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#ifndef USE_SDL1
#include <math.h>
#include "options.h"
#include "touch.h"
#include "utils/display.h"
#include "utils/ui_fwd.h"
static int visible_width;
static int visible_height;
static int x_borderwidth;
static int y_borderwidth;
template <typename T>
inline T clip(T v, T amin, T amax)
{
if (v < amin)
return amin;
else if (v > amax)
return amax;
else
return v;
}
#define TOUCH_PORT_MAX_NUM 1
#define NO_TOUCH -1 // finger id setting if finger is not touching the screen
static void init_touch(void);
static void preprocess_events(SDL_Event *event);
static void preprocess_finger_down(SDL_Event *event);
static void preprocess_finger_up(SDL_Event *event);
#ifdef __vita__
static void preprocess_back_finger_down(SDL_Event *event);
static void preprocess_back_finger_up(SDL_Event *event);
#endif
static void preprocess_finger_motion(SDL_Event *event);
static void set_mouse_button_event(SDL_Event *event, uint32_t type, uint8_t button, int32_t x, int32_t y);
static void set_mouse_motion_event(SDL_Event *event, int32_t x, int32_t y, int32_t xrel, int32_t yrel);
static bool touch_initialized = false;
static unsigned int simulated_click_start_time[TOUCH_PORT_MAX_NUM][2]; // initiation time of last simulated left or right click (zero if no click)
static int direct_touch = 1; // pointer jumps to finger
static int mouse_x = 0; // always reflects current mouse position
static int mouse_y = 0;
enum {
// clang-format off
MAX_NUM_FINGERS = 3, // number of fingers to track per panel
MAX_TAP_TIME = 250, // taps longer than this will not result in mouse click events
MAX_TAP_MOTION_DISTANCE = 10, // max distance finger motion in Vita screen pixels to be considered a tap
SIMULATED_CLICK_DURATION = 50, // time in ms how long simulated mouse clicks should be
// clang-format on
};
typedef struct {
int id; // -1: not touching
uint32_t time_last_down;
int last_x; // last known screen coordinates
int last_y; // last known screen coordinates
float last_down_x; // SDL touch coordinates when last pressed down
float last_down_y; // SDL touch coordinates when last pressed down
} Touch;
static Touch finger[TOUCH_PORT_MAX_NUM][MAX_NUM_FINGERS]; // keep track of finger status
typedef enum {
DRAG_NONE,
DRAG_TWO_FINGER,
DRAG_THREE_FINGER,
} DraggingType;
static DraggingType multi_finger_dragging[TOUCH_PORT_MAX_NUM]; // keep track whether we are currently drag-and-dropping
static void init_touch(void)
{
for (int port = 0; port < TOUCH_PORT_MAX_NUM; port++) {
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
finger[port][i].id = NO_TOUCH;
}
multi_finger_dragging[port] = DRAG_NONE;
}
for (int port = 0; port < TOUCH_PORT_MAX_NUM; port++) {
for (int i = 0; i < 2; i++) {
simulated_click_start_time[port][i] = 0;
}
}
SDL_DisplayMode current;
SDL_GetCurrentDisplayMode(0, &current);
visible_height = current.h;
visible_width = (current.h * devilution::gnScreenWidth) / devilution::gnScreenHeight;
x_borderwidth = (current.w - visible_width) / 2;
y_borderwidth = (current.h - visible_height) / 2;
}
static void preprocess_events(SDL_Event *event)
{
// Supported touch gestures:
// left mouse click: single finger short tap
// right mouse click: second finger short tap while first finger is still down
// pointer motion: single finger drag
// left button drag and drop: dual finger drag
// right button drag and drop: triple finger drag
if (event->type != SDL_FINGERDOWN && event->type != SDL_FINGERUP && event->type != SDL_FINGERMOTION) {
return;
}
// front (0) or back (1) panel
SDL_TouchID port = event->tfinger.touchId;
if (port != 0) {
#ifdef __vita__
if (devilution::sgOptions.Controller.bRearTouch) {
switch (event->type) {
case SDL_FINGERDOWN:
preprocess_back_finger_down(event);
break;
case SDL_FINGERUP:
preprocess_back_finger_up(event);
break;
}
}
#endif
return;
}
switch (event->type) {
case SDL_FINGERDOWN:
preprocess_finger_down(event);
break;
case SDL_FINGERUP:
preprocess_finger_up(event);
break;
case SDL_FINGERMOTION:
preprocess_finger_motion(event);
break;
}
}
static void preprocess_finger_down(SDL_Event *event)
{
// front (0) or back (1) panel
SDL_TouchID port = event->tfinger.touchId;
// id (for multitouch)
SDL_FingerID id = event->tfinger.fingerId;
int x = mouse_x;
int y = mouse_y;
if (direct_touch) {
x = event->tfinger.x * visible_width + x_borderwidth;
y = event->tfinger.y * visible_height + y_borderwidth;
devilution::OutputToLogical(&x, &y);
}
// make sure each finger is not reported down multiple times
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (finger[port][i].id != id) {
continue;
}
finger[port][i].id = NO_TOUCH;
}
// we need the timestamps to decide later if the user performed a short tap (click)
// or a long tap (drag)
// we also need the last coordinates for each finger to keep track of dragging
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (finger[port][i].id != NO_TOUCH) {
continue;
}
finger[port][i].id = id;
finger[port][i].time_last_down = event->tfinger.timestamp;
finger[port][i].last_down_x = event->tfinger.x;
finger[port][i].last_down_y = event->tfinger.y;
finger[port][i].last_x = x;
finger[port][i].last_y = y;
break;
}
}
#ifdef __vita__
static void preprocess_back_finger_down(SDL_Event *event)
{
// front (0) or back (1) panel
SDL_TouchID port = event->tfinger.touchId;
if (port != 1)
return;
event->type = SDL_CONTROLLERAXISMOTION;
event->caxis.value = 32767;
event->caxis.which = 0;
if (event->tfinger.x <= 0.5) {
;
event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT;
} else {
event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
}
}
static void preprocess_back_finger_up(SDL_Event *event)
{
// front (0) or back (1) panel
SDL_TouchID port = event->tfinger.touchId;
if (port != 1)
return;
event->type = SDL_CONTROLLERAXISMOTION;
event->caxis.value = 0;
event->caxis.which = 0;
if (event->tfinger.x <= 0.5) {
;
event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT;
} else {
event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
}
}
#endif
static void preprocess_finger_up(SDL_Event *event)
{
// front (0) or back (1) panel
SDL_TouchID port = event->tfinger.touchId;
// id (for multitouch)
SDL_FingerID id = event->tfinger.fingerId;
// find out how many fingers were down before this event
int num_fingers_down = 0;
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (finger[port][i].id >= 0) {
num_fingers_down++;
}
}
int x = mouse_x;
int y = mouse_y;
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (finger[port][i].id != id) {
continue;
}
finger[port][i].id = NO_TOUCH;
if (!multi_finger_dragging[port]) {
if ((event->tfinger.timestamp - finger[port][i].time_last_down) > MAX_TAP_TIME) {
continue;
}
// short (<MAX_TAP_TIME ms) tap is interpreted as right/left mouse click depending on # fingers already down
// but only if the finger hasn't moved since it was pressed down by more than MAX_TAP_MOTION_DISTANCE pixels
float xrel = ((event->tfinger.x * devilution::GetOutputSurface()->w) - (finger[port][i].last_down_x * devilution::GetOutputSurface()->w));
float yrel = ((event->tfinger.y * devilution::GetOutputSurface()->h) - (finger[port][i].last_down_y * devilution::GetOutputSurface()->h));
float max_r_squared = (float)(MAX_TAP_MOTION_DISTANCE * MAX_TAP_MOTION_DISTANCE);
if ((xrel * xrel + yrel * yrel) >= max_r_squared) {
continue;
}
if (num_fingers_down != 2 && num_fingers_down != 1) {
continue;
}
Uint8 simulated_button = 0;
if (num_fingers_down == 2) {
simulated_button = SDL_BUTTON_RIGHT;
// need to raise the button later
simulated_click_start_time[port][1] = event->tfinger.timestamp;
} else if (num_fingers_down == 1) {
simulated_button = SDL_BUTTON_LEFT;
// need to raise the button later
simulated_click_start_time[port][0] = event->tfinger.timestamp;
if (direct_touch) {
x = event->tfinger.x * visible_width + x_borderwidth;
y = event->tfinger.y * visible_height + y_borderwidth;
devilution::OutputToLogical(&x, &y);
}
}
set_mouse_button_event(event, SDL_MOUSEBUTTONDOWN, simulated_button, x, y);
} else if (num_fingers_down == 1) {
// when dragging, and the last finger is lifted, the drag is over
Uint8 simulated_button = 0;
if (multi_finger_dragging[port] == DRAG_THREE_FINGER) {
simulated_button = SDL_BUTTON_RIGHT;
} else {
simulated_button = SDL_BUTTON_LEFT;
}
set_mouse_button_event(event, SDL_MOUSEBUTTONUP, simulated_button, x, y);
multi_finger_dragging[port] = DRAG_NONE;
}
}
}
static void preprocess_finger_motion(SDL_Event *event)
{
// front (0) or back (1) panel
SDL_TouchID port = event->tfinger.touchId;
// id (for multitouch)
SDL_FingerID id = event->tfinger.fingerId;
// find out how many fingers were down before this event
int num_fingers_down = 0;
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (finger[port][i].id >= 0) {
num_fingers_down++;
}
}
if (num_fingers_down == 0) {
return;
}
if (num_fingers_down >= 1) {
int x = mouse_x;
int y = mouse_y;
int xrel = 0;
int yrel = 0;
if (direct_touch) {
x = event->tfinger.x * visible_width + x_borderwidth;
y = event->tfinger.y * visible_height + y_borderwidth;
devilution::OutputToLogical(&x, &y);
} else {
// for relative mode, use the pointer speed setting
float speedFactor = 1.0;
// convert touch events to relative mouse pointer events
// Whenever an SDL_event involving the mouse is processed,
x = (mouse_x + (event->tfinger.dx * 1.25 * speedFactor * devilution::GetOutputSurface()->w));
y = (mouse_y + (event->tfinger.dy * 1.25 * speedFactor * devilution::GetOutputSurface()->h));
}
x = clip(x, 0, devilution::GetOutputSurface()->w);
y = clip(y, 0, devilution::GetOutputSurface()->h);
xrel = x - mouse_x;
yrel = y - mouse_y;
// update the current finger's coordinates so we can track it later
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (finger[port][i].id != id)
continue;
finger[port][i].last_x = x;
finger[port][i].last_y = y;
}
// If we are starting a multi-finger drag, start holding down the mouse button
if (num_fingers_down >= 2 && !multi_finger_dragging[port]) {
// only start a multi-finger drag if at least two fingers have been down long enough
int num_fingers_downlong = 0;
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (finger[port][i].id == NO_TOUCH) {
continue;
}
if (event->tfinger.timestamp - finger[port][i].time_last_down > MAX_TAP_TIME) {
num_fingers_downlong++;
}
}
if (num_fingers_downlong >= 2) {
int mouse_down_x = mouse_x;
int mouse_down_y = mouse_y;
if (direct_touch) {
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (finger[port][i].id == id) {
uint32_t earliest_time = finger[port][i].time_last_down;
for (int j = 0; j < MAX_NUM_FINGERS; j++) {
if (finger[port][j].id >= 0 && (i != j)) {
if (finger[port][j].time_last_down < earliest_time) {
mouse_down_x = finger[port][j].last_x;
mouse_down_y = finger[port][j].last_y;
earliest_time = finger[port][j].time_last_down;
}
}
}
break;
}
}
}
Uint8 simulated_button = 0;
if (num_fingers_downlong == 2) {
simulated_button = SDL_BUTTON_LEFT;
multi_finger_dragging[port] = DRAG_TWO_FINGER;
} else {
simulated_button = SDL_BUTTON_RIGHT;
multi_finger_dragging[port] = DRAG_THREE_FINGER;
}
SDL_Event ev;
set_mouse_button_event(&ev, SDL_MOUSEBUTTONDOWN, simulated_button, mouse_down_x, mouse_down_y);
SDL_PushEvent(&ev);
}
}
if (!xrel && !yrel) {
return;
}
// check if this is the "oldest" finger down (or the only finger down)
// otherwise it will not affect mouse motion
bool update_pointer = true;
if (num_fingers_down > 1) {
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (finger[port][i].id != id) {
continue;
}
for (int j = 0; j < MAX_NUM_FINGERS; j++) {
if (finger[port][j].id == NO_TOUCH || (j == i)) {
continue;
}
if (finger[port][j].time_last_down < finger[port][i].time_last_down) {
update_pointer = false;
}
}
}
}
if (!update_pointer) {
return;
}
set_mouse_motion_event(event, x, y, xrel, yrel);
}
}
namespace devilution {
void handle_touch(SDL_Event *event, int current_mouse_x, int current_mouse_y)
{
mouse_x = current_mouse_x;
mouse_y = current_mouse_y;
if (!touch_initialized) {
init_touch();
touch_initialized = true;
}
preprocess_events(event);
if (event->type == SDL_FINGERDOWN || event->type == SDL_FINGERUP || event->type == SDL_FINGERMOTION) {
event->type = SDL_USEREVENT;
event->user.code = -1; // ensure this event is ignored;
}
}
void finish_simulated_mouse_clicks(int current_mouse_x, int current_mouse_y)
{
mouse_x = current_mouse_x;
mouse_y = current_mouse_y;
for (int port = 0; port < TOUCH_PORT_MAX_NUM; port++) {
for (int i = 0; i < 2; i++) {
if (simulated_click_start_time[port][i] == 0) {
continue;
}
Uint32 current_time = SDL_GetTicks();
if (current_time - simulated_click_start_time[port][i] < SIMULATED_CLICK_DURATION) {
continue;
}
int simulated_button;
if (i == 0) {
simulated_button = SDL_BUTTON_LEFT;
} else {
simulated_button = SDL_BUTTON_RIGHT;
}
SDL_Event ev;
set_mouse_button_event(&ev, SDL_MOUSEBUTTONUP, simulated_button, mouse_x, mouse_y);
SDL_PushEvent(&ev);
simulated_click_start_time[port][i] = 0;
}
}
}
} // namespace devilution
static void set_mouse_button_event(SDL_Event *event, uint32_t type, uint8_t button, int32_t x, int32_t y)
{
event->type = type;
event->button.button = button;
if (type == SDL_MOUSEBUTTONDOWN) {
event->button.state = SDL_PRESSED;
} else {
event->button.state = SDL_RELEASED;
}
event->button.x = x;
event->button.y = y;
}
static void set_mouse_motion_event(SDL_Event *event, int32_t x, int32_t y, int32_t xrel, int32_t yrel)
{
event->type = SDL_MOUSEMOTION;
event->motion.x = x;
event->motion.y = y;
event->motion.xrel = xrel;
event->motion.yrel = yrel;
}
#endif