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25 lines
400 B
25 lines
400 B
/** |
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* @file dead.h |
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* |
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* Interface of functions for placing dead monsters. |
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*/ |
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#pragma once |
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namespace devilution { |
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struct DeadStruct { |
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Uint8 *_deadData[8]; |
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int _deadFrame; |
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int _deadWidth; |
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int _deadWidth2; |
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Uint8 _deadtrans; |
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}; |
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extern DeadStruct dead[MAXDEAD]; |
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extern int stonendx; |
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void InitDead(); |
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void AddDead(int dx, int dy, char dv, int ddir); |
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void SetDead(); |
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}
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