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430 lines
11 KiB
430 lines
11 KiB
/** |
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* @file sound.cpp |
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* |
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* Implementation of functions setting up the audio pipeline. |
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*/ |
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#include "engine/sound.h" |
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#include <algorithm> |
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#include <cstddef> |
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#include <cstdint> |
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#include <list> |
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#include <memory> |
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#include <mutex> |
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#include <optional> |
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#include <string> |
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#include <utility> |
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#ifdef USE_SDL3 |
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#include <SDL3/SDL_audio.h> |
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#include <SDL3/SDL_error.h> |
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#include <SDL3/SDL_timer.h> |
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#else |
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#include <Aulib/Stream.h> |
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#include <SDL.h> |
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#endif |
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#include <expected.hpp> |
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#include "appfat.h" |
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#include "engine/assets.hpp" |
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#include "game_mode.hpp" |
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#include "options.h" |
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#include "utils/log.hpp" |
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#include "utils/math.h" |
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#include "utils/sdl_mutex.h" |
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#include "utils/status_macros.hpp" |
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#include "utils/stdcompat/shared_ptr_array.hpp" |
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#include "utils/str_cat.hpp" |
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#include "utils/stubs.h" |
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namespace devilution { |
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bool gbSndInited; |
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#ifdef USE_SDL3 |
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SDL_AudioDeviceID CurrentAudioDeviceId; |
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#endif |
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/** The active background music track id. */ |
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_music_id sgnMusicTrack = NUM_MUSIC; |
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bool gbMusicOn = true; |
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/** Specifies whether sound effects are enabled. */ |
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bool gbSoundOn = true; |
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namespace { |
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SoundSample music; |
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std::string GetMp3Path(const char *path) |
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{ |
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std::string mp3Path = path; |
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const std::string::size_type dot = mp3Path.find_last_of('.'); |
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mp3Path.replace(dot + 1, mp3Path.size() - (dot + 1), "mp3"); |
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return mp3Path; |
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} |
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tl::expected<void, std::string> LoadAudioFile(const char *path, bool stream, SoundSample &result) |
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{ |
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bool isMp3 = true; |
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std::string foundPath = GetMp3Path(path); |
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AssetRef ref = FindAsset(foundPath.c_str()); |
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if (!ref.ok()) { |
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ref = FindAsset(path); |
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foundPath = path; |
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isMp3 = false; |
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} |
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if (!ref.ok()) { |
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return tl::make_unexpected(StrCat("Audio file not found\n", path, "\n", SDL_GetError(), "\n" __FILE__ ":", __LINE__)); |
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} |
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#ifdef STREAM_ALL_AUDIO_MIN_FILE_SIZE |
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#if STREAM_ALL_AUDIO_MIN_FILE_SIZE == 0 |
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stream = true; |
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#else |
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size_t size; |
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if (!stream) { |
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size = ref.size(); |
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stream = size >= STREAM_ALL_AUDIO_MIN_FILE_SIZE; |
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} |
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#endif |
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#endif |
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if (stream) { |
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if (result.SetChunkStream(foundPath, isMp3, /*logErrors=*/true) != 0) { |
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return tl::make_unexpected(StrCat("Failed to load audio file\n", foundPath, "\n", SDL_GetError(), "\n" __FILE__ ":", __LINE__)); |
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} |
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} else { |
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#if !defined(STREAM_ALL_AUDIO_MIN_FILE_SIZE) || STREAM_ALL_AUDIO_MIN_FILE_SIZE == 0 |
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const size_t size = ref.size(); |
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#endif |
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AssetHandle handle = OpenAsset(std::move(ref)); |
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if (!handle.ok()) { |
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return tl::make_unexpected(StrCat("Failed to load audio file\n", foundPath, "\n", SDL_GetError(), "\n" __FILE__ ":", __LINE__)); |
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} |
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auto waveFile = MakeArraySharedPtr<std::uint8_t>(size); |
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if (!handle.read(waveFile.get(), size)) { |
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return tl::make_unexpected(StrCat("Failed to read file\n", foundPath, ": ", SDL_GetError(), __FILE__ ":", __LINE__)); |
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} |
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const int error = result.SetChunk(waveFile, size, isMp3); |
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if (error != 0) { |
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return tl::make_unexpected(SDL_GetError()); |
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} |
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} |
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return {}; |
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} |
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std::list<std::unique_ptr<SoundSample>> duplicateSounds; |
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std::optional<SdlMutex> duplicateSoundsMutex; |
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SoundSample *DuplicateSound(const SoundSample &sound) |
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{ |
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#ifdef USE_SDL3 |
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return nullptr; |
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#else |
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auto duplicate = std::make_unique<SoundSample>(); |
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if (duplicate->DuplicateFrom(sound) != 0) |
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return nullptr; |
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auto *result = duplicate.get(); |
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decltype(duplicateSounds.begin()) it; |
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{ |
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const std::lock_guard<SdlMutex> lock(*duplicateSoundsMutex); |
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duplicateSounds.push_back(std::move(duplicate)); |
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it = duplicateSounds.end(); |
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--it; |
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} |
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result->SetFinishCallback([it]([[maybe_unused]] Aulib::Stream &stream) { |
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const std::lock_guard<SdlMutex> lock(*duplicateSoundsMutex); |
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duplicateSounds.erase(it); |
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}); |
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return result; |
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#endif |
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} |
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/** Maps from track ID to track name in spawn. */ |
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const char *const SpawnMusicTracks[NUM_MUSIC] = { |
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"music\\stowne.wav", |
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"music\\slvla.wav", |
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"music\\slvla.wav", |
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"music\\slvla.wav", |
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"music\\slvla.wav", |
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"music\\dlvlf.wav", |
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"music\\dlvle.wav", |
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"music\\sintro.wav", |
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}; |
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/** Maps from track ID to track name. */ |
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const char *const MusicTracks[NUM_MUSIC] = { |
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"music\\dtowne.wav", |
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"music\\dlvla.wav", |
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"music\\dlvlb.wav", |
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"music\\dlvlc.wav", |
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"music\\dlvld.wav", |
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"music\\dlvlf.wav", |
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"music\\dlvle.wav", |
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"music\\dintro.wav", |
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}; |
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int CapVolume(int volume) |
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{ |
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return std::clamp(volume, VOLUME_MIN, VOLUME_MAX); |
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} |
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void OptionAudioChanged() |
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{ |
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effects_cleanup_sfx(false); |
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music_stop(); |
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snd_deinit(); |
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snd_init(); |
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music_start(TMUSIC_INTRO); |
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if (gbRunGame) |
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sound_init(); |
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else |
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ui_sound_init(); |
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} |
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const auto OptionChangeSampleRate = (GetOptions().Audio.sampleRate.SetValueChangedCallback(OptionAudioChanged), true); |
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const auto OptionChangeChannels = (GetOptions().Audio.channels.SetValueChangedCallback(OptionAudioChanged), true); |
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const auto OptionChangeBufferSize = (GetOptions().Audio.bufferSize.SetValueChangedCallback(OptionAudioChanged), true); |
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const auto OptionChangeResamplingQuality = (GetOptions().Audio.resamplingQuality.SetValueChangedCallback(OptionAudioChanged), true); |
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const auto OptionChangeResampler = (GetOptions().Audio.resampler.SetValueChangedCallback(OptionAudioChanged), true); |
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const auto OptionChangeDevice = (GetOptions().Audio.device.SetValueChangedCallback(OptionAudioChanged), true); |
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} // namespace |
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void ClearDuplicateSounds() |
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{ |
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// Move sound samples to a temporary list, |
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// avoiding a deadlock that involves SDL's |
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// mixer lock being taken by finalizers |
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std::list<std::unique_ptr<SoundSample>> drain; |
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{ |
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const std::lock_guard<SdlMutex> lock(*duplicateSoundsMutex); |
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drain = std::move(duplicateSounds); |
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duplicateSounds.clear(); |
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} |
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} |
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void snd_play_snd(TSnd *pSnd, int lVolume, int lPan, int userVolume) |
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{ |
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if (pSnd == nullptr || !gbSoundOn) { |
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return; |
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} |
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const uint32_t tc = SDL_GetTicks(); |
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if (tc - pSnd->start_tc < 80) { |
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return; |
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} |
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SoundSample *sound = &pSnd->DSB; |
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if (sound->IsPlaying()) { |
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sound = DuplicateSound(*sound); |
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if (sound == nullptr) |
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return; |
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} |
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sound->PlayWithVolumeAndPan(lVolume, userVolume, lPan); |
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pSnd->start_tc = tc; |
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} |
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tl::expected<std::unique_ptr<TSnd>, std::string> SoundFileLoadWithStatus(const char *path, bool stream) |
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{ |
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auto snd = std::make_unique<TSnd>(); |
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snd->start_tc = SDL_GetTicks() - 80 - 1; |
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#ifndef NOSOUND |
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RETURN_IF_ERROR(LoadAudioFile(path, stream, snd->DSB)); |
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#endif |
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return snd; |
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} |
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std::unique_ptr<TSnd> sound_file_load(const char *path, bool stream) |
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{ |
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tl::expected<std::unique_ptr<TSnd>, std::string> result = SoundFileLoadWithStatus(path, stream); |
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#ifdef __DREAMCAST__ |
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// On Dreamcast, sound loading failures are non-fatal. |
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// The 16MB RAM limit means some sounds may fail to load. |
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if (!result.has_value()) { |
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SDL_Log("sound_file_load: skipping %s (%s)", path, result.error().c_str()); |
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return nullptr; |
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} |
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#else |
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if (!result.has_value()) app_fatal(result.error()); |
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#endif |
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return std::move(result).value(); |
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} |
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TSnd::~TSnd() |
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{ |
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if (DSB.IsLoaded()) |
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DSB.Stop(); |
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DSB.Release(); |
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} |
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void snd_init() |
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{ |
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GetOptions().Audio.soundVolume.SetValue(CapVolume(*GetOptions().Audio.soundVolume)); |
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gbSoundOn = *GetOptions().Audio.soundVolume > VOLUME_MIN; |
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sgbSaveSoundOn = gbSoundOn; |
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GetOptions().Audio.musicVolume.SetValue(CapVolume(*GetOptions().Audio.musicVolume)); |
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gbMusicOn = *GetOptions().Audio.musicVolume > VOLUME_MIN; |
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// Initialize the SDL_audiolib library. Set the output sample rate to |
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// 22kHz, the audio format to 16-bit signed, use 2 output channels |
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// (stereo), and a 2KiB output buffer. |
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#ifdef USE_SDL3 |
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const AudioOptions &audioOptions = GetOptions().Audio; |
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SDL_AudioSpec specHint = {}; |
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specHint.format = SDL_AUDIO_S16LE; |
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specHint.channels = *audioOptions.channels; |
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specHint.freq = static_cast<int>(*audioOptions.sampleRate); |
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const SDL_AudioDeviceID resolvedId = SDL_OpenAudioDevice(audioOptions.device.id(), &specHint); |
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if (resolvedId == 0) { |
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LogError(LogCategory::Audio, "Failed to open audio device: {}", SDL_GetError()); |
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SDL_ClearError(); |
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return; |
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} |
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CurrentAudioDeviceId = resolvedId; |
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#else |
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if (!Aulib::init(*GetOptions().Audio.sampleRate, AUDIO_S16, *GetOptions().Audio.channels, *GetOptions().Audio.bufferSize, *GetOptions().Audio.device)) { |
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LogError(LogCategory::Audio, "Failed to initialize audio (Aulib::init): {}", SDL_GetError()); |
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return; |
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} |
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LogVerbose(LogCategory::Audio, "Aulib sampleRate={} channels={} frameSize={} format={:#x}", |
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Aulib::sampleRate(), Aulib::channelCount(), Aulib::frameSize(), Aulib::sampleFormat()); |
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#endif |
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duplicateSoundsMutex.emplace(); |
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gbSndInited = true; |
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} |
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void snd_deinit() |
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{ |
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if (gbSndInited) { |
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#ifdef USE_SDL3 |
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const AudioOptions &audioOptions = GetOptions().Audio; |
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SDL_CloseAudioDevice(audioOptions.device.id()); |
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#else |
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Aulib::quit(); |
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#endif |
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duplicateSoundsMutex = std::nullopt; |
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} |
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gbSndInited = false; |
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} |
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_music_id GetLevelMusic(dungeon_type dungeonType) |
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{ |
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switch (dungeonType) { |
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case DTYPE_TOWN: |
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return TMUSIC_TOWN; |
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case DTYPE_CATHEDRAL: |
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return TMUSIC_CATHEDRAL; |
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case DTYPE_CATACOMBS: |
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return TMUSIC_CATACOMBS; |
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case DTYPE_CAVES: |
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return TMUSIC_CAVES; |
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case DTYPE_HELL: |
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return TMUSIC_HELL; |
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case DTYPE_NEST: |
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return TMUSIC_NEST; |
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case DTYPE_CRYPT: |
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return TMUSIC_CRYPT; |
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default: |
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return TMUSIC_INTRO; |
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} |
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} |
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void music_stop() |
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{ |
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music.Release(); |
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sgnMusicTrack = NUM_MUSIC; |
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} |
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void music_start(_music_id nTrack) |
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{ |
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const char *trackPath; |
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assert(nTrack < NUM_MUSIC); |
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music_stop(); |
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if (!gbMusicOn) |
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return; |
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if (HaveFullMusic()) |
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trackPath = MusicTracks[nTrack]; |
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else |
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trackPath = SpawnMusicTracks[nTrack]; |
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#ifdef DISABLE_STREAMING_MUSIC |
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const bool stream = false; |
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#else |
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const bool stream = true; |
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#endif |
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if (!LoadAudioFile(trackPath, stream, music).has_value()) { |
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music_stop(); |
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return; |
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} |
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music.SetVolume(*GetOptions().Audio.musicVolume, VOLUME_MIN, VOLUME_MAX); |
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if (!music.Play(/*numIterations=*/0)) { |
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LogError(LogCategory::Audio, "Aulib::Stream::play (from music_start): {}", SDL_GetError()); |
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music_stop(); |
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return; |
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} |
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sgnMusicTrack = nTrack; |
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} |
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void sound_disable_music(bool disable) |
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{ |
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if (disable) { |
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music_stop(); |
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} else if (sgnMusicTrack != NUM_MUSIC) { |
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music_start(sgnMusicTrack); |
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} |
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} |
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int sound_get_or_set_music_volume(int volume) |
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{ |
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if (volume == 1) |
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return *GetOptions().Audio.musicVolume; |
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GetOptions().Audio.musicVolume.SetValue(volume); |
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if (music.IsLoaded()) |
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music.SetVolume(*GetOptions().Audio.musicVolume, VOLUME_MIN, VOLUME_MAX); |
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return *GetOptions().Audio.musicVolume; |
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} |
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int sound_get_or_set_sound_volume(int volume) |
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{ |
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if (volume == 1) |
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return *GetOptions().Audio.soundVolume; |
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GetOptions().Audio.soundVolume.SetValue(volume); |
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return *GetOptions().Audio.soundVolume; |
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} |
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int SoundGetOrSetAudioCuesVolume(int volume) |
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{ |
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if (volume == 1) |
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return *GetOptions().Audio.audioCuesVolume; |
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GetOptions().Audio.audioCuesVolume.SetValue(volume); |
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return *GetOptions().Audio.audioCuesVolume; |
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} |
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void music_mute() |
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{ |
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if (music.IsLoaded()) |
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music.Mute(); |
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} |
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void music_unmute() |
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{ |
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if (music.IsLoaded()) |
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music.Unmute(); |
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} |
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} // namespace devilution
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