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214 lines
6.9 KiB
214 lines
6.9 KiB
#include "controls/controller_motion.h" |
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#include <cmath> |
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#include "controls/controller.h" |
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#ifndef USE_SDL1 |
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#include "controls/devices/game_controller.h" |
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#endif |
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#include "controls/devices/joystick.h" |
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#include "controls/devices/kbcontroller.h" |
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#include "controls/game_controls.h" |
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#include "controls/plrctrls.h" |
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#include "controls/touch/gamepad.h" |
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#include "options.h" |
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#include "utils/log.hpp" |
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namespace devilution { |
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bool SimulatingMouseWithPadmapper; |
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namespace { |
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void ScaleJoystickAxes(float *x, float *y, float deadzone) |
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{ |
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// radial and scaled dead_zone |
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// https://web.archive.org/web/20200130014626/www.third-helix.com:80/2013/04/12/doing-thumbstick-dead-zones-right.html |
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// input values go from -32767.0...+32767.0, output values are from -1.0 to 1.0; |
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if (deadzone == 0) { |
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return; |
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} |
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if (deadzone >= 1.0) { |
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*x = 0; |
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*y = 0; |
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return; |
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} |
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const float maximum = 32767.0; |
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float analogX = *x; |
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float analogY = *y; |
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float deadZone = deadzone * maximum; |
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float magnitude = std::sqrt(analogX * analogX + analogY * analogY); |
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if (magnitude >= deadZone) { |
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// find scaled axis values with magnitudes between zero and maximum |
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float scalingFactor = 1.F / magnitude * (magnitude - deadZone) / (maximum - deadZone); |
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analogX = (analogX * scalingFactor); |
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analogY = (analogY * scalingFactor); |
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// clamp to ensure results will never exceed the max_axis value |
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float clampingFactor = 1.F; |
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float absAnalogX = std::fabs(analogX); |
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float absAnalogY = std::fabs(analogY); |
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if (absAnalogX > 1.0 || absAnalogY > 1.0) { |
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if (absAnalogX > absAnalogY) { |
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clampingFactor = 1.F / absAnalogX; |
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} else { |
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clampingFactor = 1.F / absAnalogY; |
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} |
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} |
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*x = (clampingFactor * analogX); |
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*y = (clampingFactor * analogY); |
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} else { |
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*x = 0; |
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*y = 0; |
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} |
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} |
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void SetSimulatingMouseWithPadmapper(bool value) |
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{ |
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if (SimulatingMouseWithPadmapper == value) |
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return; |
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SimulatingMouseWithPadmapper = value; |
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if (value) { |
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LogVerbose("Control: begin simulating mouse with D-Pad"); |
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} else { |
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LogVerbose("Control: end simulating mouse with D-Pad"); |
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} |
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} |
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// SELECT + D-Pad to simulate right stick movement. |
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bool SimulateRightStickWithDpad(ControllerButtonEvent ctrlEvent) |
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{ |
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ControllerButtonCombo upCombo = sgOptions.Padmapper.ButtonComboForAction("MouseUp"); |
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ControllerButtonCombo downCombo = sgOptions.Padmapper.ButtonComboForAction("MouseDown"); |
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ControllerButtonCombo leftCombo = sgOptions.Padmapper.ButtonComboForAction("MouseLeft"); |
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ControllerButtonCombo rightCombo = sgOptions.Padmapper.ButtonComboForAction("MouseRight"); |
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int simulatedRightStickX = 0; |
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int simulatedRightStickY = 0; |
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if (IsControllerButtonComboPressed(upCombo)) |
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simulatedRightStickY += 1; |
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if (IsControllerButtonComboPressed(downCombo)) |
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simulatedRightStickY -= 1; |
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if (IsControllerButtonComboPressed(leftCombo)) |
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simulatedRightStickX -= 1; |
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if (IsControllerButtonComboPressed(rightCombo)) |
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simulatedRightStickX += 1; |
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SetSimulatingMouseWithPadmapper(simulatedRightStickX != 0 || simulatedRightStickY != 0); |
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rightStickX += simulatedRightStickX; |
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rightStickY += simulatedRightStickY; |
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return SimulatingMouseWithPadmapper && IsAnyOf(ctrlEvent.button, upCombo.button, downCombo.button, leftCombo.button, rightCombo.button); |
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} |
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} // namespace |
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float leftStickX, leftStickY, rightStickX, rightStickY; |
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float leftStickXUnscaled, leftStickYUnscaled, rightStickXUnscaled, rightStickYUnscaled; |
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bool leftStickNeedsScaling, rightStickNeedsScaling; |
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namespace { |
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void ScaleJoysticks() |
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{ |
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const float rightDeadzone = sgOptions.Controller.fDeadzone; |
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const float leftDeadzone = sgOptions.Controller.fDeadzone; |
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if (leftStickNeedsScaling) { |
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leftStickX = leftStickXUnscaled; |
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leftStickY = leftStickYUnscaled; |
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ScaleJoystickAxes(&leftStickX, &leftStickY, leftDeadzone); |
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leftStickNeedsScaling = false; |
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} |
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if (rightStickNeedsScaling) { |
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rightStickX = rightStickXUnscaled; |
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rightStickY = rightStickYUnscaled; |
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ScaleJoystickAxes(&rightStickX, &rightStickY, rightDeadzone); |
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rightStickNeedsScaling = false; |
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} |
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} |
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} // namespace |
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// Updates motion state for mouse and joystick sticks. |
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bool ProcessControllerMotion(const SDL_Event &event, ControllerButtonEvent ctrlEvent) |
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{ |
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#ifndef USE_SDL1 |
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GameController *const controller = GameController::Get(event); |
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if (controller != nullptr && devilution::GameController::ProcessAxisMotion(event)) { |
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ScaleJoysticks(); |
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SetSimulatingMouseWithPadmapper(false); |
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return true; |
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} |
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#endif |
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Joystick *const joystick = Joystick::Get(event); |
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if (joystick != nullptr && devilution::Joystick::ProcessAxisMotion(event)) { |
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ScaleJoysticks(); |
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SetSimulatingMouseWithPadmapper(false); |
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return true; |
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} |
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#if HAS_KBCTRL == 1 |
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if (ProcessKbCtrlAxisMotion(event)) { |
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SetSimulatingMouseWithDpad(false); |
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return true; |
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} |
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#endif |
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return SimulateRightStickWithDpad(ctrlEvent); |
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} |
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AxisDirection GetLeftStickOrDpadDirection(bool usePadmapper) |
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{ |
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const float stickX = leftStickX; |
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const float stickY = leftStickY; |
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AxisDirection result { AxisDirectionX_NONE, AxisDirectionY_NONE }; |
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bool isUpPressed = stickY >= 0.5; |
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bool isDownPressed = stickY <= -0.5; |
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bool isLeftPressed = stickX <= -0.5; |
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bool isRightPressed = stickX >= 0.5; |
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if (usePadmapper) { |
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ControllerButtonCombo upCombo = sgOptions.Padmapper.ButtonComboForAction("MoveUp"); |
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ControllerButtonCombo downCombo = sgOptions.Padmapper.ButtonComboForAction("MoveDown"); |
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ControllerButtonCombo leftCombo = sgOptions.Padmapper.ButtonComboForAction("MoveLeft"); |
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ControllerButtonCombo rightCombo = sgOptions.Padmapper.ButtonComboForAction("MoveRight"); |
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isUpPressed |= IsControllerButtonComboPressed(upCombo); |
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isDownPressed |= IsControllerButtonComboPressed(downCombo); |
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isLeftPressed |= IsControllerButtonComboPressed(leftCombo); |
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isRightPressed |= IsControllerButtonComboPressed(rightCombo); |
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} else { |
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isUpPressed |= IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_UP); |
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isDownPressed |= IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_DOWN); |
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isLeftPressed |= IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_LEFT); |
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isRightPressed |= IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_RIGHT); |
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} |
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#ifndef USE_SDL1 |
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if (ControlMode == ControlTypes::VirtualGamepad) { |
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isUpPressed |= VirtualGamepadState.isActive && VirtualGamepadState.directionPad.isUpPressed; |
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isDownPressed |= VirtualGamepadState.isActive && VirtualGamepadState.directionPad.isDownPressed; |
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isLeftPressed |= VirtualGamepadState.isActive && VirtualGamepadState.directionPad.isLeftPressed; |
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isRightPressed |= VirtualGamepadState.isActive && VirtualGamepadState.directionPad.isRightPressed; |
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} |
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#endif |
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if (isUpPressed) { |
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result.y = AxisDirectionY_UP; |
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} else if (isDownPressed) { |
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result.y = AxisDirectionY_DOWN; |
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} |
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if (isLeftPressed) { |
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result.x = AxisDirectionX_LEFT; |
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} else if (isRightPressed) { |
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result.x = AxisDirectionX_RIGHT; |
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} |
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return result; |
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} |
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} // namespace devilution
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