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Gleb Mazovetskiy e2ea5b54bc Fix devices/joystick d-pad handling 6 years ago
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devices Fix devices/joystick d-pad handling 6 years ago
README.md Update KbCtrl mappings 6 years ago
controller.cpp Make controls more responsive 6 years ago
controller.h Game controller support 6 years ago
controller_buttons.h Update KbCtrl mappings 6 years ago
controller_motion.cpp Update KbCtrl mappings 6 years ago
controller_motion.h Game controller support 6 years ago
game_controls.cpp Update KbCtrl mappings 6 years ago
game_controls.h Make all movies escapable using ESC 6 years ago
menu_controls.cpp Update KbCtrl mappings 6 years ago
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plrctrls.cpp * Improve controller autoaim 6 years ago
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README.md

Controls handling

DevilutionX supports mouse & keyboard and gamepad input.

This directory currently mostly handles gamepad input.

Low-level gamepad handling is abstracted and 3 implementations are provided:

  1. SDL2 controller API.

  2. SDL 1&2 joystick API.

    This can be used in SDL1 joystick platforms and for mapping additional buttons not defined by SDL2 controller mappings (e.g. additional Nintendo Switch arrows).

  3. Keyboard keys acting as controller buttons.

    This can be used for testing, or on devices where this is the only or the easiest API to use (e.g. RetroFW).

Example keyboard-as-controller build flags:

cmake .. -DUSE_SDL1=ON -DHAS_KBCTRL=1 \
-DKBCTRL_BUTTON_DPAD_LEFT=SDLK_LEFT \
-DKBCTRL_BUTTON_DPAD_RIGHT=SDLK_RIGHT \
-DKBCTRL_BUTTON_DPAD_UP=SDLK_UP \
-DKBCTRL_BUTTON_DPAD_DOWN=SDLK_DOWN \
-DKBCTRL_BUTTON_X=SDLK_y \
-DKBCTRL_BUTTON_Y=SDLK_x \
-DKBCTRL_BUTTON_B=SDLK_a \
-DKBCTRL_BUTTON_A=SDLK_b \
-DKBCTRL_BUTTON_RIGHTSHOULDER=SDLK_RIGHTBRACKET \
-DKBCTRL_BUTTON_LEFTSHOULDER=SDLK_LEFTBRACKET \
-DKBCTRL_BUTTON_LEFTSTICK=SDLK_TAB \
-DKBCTRL_BUTTON_START=SDLK_RETURN \
-DKBCTRL_MODIFIER_KEY=SDLK_LSHIFT