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#include "engine/render/primitive_render.hpp"
#include <cassert>
#include <cstdint>
#include <cstring>
#include "engine/point.hpp"
#include "engine/size.hpp"
#include "engine/surface.hpp"
#include "utils/palette_blending.hpp"
namespace devilution {
namespace {
void DrawHalfTransparentUnalignedBlendedRectTo(const Surface &out, unsigned sx, unsigned sy, unsigned width, unsigned height)
{
uint8_t *pix = out.at(static_cast<int>(sx), static_cast<int>(sy));
const uint8_t *const lookupTable = paletteTransparencyLookup[0];
const unsigned skipX = out.pitch() - width;
for (unsigned y = 0; y < height; ++y) {
for (unsigned x = 0; x < width; ++x, ++pix) {
*pix = lookupTable[*pix];
}
pix += skipX;
}
}
#if DEVILUTIONX_PALETTE_TRANSPARENCY_BLACK_16_LUT
// Expects everything to be 4-byte aligned.
void DrawHalfTransparentAligned32BlendedRectTo(const Surface &out, unsigned sx, unsigned sy, unsigned width, unsigned height)
{
assert(out.pitch() % 4 == 0);
auto *pix = reinterpret_cast<uint32_t *>(out.at(static_cast<int>(sx), static_cast<int>(sy)));
assert(reinterpret_cast<intptr_t>(pix) % 4 == 0);
const uint16_t *lookupTable = paletteTransparencyLookupBlack16;
const unsigned skipX = (out.pitch() - width) / 4;
width /= 4;
while (height-- > 0) {
for (unsigned i = 0; i < width; ++i, ++pix) {
const uint32_t v = *pix;
*pix = lookupTable[v & 0xFFFF] | (lookupTable[(v >> 16) & 0xFFFF] << 16);
}
pix += skipX;
}
}
void DrawHalfTransparentBlendedRectTo(const Surface &out, unsigned sx, unsigned sy, unsigned width, unsigned height)
{
// All SDL surfaces are 4-byte aligned and divisible by 4.
// However, our coordinates and widths may not be.
// First, draw the leading unaligned part.
if (sx % 4 != 0) {
const unsigned w = 4 - sx % 4;
DrawHalfTransparentUnalignedBlendedRectTo(out, sx, sy, w, height);
sx += w;
width -= w;
}
if (static_cast<int>(sx + width) == out.w()) {
// The pitch is 4-byte aligned, so we can simply extend the width to the pitch.
width = out.pitch() - sx;
} else if (width % 4 != 0) {
// Draw the trailing unaligned part.
const unsigned w = width % 4;
DrawHalfTransparentUnalignedBlendedRectTo(out, sx + (width / 4) * 4, sy, w, height);
width -= w;
}
// Now everything is divisible by 4. Draw the aligned part.
DrawHalfTransparentAligned32BlendedRectTo(out, sx, sy, width, height);
}
#else
#define DrawHalfTransparentBlendedRectTo DrawHalfTransparentUnalignedBlendedRectTo
#endif
} // namespace
void FillRect(const Surface &out, int x, int y, int width, int height, uint8_t colorIndex)
{
for (int j = 0; j < height; j++) {
DrawHorizontalLine(out, { x, y + j }, width, colorIndex);
}
}
void DrawHorizontalLine(const Surface &out, Point from, int width, std::uint8_t colorIndex)
{
if (from.y < 0 || from.y >= out.h() || from.x >= out.w() || width <= 0 || from.x + width <= 0)
return;
if (from.x < 0) {
width += from.x;
from.x = 0;
}
if (from.x + width > out.w())
width = out.w() - from.x;
return UnsafeDrawHorizontalLine(out, from, width, colorIndex);
}
void UnsafeDrawHorizontalLine(const Surface &out, Point from, int width, std::uint8_t colorIndex)
{
std::memset(&out[from], colorIndex, width);
}
void DrawVerticalLine(const Surface &out, Point from, int height, std::uint8_t colorIndex)
{
if (from.x < 0 || from.x >= out.w() || from.y >= out.h() || height <= 0 || from.y + height <= 0)
return;
if (from.y < 0) {
height += from.y;
from.y = 0;
}
if (from.y + height > out.h())
height = (from.y + height) - out.h();
return UnsafeDrawVerticalLine(out, from, height, colorIndex);
}
void UnsafeDrawVerticalLine(const Surface &out, Point from, int height, std::uint8_t colorIndex)
{
auto *dst = &out[from];
const auto pitch = out.pitch();
while (height-- > 0) {
*dst = colorIndex;
dst += pitch;
}
}
void DrawHalfTransparentHorizontalLine(const Surface &out, Point from, int width, uint8_t colorIndex)
{
// completely off-bounds?
if (from.y < 0 || from.y >= out.h() || width <= 0 || from.x >= out.w() || from.x + width <= 0)
return;
int x0 = std::max(0, from.x);
int x1 = std::min(out.w(), from.x + width);
for (int x = x0; x < x1; ++x) {
SetHalfTransparentPixel(out, { x, from.y }, colorIndex);
}
}
// Draw a half-transparent vertical line of `height` pixels starting at `from`.
void DrawHalfTransparentVerticalLine(const Surface &out, Point from, int height, uint8_t colorIndex)
{
// completely off-bounds?
if (from.x < 0 || from.x >= out.w() || height <= 0 || from.y >= out.h() || from.y + height <= 0)
return;
int y0 = std::max(0, from.y);
int y1 = std::min(out.h(), from.y + height);
for (int y = y0; y < y1; ++y) {
SetHalfTransparentPixel(out, { from.x, y }, colorIndex);
}
}
void DrawHalfTransparentRectTo(const Surface &out, int sx, int sy, int width, int height)
{
if (sx + width < 0)
return;
if (sy + height < 0)
return;
if (sx >= out.w())
return;
if (sy >= out.h())
return;
if (sx < 0) {
width += sx;
sx = 0;
} else if (sx + width >= out.w()) {
width = out.w() - sx;
}
if (sy < 0) {
height += sy;
sy = 0;
} else if (sy + height >= out.h()) {
height = out.h() - sy;
}
DrawHalfTransparentBlendedRectTo(out, sx, sy, width, height);
}
void SetHalfTransparentPixel(const Surface &out, Point position, uint8_t color)
{
if (out.InBounds(position)) {
uint8_t *pix = out.at(position.x, position.y);
const auto &lookupTable = paletteTransparencyLookup[color];
*pix = lookupTable[*pix];
}
}
void UnsafeDrawBorder2px(const Surface &out, Rectangle rect, uint8_t color)
{
const size_t width = rect.size.width;
const size_t height = rect.size.height;
uint8_t *buf = &out[rect.position];
std::memset(buf, color, width);
buf += out.pitch();
std::memset(buf, color, width);
buf += out.pitch();
for (size_t i = 4; i < height; ++i) {
buf[0] = buf[1] = color;
buf[width - 2] = buf[width - 1] = color;
buf += out.pitch();
}
std::memset(buf, color, width);
buf += out.pitch();
std::memset(buf, color, width);
}
} // namespace devilution