;
static const HeroSpeech SnSfx[3] = {
HeroSpeech::YepThatsACowAlright,
HeroSpeech::ImNotThirsty,
HeroSpeech::ImNoMilkmaid,
};
player.SaySpecific(SnSfx[CowMsg]);
CowMsg++;
if (CowMsg >= 3)
CowMsg = 0;
}
PlaySfxLoc(CowPlaying, cow.position);
}
void TalkToFarmer(Player &player, Towner &farmer)
{
auto &quest = Quests[Q_FARMER];
switch (quest._qactive) {
case QUEST_NOTAVAIL:
case QUEST_INIT:
if (HasInventoryItemWithId(player, IDI_RUNEBOMB)) {
InitQTextMsg(TEXT_FARMER2);
quest._qactive = QUEST_ACTIVE;
quest._qvar1 = 1;
quest._qmsg = TEXT_FARMER1;
quest._qlog = true;
if (gbIsMultiplayer)
NetSendCmdQuest(true, quest);
break;
}
if (!player._pLvlVisited[9] && player.getCharacterLevel() < 15) {
_speech_id qt = TEXT_FARMER8;
if (player._pLvlVisited[2])
qt = TEXT_FARMER5;
if (player._pLvlVisited[5])
qt = TEXT_FARMER7;
if (player._pLvlVisited[7])
qt = TEXT_FARMER9;
InitQTextMsg(qt);
break;
}
InitQTextMsg(TEXT_FARMER1);
quest._qactive = QUEST_ACTIVE;
quest._qvar1 = 1;
quest._qlog = true;
quest._qmsg = TEXT_FARMER1;
SpawnRuneBomb(farmer.position + Displacement { 1, 0 }, true);
if (gbIsMultiplayer)
NetSendCmdQuest(true, quest);
break;
case QUEST_ACTIVE:
InitQTextMsg(HasInventoryItemWithId(player, IDI_RUNEBOMB) ? TEXT_FARMER2 : TEXT_FARMER3);
break;
case QUEST_DONE:
InitQTextMsg(TEXT_FARMER4);
SpawnRewardItem(IDI_AURIC, farmer.position + Displacement { 1, 0 }, true);
quest._qactive = QUEST_HIVE_DONE;
if (gbIsMultiplayer)
NetSendCmdQuest(true, quest);
break;
case QUEST_HIVE_DONE:
break;
default:
InitQTextMsg(TEXT_FARMER4);
break;
}
}
void TalkToCowFarmer(Player &player, Towner &cowFarmer)
{
if (RemoveInventoryItemById(player, IDI_GREYSUIT)) {
InitQTextMsg(TEXT_JERSEY7);
return;
}
auto &quest = Quests[Q_JERSEY];
if (RemoveInventoryItemById(player, IDI_BROWNSUIT)) {
SpawnUnique(UITEM_BOVINE, cowFarmer.position + Direction::SouthEast, quest._qlevel);
InitQTextMsg(TEXT_JERSEY8);
quest._qactive = QUEST_DONE;
UpdateCowFarmerAnimAfterQuestComplete();
NetSendCmdQuest(true, quest);
return;
}
if (HasInventoryItemWithId(player, IDI_RUNEBOMB)) {
InitQTextMsg(TEXT_JERSEY5);
quest._qactive = QUEST_ACTIVE;
quest._qvar1 = 1;
quest._qmsg = TEXT_JERSEY4;
quest._qlog = true;
NetSendCmdQuest(true, quest);
return;
}
switch (quest._qactive) {
case QUEST_NOTAVAIL:
case QUEST_INIT:
InitQTextMsg(TEXT_JERSEY1);
quest._qactive = QUEST_HIVE_TEASE1;
if (gbIsMultiplayer)
NetSendCmdQuest(true, quest);
break;
case QUEST_DONE:
InitQTextMsg(TEXT_JERSEY1);
break;
case QUEST_HIVE_TEASE1:
InitQTextMsg(TEXT_JERSEY2);
quest._qactive = QUEST_HIVE_TEASE2;
if (gbIsMultiplayer)
NetSendCmdQuest(true, quest);
break;
case QUEST_HIVE_TEASE2:
InitQTextMsg(TEXT_JERSEY3);
quest._qactive = QUEST_HIVE_ACTIVE;
if (gbIsMultiplayer)
NetSendCmdQuest(true, quest);
break;
case QUEST_HIVE_ACTIVE:
if (!player._pLvlVisited[9] && player.getCharacterLevel() < 15) {
InitQTextMsg(PickRandomlyAmong({ TEXT_JERSEY9, TEXT_JERSEY10, TEXT_JERSEY11, TEXT_JERSEY12 }));
break;
}
InitQTextMsg(TEXT_JERSEY4);
quest._qactive = QUEST_ACTIVE;
quest._qvar1 = 1;
quest._qmsg = TEXT_JERSEY4;
quest._qlog = true;
SpawnRuneBomb(cowFarmer.position + Displacement { 1, 0 }, true);
if (gbIsMultiplayer)
NetSendCmdQuest(true, quest);
break;
default:
InitQTextMsg(TEXT_JERSEY5);
break;
}
}
void TalkToGirl(Player &player, Towner &girl)
{
auto &quest = Quests[Q_GIRL];
if (quest._qactive != QUEST_DONE && RemoveInventoryItemById(player, IDI_THEODORE)) {
InitQTextMsg(TEXT_GIRL4);
CreateAmulet(girl.position, 13, false, false, true);
quest._qactive = QUEST_DONE;
UpdateGirlAnimAfterQuestComplete();
if (gbIsMultiplayer)
NetSendCmdQuest(true, quest);
return;
}
switch (quest._qactive) {
case QUEST_NOTAVAIL:
case QUEST_INIT:
InitQTextMsg(TEXT_GIRL2);
quest._qactive = QUEST_ACTIVE;
quest._qvar1 = 1;
quest._qlog = true;
quest._qmsg = TEXT_GIRL2;
if (gbIsMultiplayer)
NetSendCmdQuest(true, quest);
return;
case QUEST_ACTIVE:
InitQTextMsg(TEXT_GIRL3);
return;
default:
return;
}
}
const TownerData TownersData[] = {
// clang-format off
// type init (nullptr = default) talk
{ TOWN_SMITH, nullptr, TalkToBlackSmith },
{ TOWN_HEALER, nullptr, TalkToHealer },
{ TOWN_DEADGUY, nullptr, TalkToDeadguy },
{ TOWN_TAVERN, nullptr, TalkToBarOwner },
{ TOWN_STORY, nullptr, TalkToStoryteller },
{ TOWN_DRUNK, nullptr, TalkToDrunk },
{ TOWN_WITCH, nullptr, TalkToWitch },
{ TOWN_BMAID, nullptr, TalkToBarmaid },
{ TOWN_PEGBOY, nullptr, TalkToBoy },
{ TOWN_COW, InitCows, TalkToCow },
{ TOWN_COWFARM, InitCowFarmer, TalkToCowFarmer },
{ TOWN_FARMER, nullptr, TalkToFarmer },
{ TOWN_GIRL, nullptr, TalkToGirl },
// clang-format on
};
} // namespace
std::vector<Towner> Towners;
std::unordered_map<_talker_id, std::string> TownerLongNames;
size_t GetNumTownerTypes()
{
return TownerLongNames.size();
}
size_t GetNumTowners()
{
return Towners.size();
}
bool IsTownerPresent(_talker_id npc)
{
switch (npc) {
case TOWN_DEADGUY:
return Quests[Q_BUTCHER]._qactive != QUEST_NOTAVAIL && Quests[Q_BUTCHER]._qactive != QUEST_DONE;
case TOWN_FARMER:
return gbIsHellfire && sgGameInitInfo.bCowQuest == 0 && Quests[Q_FARMER]._qactive != QUEST_HIVE_DONE;
case TOWN_COWFARM:
return gbIsHellfire && sgGameInitInfo.bCowQuest != 0;
case TOWN_GIRL:
return gbIsHellfire && sgGameInitInfo.bTheoQuest != 0 && MyPlayer->_pLvlVisited[17] && Quests[Q_GIRL]._qactive != QUEST_DONE;
default:
return true;
}
}
Towner *GetTowner(_talker_id type)
{
for (Towner &towner : Towners) {
if (towner._ttype == type)
return &towner;
}
return nullptr;
}
void InitTowners()
{
assert(!CowSprites);
// Load towner data from TSV files
LoadTownerData();
TownerAnimOrderStorage.clear();
// Build lookup table for towner behaviors
TownerBehaviors.clear();
for (const auto &behavior : TownersData) {
TownerBehaviors[behavior.type] = &behavior;
}
// Build TownerLongNames from TSV data (first occurrence of each type wins)
TownerLongNames.clear();
for (const auto &entry : TownersDataEntries) {
TownerLongNames.try_emplace(entry.type, entry.name);
}
#ifndef __DREAMCAST__
CowSprites.emplace(LoadCelSheet("towners\\animals\\cow", 128));
#endif
Towners.clear();
Towners.reserve(TownersDataEntries.size());
int16_t i = 0;
for (const auto &entry : TownersDataEntries) {
if (!IsTownerPresent(entry.type))
continue;
#ifdef __DREAMCAST__
// Cow sprites not loaded on Dreamcast to save memory
if (entry.type == TOWN_COW)
continue;
#endif
auto behaviorIt = TownerBehaviors.find(entry.type);
if (behaviorIt == TownerBehaviors.end() || behaviorIt->second == nullptr)
continue;
// It's necessary to assign this before invoking townerData.init()
// specifically for the cows that need to read this value to fill adjacent tiles
dMonster[entry.position.x][entry.position.y] = i + 1;
Towners.emplace_back();
InitTownerInfo(Towners.back(), *behaviorIt->second, entry);
i++;
}
}
void FreeTownerGFX()
{
for (Towner &towner : Towners) {
towner.ownedAnim = std::nullopt;
}
CowSprites = std::nullopt;
}
void ProcessTowners()
{
// BUGFIX: should be `i < numtowners`, was `i < NUM_TOWNERS`
for (auto &towner : Towners) {
if (towner._ttype == TOWN_DEADGUY) {
TownDead(towner);
}
towner._tAnimCnt++;
if (towner._tAnimCnt < towner._tAnimDelay) {
continue;
}
towner._tAnimCnt = 0;
if (!towner.animOrder.empty()) {
towner._tAnimFrameCnt++;
if (towner._tAnimFrameCnt > towner.animOrder.size() - 1)
towner._tAnimFrameCnt = 0;
towner._tAnimFrame = towner.animOrder[towner._tAnimFrameCnt];
continue;
}
towner._tAnimFrame++;
if (towner._tAnimFrame >= towner._tAnimLen)
towner._tAnimFrame = 0;
}
}
void TalkToTowner(Player &player, int t)
{
auto &towner = Towners[t];
if (player.position.tile.WalkingDistance(towner.position) >= 2)
return;
if (!player.HoldItem.isEmpty()) {
return;
}
towner.talk(player, towner);
}
void UpdateGirlAnimAfterQuestComplete()
{
Towner *girl = GetTowner(TOWN_GIRL);
if (girl == nullptr || !girl->ownedAnim)
return; // Girl is not spawned in town yet
auto curFrame = girl->_tAnimFrame;
LoadTownerAnimations(*girl, "towners\\girl\\girls1", 20, 6);
girl->_tAnimFrame = std::min<uint8_t>(curFrame, girl->_tAnimLen - 1);
}
void UpdateCowFarmerAnimAfterQuestComplete()
{
Towner *cowFarmer = GetTowner(TOWN_COWFARM);
auto curFrame = cowFarmer->_tAnimFrame;
LoadTownerAnimations(*cowFarmer, "towners\\farmer\\mfrmrn2", 15, 3);
cowFarmer->_tAnimFrame = std::min<uint8_t>(curFrame, cowFarmer->_tAnimLen - 1);
}
#ifdef _DEBUG
bool DebugTalkToTowner(_talker_id type)
{
if (!IsTownerPresent(type))
return false;
// cows have an init function that differs from the rest and isn't compatible with this code, skip them :(
if (type == TOWN_COW)
return false;
const TownerData *behavior = TownerBehaviors[type];
if (behavior == nullptr)
return false;
const TownerDataEntry *entry = FindTownerDataEntry(type);
if (entry == nullptr)
return false;
SetupTownStores();
Player &myPlayer = *MyPlayer;
Towner fakeTowner;
InitTownerInfo(fakeTowner, *behavior, *entry);
fakeTowner.position = myPlayer.position.tile;
behavior->talk(myPlayer, fakeTowner);
return true;
}
#endif
} // namespace devilution