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44 lines
899 B
44 lines
899 B
/** |
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* @file dc_init.hpp |
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* @brief Dreamcast-specific initialization API |
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*/ |
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#pragma once |
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#ifdef __DREAMCAST__ |
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namespace devilution { |
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namespace dc { |
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/** |
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* Initialize Dreamcast subsystems (video, VMU, etc.) |
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* Call from main() before game initialization. |
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* @return true on success |
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*/ |
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bool InitDreamcast(); |
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/** |
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* Shutdown Dreamcast subsystems. |
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* Call before program exit. |
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*/ |
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void ShutdownDreamcast(); |
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/** |
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* Check if VMU (Visual Memory Unit) is available for saves. |
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* VMU is the Dreamcast's memory card, accessed via /vmu/[port][unit]/ |
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* |
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* @return true if a VMU was detected |
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*/ |
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bool IsVmuAvailable(); |
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/** |
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* Get the VMU filesystem path (e.g., "/vmu/a1/") |
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* Only valid if IsVmuAvailable() returns true. |
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* |
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* @return Path string to VMU root |
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*/ |
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const char *GetVmuPath(); |
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} // namespace dc |
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} // namespace devilution |
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#endif // __DREAMCAST__
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