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/**
* @file control.cpp
*
* Implementation of the character and main control panels
*/
#include "control.h"
#include <array>
#include <cstddef>
#include <fmt/format.h>
#include "DiabloUI/diabloui.h"
#include "automap.h"
#include "controls/keymapper.hpp"
#include "cursor.h"
#include "engine/render/cel_render.hpp"
#include "error.h"
#include "gamemenu.h"
#include "init.h"
#include "inv.h"
#include "lighting.h"
#include "minitext.h"
#include "missiles.h"
#include "qol/xpbar.h"
#include "stores.h"
#include "towners.h"
#include "trigs.h"
#include "utils/language.h"
namespace devilution {
namespace {
CelOutputBuffer pBtmBuff;
CelOutputBuffer pLifeBuff;
CelOutputBuffer pManaBuff;
std::optional<CelSprite> pTalkBtns;
std::optional<CelSprite> pDurIcons;
std::optional<CelSprite> pChrButtons;
std::optional<CelSprite> pMultiBtns;
std::optional<CelSprite> pPanelButtons;
std::optional<CelSprite> pChrPanel;
std::optional<CelSprite> pGBoxBuff;
std::optional<CelSprite> pSBkBtnCel;
std::optional<CelSprite> pSBkIconCels;
std::optional<CelSprite> pSpellBkCel;
std::optional<CelSprite> pSpellCels;
} // namespace
BYTE sgbNextTalkSave;
BYTE sgbTalkSavePos;
bool drawhpflag;
bool dropGoldFlag;
bool panbtns[8];
bool chrbtn[4];
bool lvlbtndown;
char sgszTalkSave[8][80];
int dropGoldValue;
bool drawmanaflag;
bool chrbtnactive;
char sgszTalkMsg[MAX_SEND_STR_LEN];
int pnumlines;
bool pinfoflag;
bool talkButtonsDown[3];
spell_id pSpell;
uint16_t infoclr;
int sgbPlrTalkTbl;
char tempstr[256];
bool whisperList[MAX_PLRS];
int sbooktab;
spell_type pSplType;
int initialDropGoldIndex;
bool talkflag;
bool sbookflag;
bool chrflag;
bool drawbtnflag;
char infostr[64];
int numpanbtns;
char panelstr[4][64];
bool panelflag;
uint8_t SplTransTbl[256];
int initialDropGoldValue;
bool panbtndown;
bool spselflag;
extern Keymapper keymapper;
extern std::array<Keymapper::ActionIndex, 4> quickSpellActionIndexes;
/** Map of hero class names */
const char *const ClassStrTbl[] = {
N_("Warrior"),
N_("Rogue"),
N_("Sorcerer"),
N_("Monk"),
N_("Bard"),
N_("Barbarian"),
};
/**
* Line start position for info box text when displaying 1, 2, 3, 4 and 5 lines respectivly
*/
const int LineOffsets[5][5] = {
{ 82 },
{ 70, 94 },
{ 64, 82, 100 },
{ 60, 75, 89, 104 },
{ 58, 70, 82, 94, 105 },
};
/* data */
/** Maps from spell_id to spelicon.cel frame number. */
char SpellITbl[] = {
27,
1,
2,
3,
4,
5,
6,
7,
8,
9,
28,
13,
12,
18,
16,
14,
18,
19,
11,
20,
15,
21,
23,
24,
25,
22,
26,
29,
37,
38,
39,
42,
41,
40,
10,
36,
30,
51,
51,
50,
46,
47,
43,
45,
48,
49,
44,
35,
35,
35,
35,
35,
};
enum panel_button_id {
PanelButtonCharinfo,
PanelButtonQlog,
PanelButtonAutomap,
PanelButtonMainmenu,
PanelButtonInventory,
PanelButtonSpellbook,
PanelButtonSendmsg,
PanelButtonFriendly,
};
/** Positions of panel buttons. */
SDL_Rect PanBtnPos[8] = {
// clang-format off
{ 9, 9, 71, 19 }, // char button
{ 9, 35, 71, 19 }, // quests button
{ 9, 75, 71, 19 }, // map button
{ 9, 101, 71, 19 }, // menu button
{ 560, 9, 71, 19 }, // inv button
{ 560, 35, 71, 19 }, // spells button
{ 87, 91, 33, 32 }, // chat button
{ 527, 91, 33, 32 }, // friendly fire button
// clang-format on
};
/** Maps from panel_button_id to hotkey name. */
const char *const PanBtnHotKey[8] = { "'c'", "'q'", N_("Tab"), N_("Esc"), "'i'", "'b'", N_("Enter"), nullptr };
/** Maps from panel_button_id to panel button description. */
const char *const PanBtnStr[8] = {
N_("Character Information"),
N_("Quests log"),
N_("Automap"),
N_("Main Menu"),
N_("Inventory"),
N_("Spell book"),
N_("Send Message"),
"" // Player attack
};
/** Maps from attribute_id to the rectangle on screen used for attribute increment buttons. */
RECT32 ChrBtnsRect[4] = {
{ 137, 138, 41, 22 },
{ 137, 166, 41, 22 },
{ 137, 195, 41, 22 },
{ 137, 223, 41, 22 }
};
/** Maps from spellbook page number and position to spell_id. */
spell_id SpellPages[6][7] = {
{ SPL_NULL, SPL_FIREBOLT, SPL_CBOLT, SPL_HBOLT, SPL_HEAL, SPL_HEALOTHER, SPL_FLAME },
{ SPL_RESURRECT, SPL_FIREWALL, SPL_TELEKINESIS, SPL_LIGHTNING, SPL_TOWN, SPL_FLASH, SPL_STONE },
{ SPL_RNDTELEPORT, SPL_MANASHIELD, SPL_ELEMENT, SPL_FIREBALL, SPL_WAVE, SPL_CHAIN, SPL_GUARDIAN },
{ SPL_NOVA, SPL_GOLEM, SPL_TELEPORT, SPL_APOCA, SPL_BONESPIRIT, SPL_FLARE, SPL_ETHEREALIZE },
{ SPL_LIGHTWALL, SPL_IMMOLAT, SPL_WARP, SPL_REFLECT, SPL_BERSERK, SPL_FIRERING, SPL_SEARCH },
{ SPL_INVALID, SPL_INVALID, SPL_INVALID, SPL_INVALID, SPL_INVALID, SPL_INVALID, SPL_INVALID }
};
#define SPLICONLENGTH 56
#define SPLROWICONLS 10
#define SPLICONLAST (gbIsHellfire ? 52 : 43)
/**
* Draw spell cell onto the given buffer.
* @param out Output buffer
* @param xp Buffer coordinate
* @param yp Buffer coordinate
* @param cel The CEL sprite
* @param nCel Index of the cel frame to draw. 0 based.
*/
static void DrawSpellCel(const CelOutputBuffer &out, int xp, int yp, const CelSprite &cel, int nCel)
{
CelDrawLightTo(out, xp, yp, cel, nCel, SplTransTbl);
}
void SetSpellTrans(spell_type t)
{
if (t == RSPLTYPE_SKILL) {
for (int i = 0; i < 128; i++)
SplTransTbl[i] = i;
}
for (int i = 128; i < 256; i++)
SplTransTbl[i] = i;
SplTransTbl[255] = 0;
switch (t) {
case RSPLTYPE_SPELL:
SplTransTbl[PAL8_YELLOW] = PAL16_BLUE + 1;
SplTransTbl[PAL8_YELLOW + 1] = PAL16_BLUE + 3;
SplTransTbl[PAL8_YELLOW + 2] = PAL16_BLUE + 5;
for (int i = PAL16_BLUE; i < PAL16_BLUE + 16; i++) {
SplTransTbl[PAL16_BEIGE - PAL16_BLUE + i] = i;
SplTransTbl[PAL16_YELLOW - PAL16_BLUE + i] = i;
SplTransTbl[PAL16_ORANGE - PAL16_BLUE + i] = i;
}
break;
case RSPLTYPE_SCROLL:
SplTransTbl[PAL8_YELLOW] = PAL16_BEIGE + 1;
SplTransTbl[PAL8_YELLOW + 1] = PAL16_BEIGE + 3;
SplTransTbl[PAL8_YELLOW + 2] = PAL16_BEIGE + 5;
for (int i = PAL16_BEIGE; i < PAL16_BEIGE + 16; i++) {
SplTransTbl[PAL16_YELLOW - PAL16_BEIGE + i] = i;
SplTransTbl[PAL16_ORANGE - PAL16_BEIGE + i] = i;
}
break;
case RSPLTYPE_CHARGES:
SplTransTbl[PAL8_YELLOW] = PAL16_ORANGE + 1;
SplTransTbl[PAL8_YELLOW + 1] = PAL16_ORANGE + 3;
SplTransTbl[PAL8_YELLOW + 2] = PAL16_ORANGE + 5;
for (int i = PAL16_ORANGE; i < PAL16_ORANGE + 16; i++) {
SplTransTbl[PAL16_BEIGE - PAL16_ORANGE + i] = i;
SplTransTbl[PAL16_YELLOW - PAL16_ORANGE + i] = i;
}
break;
case RSPLTYPE_INVALID:
SplTransTbl[PAL8_YELLOW] = PAL16_GRAY + 1;
SplTransTbl[PAL8_YELLOW + 1] = PAL16_GRAY + 3;
SplTransTbl[PAL8_YELLOW + 2] = PAL16_GRAY + 5;
for (int i = PAL16_GRAY; i < PAL16_GRAY + 15; i++) {
SplTransTbl[PAL16_BEIGE - PAL16_GRAY + i] = i;
SplTransTbl[PAL16_YELLOW - PAL16_GRAY + i] = i;
SplTransTbl[PAL16_ORANGE - PAL16_GRAY + i] = i;
}
SplTransTbl[PAL16_BEIGE + 15] = 0;
SplTransTbl[PAL16_YELLOW + 15] = 0;
SplTransTbl[PAL16_ORANGE + 15] = 0;
break;
case RSPLTYPE_SKILL:
break;
}
}
/**
* Sets the spell frame to draw and its position then draws it.
*/
static void DrawSpell(const CelOutputBuffer &out)
{
auto &myPlayer = plr[myplr];
spell_id spl = myPlayer._pRSpell;
spell_type st = myPlayer._pRSplType;
// BUGFIX: Move the next line into the if statement to avoid OOB (SPL_INVALID is -1) (fixed)
if (st == RSPLTYPE_SPELL && spl != SPL_INVALID) {
int tlvl = myPlayer._pISplLvlAdd + myPlayer._pSplLvl[spl];
if (!CheckSpell(myplr, spl, st, true))
st = RSPLTYPE_INVALID;
if (tlvl <= 0)
st = RSPLTYPE_INVALID;
}
if (currlevel == 0 && st != RSPLTYPE_INVALID && !spelldata[spl].sTownSpell)
st = RSPLTYPE_INVALID;
SetSpellTrans(st);
if (spl != SPL_INVALID)
DrawSpellCel(out, PANEL_X + 565, PANEL_Y + 119, *pSpellCels, SpellITbl[spl]);
else
DrawSpellCel(out, PANEL_X + 565, PANEL_Y + 119, *pSpellCels, 27);
}
static void PrintSBookHotkey(const CelOutputBuffer &out, int x, int y, const std::string &text)
{
x -= GetLineWidth(text.c_str()) + 5;
x += SPLICONLENGTH;
y += 17;
y -= SPLICONLENGTH;
DrawString(out, text.c_str(), { x - 1, y + 1, 0, 0 }, UIS_BLACK);
DrawString(out, text.c_str(), { x + 0, y + 0, 0, 0 }, UIS_SILVER);
}
void DrawSpellList(const CelOutputBuffer &out)
{
int c;
int s;
uint64_t mask;
pSpell = SPL_INVALID;
infostr[0] = '\0';
int x = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS;
int y = PANEL_Y - 17;
ClearPanel();
for (int i = RSPLTYPE_SKILL; i < RSPLTYPE_INVALID; i++) {
auto &myPlayer = plr[myplr];
switch ((spell_type)i) {
case RSPLTYPE_SKILL:
SetSpellTrans(RSPLTYPE_SKILL);
mask = myPlayer._pAblSpells;
c = SPLICONLAST + 3;
break;
case RSPLTYPE_SPELL:
mask = myPlayer._pMemSpells;
c = SPLICONLAST + 4;
break;
case RSPLTYPE_SCROLL:
SetSpellTrans(RSPLTYPE_SCROLL);
mask = myPlayer._pScrlSpells;
c = SPLICONLAST + 1;
break;
case RSPLTYPE_CHARGES:
SetSpellTrans(RSPLTYPE_CHARGES);
mask = myPlayer._pISpells;
c = SPLICONLAST + 2;
break;
case RSPLTYPE_INVALID:
break;
}
int8_t j = SPL_FIREBOLT;
for (uint64_t spl = 1; j < MAX_SPELLS; spl <<= 1, j++) {
if ((mask & spl) == 0)
continue;
if (i == RSPLTYPE_SPELL) {
s = myPlayer._pISplLvlAdd + myPlayer._pSplLvl[j];
if (s < 0)
s = 0;
spell_type trans = RSPLTYPE_INVALID;
if (s > 0)
trans = RSPLTYPE_SPELL;
SetSpellTrans(trans);
}
if (currlevel == 0 && !spelldata[j].sTownSpell)
SetSpellTrans(RSPLTYPE_INVALID);
DrawSpellCel(out, x, y, *pSpellCels, SpellITbl[j]);
int lx = x;
int ly = y - SPLICONLENGTH;
if (MouseX >= lx && MouseX < lx + SPLICONLENGTH && MouseY >= ly && MouseY < ly + SPLICONLENGTH) {
pSpell = (spell_id)j;
pSplType = (spell_type)i;
if (myPlayer._pClass == HeroClass::Monk && j == SPL_SEARCH)
pSplType = RSPLTYPE_SKILL;
DrawSpellCel(out, x, y, *pSpellCels, c);
switch (pSplType) {
case RSPLTYPE_SKILL:
strcpy(infostr, fmt::format(_("{:s} Skill"), _(spelldata[pSpell].sSkillText)).c_str());
break;
case RSPLTYPE_SPELL:
strcpy(infostr, fmt::format(_("{:s} Spell"), _(spelldata[pSpell].sNameText)).c_str());
if (pSpell == SPL_HBOLT) {
strcpy(tempstr, _("Damages undead only"));
AddPanelString(tempstr);
}
if (s == 0)
strcpy(tempstr, _("Spell Level 0 - Unusable"));
else
strcpy(tempstr, fmt::format(_("Spell Level {:d}"), s).c_str());
AddPanelString(tempstr);
break;
case RSPLTYPE_SCROLL: {
strcpy(infostr, fmt::format(_("Scroll of {:s}"), _(spelldata[pSpell].sNameText)).c_str());
int v = 0;
for (int t = 0; t < myPlayer._pNumInv; t++) {
if (!myPlayer.InvList[t].isEmpty()
&& (myPlayer.InvList[t]._iMiscId == IMISC_SCROLL || myPlayer.InvList[t]._iMiscId == IMISC_SCROLLT)
&& myPlayer.InvList[t]._iSpell == pSpell) {
v++;
}
}
for (auto &item : myPlayer.SpdList) {
if (!item.isEmpty()
&& (item._iMiscId == IMISC_SCROLL || item._iMiscId == IMISC_SCROLLT)
&& item._iSpell == pSpell) {
v++;
}
}
strcpy(tempstr, fmt::format(ngettext("{:d} Scroll", "{:d} Scrolls", v), v).c_str());
AddPanelString(tempstr);
} break;
case RSPLTYPE_CHARGES: {
strcpy(infostr, fmt::format(_("Staff of {:s}"), _(spelldata[pSpell].sNameText)).c_str());
int charges = myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges;
strcpy(tempstr, fmt::format(ngettext("{:d} Charge", "{:d} Charges", charges), charges).c_str());
AddPanelString(tempstr);
} break;
case RSPLTYPE_INVALID:
break;
}
for (int t = 0; t < 4; t++) {
if (myPlayer._pSplHotKey[t] == pSpell && myPlayer._pSplTHotKey[t] == pSplType) {
auto hotkeyName = keymapper.keyNameForAction(quickSpellActionIndexes[t]);
PrintSBookHotkey(out, x, y, hotkeyName);
strcpy(tempstr, fmt::format(_("Spell Hotkey {:s}"), hotkeyName.c_str()).c_str());
AddPanelString(tempstr);
}
}
}
x -= SPLICONLENGTH;
if (x == PANEL_X + 12 - SPLICONLENGTH) {
x = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS;
y -= SPLICONLENGTH;
}
}
if (mask != 0 && x != PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS)
x -= SPLICONLENGTH;
if (x == PANEL_X + 12 - SPLICONLENGTH) {
x = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS;
y -= SPLICONLENGTH;
}
}
}
void SetSpell()
{
spselflag = false;
if (pSpell == SPL_INVALID) {
return;
}
ClearPanel();
auto &myPlayer = plr[myplr];
myPlayer._pRSpell = pSpell;
myPlayer._pRSplType = pSplType;
force_redraw = 255;
}
void SetSpeedSpell(int slot)
{
if (pSpell == SPL_INVALID) {
return;
}
auto &myPlayer = plr[myplr];
for (int i = 0; i < 4; ++i) {
if (myPlayer._pSplHotKey[i] == pSpell && myPlayer._pSplTHotKey[i] == pSplType)
myPlayer._pSplHotKey[i] = SPL_INVALID;
}
myPlayer._pSplHotKey[slot] = pSpell;
myPlayer._pSplTHotKey[slot] = pSplType;
}
void ToggleSpell(int slot)
{
uint64_t spells;
auto &myPlayer = plr[myplr];
if (myPlayer._pSplHotKey[slot] == SPL_INVALID) {
return;
}
switch (myPlayer._pSplTHotKey[slot]) {
case RSPLTYPE_SKILL:
spells = myPlayer._pAblSpells;
break;
case RSPLTYPE_SPELL:
spells = myPlayer._pMemSpells;
break;
case RSPLTYPE_SCROLL:
spells = myPlayer._pScrlSpells;
break;
case RSPLTYPE_CHARGES:
spells = myPlayer._pISpells;
break;
case RSPLTYPE_INVALID:
return;
}
if ((spells & GetSpellBitmask(myPlayer._pSplHotKey[slot])) != 0) {
myPlayer._pRSpell = myPlayer._pSplHotKey[slot];
myPlayer._pRSplType = myPlayer._pSplTHotKey[slot];
force_redraw = 255;
}
}
void AddPanelString(const char *str)
{
strcpy(panelstr[pnumlines], str);
if (pnumlines < 4)
pnumlines++;
}
void ClearPanel()
{
pnumlines = 0;
pinfoflag = false;
}
void DrawPanelBox(const CelOutputBuffer &out, int x, int y, int w, int h, int sx, int sy)
{
const BYTE *src = pBtmBuff.at(x, y);
BYTE *dst = out.at(sx, sy);
for (int hgt = h; hgt != 0; hgt--, src += pBtmBuff.pitch(), dst += out.pitch()) {
memcpy(dst, src, w);
}
}
/**
* Draws a section of the empty flask cel on top of the panel to create the illusion
* of the flask getting empty. This function takes a cel and draws a
* horizontal stripe of height (max-min) onto the given buffer.
* @param out Target buffer.
* @param sx Buffer coordinate
* @param sy Buffer coordinate
* @param celBuf Buffer of the empty flask cel.
* @param y0 Top of the flask cel section to draw.
* @param y1 Bottom of the flask cel section to draw.
*/
static void DrawFlaskTop(const CelOutputBuffer &out, int sx, int sy, const CelOutputBuffer &celBuf, int y0, int y1)
{
const BYTE *src = celBuf.at(0, y0);
BYTE *dst = out.at(sx, sy);
for (int h = y1 - y0; h != 0; --h, src += celBuf.pitch(), dst += out.pitch())
memcpy(dst, src, celBuf.w());
}
/**
* Draws the dome of the flask that protrudes above the panel top line.
* It draws a rectangle of fixed width 59 and height 'h' from the source buffer
* into the target buffer.
* @param out The target buffer.
* @param celBuf Buffer of the empty flask cel.
* @param celX Source buffer start coordinate.
* @param celY Source buffer start coordinate.
* @param sx Target buffer coordinate.
* @param sy Target buffer coordinate.
* @param h How many lines of the source buffer that will be copied.
*/
static void DrawFlask(const CelOutputBuffer &out, const CelOutputBuffer &celBuf, int celX, int celY, int x, int y, int h)
{
const BYTE *src = celBuf.at(celX, celY);
BYTE *dst = out.at(x, y);
for (int hgt = h; hgt != 0; hgt--, src += celBuf.pitch() - 59, dst += out.pitch() - 59) {
for (int wdt = 59; wdt != 0; wdt--) {
if (*src != 0)
*dst = *src;
src++;
dst++;
}
}
}
void DrawLifeFlask(const CelOutputBuffer &out)
{
auto &myPlayer = plr[myplr];
double p = 0.0;
if (myPlayer._pMaxHP > 0) {
p = (double)myPlayer._pHitPoints / (double)myPlayer._pMaxHP * 80.0;
}
myPlayer._pHPPer = p;
int filled = myPlayer._pHPPer;
if (filled > 80)
filled = 80;
filled = 80 - filled;
if (filled > 11)
filled = 11;
filled += 2;
DrawFlask(out, pLifeBuff, 13, 3, PANEL_LEFT + 109, PANEL_TOP - 13, filled);
if (filled != 13)
DrawFlask(out, pBtmBuff, 109, filled + 3, PANEL_LEFT + 109, PANEL_TOP - 13 + filled, 13 - filled);
}
void UpdateLifeFlask(const CelOutputBuffer &out)
{
auto &myPlayer = plr[myplr];
double p = 0.0;
if (myPlayer._pMaxHP > 0) {
p = (double)myPlayer._pHitPoints / (double)myPlayer._pMaxHP * 80.0;
}
int filled = p;
myPlayer._pHPPer = filled;
if (filled > 69)
filled = 69;
else if (filled < 0)
filled = 0;
if (filled != 69)
DrawFlaskTop(out, 96 + PANEL_X, PANEL_Y, pLifeBuff, 16, 85 - filled);
if (filled != 0)
DrawPanelBox(out, 96, 85 - filled, 88, filled, 96 + PANEL_X, PANEL_Y + 69 - filled);
}
void DrawManaFlask(const CelOutputBuffer &out)
{
int filled = plr[myplr]._pManaPer;
if (filled > 80)
filled = 80;
filled = 80 - filled;
if (filled > 11)
filled = 11;
filled += 2;
DrawFlask(out, pManaBuff, 13, 3, PANEL_LEFT + 475, PANEL_TOP - 13, filled);
if (filled != 13)
DrawFlask(out, pBtmBuff, 475, filled + 3, PANEL_LEFT + 475, PANEL_TOP - 13 + filled, 13 - filled);
}
void control_update_life_mana()
{
auto &myPlayer = plr[myplr];
int maxMana = std::max(myPlayer._pMaxMana, 0);
int mana = std::max(myPlayer._pMana, 0);
myPlayer._pManaPer = maxMana != 0 ? ((double)mana / (double)maxMana * 80.0) : 0;
myPlayer._pHPPer = (double)myPlayer._pHitPoints / (double)myPlayer._pMaxHP * 80.0;
}
void UpdateManaFlask(const CelOutputBuffer &out)
{
auto &myPlayer = plr[myplr];
int maxMana = std::max(myPlayer._pMaxMana, 0);
int mana = std::max(myPlayer._pMana, 0);
int filled = maxMana != 0 ? ((double)mana / (double)maxMana * 80.0) : 0;
myPlayer._pManaPer = filled;
filled = std::min(filled, 69);
if (filled != 69)
DrawFlaskTop(out, PANEL_X + 464, PANEL_Y, pManaBuff, 16, 85 - filled);
if (filled != 0)
DrawPanelBox(out, 464, 85 - filled, 88, filled, PANEL_X + 464, PANEL_Y + 69 - filled);
DrawSpell(out);
}
void InitControlPan()
{
pBtmBuff = CelOutputBuffer::Alloc(PANEL_WIDTH, (PANEL_HEIGHT + 16) * (gbIsMultiplayer ? 2 : 1));
pManaBuff = CelOutputBuffer::Alloc(88, 88);
pLifeBuff = CelOutputBuffer::Alloc(88, 88);
pChrPanel = LoadCel("Data\\Char.CEL", SPANEL_WIDTH);
if (!gbIsHellfire)
pSpellCels = LoadCel("CtrlPan\\SpelIcon.CEL", SPLICONLENGTH);
else
pSpellCels = LoadCel("Data\\SpelIcon.CEL", SPLICONLENGTH);
SetSpellTrans(RSPLTYPE_SKILL);
CelDrawUnsafeTo(pBtmBuff, 0, (PANEL_HEIGHT + 16) - 1, LoadCel("CtrlPan\\Panel8.CEL", PANEL_WIDTH), 1);
{
const CelSprite statusPanel = LoadCel("CtrlPan\\P8Bulbs.CEL", 88);
CelDrawUnsafeTo(pLifeBuff, 0, 87, statusPanel, 1);
CelDrawUnsafeTo(pManaBuff, 0, 87, statusPanel, 2);
}
talkflag = false;
if (gbIsMultiplayer) {
CelDrawUnsafeTo(pBtmBuff, 0, (PANEL_HEIGHT + 16) * 2 - 1, LoadCel("CtrlPan\\TalkPanl.CEL", PANEL_WIDTH), 1);
pMultiBtns = LoadCel("CtrlPan\\P8But2.CEL", 33);
pTalkBtns = LoadCel("CtrlPan\\TalkButt.CEL", 61);
sgbPlrTalkTbl = 0;
sgszTalkMsg[0] = '\0';
for (bool &whisper : whisperList)
whisper = true;
for (bool &talkButtonDown : talkButtonsDown)
talkButtonDown = false;
}
panelflag = false;
lvlbtndown = false;
pPanelButtons = LoadCel("CtrlPan\\Panel8bu.CEL", 71);
for (bool &panbtn : panbtns)
panbtn = false;
panbtndown = false;
if (!gbIsMultiplayer)
numpanbtns = 6;
else
numpanbtns = 8;
pChrButtons = LoadCel("Data\\CharBut.CEL", 41);
for (bool &buttonEnabled : chrbtn)
buttonEnabled = false;
chrbtnactive = false;
pDurIcons = LoadCel("Items\\DurIcons.CEL", 32);
strcpy(infostr, "");
ClearPanel();
drawhpflag = true;
drawmanaflag = true;
chrflag = false;
spselflag = false;
pSpellBkCel = LoadCel("Data\\SpellBk.CEL", SPANEL_WIDTH);
if (gbIsHellfire) {
static const int SBkBtnHellfireWidths[] = { 0, 61, 61, 61, 61, 61, 76 };
pSBkBtnCel = LoadCel("Data\\SpellBkB.CEL", SBkBtnHellfireWidths);
} else {
pSBkBtnCel = LoadCel("Data\\SpellBkB.CEL", 76);
}
pSBkIconCels = LoadCel("Data\\SpellI2.CEL", 37);
sbooktab = 0;
sbookflag = false;
auto &myPlayer = plr[myplr];
if (myPlayer._pClass == HeroClass::Warrior) {
SpellPages[0][0] = SPL_REPAIR;
} else if (myPlayer._pClass == HeroClass::Rogue) {
SpellPages[0][0] = SPL_DISARM;
} else if (myPlayer._pClass == HeroClass::Sorcerer) {
SpellPages[0][0] = SPL_RECHARGE;
} else if (myPlayer._pClass == HeroClass::Monk) {
SpellPages[0][0] = SPL_SEARCH;
} else if (myPlayer._pClass == HeroClass::Bard) {
SpellPages[0][0] = SPL_IDENTIFY;
} else if (myPlayer._pClass == HeroClass::Barbarian) {
SpellPages[0][0] = SPL_BLODBOIL;
}
pQLogCel = LoadCel("Data\\Quest.CEL", SPANEL_WIDTH);
pGBoxBuff = LoadCel("CtrlPan\\Golddrop.cel", 261);
dropGoldFlag = false;
dropGoldValue = 0;
initialDropGoldValue = 0;
initialDropGoldIndex = 0;
}
void DrawCtrlPan(const CelOutputBuffer &out)
{
DrawPanelBox(out, 0, sgbPlrTalkTbl + 16, PANEL_WIDTH, PANEL_HEIGHT, PANEL_X, PANEL_Y);
DrawInfoBox(out);
}
void DrawCtrlBtns(const CelOutputBuffer &out)
{
for (int i = 0; i < 6; i++) {
if (!panbtns[i])
DrawPanelBox(out, PanBtnPos[i].x, PanBtnPos[i].y + 16, 71, 20, PanBtnPos[i].x + PANEL_X, PanBtnPos[i].y + PANEL_Y);
else
CelDrawTo(out, PanBtnPos[i].x + PANEL_X, PanBtnPos[i].y + PANEL_Y + 18, *pPanelButtons, i + 1);
}
if (numpanbtns == 8) {
CelDrawTo(out, 87 + PANEL_X, 122 + PANEL_Y, *pMultiBtns, panbtns[6] ? 2 : 1);
if (gbFriendlyMode)
CelDrawTo(out, 527 + PANEL_X, 122 + PANEL_Y, *pMultiBtns, panbtns[7] ? 4 : 3);
else
CelDrawTo(out, 527 + PANEL_X, 122 + PANEL_Y, *pMultiBtns, panbtns[7] ? 6 : 5);
}
}
/**
* Draws the "Speed Book": the rows of known spells for quick-setting a spell that
* show up when you click the spell slot at the control panel.
*/
void DoSpeedBook()
{
spselflag = true;
int xo = PANEL_X + 12 + SPLICONLENGTH * 10;
int yo = PANEL_Y - 17;
int x = xo + SPLICONLENGTH / 2;
int y = yo - SPLICONLENGTH / 2;
auto &myPlayer = plr[myplr];
if (myPlayer._pRSpell != SPL_INVALID) {
for (int i = RSPLTYPE_SKILL; i <= RSPLTYPE_CHARGES; i++) {
uint64_t spells;
switch (i) {
case RSPLTYPE_SKILL:
spells = myPlayer._pAblSpells;
break;
case RSPLTYPE_SPELL:
spells = myPlayer._pMemSpells;
break;
case RSPLTYPE_SCROLL:
spells = myPlayer._pScrlSpells;
break;
case RSPLTYPE_CHARGES:
spells = myPlayer._pISpells;
break;
}
uint64_t spell = 1;
for (int j = 1; j < MAX_SPELLS; j++) {
if ((spell & spells) != 0) {
if (j == myPlayer._pRSpell && i == myPlayer._pRSplType) {
x = xo + SPLICONLENGTH / 2;
y = yo - SPLICONLENGTH / 2;
}
xo -= SPLICONLENGTH;
if (xo == PANEL_X + 12 - SPLICONLENGTH) {
xo = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS;
yo -= SPLICONLENGTH;
}
}
spell <<= 1ULL;
}
if (spells != 0 && xo != PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS)
xo -= SPLICONLENGTH;
if (xo == PANEL_X + 12 - SPLICONLENGTH) {
xo = PANEL_X + 12 + SPLICONLENGTH * SPLROWICONLS;
yo -= SPLICONLENGTH;
}
}
}
SetCursorPos(x, y);
}
/**
* Checks if the mouse cursor is within any of the panel buttons and flag it if so.
*/
void DoPanBtn()
{
for (int i = 0; i < numpanbtns; i++) {
int x = PanBtnPos[i].x + PANEL_LEFT + PanBtnPos[i].w;
int y = PanBtnPos[i].y + PANEL_TOP + PanBtnPos[i].h;
if (MouseX >= PanBtnPos[i].x + PANEL_LEFT && MouseX <= x) {
if (MouseY >= PanBtnPos[i].y + PANEL_TOP && MouseY <= y) {
panbtns[i] = true;
drawbtnflag = true;
panbtndown = true;
}
}
}
if (!spselflag && MouseX >= 565 + PANEL_LEFT && MouseX < 621 + PANEL_LEFT && MouseY >= 64 + PANEL_TOP && MouseY < 120 + PANEL_TOP) {
if ((SDL_GetModState() & KMOD_SHIFT) != 0) {
auto &myPlayer = plr[myplr];
myPlayer._pRSpell = SPL_INVALID;
myPlayer._pRSplType = RSPLTYPE_INVALID;
force_redraw = 255;
return;
}
DoSpeedBook();
gamemenu_off();
}
}
void control_set_button_down(int btnId)
{
panbtns[btnId] = true;
drawbtnflag = true;
panbtndown = true;
}
void control_check_btn_press()
{
int x = PanBtnPos[3].x + PANEL_LEFT + PanBtnPos[3].w;
int y = PanBtnPos[3].y + PANEL_TOP + PanBtnPos[3].h;
if (MouseX >= PanBtnPos[3].x + PANEL_LEFT
&& MouseX <= x
&& MouseY >= PanBtnPos[3].y + PANEL_TOP
&& MouseY <= y) {
control_set_button_down(3);
}
x = PanBtnPos[6].x + PANEL_LEFT + PanBtnPos[6].w;
y = PanBtnPos[6].y + PANEL_TOP + PanBtnPos[6].h;
if (MouseX >= PanBtnPos[6].x + PANEL_LEFT
&& MouseX <= x
&& MouseY >= PanBtnPos[6].y + PANEL_TOP
&& MouseY <= y) {
control_set_button_down(6);
}
}
void DoAutoMap()
{
if (currlevel != 0 || gbIsMultiplayer) {
if (!AutomapActive)
StartAutomap();
else
AutomapActive = false;
} else {
InitDiabloMsg(EMSG_NO_AUTOMAP_IN_TOWN);
}
}
/**
* Checks the mouse cursor position within the control panel and sets information
* strings if needed.
*/
void CheckPanelInfo()
{
panelflag = false;
ClearPanel();
for (int i = 0; i < numpanbtns; i++) {
int xend = PanBtnPos[i].x + PANEL_LEFT + PanBtnPos[i].w;
int yend = PanBtnPos[i].y + PANEL_TOP + PanBtnPos[i].h;
if (MouseX >= PanBtnPos[i].x + PANEL_LEFT && MouseX <= xend && MouseY >= PanBtnPos[i].y + PANEL_TOP && MouseY <= yend) {
if (i != 7) {
strcpy(infostr, _(PanBtnStr[i]));
} else {
if (gbFriendlyMode)
strcpy(infostr, _("Player friendly"));
else
strcpy(infostr, _("Player attack"));
}
if (PanBtnHotKey[i] != nullptr) {
strcpy(tempstr, fmt::format(_("Hotkey: {:s}"), _(PanBtnHotKey[i])).c_str());
AddPanelString(tempstr);
}
infoclr = UIS_SILVER;
panelflag = true;
pinfoflag = true;
}
}
if (!spselflag && MouseX >= 565 + PANEL_LEFT && MouseX < 621 + PANEL_LEFT && MouseY >= 64 + PANEL_TOP && MouseY < 120 + PANEL_TOP) {
strcpy(infostr, _("Select current spell button"));
infoclr = UIS_SILVER;
panelflag = true;
pinfoflag = true;
strcpy(tempstr, _("Hotkey: 's'"));
AddPanelString(tempstr);
auto &myPlayer = plr[myplr];
spell_id v = myPlayer._pRSpell;
if (v != SPL_INVALID) {
switch (myPlayer._pRSplType) {
case RSPLTYPE_SKILL:
strcpy(tempstr, fmt::format(_("{:s} Skill"), _(spelldata[v].sSkillText)).c_str());
AddPanelString(tempstr);
break;
case RSPLTYPE_SPELL: {
strcpy(tempstr, fmt::format(_("{:s} Spell"), _(spelldata[v].sNameText)).c_str());
AddPanelString(tempstr);
int c = myPlayer._pISplLvlAdd + myPlayer._pSplLvl[v];
if (c < 0)
c = 0;
if (c == 0)
strcpy(tempstr, _("Spell Level 0 - Unusable"));
else
strcpy(tempstr, fmt::format(_("Spell Level {:d}"), c).c_str());
AddPanelString(tempstr);
} break;
case RSPLTYPE_SCROLL: {
strcpy(tempstr, fmt::format(_("Scroll of {:s}"), _(spelldata[v].sNameText)).c_str());
AddPanelString(tempstr);
int s = 0;
for (int i = 0; i < myPlayer._pNumInv; i++) {
if (!myPlayer.InvList[i].isEmpty()
&& (myPlayer.InvList[i]._iMiscId == IMISC_SCROLL || myPlayer.InvList[i]._iMiscId == IMISC_SCROLLT)
&& myPlayer.InvList[i]._iSpell == v) {
s++;
}
}
for (auto &item : myPlayer.SpdList) {
if (!item.isEmpty()
&& (item._iMiscId == IMISC_SCROLL || item._iMiscId == IMISC_SCROLLT)
&& item._iSpell == v) {
s++;
}
}
strcpy(tempstr, fmt::format(ngettext("{:d} Scroll", "{:d} Scrolls", s), s).c_str());
AddPanelString(tempstr);
} break;
case RSPLTYPE_CHARGES:
strcpy(tempstr, fmt::format(_("Staff of {:s}"), _(spelldata[v].sNameText)).c_str());
AddPanelString(tempstr);
strcpy(tempstr, fmt::format(ngettext("{:d} Charge", "{:d} Charges", myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges), myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges).c_str());
AddPanelString(tempstr);
break;
case RSPLTYPE_INVALID:
break;
}
}
}
if (MouseX > 190 + PANEL_LEFT && MouseX < 437 + PANEL_LEFT && MouseY > 4 + PANEL_TOP && MouseY < 33 + PANEL_TOP)
pcursinvitem = CheckInvHLight();
if (CheckXPBarInfo()) {
panelflag = true;
pinfoflag = true;
}
}
/**
* Check if the mouse is within a control panel button that's flagged.
* Takes apropiate action if so.
*/
void CheckBtnUp()
{
bool gamemenuOff = true;
drawbtnflag = true;
panbtndown = false;
for (int i = 0; i < 8; i++) {
if (!panbtns[i]) {
continue;
}
panbtns[i] = false;
if (MouseX < PanBtnPos[i].x + PANEL_LEFT
|| MouseX > PanBtnPos[i].x + PANEL_LEFT + PanBtnPos[i].w
|| MouseY < PanBtnPos[i].y + PANEL_TOP
|| MouseY > PanBtnPos[i].y + PANEL_TOP + PanBtnPos[i].h) {
continue;
}
switch (i) {
case PanelButtonCharinfo:
questlog = false;
chrflag = !chrflag;
break;
case PanelButtonQlog:
chrflag = false;
if (!questlog)
StartQuestlog();
else
questlog = false;
break;
case PanelButtonAutomap:
DoAutoMap();
break;
case PanelButtonMainmenu:
qtextflag = false;
gamemenu_handle_previous();
gamemenuOff = false;
break;
case PanelButtonInventory:
sbookflag = false;
invflag = !invflag;
if (dropGoldFlag) {
dropGoldFlag = false;
dropGoldValue = 0;
}
break;
case PanelButtonSpellbook:
invflag = false;
if (dropGoldFlag) {
dropGoldFlag = false;
dropGoldValue = 0;
}
sbookflag = !sbookflag;
break;
case PanelButtonSendmsg:
if (talkflag)
control_reset_talk();
else
control_type_message();
break;
case PanelButtonFriendly:
gbFriendlyMode = !gbFriendlyMode;
break;
}
}
if (gamemenuOff)
gamemenu_off();
}
void FreeControlPan()
{
pBtmBuff.Free();
pManaBuff.Free();
pLifeBuff.Free();
pChrPanel = std::nullopt;
pSpellCels = std::nullopt;
pPanelButtons = std::nullopt;
pMultiBtns = std::nullopt;
pTalkBtns = std::nullopt;
pChrButtons = std::nullopt;
pDurIcons = std::nullopt;
pQLogCel = std::nullopt;
pSpellBkCel = std::nullopt;
pSBkBtnCel = std::nullopt;
pSBkIconCels = std::nullopt;
pGBoxBuff = std::nullopt;
}
static void PrintInfo(const CelOutputBuffer &out)
{
if (talkflag)
return;
SDL_Rect line { PANEL_X + 177, PANEL_Y + LineOffsets[pnumlines][0], 288, 0 };
int yo = 0;
int lo = 1;
if (infostr[0] != '\0') {
DrawString(out, infostr, line, infoclr | UIS_CENTER | UIS_FIT_SPACING, 2);
yo = 1;
lo = 0;
}
for (int i = 0; i < pnumlines; i++) {
line.y = PANEL_Y + LineOffsets[pnumlines - lo][i + yo];
DrawString(out, panelstr[i], line, infoclr | UIS_CENTER | UIS_FIT_SPACING, 2);
}
}
void DrawInfoBox(const CelOutputBuffer &out)
{
DrawPanelBox(out, 177, 62, 288, 60, PANEL_X + 177, PANEL_Y + 46);
if (!panelflag && !trigflag && pcursinvitem == -1 && !spselflag) {
infostr[0] = '\0';
infoclr = UIS_SILVER;
ClearPanel();
}
if (spselflag || trigflag) {
infoclr = UIS_SILVER;
} else if (pcurs >= CURSOR_FIRSTITEM) {
auto &myPlayer = plr[myplr];
if (myPlayer.HoldItem._itype == ITYPE_GOLD) {
int nGold = myPlayer.HoldItem._ivalue;
strcpy(infostr, fmt::format(ngettext("{:d} gold piece", "{:d} gold pieces", nGold), nGold).c_str());
} else if (!myPlayer.HoldItem._iStatFlag) {
ClearPanel();
AddPanelString(_("Requirements not met"));
pinfoflag = true;
} else {
if (myPlayer.HoldItem._iIdentified)
strcpy(infostr, myPlayer.HoldItem._iIName);
else
strcpy(infostr, myPlayer.HoldItem._iName);
if (myPlayer.HoldItem._iMagical == ITEM_QUALITY_MAGIC)
infoclr = UIS_BLUE;
if (myPlayer.HoldItem._iMagical == ITEM_QUALITY_UNIQUE)
infoclr = UIS_GOLD;
}
} else {
if (pcursitem != -1)
GetItemStr(pcursitem);
else if (pcursobj != -1)
GetObjectStr(pcursobj);
if (pcursmonst != -1) {
if (leveltype != DTYPE_TOWN) {
infoclr = UIS_SILVER;
strcpy(infostr, _(monster[pcursmonst].mName));
ClearPanel();
if (monster[pcursmonst]._uniqtype != 0) {
infoclr = UIS_GOLD;
PrintUniqueHistory();
} else {
PrintMonstHistory(monster[pcursmonst].MType->mtype);
}
} else if (pcursitem == -1) {
string_view townerName = towners[pcursmonst]._tName;
strncpy(infostr, townerName.data(), townerName.length());
infostr[townerName.length()] = '\0';
}
}
if (pcursplr != -1) {
infoclr = UIS_GOLD;
auto &target = plr[pcursplr];
strcpy(infostr, target._pName);
ClearPanel();
strcpy(tempstr, fmt::format(_("{:s}, Level: {:d}"), _(ClassStrTbl[static_cast<std::size_t>(target._pClass)]), target._pLevel).c_str());
AddPanelString(tempstr);
strcpy(tempstr, fmt::format(_("Hit Points {:d} of {:d}"), target._pHitPoints >> 6, target._pMaxHP >> 6).c_str());
AddPanelString(tempstr);
}
}
if (infostr[0] != '\0' || pnumlines != 0)
PrintInfo(out);
}
void DrawChr(const CelOutputBuffer &out)
{
uint32_t style = UIS_SILVER;
char chrstr[64];
auto &myPlayer = plr[myplr];
CelDrawTo(out, 0, 351, *pChrPanel, 1);
DrawString(out, myPlayer._pName, { 20, 32, 131, 0 }, UIS_SILVER | UIS_CENTER);
DrawString(out, _(ClassStrTbl[static_cast<std::size_t>(myPlayer._pClass)]), { 168, 32, 131, 0 }, UIS_SILVER | UIS_CENTER);
sprintf(chrstr, "%i", myPlayer._pLevel);
DrawString(out, chrstr, { 66, 69, 43, 0 }, UIS_SILVER | UIS_CENTER);
sprintf(chrstr, "%i", myPlayer._pExperience);
DrawString(out, chrstr, { 216, 69, 84, 0 }, UIS_SILVER | UIS_CENTER);
if (myPlayer._pLevel == MAXCHARLEVEL - 1) {
strcpy(chrstr, _("None"));
style = UIS_GOLD;
} else {
sprintf(chrstr, "%i", myPlayer._pNextExper);
style = UIS_SILVER;
}
DrawString(out, chrstr, { 216, 97, 84, 0 }, style | UIS_CENTER);
sprintf(chrstr, "%i", myPlayer._pGold);
DrawString(out, chrstr, { 216, 146, 84, 0 }, UIS_SILVER | UIS_CENTER);
style = UIS_SILVER;
if (myPlayer._pIBonusAC > 0)
style = UIS_BLUE;
if (myPlayer._pIBonusAC < 0)
style = UIS_RED;
sprintf(chrstr, "%i", myPlayer._pIBonusAC + myPlayer._pIAC + myPlayer._pDexterity / 5);
DrawString(out, chrstr, { 258, 183, 43, 0 }, style | UIS_CENTER);
style = UIS_SILVER;
if (myPlayer._pIBonusToHit > 0)
style = UIS_BLUE;
if (myPlayer._pIBonusToHit < 0)
style = UIS_RED;
sprintf(chrstr, "%i%%", (myPlayer._pDexterity / 2) + myPlayer._pIBonusToHit + 50);
DrawString(out, chrstr, { 258, 211, 43, 0 }, style | UIS_CENTER);
style = UIS_SILVER;
if (myPlayer._pIBonusDam > 0)
style = UIS_BLUE;
if (myPlayer._pIBonusDam < 0)
style = UIS_RED;
int mindam = myPlayer._pIMinDam;
mindam += myPlayer._pIBonusDam * mindam / 100;
mindam += myPlayer._pIBonusDamMod;
if (myPlayer.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_BOW) {
if (myPlayer._pClass == HeroClass::Rogue)
mindam += myPlayer._pDamageMod;
else
mindam += myPlayer._pDamageMod / 2;
} else {
mindam += myPlayer._pDamageMod;
}
int maxdam = myPlayer._pIMaxDam;
maxdam += myPlayer._pIBonusDam * maxdam / 100;
maxdam += myPlayer._pIBonusDamMod;
if (myPlayer.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_BOW) {
if (myPlayer._pClass == HeroClass::Rogue)
maxdam += myPlayer._pDamageMod;
else
maxdam += myPlayer._pDamageMod / 2;
} else {
maxdam += myPlayer._pDamageMod;
}
sprintf(chrstr, "%i-%i", mindam, maxdam);
if (mindam >= 100 || maxdam >= 100)
DrawString(out, chrstr, { 254, 239, 51, 0 }, style | UIS_CENTER, -1);
else
DrawString(out, chrstr, { 258, 239, 43, 0 }, style | UIS_CENTER, 0);
style = UIS_BLUE;
if (myPlayer._pMagResist == 0)
style = UIS_SILVER;
if (myPlayer._pMagResist < MAXRESIST) {
sprintf(chrstr, "%i%%", myPlayer._pMagResist);
} else {
style = UIS_GOLD;
strcpy(chrstr, _(/* TRANSLATORS: UI Constrains. Keep translation short please!*/ "MAX"));
}
DrawString(out, chrstr, { 257, 276, 43, 0 }, style | UIS_CENTER);
style = UIS_BLUE;
if (myPlayer._pFireResist == 0)
style = UIS_SILVER;
if (myPlayer._pFireResist < MAXRESIST) {
sprintf(chrstr, "%i%%", myPlayer._pFireResist);
} else {
style = UIS_GOLD;
strcpy(chrstr, _("MAX"));
}
DrawString(out, chrstr, { 257, 304, 43, 0 }, style | UIS_CENTER);
style = UIS_BLUE;
if (myPlayer._pLghtResist == 0)
style = UIS_SILVER;
if (myPlayer._pLghtResist < MAXRESIST) {
sprintf(chrstr, "%i%%", myPlayer._pLghtResist);
} else {
style = UIS_GOLD;
strcpy(chrstr, _("MAX"));
}
DrawString(out, chrstr, { 257, 332, 43, 0 }, style | UIS_CENTER);
style = UIS_SILVER;
sprintf(chrstr, "%i", myPlayer._pBaseStr);
if (myPlayer.GetMaximumAttributeValue(CharacterAttribute::Strength) == myPlayer._pBaseStr)
style = UIS_GOLD;
DrawString(out, chrstr, { 95, 155, 31, 0 }, style | UIS_CENTER);
style = UIS_SILVER;
sprintf(chrstr, "%i", myPlayer._pBaseMag);
if (myPlayer.GetMaximumAttributeValue(CharacterAttribute::Magic) == myPlayer._pBaseMag)
style = UIS_GOLD;
DrawString(out, chrstr, { 95, 183, 31, 0 }, style | UIS_CENTER);
style = UIS_SILVER;
sprintf(chrstr, "%i", myPlayer._pBaseDex);
if (myPlayer.GetMaximumAttributeValue(CharacterAttribute::Dexterity) == myPlayer._pBaseDex)
style = UIS_GOLD;
DrawString(out, chrstr, { 95, 211, 31, 0 }, style | UIS_CENTER);
style = UIS_SILVER;
sprintf(chrstr, "%i", myPlayer._pBaseVit);
if (myPlayer.GetMaximumAttributeValue(CharacterAttribute::Vitality) == myPlayer._pBaseVit)
style = UIS_GOLD;
DrawString(out, chrstr, { 95, 239, 31, 0 }, style | UIS_CENTER);
style = UIS_SILVER;
if (myPlayer._pStrength > myPlayer._pBaseStr)
style = UIS_BLUE;
if (myPlayer._pStrength < myPlayer._pBaseStr)
style = UIS_RED;
sprintf(chrstr, "%i", myPlayer._pStrength);
DrawString(out, chrstr, { 143, 155, 30, 0 }, style | UIS_CENTER);
style = UIS_SILVER;
if (myPlayer._pMagic > myPlayer._pBaseMag)
style = UIS_BLUE;
if (myPlayer._pMagic < myPlayer._pBaseMag)
style = UIS_RED;
sprintf(chrstr, "%i", myPlayer._pMagic);
DrawString(out, chrstr, { 143, 183, 30, 0 }, style | UIS_CENTER);
style = UIS_SILVER;
if (myPlayer._pDexterity > myPlayer._pBaseDex)
style = UIS_BLUE;
if (myPlayer._pDexterity < myPlayer._pBaseDex)
style = UIS_RED;
sprintf(chrstr, "%i", myPlayer._pDexterity);
DrawString(out, chrstr, { 143, 211, 30, 0 }, style | UIS_CENTER);
style = UIS_SILVER;
if (myPlayer._pVitality > myPlayer._pBaseVit)
style = UIS_BLUE;
if (myPlayer._pVitality < myPlayer._pBaseVit)
style = UIS_RED;
sprintf(chrstr, "%i", myPlayer._pVitality);
DrawString(out, chrstr, { 143, 239, 30, 0 }, style | UIS_CENTER);
if (myPlayer._pStatPts > 0) {
if (CalcStatDiff(myPlayer) < myPlayer._pStatPts) {
myPlayer._pStatPts = CalcStatDiff(myPlayer);
}
}
if (myPlayer._pStatPts > 0) {
sprintf(chrstr, "%i", myPlayer._pStatPts);
DrawString(out, chrstr, { 95, 266, 31, 0 }, UIS_RED | UIS_CENTER);
if (myPlayer._pBaseStr < myPlayer.GetMaximumAttributeValue(CharacterAttribute::Strength))
CelDrawTo(out, 137, 159, *pChrButtons, chrbtn[static_cast<size_t>(CharacterAttribute::Strength)] ? 3 : 2);
if (myPlayer._pBaseMag < myPlayer.GetMaximumAttributeValue(CharacterAttribute::Magic))
CelDrawTo(out, 137, 187, *pChrButtons, chrbtn[static_cast<size_t>(CharacterAttribute::Magic)] ? 5 : 4);
if (myPlayer._pBaseDex < myPlayer.GetMaximumAttributeValue(CharacterAttribute::Dexterity))
CelDrawTo(out, 137, 216, *pChrButtons, chrbtn[static_cast<size_t>(CharacterAttribute::Dexterity)] ? 7 : 6);
if (myPlayer._pBaseVit < myPlayer.GetMaximumAttributeValue(CharacterAttribute::Vitality))
CelDrawTo(out, 137, 244, *pChrButtons, chrbtn[static_cast<size_t>(CharacterAttribute::Vitality)] ? 9 : 8);
}
style = UIS_SILVER;
if (myPlayer._pMaxHP > myPlayer._pMaxHPBase)
style = UIS_BLUE;
sprintf(chrstr, "%i", myPlayer._pMaxHP >> 6);
DrawString(out, chrstr, { 95, 304, 31, 0 }, style | UIS_CENTER);
if (myPlayer._pHitPoints != myPlayer._pMaxHP)
style = UIS_RED;
sprintf(chrstr, "%i", myPlayer._pHitPoints >> 6);
DrawString(out, chrstr, { 143, 304, 31, 0 }, style | UIS_CENTER);
style = UIS_SILVER;
if (myPlayer._pMaxMana > myPlayer._pMaxManaBase)
style = UIS_BLUE;
sprintf(chrstr, "%i", myPlayer._pMaxMana >> 6);
DrawString(out, chrstr, { 95, 332, 31, 0 }, style | UIS_CENTER);
if (myPlayer._pMana != myPlayer._pMaxMana)
style = UIS_RED;
sprintf(chrstr, "%i", myPlayer._pMana >> 6);
DrawString(out, chrstr, { 143, 332, 31, 0 }, style | UIS_CENTER);
}
void CheckLvlBtn()
{
if (!lvlbtndown && MouseX >= 40 + PANEL_LEFT && MouseX <= 81 + PANEL_LEFT && MouseY >= -39 + PANEL_TOP && MouseY <= -17 + PANEL_TOP)
lvlbtndown = true;
}
void ReleaseLvlBtn()
{
if (MouseX >= 40 + PANEL_LEFT && MouseX <= 81 + PANEL_LEFT && MouseY >= -39 + PANEL_TOP && MouseY <= -17 + PANEL_TOP)
chrflag = true;
lvlbtndown = false;
}
void DrawLevelUpIcon(const CelOutputBuffer &out)
{
if (stextflag == STORE_NONE) {
int nCel = lvlbtndown ? 3 : 2;
DrawString(out, _("Level Up"), { PANEL_LEFT + 0, PANEL_TOP - 49, 120, 0 }, UIS_SILVER | UIS_CENTER);
CelDrawTo(out, 40 + PANEL_X, -17 + PANEL_Y, *pChrButtons, nCel);
}
}
void CheckChrBtns()
{
auto &myPlayer = plr[myplr];
if (chrbtnactive || myPlayer._pStatPts == 0)
return;
for (auto attribute : enum_values<CharacterAttribute>()) {
int max = myPlayer.GetMaximumAttributeValue(attribute);
switch (attribute) {
case CharacterAttribute::Strength:
if (myPlayer._pBaseStr >= max)
continue;
break;
case CharacterAttribute::Magic:
if (myPlayer._pBaseMag >= max)
continue;
break;
case CharacterAttribute::Dexterity:
if (myPlayer._pBaseDex >= max)
continue;
break;
case CharacterAttribute::Vitality:
if (myPlayer._pBaseVit >= max)
continue;
break;
default:
continue;
}
auto buttonId = static_cast<size_t>(attribute);
int x = ChrBtnsRect[buttonId].x + ChrBtnsRect[buttonId].w;
int y = ChrBtnsRect[buttonId].y + ChrBtnsRect[buttonId].h;
if (MouseX >= ChrBtnsRect[buttonId].x
&& MouseX <= x
&& MouseY >= ChrBtnsRect[buttonId].y
&& MouseY <= y) {
chrbtn[buttonId] = true;
chrbtnactive = true;
}
}
}
int CapStatPointsToAdd(int remainingStatPoints, const PlayerStruct &player, CharacterAttribute attribute)
{
int pointsToReachCap = player.GetMaximumAttributeValue(attribute) - player.GetBaseAttributeValue(attribute);
return std::min(remainingStatPoints, pointsToReachCap);
}
void ReleaseChrBtns(bool addAllStatPoints)
{
chrbtnactive = false;
for (auto attribute : enum_values<CharacterAttribute>()) {
auto buttonId = static_cast<size_t>(attribute);
if (!chrbtn[buttonId])
continue;
chrbtn[buttonId] = false;
if (MouseX >= ChrBtnsRect[buttonId].x
&& MouseX <= ChrBtnsRect[buttonId].x + ChrBtnsRect[buttonId].w
&& MouseY >= ChrBtnsRect[buttonId].y
&& MouseY <= ChrBtnsRect[buttonId].y + ChrBtnsRect[buttonId].h) {
auto &myPlayer = plr[myplr];
int statPointsToAdd = 1;
if (addAllStatPoints)
statPointsToAdd = CapStatPointsToAdd(myPlayer._pStatPts, myPlayer, attribute);
switch (attribute) {
case CharacterAttribute::Strength:
NetSendCmdParam1(true, CMD_ADDSTR, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
case CharacterAttribute::Magic:
NetSendCmdParam1(true, CMD_ADDMAG, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
case CharacterAttribute::Dexterity:
NetSendCmdParam1(true, CMD_ADDDEX, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
case CharacterAttribute::Vitality:
NetSendCmdParam1(true, CMD_ADDVIT, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
}
}
}
}
static int DrawDurIcon4Item(const CelOutputBuffer &out, ItemStruct *pItem, int x, int c)
{
if (pItem->isEmpty())
return x;
if (pItem->_iDurability > 5)
return x;
if (c == 0) {
switch (pItem->_itype) {
case ITYPE_SWORD:
c = 2;
break;
case ITYPE_AXE:
c = 6;
break;
case ITYPE_BOW:
c = 7;
break;
case ITYPE_MACE:
c = 5;
break;
case ITYPE_STAFF:
c = 8;
break;
default:
c = 1;
break;
}
}
if (pItem->_iDurability > 2)
c += 8;
CelDrawTo(out, x, -17 + PANEL_Y, *pDurIcons, c);
return x - 32 - 8;
}
void DrawDurIcon(const CelOutputBuffer &out)
{
bool hasRoomBetweenPanels = gnScreenWidth >= PANEL_WIDTH + 16 + (32 + 8 + 32 + 8 + 32 + 8 + 32) + 16;
bool hasRoomUnderPanels = gnScreenHeight >= SPANEL_HEIGHT + PANEL_HEIGHT + 16 + 32 + 16;
if (!hasRoomBetweenPanels && !hasRoomUnderPanels) {
if ((chrflag || questlog) && (invflag || sbookflag))
return;
}
int x = PANEL_X + PANEL_WIDTH - 32 - 16;
if (!hasRoomUnderPanels) {
if (invflag || sbookflag)
x -= SPANEL_WIDTH - (gnScreenWidth - PANEL_WIDTH) / 2;
}
auto &myPlayer = plr[myplr];
x = DrawDurIcon4Item(out, &myPlayer.InvBody[INVLOC_HEAD], x, 4);
x = DrawDurIcon4Item(out, &myPlayer.InvBody[INVLOC_CHEST], x, 3);
x = DrawDurIcon4Item(out, &myPlayer.InvBody[INVLOC_HAND_LEFT], x, 0);
DrawDurIcon4Item(out, &myPlayer.InvBody[INVLOC_HAND_RIGHT], x, 0);
}
void RedBack(const CelOutputBuffer &out)
{
uint8_t *dst = out.begin();
uint8_t *tbl = &pLightTbl[4608];
for (int h = gnViewportHeight; h != 0; h--, dst += out.pitch() - gnScreenWidth) {
for (int w = gnScreenWidth; w != 0; w--) {
if (leveltype != DTYPE_HELL || *dst >= 32)
*dst = tbl[*dst];
dst++;
}
}
}
static void PrintSBookStr(const CelOutputBuffer &out, int x, int y, const char *text)
{
DrawString(out, text, { RIGHT_PANEL_X + SPLICONLENGTH + x, y, 222, 0 }, UIS_SILVER);
}
spell_type GetSBookTrans(spell_id ii, bool townok)
{
auto &myPlayer = plr[myplr];
if ((myPlayer._pClass == HeroClass::Monk) && (ii == SPL_SEARCH))
return RSPLTYPE_SKILL;
spell_type st = RSPLTYPE_SPELL;
if ((myPlayer._pISpells & GetSpellBitmask(ii)) != 0) {
st = RSPLTYPE_CHARGES;
}
if ((myPlayer._pAblSpells & GetSpellBitmask(ii)) != 0) {
st = RSPLTYPE_SKILL;
}
if (st == RSPLTYPE_SPELL) {
if (!CheckSpell(myplr, ii, st, true)) {
st = RSPLTYPE_INVALID;
}
if ((char)(myPlayer._pSplLvl[ii] + myPlayer._pISplLvlAdd) <= 0) {
st = RSPLTYPE_INVALID;
}
}
if (townok && currlevel == 0 && st != RSPLTYPE_INVALID && !spelldata[ii].sTownSpell) {
st = RSPLTYPE_INVALID;
}
return st;
}
void DrawSpellBook(const CelOutputBuffer &out)
{
CelDrawTo(out, RIGHT_PANEL_X, 351, *pSpellBkCel, 1);
if (gbIsHellfire && sbooktab < 5) {
CelDrawTo(out, RIGHT_PANEL_X + 61 * sbooktab + 7, 348, *pSBkBtnCel, sbooktab + 1);
} else {
// BUGFIX: rendering of page 3 and page 4 buttons are both off-by-one pixel (fixed).
int sx = RIGHT_PANEL_X + 76 * sbooktab + 7;
if (sbooktab == 2 || sbooktab == 3) {
sx++;
}
CelDrawTo(out, sx, 348, *pSBkBtnCel, sbooktab + 1);
}
auto &myPlayer = plr[myplr];
uint64_t spl = myPlayer._pMemSpells | myPlayer._pISpells | myPlayer._pAblSpells;
int yp = 55;
for (int i = 1; i < 8; i++) {
spell_id sn = SpellPages[sbooktab][i - 1];
if (sn != SPL_INVALID && (spl & GetSpellBitmask(sn)) != 0) {
spell_type st = GetSBookTrans(sn, true);
SetSpellTrans(st);
DrawSpellCel(out, RIGHT_PANEL_X + 11, yp, *pSBkIconCels, SpellITbl[sn]);
if (sn == myPlayer._pRSpell && st == myPlayer._pRSplType) {
SetSpellTrans(RSPLTYPE_SKILL);
DrawSpellCel(out, RIGHT_PANEL_X + 11, yp, *pSBkIconCels, SPLICONLAST);
}
PrintSBookStr(out, 10, yp - 23, _(spelldata[sn].sNameText));
switch (GetSBookTrans(sn, false)) {
case RSPLTYPE_SKILL:
strcpy(tempstr, _("Skill"));
break;
case RSPLTYPE_CHARGES: {
int charges = myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges;
strcpy(tempstr, fmt::format(ngettext("Staff ({:d} charge)", "Staff ({:d} charges)", charges), charges).c_str());
} break;
default: {
int mana = GetManaAmount(myplr, sn) >> 6;
int min;
int max;
GetDamageAmt(sn, &min, &max);
if (min != -1) {
strcpy(tempstr, fmt::format(_(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: {:d} Dam: {:d} - {:d}"), mana, min, max).c_str());
} else {
strcpy(tempstr, fmt::format(_(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: {:d} Dam: n/a"), mana).c_str());
}
if (sn == SPL_BONESPIRIT) {
strcpy(tempstr, fmt::format(_(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: {:d} Dam: 1/3 tgt hp"), mana).c_str());
}
PrintSBookStr(out, 10, yp - 1, tempstr);
int lvl = myPlayer._pSplLvl[sn] + myPlayer._pISplLvlAdd;
if (lvl < 0) {
lvl = 0;
}
if (lvl == 0) {
strcpy(tempstr, _("Spell Level 0 - Unusable"));
} else {
strcpy(tempstr, fmt::format(_("Spell Level {:d}"), lvl).c_str());
}
} break;
}
PrintSBookStr(out, 10, yp - 12, tempstr);
}
yp += 43;
}
}
void CheckSBook()
{
if (MouseX >= RIGHT_PANEL + 11 && MouseX < RIGHT_PANEL + 48 && MouseY >= 18 && MouseY < 314) {
spell_id sn = SpellPages[sbooktab][(MouseY - 18) / 43];
auto &myPlayer = plr[myplr];
uint64_t spl = myPlayer._pMemSpells | myPlayer._pISpells | myPlayer._pAblSpells;
if (sn != SPL_INVALID && (spl & GetSpellBitmask(sn)) != 0) {
spell_type st = RSPLTYPE_SPELL;
if ((myPlayer._pISpells & GetSpellBitmask(sn)) != 0) {
st = RSPLTYPE_CHARGES;
}
if ((myPlayer._pAblSpells & GetSpellBitmask(sn)) != 0) {
st = RSPLTYPE_SKILL;
}
myPlayer._pRSpell = sn;
myPlayer._pRSplType = st;
force_redraw = 255;
}
}
if (MouseX >= RIGHT_PANEL + 7 && MouseX < RIGHT_PANEL + 311 && MouseY >= SPANEL_WIDTH && MouseY < 349) {
sbooktab = (MouseX - (RIGHT_PANEL + 7)) / (gbIsHellfire ? 61 : 76);
}
}
void DrawGoldSplit(const CelOutputBuffer &out, int amount)
{
const int dialogX = RIGHT_PANEL_X + 30;
CelDrawTo(out, dialogX, 178, *pGBoxBuff, 1);
strcpy(
tempstr,
fmt::format(ngettext(
/* TRANSLATORS: {:d} is a number. Dialog is shown when splitting a stash of Gold.*/ "You have {:d} gold piece. How many do you want to remove?",
"You have {:d} gold pieces. How many do you want to remove?",
initialDropGoldValue),
initialDropGoldValue)
.c_str());
WordWrapGameString(tempstr, 200);
DrawString(out, tempstr, { dialogX + 31, 87, 200, 50 }, UIS_GOLD | UIS_CENTER, 1, 17);
tempstr[0] = '\0';
if (amount > 0) {
sprintf(tempstr, "%u", amount);
}
DrawString(out, tempstr, { dialogX + 37, 140, 0, 0 }, UIS_SILVER, 1, -1, true);
}
void control_drop_gold(char vkey)
{
char input[6];
if (plr[myplr]._pHitPoints >> 6 <= 0) {
dropGoldFlag = false;
dropGoldValue = 0;
return;
}
memset(input, 0, sizeof(input));
snprintf(input, sizeof(input), "%i", dropGoldValue);
if (vkey == DVL_VK_RETURN) {
if (dropGoldValue > 0)
control_remove_gold(myplr, initialDropGoldIndex);
dropGoldFlag = false;
} else if (vkey == DVL_VK_ESCAPE) {
dropGoldFlag = false;
dropGoldValue = 0;
} else if (vkey == DVL_VK_BACK) {
input[strlen(input) - 1] = '\0';
dropGoldValue = atoi(input);
} else if (vkey - '0' >= 0 && vkey - '0' <= 9) {
if (dropGoldValue != 0 || atoi(input) <= initialDropGoldValue) {
input[strlen(input)] = vkey;
if (atoi(input) > initialDropGoldValue)
return;
if (strlen(input) > strlen(input))
return;
} else {
input[0] = vkey;
}
dropGoldValue = atoi(input);
}
}
static void control_set_gold_curs(PlayerStruct &player)
{
SetPlrHandGoldCurs(&player.HoldItem);
NewCursor(player.HoldItem._iCurs + CURSOR_FIRSTITEM);
}
void control_remove_gold(int pnum, int goldIndex)
{
auto &player = plr[pnum];
int gi = goldIndex - INVITEM_INV_FIRST;
player.InvList[gi]._ivalue -= dropGoldValue;
if (player.InvList[gi]._ivalue > 0)
SetPlrHandGoldCurs(&player.InvList[gi]);
else
player.RemoveInvItem(gi);
SetPlrHandItem(&player.HoldItem, IDI_GOLD);
GetGoldSeed(pnum, &player.HoldItem);
player.HoldItem._ivalue = dropGoldValue;
player.HoldItem._iStatFlag = true;
control_set_gold_curs(player);
player._pGold = CalculateGold(player);
dropGoldValue = 0;
}
void DrawTalkPan(const CelOutputBuffer &out)
{
if (!talkflag)
return;
DrawPanelBox(out, 175, sgbPlrTalkTbl + 20, 294, 5, PANEL_X + 175, PANEL_Y + 4);
int off = 0;
for (int i = 293; i > 283; off++, i--) {
DrawPanelBox(out, (off / 2) + 175, sgbPlrTalkTbl + off + 25, i, 1, (off / 2) + PANEL_X + 175, off + PANEL_Y + 9);
}
DrawPanelBox(out, 185, sgbPlrTalkTbl + 35, 274, 30, PANEL_X + 185, PANEL_Y + 19);
DrawPanelBox(out, 180, sgbPlrTalkTbl + 65, 284, 5, PANEL_X + 180, PANEL_Y + 49);
for (int i = 0; i < 10; i++) {
DrawPanelBox(out, 180, sgbPlrTalkTbl + i + 70, i + 284, 1, PANEL_X + 180, i + PANEL_Y + 54);
}
DrawPanelBox(out, 170, sgbPlrTalkTbl + 80, 310, 55, PANEL_X + 170, PANEL_Y + 64);
char *msg = sgszTalkMsg;
int i = 0;
int x = PANEL_LEFT + 200;
int y = PANEL_Y + 22;
i = DrawString(out, msg, { x, y + i, 250, 39 }, UIS_SILVER, 1, 13, true);
msg[i] = '\0';
x += 46;
int talkBtn = 0;
for (int i = 0; i < 4; i++) {
if (i == myplr)
continue;
uint16_t color = UIS_RED;
if (whisperList[i]) {
color = UIS_GOLD;
if (talkButtonsDown[talkBtn]) {
int nCel = talkBtn != 0 ? 4 : 3;
CelDrawTo(out, 172 + PANEL_X, 84 + 18 * talkBtn + PANEL_Y, *pTalkBtns, nCel);
}
} else {
int nCel = talkBtn != 0 ? 2 : 1;
if (talkButtonsDown[talkBtn])
nCel += 4;
CelDrawTo(out, 172 + PANEL_X, 84 + 18 * talkBtn + PANEL_Y, *pTalkBtns, nCel);
}
auto &player = plr[i];
if (player.plractive) {
DrawString(out, player._pName, { x, y + 60 + talkBtn * 18, 204, 0 }, color);
}
talkBtn++;
}
}
bool control_check_talk_btn()
{
if (!talkflag)
return false;
if (MouseX < 172 + PANEL_LEFT)
return false;
if (MouseY < 69 + PANEL_TOP)
return false;
if (MouseX > 233 + PANEL_LEFT)
return false;
if (MouseY > 123 + PANEL_TOP)
return false;
for (bool &talkButtonDown : talkButtonsDown) {
talkButtonDown = false;
}
talkButtonsDown[(MouseY - (69 + PANEL_TOP)) / 18] = true;
return true;
}
void control_release_talk_btn()
{
if (!talkflag)
return;
for (bool &talkButtonDown : talkButtonsDown)
talkButtonDown = false;
if (MouseX < 172 + PANEL_LEFT || MouseY < 69 + PANEL_TOP || MouseX > 233 + PANEL_LEFT || MouseY > 123 + PANEL_TOP)
return;
int off = (MouseY - (69 + PANEL_TOP)) / 18;
int p = 0;
for (; p < MAX_PLRS && off != -1; p++) {
if (p != myplr)
off--;
}
if (p <= MAX_PLRS)
whisperList[p - 1] = !whisperList[p - 1];
}
void control_reset_talk_msg()
{
uint32_t pmask = 0;
for (int i = 0; i < MAX_PLRS; i++) {
if (whisperList[i])
pmask |= 1 << i;
}
NetSendCmdString(pmask, sgszTalkMsg);
}
void control_type_message()
{
if (!gbIsMultiplayer)
return;
talkflag = true;
sgszTalkMsg[0] = '\0';
for (bool &talkButtonDown : talkButtonsDown) {
talkButtonDown = false;
}
sgbPlrTalkTbl = PANEL_HEIGHT + 16;
force_redraw = 255;
sgbTalkSavePos = sgbNextTalkSave;
}
void control_reset_talk()
{
talkflag = false;
sgbPlrTalkTbl = 0;
force_redraw = 255;
}
static void ControlPressEnter()
{
if (sgszTalkMsg[0] != 0) {
control_reset_talk_msg();
int i = 0;
for (; i < 8; i++) {
if (strcmp(sgszTalkSave[i], sgszTalkMsg) == 0)
break;
}
if (i >= 8) {
strcpy(sgszTalkSave[sgbNextTalkSave], sgszTalkMsg);
sgbNextTalkSave++;
sgbNextTalkSave &= 7;
} else {
BYTE talkSave = sgbNextTalkSave - 1;
talkSave &= 7;
if (i != talkSave) {
strcpy(sgszTalkSave[i], sgszTalkSave[talkSave]);
strcpy(sgszTalkSave[talkSave], sgszTalkMsg);
}
}
sgszTalkMsg[0] = '\0';
sgbTalkSavePos = sgbNextTalkSave;
}
control_reset_talk();
}
bool control_talk_last_key(int vkey)
{
if (!gbIsMultiplayer)
return false;
if (!talkflag)
return false;
if ((DWORD)vkey < DVL_VK_SPACE)
return false;
int result = strlen(sgszTalkMsg);
if (result < 78) {
sgszTalkMsg[result] = vkey;
sgszTalkMsg[result + 1] = '\0';
}
return true;
}
static void ControlUpDown(int v)
{
for (int i = 0; i < 8; i++) {
sgbTalkSavePos = (v + sgbTalkSavePos) & 7;
if (sgszTalkSave[sgbTalkSavePos][0] != 0) {
strcpy(sgszTalkMsg, sgszTalkSave[sgbTalkSavePos]);
return;
}
}
}
bool control_presskeys(int vkey)
{
if (!gbIsMultiplayer)
return false;
if (!talkflag)
return false;
if (vkey == DVL_VK_ESCAPE) {
control_reset_talk();
} else if (vkey == DVL_VK_RETURN) {
ControlPressEnter();
} else if (vkey == DVL_VK_BACK) {
int len = strlen(sgszTalkMsg);
if (len > 0)
sgszTalkMsg[len - 1] = '\0';
} else if (vkey == DVL_VK_DOWN) {
ControlUpDown(1);
} else if (vkey == DVL_VK_UP) {
ControlUpDown(-1);
} else if (vkey != DVL_VK_SPACE) {
return false;
}
return true;
}
} // namespace devilution