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86 lines
2.2 KiB
86 lines
2.2 KiB
//HEADER_GOES_HERE |
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#include "../types.h" |
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// unused, this was probably for blood boil/burn |
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int spurtndx; // weak |
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DeadStruct dead[MAXDEAD]; |
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int stonendx; |
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void __cdecl InitDead() |
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{ |
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int i, j; |
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int mtypes[MAXMONSTERS]; |
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int idx; |
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for ( i = 0; i < MAXMONSTERS; i++ ) |
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mtypes[i] = 0; |
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idx = 0; |
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for (i=0; i < nummtypes; i++) { |
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if (!mtypes[Monsters[i].mtype]) { |
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for ( j=0; j < 8; j++) |
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dead[idx]._deadData[j] = Monsters[i].Anims[4].Frames[j]; |
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dead[idx]._deadFrame = Monsters[i].Anims[4].Rate; |
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dead[idx]._deadWidth = Monsters[i].flags_1; |
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dead[idx]._deadWidth2 = Monsters[i].flags_2; |
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dead[idx]._deadtrans = 0; |
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Monsters[i].mdeadval = idx+1; |
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mtypes[Monsters[i].mtype] = ++idx; |
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} |
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} |
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for (j=0; j < 8; j++) |
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dead[idx]._deadData[j] = misfiledata[MFILE_BLODBUR].mAnimData[0]; |
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dead[idx]._deadtrans = 0; |
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dead[idx]._deadFrame = 8; |
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spurtndx = idx + 1; |
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dead[idx]._deadWidth = 128; |
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dead[idx]._deadWidth2 = 32; |
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idx = spurtndx; |
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for (j=0; j < 8; j++) |
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dead[idx]._deadData[j] = misfiledata[MFILE_SHATTER1].mAnimData[0]; |
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dead[idx]._deadtrans = 0; |
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dead[idx]._deadFrame = 12; |
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stonendx = idx + 1; |
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dead[idx]._deadWidth = 128; |
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dead[idx]._deadWidth2 = 32; |
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idx++; |
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for (i=0; i < nummonsters; i++) { |
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int ii = monstactive[i]; |
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if ( monster[ii]._uniqtype ) { |
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for (j=0; j < 8; j++) |
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dead[idx]._deadData[j] = monster[ii].MType->Anims[4].Frames[j]; |
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dead[idx]._deadFrame = monster[ii].MType->Anims[4].Rate; |
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dead[idx]._deadWidth = monster[ii].MType->flags_1; |
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dead[idx]._deadWidth2 = monster[ii].MType->flags_2; |
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dead[idx]._deadtrans = monster[ii]._uniqtrans + 4; |
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monster[ii]._udeadval = idx+1; |
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idx++; |
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} |
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} |
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} |
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// 4B8CD8: using guessed type int spurtndx; |
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void __fastcall AddDead(int dx, int dy, char dv, int ddir) |
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{ |
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dDead[dx][dy] = (dv & 0x1F) + (ddir << 5); |
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} |
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void __cdecl SetDead() |
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{ |
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for ( int i = 0; i < nummonsters; i++ ) { |
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int m = monstactive[i]; |
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if ( monster[m]._uniqtype ) { |
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for ( int x=0; x < MAXDUNX; x++ ) { |
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for ( int y=0; y < MAXDUNY; y++) { |
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if ( (dDead[x][y] & 0x1F) == monster[m]._udeadval ) |
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ChangeLightXY(monster[m].mlid, x, y); |
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} |
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} |
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} |
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} |
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}
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