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1297 lines
37 KiB
1297 lines
37 KiB
/** |
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* @file control.cpp |
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* |
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* Implementation of the character and main control panels |
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*/ |
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#include "control.h" |
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#include <algorithm> |
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#include <array> |
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#include <cstddef> |
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#include <string> |
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#include <fmt/format.h> |
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#include "DiabloUI/art.h" |
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#include "DiabloUI/art_draw.h" |
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#include "automap.h" |
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#include "controls/modifier_hints.h" |
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#include "controls/plrctrls.h" |
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#include "cursor.h" |
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#include "engine/cel_sprite.hpp" |
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#include "engine/load_cel.hpp" |
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#include "engine/render/cel_render.hpp" |
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#include "engine/render/text_render.hpp" |
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#include "engine/trn.hpp" |
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#include "error.h" |
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#include "gamemenu.h" |
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#include "init.h" |
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#include "inv.h" |
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#include "inv_iterators.hpp" |
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#include "lighting.h" |
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#include "minitext.h" |
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#include "missiles.h" |
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#include "options.h" |
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#include "panels/charpanel.hpp" |
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#include "panels/mainpanel.hpp" |
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#include "panels/spell_book.hpp" |
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#include "panels/spell_icons.hpp" |
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#include "panels/spell_list.hpp" |
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#include "qol/stash.h" |
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#include "qol/xpbar.h" |
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#include "stores.h" |
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#include "towners.h" |
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#include "trigs.h" |
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#include "utils/language.h" |
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#include "utils/sdl_geometry.h" |
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#include "utils/stdcompat/optional.hpp" |
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#include "utils/utf8.hpp" |
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#ifdef _DEBUG |
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#include "debug.h" |
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#endif |
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namespace devilution { |
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/** |
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* @brief Set if the life flask needs to be redrawn during next frame |
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*/ |
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bool drawhpflag; |
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bool dropGoldFlag; |
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bool chrbtn[4]; |
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bool lvlbtndown; |
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int dropGoldValue; |
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/** |
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* @brief Set if the mana flask needs to be redrawn during the next frame |
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*/ |
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bool drawmanaflag; |
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bool chrbtnactive; |
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int pnumlines; |
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UiFlags InfoColor; |
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int sbooktab; |
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int8_t initialDropGoldIndex; |
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bool talkflag; |
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bool sbookflag; |
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bool chrflag; |
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bool drawbtnflag; |
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std::string InfoString; |
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bool panelflag; |
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int initialDropGoldValue; |
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bool panbtndown; |
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bool spselflag; |
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Rectangle MainPanel; |
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Rectangle LeftPanel; |
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Rectangle RightPanel; |
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std::optional<OwnedSurface> pBtmBuff; |
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std::optional<OwnedCelSprite> pGBoxBuff; |
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const Rectangle &GetMainPanel() |
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{ |
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return MainPanel; |
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} |
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const Rectangle &GetLeftPanel() |
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{ |
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return LeftPanel; |
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} |
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const Rectangle &GetRightPanel() |
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{ |
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return RightPanel; |
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} |
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/** Maps from attribute_id to the rectangle on screen used for attribute increment buttons. */ |
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Rectangle ChrBtnsRect[4] = { |
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{ { 137, 138 }, { 41, 22 } }, |
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{ { 137, 166 }, { 41, 22 } }, |
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{ { 137, 195 }, { 41, 22 } }, |
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{ { 137, 223 }, { 41, 22 } } |
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}; |
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/** Positions of panel buttons. */ |
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SDL_Rect PanBtnPos[8] = { |
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// clang-format off |
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{ 9, 9, 71, 19 }, // char button |
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{ 9, 35, 71, 19 }, // quests button |
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{ 9, 75, 71, 19 }, // map button |
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{ 9, 101, 71, 19 }, // menu button |
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{ 560, 9, 71, 19 }, // inv button |
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{ 560, 35, 71, 19 }, // spells button |
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{ 87, 91, 33, 32 }, // chat button |
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{ 527, 91, 33, 32 }, // friendly fire button |
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// clang-format on |
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}; |
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namespace { |
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std::optional<OwnedSurface> pLifeBuff; |
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std::optional<OwnedSurface> pManaBuff; |
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std::optional<OwnedCelSprite> talkButtons; |
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std::optional<OwnedCelSprite> pDurIcons; |
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std::optional<OwnedCelSprite> multiButtons; |
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std::optional<OwnedCelSprite> pPanelButtons; |
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bool PanelButtons[8]; |
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int PanelButtonIndex; |
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char TalkSave[8][MAX_SEND_STR_LEN]; |
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uint8_t TalkSaveIndex; |
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uint8_t NextTalkSave; |
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char TalkMessage[MAX_SEND_STR_LEN]; |
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bool TalkButtonsDown[3]; |
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int sgbPlrTalkTbl; |
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bool WhisperList[MAX_PLRS]; |
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char panelstr[4][64]; |
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enum panel_button_id { |
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PanelButtonCharinfo, |
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PanelButtonQlog, |
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PanelButtonAutomap, |
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PanelButtonMainmenu, |
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PanelButtonInventory, |
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PanelButtonSpellbook, |
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PanelButtonSendmsg, |
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PanelButtonFriendly, |
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}; |
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/** Maps from panel_button_id to hotkey name. */ |
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const char *const PanBtnHotKey[8] = { "'c'", "'q'", N_("Tab"), N_("Esc"), "'i'", "'b'", N_("Enter"), nullptr }; |
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/** Maps from panel_button_id to panel button description. */ |
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const char *const PanBtnStr[8] = { |
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N_("Character Information"), |
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N_("Quests log"), |
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N_("Automap"), |
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N_("Main Menu"), |
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N_("Inventory"), |
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N_("Spell book"), |
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N_("Send Message"), |
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"" // Player attack |
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}; |
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/** |
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* Draws a section of the empty flask cel on top of the panel to create the illusion |
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* of the flask getting empty. This function takes a cel and draws a |
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* horizontal stripe of height (max-min) onto the given buffer. |
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* @param out Target buffer. |
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* @param position Buffer coordinate. |
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* @param celBuf Buffer of the empty flask cel. |
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* @param y0 Top of the flask cel section to draw. |
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* @param y1 Bottom of the flask cel section to draw. |
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*/ |
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void DrawFlaskTop(const Surface &out, Point position, const Surface &celBuf, int y0, int y1) |
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{ |
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out.BlitFrom(celBuf, MakeSdlRect(0, static_cast<decltype(SDL_Rect {}.y)>(y0), celBuf.w(), y1 - y0), position); |
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} |
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/** |
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* Draws the dome of the flask that protrudes above the panel top line. |
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* It draws a rectangle of fixed width 59 and height 'h' from the source buffer |
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* into the target buffer. |
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* @param out The target buffer. |
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* @param celBuf Buffer of the empty flask cel. |
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* @param sourcePosition Source buffer start coordinate. |
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* @param targetPosition Target buffer coordinate. |
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* @param h How many lines of the source buffer that will be copied. |
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*/ |
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void DrawFlask(const Surface &out, const Surface &celBuf, Point sourcePosition, Point targetPosition, int h) |
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{ |
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constexpr int FlaskWidth = 59; |
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out.BlitFromSkipColorIndexZero(celBuf, MakeSdlRect(sourcePosition.x, sourcePosition.y, FlaskWidth, h), targetPosition); |
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} |
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/** |
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* @brief Draws the part of the life/mana flasks protruding above the bottom panel |
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* @see DrawFlaskLower() |
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* @param out The display region to draw to |
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* @param sourceBuffer A sprite representing the appropriate background/empty flask style |
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* @param offset X coordinate offset for where the flask should be drawn |
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* @param fillPer How full the flask is (a value from 0 to 80) |
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*/ |
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void DrawFlaskUpper(const Surface &out, const Surface &sourceBuffer, int offset, int fillPer) |
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{ |
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// clamping because this function only draws the top 12% of the flask display |
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int emptyPortion = clamp(80 - fillPer, 0, 11) + 2; // +2 to account for the frame being included in the sprite |
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// Draw the empty part of the flask |
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DrawFlask(out, sourceBuffer, { 13, 3 }, { PANEL_LEFT + offset, PANEL_TOP - 13 }, emptyPortion); |
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if (emptyPortion < 13) |
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// Draw the filled part of the flask |
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DrawFlask(out, *pBtmBuff, { offset, emptyPortion + 3 }, { PANEL_LEFT + offset, PANEL_TOP - 13 + emptyPortion }, 13 - emptyPortion); |
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} |
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/** |
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* @brief Draws the part of the life/mana flasks inside the bottom panel |
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* @see DrawFlaskUpper() |
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* @param out The display region to draw to |
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* @param sourceBuffer A sprite representing the appropriate background/empty flask style |
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* @param offset X coordinate offset for where the flask should be drawn |
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* @param fillPer How full the flask is (a value from 0 to 80) |
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*/ |
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void DrawFlaskLower(const Surface &out, const Surface &sourceBuffer, int offset, int fillPer) |
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{ |
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int filled = clamp(fillPer, 0, 69); |
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if (filled < 69) |
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DrawFlaskTop(out, { PANEL_X + offset, PANEL_Y }, sourceBuffer, 16, 85 - filled); |
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// It appears that the panel defaults to having a filled flask and DrawFlaskTop only overlays the appropriate amount of empty space. |
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// This draw might not be necessary? |
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if (filled > 0) |
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DrawPanelBox(out, MakeSdlRect(offset, 85 - filled, 88, filled), { PANEL_X + offset, PANEL_Y + 69 - filled }); |
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} |
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void SetButtonStateDown(int btnId) |
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{ |
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PanelButtons[btnId] = true; |
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drawbtnflag = true; |
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panbtndown = true; |
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} |
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void PrintInfo(const Surface &out) |
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{ |
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if (talkflag) |
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return; |
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const int LineStart[] = { 70, 58, 52, 48, 46 }; |
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const int LineHeights[] = { 30, 24, 18, 15, 12 }; |
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Rectangle line { { PANEL_X + 177, PANEL_Y + LineStart[pnumlines] }, { 288, 12 } }; |
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if (!InfoString.empty()) { |
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DrawString(out, InfoString, line, InfoColor | UiFlags::AlignCenter | UiFlags::KerningFitSpacing, 2); |
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line.position.y += LineHeights[pnumlines]; |
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} |
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for (int i = 0; i < pnumlines; i++) { |
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DrawString(out, panelstr[i], line, InfoColor | UiFlags::AlignCenter | UiFlags::KerningFitSpacing, 2); |
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line.position.y += LineHeights[pnumlines]; |
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} |
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} |
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int CapStatPointsToAdd(int remainingStatPoints, const Player &player, CharacterAttribute attribute) |
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{ |
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int pointsToReachCap = player.GetMaximumAttributeValue(attribute) - player.GetBaseAttributeValue(attribute); |
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return std::min(remainingStatPoints, pointsToReachCap); |
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} |
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int DrawDurIcon4Item(const Surface &out, Item &pItem, int x, int c) |
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{ |
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if (pItem.isEmpty()) |
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return x; |
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if (pItem._iDurability > 5) |
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return x; |
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if (c == 0) { |
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switch (pItem._itype) { |
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case ItemType::Sword: |
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c = 2; |
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break; |
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case ItemType::Axe: |
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c = 6; |
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break; |
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case ItemType::Bow: |
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c = 7; |
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break; |
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case ItemType::Mace: |
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c = 5; |
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break; |
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case ItemType::Staff: |
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c = 8; |
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break; |
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default: |
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c = 1; |
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break; |
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} |
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} |
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if (pItem._iDurability > 2) |
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c += 8; |
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CelDrawTo(out, { x, -17 + PANEL_Y }, *pDurIcons, c); |
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return x - 32 - 8; |
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} |
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void ResetTalkMsg() |
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{ |
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#ifdef _DEBUG |
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if (CheckDebugTextCommand(TalkMessage)) |
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return; |
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#endif |
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uint32_t pmask = 0; |
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for (int i = 0; i < MAX_PLRS; i++) { |
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if (WhisperList[i]) |
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pmask |= 1 << i; |
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} |
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NetSendCmdString(pmask, TalkMessage); |
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} |
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void ControlPressEnter() |
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{ |
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if (TalkMessage[0] != 0) { |
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ResetTalkMsg(); |
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uint8_t i = 0; |
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for (; i < 8; i++) { |
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if (strcmp(TalkSave[i], TalkMessage) == 0) |
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break; |
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} |
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if (i >= 8) { |
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strcpy(TalkSave[NextTalkSave], TalkMessage); |
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NextTalkSave++; |
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NextTalkSave &= 7; |
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} else { |
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uint8_t talkSave = NextTalkSave - 1; |
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talkSave &= 7; |
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if (i != talkSave) { |
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strcpy(TalkSave[i], TalkSave[talkSave]); |
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strcpy(TalkSave[talkSave], TalkMessage); |
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} |
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} |
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TalkMessage[0] = '\0'; |
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TalkSaveIndex = NextTalkSave; |
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} |
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control_reset_talk(); |
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} |
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void ControlUpDown(int v) |
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{ |
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for (int i = 0; i < 8; i++) { |
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TalkSaveIndex = (v + TalkSaveIndex) & 7; |
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if (TalkSave[TalkSaveIndex][0] != 0) { |
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strcpy(TalkMessage, TalkSave[TalkSaveIndex]); |
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return; |
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} |
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} |
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} |
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void RemoveGold(Player &player, int goldIndex) |
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{ |
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int gi = goldIndex - INVITEM_INV_FIRST; |
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player.InvList[gi]._ivalue -= dropGoldValue; |
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if (player.InvList[gi]._ivalue > 0) |
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SetPlrHandGoldCurs(player.InvList[gi]); |
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else |
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player.RemoveInvItem(gi); |
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MakeGoldStack(player.HoldItem, dropGoldValue); |
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NewCursor(player.HoldItem._iCurs + CURSOR_FIRSTITEM); |
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player._pGold = CalculateGold(player); |
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dropGoldValue = 0; |
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} |
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bool IsLevelUpButtonVisible() |
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{ |
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if (spselflag || chrflag || Players[MyPlayerId]._pStatPts == 0) { |
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return false; |
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} |
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if (ControlMode == ControlTypes::VirtualGamepad) { |
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return false; |
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} |
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if (stextflag != STORE_NONE || IsStashOpen) { |
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return false; |
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} |
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if (QuestLogIsOpen && GetLeftPanel().Contains(GetMainPanel().position + Displacement { 0, -74 })) { |
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return false; |
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} |
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return true; |
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} |
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} // namespace |
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void CalculatePanelAreas() |
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{ |
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MainPanel = { |
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{ (gnScreenWidth - PANEL_WIDTH) / 2, gnScreenHeight - PANEL_HEIGHT }, |
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{ PANEL_WIDTH, PANEL_HEIGHT } |
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}; |
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LeftPanel = { |
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{ 0, 0 }, |
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{ SPANEL_WIDTH, SPANEL_HEIGHT } |
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}; |
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RightPanel = { |
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{ 0, 0 }, |
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{ SPANEL_WIDTH, SPANEL_HEIGHT } |
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}; |
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if (ControlMode == ControlTypes::VirtualGamepad) { |
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LeftPanel.position.x = gnScreenWidth / 2 - LeftPanel.size.width; |
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} else { |
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if (gnScreenWidth - LeftPanel.size.width - RightPanel.size.width > PANEL_WIDTH) { |
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LeftPanel.position.x = (gnScreenWidth - LeftPanel.size.width - RightPanel.size.width - PANEL_WIDTH) / 2; |
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} |
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} |
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LeftPanel.position.y = (gnScreenHeight - LeftPanel.size.height - PANEL_HEIGHT) / 2; |
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if (ControlMode == ControlTypes::VirtualGamepad) { |
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RightPanel.position.x = gnScreenWidth / 2; |
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} else { |
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RightPanel.position.x = gnScreenWidth - RightPanel.size.width - LeftPanel.position.x; |
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} |
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RightPanel.position.y = LeftPanel.position.y; |
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} |
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bool IsChatAvailable() |
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{ |
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#ifdef _DEBUG |
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return true; |
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#else |
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return gbIsMultiplayer; |
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#endif |
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} |
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void AddPanelString(string_view str) |
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{ |
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CopyUtf8(panelstr[pnumlines], str, sizeof(*panelstr)); |
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if (pnumlines < 4) |
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pnumlines++; |
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} |
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void ClearPanel() |
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{ |
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pnumlines = 0; |
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} |
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Point GetPanelPosition(UiPanels panel, Point offset) |
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{ |
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Displacement displacement { offset.x, offset.y }; |
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switch (panel) { |
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case UiPanels::Main: |
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return GetMainPanel().position + displacement; |
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case UiPanels::Quest: |
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case UiPanels::Character: |
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case UiPanels::Stash: |
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return GetLeftPanel().position + displacement; |
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case UiPanels::Spell: |
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case UiPanels::Inventory: |
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return GetRightPanel().position + displacement; |
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default: |
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return GetMainPanel().position + displacement; |
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} |
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} |
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void DrawPanelBox(const Surface &out, SDL_Rect srcRect, Point targetPosition) |
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{ |
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out.BlitFrom(*pBtmBuff, srcRect, targetPosition); |
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} |
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void DrawLifeFlaskUpper(const Surface &out) |
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{ |
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constexpr int LifeFlaskUpperOffset = 109; |
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DrawFlaskUpper(out, *pLifeBuff, LifeFlaskUpperOffset, Players[MyPlayerId]._pHPPer); |
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} |
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void DrawManaFlaskUpper(const Surface &out) |
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{ |
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constexpr int ManaFlaskUpperOffset = 475; |
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DrawFlaskUpper(out, *pManaBuff, ManaFlaskUpperOffset, Players[MyPlayerId]._pManaPer); |
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} |
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void DrawLifeFlaskLower(const Surface &out) |
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{ |
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constexpr int LifeFlaskLowerOffset = 96; |
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DrawFlaskLower(out, *pLifeBuff, LifeFlaskLowerOffset, Players[MyPlayerId]._pHPPer); |
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} |
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void DrawManaFlaskLower(const Surface &out) |
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{ |
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constexpr int ManaFlaskLowerOffeset = 464; |
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DrawFlaskLower(out, *pManaBuff, ManaFlaskLowerOffeset, Players[MyPlayerId]._pManaPer); |
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} |
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void DrawFlaskValues(const Surface &out, Point pos, int currValue, int maxValue) |
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{ |
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UiFlags color = (currValue > 0 ? (currValue == maxValue ? UiFlags::ColorGold : UiFlags::ColorWhite) : UiFlags::ColorRed); |
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|
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auto drawStringWithShadow = [out, color](string_view text, Point pos) { |
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DrawString(out, text, pos + Displacement { -1, -1 }, UiFlags::ColorBlack | UiFlags::KerningFitSpacing, 0); |
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DrawString(out, text, pos, color | UiFlags::KerningFitSpacing, 0); |
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}; |
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std::string currText = fmt::format("{:d}", currValue); |
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drawStringWithShadow(currText, pos - Displacement { GetLineWidth(currText, GameFont12) + 1, 0 }); |
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drawStringWithShadow("/", pos); |
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drawStringWithShadow(fmt::format("{:d}", maxValue), pos + Displacement { GetLineWidth("/", GameFont12) + 1, 0 }); |
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} |
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void control_update_life_mana() |
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{ |
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Players[MyPlayerId].UpdateManaPercentage(); |
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Players[MyPlayerId].UpdateHitPointPercentage(); |
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} |
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|
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void InitControlPan() |
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{ |
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pBtmBuff.emplace(PANEL_WIDTH, (PANEL_HEIGHT + 16) * (IsChatAvailable() ? 2 : 1)); |
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pManaBuff.emplace(88, 88); |
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pLifeBuff.emplace(88, 88); |
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|
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LoadCharPanel(); |
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LoadSpellIcons(); |
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CelDrawUnsafeTo(*pBtmBuff, { 0, (PANEL_HEIGHT + 16) - 1 }, LoadCel("CtrlPan\\Panel8.CEL", PANEL_WIDTH), 1); |
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{ |
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const Point bulbsPosition { 0, 87 }; |
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const OwnedCelSprite statusPanel = LoadCel("CtrlPan\\P8Bulbs.CEL", 88); |
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CelDrawUnsafeTo(*pLifeBuff, bulbsPosition, statusPanel, 1); |
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CelDrawUnsafeTo(*pManaBuff, bulbsPosition, statusPanel, 2); |
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} |
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talkflag = false; |
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if (IsChatAvailable()) { |
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CelDrawUnsafeTo(*pBtmBuff, { 0, (PANEL_HEIGHT + 16) * 2 - 1 }, LoadCel("CtrlPan\\TalkPanl.CEL", PANEL_WIDTH), 1); |
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multiButtons = LoadCel("CtrlPan\\P8But2.CEL", 33); |
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talkButtons = LoadCel("CtrlPan\\TalkButt.CEL", 61); |
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sgbPlrTalkTbl = 0; |
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TalkMessage[0] = '\0'; |
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for (bool &whisper : WhisperList) |
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whisper = true; |
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for (bool &talkButtonDown : TalkButtonsDown) |
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talkButtonDown = false; |
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} |
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LoadMainPanel(); |
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panelflag = false; |
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lvlbtndown = false; |
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pPanelButtons = LoadCel("CtrlPan\\Panel8bu.CEL", 71); |
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ClearPanBtn(); |
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if (!IsChatAvailable()) |
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PanelButtonIndex = 6; |
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else |
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PanelButtonIndex = 8; |
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pChrButtons = LoadCel("Data\\CharBut.CEL", 41); |
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for (bool &buttonEnabled : chrbtn) |
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buttonEnabled = false; |
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chrbtnactive = false; |
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pDurIcons = LoadCel("Items\\DurIcons.CEL", 32); |
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InfoString.clear(); |
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ClearPanel(); |
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drawhpflag = true; |
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drawmanaflag = true; |
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chrflag = false; |
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spselflag = false; |
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sbooktab = 0; |
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sbookflag = false; |
|
|
|
InitSpellBook(); |
|
pQLogCel = LoadCel("Data\\Quest.CEL", SPANEL_WIDTH); |
|
pGBoxBuff = LoadCel("CtrlPan\\Golddrop.cel", 261); |
|
CloseGoldDrop(); |
|
dropGoldValue = 0; |
|
initialDropGoldValue = 0; |
|
initialDropGoldIndex = 0; |
|
|
|
CalculatePanelAreas(); |
|
|
|
InitModifierHints(); |
|
} |
|
|
|
void DrawCtrlPan(const Surface &out) |
|
{ |
|
DrawPanelBox(out, MakeSdlRect(0, sgbPlrTalkTbl + 16, PANEL_WIDTH, PANEL_HEIGHT), { PANEL_X, PANEL_Y }); |
|
DrawInfoBox(out); |
|
} |
|
|
|
void DrawCtrlBtns(const Surface &out) |
|
{ |
|
for (int i = 0; i < 6; i++) { |
|
if (!PanelButtons[i]) { |
|
DrawPanelBox(out, MakeSdlRect(PanBtnPos[i].x, PanBtnPos[i].y + 16, 71, 20), { PanBtnPos[i].x + PANEL_X, PanBtnPos[i].y + PANEL_Y }); |
|
} else { |
|
Point position { PanBtnPos[i].x + PANEL_X, PanBtnPos[i].y + PANEL_Y + 18 }; |
|
CelDrawTo(out, position, *pPanelButtons, i + 1); |
|
DrawArt(out, position + Displacement { 4, -18 }, &PanelButtonDown, i); |
|
} |
|
} |
|
if (PanelButtonIndex == 8) { |
|
CelDrawTo(out, { 87 + PANEL_X, 122 + PANEL_Y }, *multiButtons, PanelButtons[6] ? 2 : 1); |
|
if (gbFriendlyMode) |
|
CelDrawTo(out, { 527 + PANEL_X, 122 + PANEL_Y }, *multiButtons, PanelButtons[7] ? 4 : 3); |
|
else |
|
CelDrawTo(out, { 527 + PANEL_X, 122 + PANEL_Y }, *multiButtons, PanelButtons[7] ? 6 : 5); |
|
} |
|
} |
|
|
|
void ClearPanBtn() |
|
{ |
|
for (bool &panelButton : PanelButtons) |
|
panelButton = false; |
|
drawbtnflag = true; |
|
panbtndown = false; |
|
} |
|
|
|
void DoPanBtn() |
|
{ |
|
auto &mainPanelPosition = GetMainPanel().position; |
|
|
|
for (int i = 0; i < PanelButtonIndex; i++) { |
|
int x = PanBtnPos[i].x + mainPanelPosition.x + PanBtnPos[i].w; |
|
int y = PanBtnPos[i].y + mainPanelPosition.y + PanBtnPos[i].h; |
|
if (MousePosition.x >= PanBtnPos[i].x + mainPanelPosition.x && MousePosition.x <= x) { |
|
if (MousePosition.y >= PanBtnPos[i].y + mainPanelPosition.y && MousePosition.y <= y) { |
|
PanelButtons[i] = true; |
|
drawbtnflag = true; |
|
panbtndown = true; |
|
} |
|
} |
|
} |
|
if (!spselflag && MousePosition.x >= 565 + mainPanelPosition.x && MousePosition.x < 621 + mainPanelPosition.x && MousePosition.y >= 64 + mainPanelPosition.y && MousePosition.y < 120 + mainPanelPosition.y) { |
|
if ((SDL_GetModState() & KMOD_SHIFT) != 0) { |
|
auto &myPlayer = Players[MyPlayerId]; |
|
myPlayer._pRSpell = SPL_INVALID; |
|
myPlayer._pRSplType = RSPLTYPE_INVALID; |
|
force_redraw = 255; |
|
return; |
|
} |
|
DoSpeedBook(); |
|
gamemenu_off(); |
|
} |
|
} |
|
|
|
void control_check_btn_press() |
|
{ |
|
auto &mainPanelPosition = GetMainPanel().position; |
|
int x = PanBtnPos[3].x + mainPanelPosition.x + PanBtnPos[3].w; |
|
int y = PanBtnPos[3].y + mainPanelPosition.y + PanBtnPos[3].h; |
|
if (MousePosition.x >= PanBtnPos[3].x + mainPanelPosition.x |
|
&& MousePosition.x <= x |
|
&& MousePosition.y >= PanBtnPos[3].y + mainPanelPosition.y |
|
&& MousePosition.y <= y) { |
|
SetButtonStateDown(3); |
|
} |
|
x = PanBtnPos[6].x + mainPanelPosition.x + PanBtnPos[6].w; |
|
y = PanBtnPos[6].y + mainPanelPosition.y + PanBtnPos[6].h; |
|
if (MousePosition.x >= PanBtnPos[6].x + mainPanelPosition.x |
|
&& MousePosition.x <= x |
|
&& MousePosition.y >= PanBtnPos[6].y + mainPanelPosition.y |
|
&& MousePosition.y <= y) { |
|
SetButtonStateDown(6); |
|
} |
|
} |
|
|
|
void DoAutoMap() |
|
{ |
|
if (currlevel != 0 || gbIsMultiplayer) { |
|
if (!AutomapActive) |
|
StartAutomap(); |
|
else |
|
AutomapActive = false; |
|
} else { |
|
InitDiabloMsg(EMSG_NO_AUTOMAP_IN_TOWN); |
|
} |
|
} |
|
|
|
void CheckPanelInfo() |
|
{ |
|
panelflag = false; |
|
auto &mainPanelPosition = GetMainPanel().position; |
|
ClearPanel(); |
|
for (int i = 0; i < PanelButtonIndex; i++) { |
|
int xend = PanBtnPos[i].x + mainPanelPosition.x + PanBtnPos[i].w; |
|
int yend = PanBtnPos[i].y + mainPanelPosition.y + PanBtnPos[i].h; |
|
if (MousePosition.x >= PanBtnPos[i].x + mainPanelPosition.x && MousePosition.x <= xend && MousePosition.y >= PanBtnPos[i].y + mainPanelPosition.y && MousePosition.y <= yend) { |
|
if (i != 7) { |
|
InfoString = _(PanBtnStr[i]); |
|
} else { |
|
if (gbFriendlyMode) |
|
InfoString = _("Player friendly"); |
|
else |
|
InfoString = _("Player attack"); |
|
} |
|
if (PanBtnHotKey[i] != nullptr) { |
|
AddPanelString(fmt::format(_("Hotkey: {:s}"), _(PanBtnHotKey[i]))); |
|
} |
|
InfoColor = UiFlags::ColorWhite; |
|
panelflag = true; |
|
} |
|
} |
|
if (!spselflag && MousePosition.x >= 565 + mainPanelPosition.x && MousePosition.x < 621 + mainPanelPosition.x && MousePosition.y >= 64 + mainPanelPosition.y && MousePosition.y < 120 + mainPanelPosition.y) { |
|
InfoString = _("Select current spell button"); |
|
InfoColor = UiFlags::ColorWhite; |
|
panelflag = true; |
|
AddPanelString(_("Hotkey: 's'")); |
|
auto &myPlayer = Players[MyPlayerId]; |
|
const spell_id spellId = myPlayer._pRSpell; |
|
if (spellId != SPL_INVALID && spellId != SPL_NULL) { |
|
switch (myPlayer._pRSplType) { |
|
case RSPLTYPE_SKILL: |
|
AddPanelString(fmt::format(_("{:s} Skill"), pgettext("spell", spelldata[spellId].sSkillText))); |
|
break; |
|
case RSPLTYPE_SPELL: { |
|
AddPanelString(fmt::format(_("{:s} Spell"), pgettext("spell", spelldata[spellId].sNameText))); |
|
int c = std::max(myPlayer._pISplLvlAdd + myPlayer._pSplLvl[spellId], 0); |
|
AddPanelString(c == 0 ? _("Spell Level 0 - Unusable") : fmt::format(_("Spell Level {:d}"), c)); |
|
} break; |
|
case RSPLTYPE_SCROLL: { |
|
AddPanelString(fmt::format(_("Scroll of {:s}"), pgettext("spell", spelldata[spellId].sNameText))); |
|
const InventoryAndBeltPlayerItemsRange items { myPlayer }; |
|
const int scrollCount = std::count_if(items.begin(), items.end(), [spellId](const Item &item) { |
|
return item.IsScrollOf(spellId); |
|
}); |
|
AddPanelString(fmt::format(ngettext("{:d} Scroll", "{:d} Scrolls", scrollCount), scrollCount)); |
|
} break; |
|
case RSPLTYPE_CHARGES: |
|
AddPanelString(fmt::format(_("Staff of {:s}"), pgettext("spell", spelldata[spellId].sNameText))); |
|
AddPanelString(fmt::format(ngettext("{:d} Charge", "{:d} Charges", myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges), myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges)); |
|
break; |
|
case RSPLTYPE_INVALID: |
|
break; |
|
} |
|
} |
|
} |
|
if (MousePosition.x > 190 + mainPanelPosition.x && MousePosition.x < 437 + mainPanelPosition.x && MousePosition.y > 4 + mainPanelPosition.y && MousePosition.y < 33 + mainPanelPosition.y) |
|
pcursinvitem = CheckInvHLight(); |
|
|
|
if (CheckXPBarInfo()) { |
|
panelflag = true; |
|
} |
|
} |
|
|
|
void CheckBtnUp() |
|
{ |
|
bool gamemenuOff = true; |
|
auto &mainPanelPosition = GetMainPanel().position; |
|
|
|
drawbtnflag = true; |
|
panbtndown = false; |
|
|
|
for (int i = 0; i < 8; i++) { |
|
if (!PanelButtons[i]) { |
|
continue; |
|
} |
|
|
|
PanelButtons[i] = false; |
|
|
|
if (MousePosition.x < PanBtnPos[i].x + mainPanelPosition.x |
|
|| MousePosition.x > PanBtnPos[i].x + mainPanelPosition.x + PanBtnPos[i].w |
|
|| MousePosition.y < PanBtnPos[i].y + mainPanelPosition.y |
|
|| MousePosition.y > PanBtnPos[i].y + mainPanelPosition.y + PanBtnPos[i].h) { |
|
continue; |
|
} |
|
|
|
switch (i) { |
|
case PanelButtonCharinfo: |
|
QuestLogIsOpen = false; |
|
CloseGoldWithdraw(); |
|
IsStashOpen = false; |
|
chrflag = !chrflag; |
|
break; |
|
case PanelButtonQlog: |
|
chrflag = false; |
|
CloseGoldWithdraw(); |
|
IsStashOpen = false; |
|
if (!QuestLogIsOpen) |
|
StartQuestlog(); |
|
else |
|
QuestLogIsOpen = false; |
|
break; |
|
case PanelButtonAutomap: |
|
DoAutoMap(); |
|
break; |
|
case PanelButtonMainmenu: |
|
qtextflag = false; |
|
gamemenu_handle_previous(); |
|
gamemenuOff = false; |
|
break; |
|
case PanelButtonInventory: |
|
sbookflag = false; |
|
CloseGoldWithdraw(); |
|
IsStashOpen = false; |
|
invflag = !invflag; |
|
if (dropGoldFlag) { |
|
CloseGoldDrop(); |
|
dropGoldValue = 0; |
|
} |
|
break; |
|
case PanelButtonSpellbook: |
|
CloseInventory(); |
|
if (dropGoldFlag) { |
|
CloseGoldDrop(); |
|
dropGoldValue = 0; |
|
} |
|
sbookflag = !sbookflag; |
|
break; |
|
case PanelButtonSendmsg: |
|
if (talkflag) |
|
control_reset_talk(); |
|
else |
|
control_type_message(); |
|
break; |
|
case PanelButtonFriendly: |
|
gbFriendlyMode = !gbFriendlyMode; |
|
break; |
|
} |
|
} |
|
|
|
if (gamemenuOff) |
|
gamemenu_off(); |
|
} |
|
|
|
void FreeControlPan() |
|
{ |
|
pBtmBuff = std::nullopt; |
|
pManaBuff = std::nullopt; |
|
pLifeBuff = std::nullopt; |
|
FreeSpellIcons(); |
|
FreeSpellBook(); |
|
pPanelButtons = std::nullopt; |
|
multiButtons = std::nullopt; |
|
talkButtons = std::nullopt; |
|
pChrButtons = std::nullopt; |
|
pDurIcons = std::nullopt; |
|
pQLogCel = std::nullopt; |
|
pGBoxBuff = std::nullopt; |
|
FreeMainPanel(); |
|
FreeCharPanel(); |
|
FreeModifierHints(); |
|
} |
|
|
|
void DrawInfoBox(const Surface &out) |
|
{ |
|
DrawPanelBox(out, { 177, 62, 288, 60 }, { PANEL_X + 177, PANEL_Y + 46 }); |
|
if (!panelflag && !trigflag && pcursinvitem == -1 && pcursstashitem == uint16_t(-1) && !spselflag) { |
|
InfoString.clear(); |
|
InfoColor = UiFlags::ColorWhite; |
|
ClearPanel(); |
|
} |
|
if (spselflag || trigflag) { |
|
InfoColor = UiFlags::ColorWhite; |
|
} else if (pcurs >= CURSOR_FIRSTITEM) { |
|
auto &myPlayer = Players[MyPlayerId]; |
|
if (myPlayer.HoldItem._itype == ItemType::Gold) { |
|
int nGold = myPlayer.HoldItem._ivalue; |
|
InfoString = fmt::format(ngettext("{:d} gold piece", "{:d} gold pieces", nGold), nGold); |
|
} else if (!myPlayer.CanUseItem(myPlayer.HoldItem)) { |
|
InfoString = _("Requirements not met"); |
|
} else { |
|
if (myPlayer.HoldItem._iIdentified) |
|
InfoString = myPlayer.HoldItem._iIName; |
|
else |
|
InfoString = myPlayer.HoldItem._iName; |
|
InfoColor = myPlayer.HoldItem.getTextColor(); |
|
} |
|
} else { |
|
if (pcursitem != -1) |
|
GetItemStr(Items[pcursitem]); |
|
else if (pcursobj != -1) |
|
GetObjectStr(Objects[pcursobj]); |
|
if (pcursmonst != -1) { |
|
if (leveltype != DTYPE_TOWN) { |
|
const auto &monster = Monsters[pcursmonst]; |
|
InfoColor = UiFlags::ColorWhite; |
|
InfoString = monster.mName; |
|
ClearPanel(); |
|
if (monster._uniqtype != 0) { |
|
InfoColor = UiFlags::ColorWhitegold; |
|
PrintUniqueHistory(); |
|
} else { |
|
PrintMonstHistory(monster.MType->mtype); |
|
} |
|
} else if (pcursitem == -1) { |
|
InfoString = std::string(Towners[pcursmonst].name); |
|
} |
|
} |
|
if (pcursplr != -1) { |
|
InfoColor = UiFlags::ColorWhitegold; |
|
auto &target = Players[pcursplr]; |
|
InfoString = target._pName; |
|
ClearPanel(); |
|
AddPanelString(fmt::format(_("{:s}, Level: {:d}"), _(ClassStrTbl[static_cast<std::size_t>(target._pClass)]), target._pLevel)); |
|
AddPanelString(fmt::format(_("Hit Points {:d} of {:d}"), target._pHitPoints >> 6, target._pMaxHP >> 6)); |
|
} |
|
} |
|
if (!InfoString.empty() || pnumlines != 0) |
|
PrintInfo(out); |
|
} |
|
|
|
void CheckLvlBtn() |
|
{ |
|
if (!IsLevelUpButtonVisible()) { |
|
return; |
|
} |
|
|
|
auto &mainPanelPosition = GetMainPanel().position; |
|
if (!lvlbtndown && MousePosition.x >= 40 + mainPanelPosition.x && MousePosition.x <= 81 + mainPanelPosition.x && MousePosition.y >= -39 + mainPanelPosition.y && MousePosition.y <= -17 + mainPanelPosition.y) |
|
lvlbtndown = true; |
|
} |
|
|
|
void ReleaseLvlBtn() |
|
{ |
|
auto &mainPanelPosition = GetMainPanel().position; |
|
if (MousePosition.x >= 40 + mainPanelPosition.x && MousePosition.x <= 81 + mainPanelPosition.x && MousePosition.y >= -39 + mainPanelPosition.y && MousePosition.y <= -17 + mainPanelPosition.y) { |
|
QuestLogIsOpen = false; |
|
CloseGoldWithdraw(); |
|
IsStashOpen = false; |
|
chrflag = true; |
|
} |
|
lvlbtndown = false; |
|
} |
|
|
|
void DrawLevelUpIcon(const Surface &out) |
|
{ |
|
if (IsLevelUpButtonVisible()) { |
|
int nCel = lvlbtndown ? 3 : 2; |
|
DrawString(out, _("Level Up"), { { PANEL_LEFT + 0, PANEL_TOP - 62 }, { 120, 0 } }, UiFlags::ColorWhite | UiFlags::AlignCenter); |
|
CelDrawTo(out, { 40 + PANEL_X, -17 + PANEL_Y }, *pChrButtons, nCel); |
|
} |
|
} |
|
|
|
void CheckChrBtns() |
|
{ |
|
auto &myPlayer = Players[MyPlayerId]; |
|
|
|
if (chrbtnactive || myPlayer._pStatPts == 0) |
|
return; |
|
|
|
for (auto attribute : enum_values<CharacterAttribute>()) { |
|
if (myPlayer.GetBaseAttributeValue(attribute) >= myPlayer.GetMaximumAttributeValue(attribute)) |
|
continue; |
|
auto buttonId = static_cast<size_t>(attribute); |
|
Rectangle button = ChrBtnsRect[buttonId]; |
|
button.position = GetPanelPosition(UiPanels::Character, button.position); |
|
if (button.Contains(MousePosition)) { |
|
chrbtn[buttonId] = true; |
|
chrbtnactive = true; |
|
} |
|
} |
|
} |
|
|
|
void ReleaseChrBtns(bool addAllStatPoints) |
|
{ |
|
chrbtnactive = false; |
|
for (auto attribute : enum_values<CharacterAttribute>()) { |
|
auto buttonId = static_cast<size_t>(attribute); |
|
if (!chrbtn[buttonId]) |
|
continue; |
|
|
|
chrbtn[buttonId] = false; |
|
Rectangle button = ChrBtnsRect[buttonId]; |
|
button.position = GetPanelPosition(UiPanels::Character, button.position); |
|
if (button.Contains(MousePosition)) { |
|
auto &myPlayer = Players[MyPlayerId]; |
|
int statPointsToAdd = 1; |
|
if (addAllStatPoints) |
|
statPointsToAdd = CapStatPointsToAdd(myPlayer._pStatPts, myPlayer, attribute); |
|
switch (attribute) { |
|
case CharacterAttribute::Strength: |
|
NetSendCmdParam1(true, CMD_ADDSTR, statPointsToAdd); |
|
myPlayer._pStatPts -= statPointsToAdd; |
|
break; |
|
case CharacterAttribute::Magic: |
|
NetSendCmdParam1(true, CMD_ADDMAG, statPointsToAdd); |
|
myPlayer._pStatPts -= statPointsToAdd; |
|
break; |
|
case CharacterAttribute::Dexterity: |
|
NetSendCmdParam1(true, CMD_ADDDEX, statPointsToAdd); |
|
myPlayer._pStatPts -= statPointsToAdd; |
|
break; |
|
case CharacterAttribute::Vitality: |
|
NetSendCmdParam1(true, CMD_ADDVIT, statPointsToAdd); |
|
myPlayer._pStatPts -= statPointsToAdd; |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void DrawDurIcon(const Surface &out) |
|
{ |
|
bool hasRoomBetweenPanels = RightPanel.position.x - (LeftPanel.position.x + LeftPanel.size.width) >= 16 + (32 + 8 + 32 + 8 + 32 + 8 + 32) + 16; |
|
bool hasRoomUnderPanels = MainPanel.position.y - (RightPanel.position.y + RightPanel.size.height) >= 16 + 32 + 16; |
|
|
|
if (!hasRoomBetweenPanels && !hasRoomUnderPanels) { |
|
if ((chrflag || QuestLogIsOpen || IsStashOpen) && (invflag || sbookflag)) |
|
return; |
|
} |
|
|
|
int x = MainPanel.position.x + MainPanel.size.width - 32 - 16; |
|
if (!hasRoomUnderPanels) { |
|
if ((invflag || sbookflag) && MainPanel.position.x + MainPanel.size.width > RightPanel.position.x) |
|
x -= MainPanel.position.x + MainPanel.size.width - RightPanel.position.x; |
|
} |
|
|
|
auto &myPlayer = Players[MyPlayerId]; |
|
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HEAD], x, 4); |
|
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_CHEST], x, 3); |
|
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HAND_LEFT], x, 0); |
|
DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HAND_RIGHT], x, 0); |
|
} |
|
|
|
void RedBack(const Surface &out) |
|
{ |
|
uint8_t *dst = out.begin(); |
|
uint8_t *tbl = GetPauseTRN(); |
|
for (int h = gnViewportHeight; h != 0; h--, dst += out.pitch() - gnScreenWidth) { |
|
for (int w = gnScreenWidth; w != 0; w--) { |
|
if (leveltype != DTYPE_HELL || *dst >= 32) |
|
*dst = tbl[*dst]; |
|
dst++; |
|
} |
|
} |
|
} |
|
|
|
void DrawGoldSplit(const Surface &out, int amount) |
|
{ |
|
const int dialogX = 30; |
|
|
|
CelDrawTo(out, GetPanelPosition(UiPanels::Inventory, { dialogX, 178 }), *pGBoxBuff, 1); |
|
|
|
const std::string description = fmt::format( |
|
ngettext( |
|
/* TRANSLATORS: {:d} is a number. Dialog is shown when splitting a stash of Gold.*/ |
|
"You have {:d} gold piece. How many do you want to remove?", |
|
"You have {:d} gold pieces. How many do you want to remove?", |
|
initialDropGoldValue), |
|
initialDropGoldValue); |
|
|
|
// Pre-wrap the string at spaces, otherwise DrawString would hard wrap in the middle of words |
|
const std::string wrapped = WordWrapString(description, 200); |
|
|
|
// The split gold dialog is roughly 4 lines high, but we need at least one line for the player to input an amount. |
|
// Using a clipping region 50 units high (approx 3 lines with a lineheight of 17) to ensure there is enough room left |
|
// for the text entered by the player. |
|
DrawString(out, wrapped, { GetPanelPosition(UiPanels::Inventory, { dialogX + 31, 75 }), { 200, 50 } }, UiFlags::ColorWhitegold | UiFlags::AlignCenter, 1, 17); |
|
|
|
std::string value = ""; |
|
if (amount > 0) { |
|
value = fmt::format("{:d}", amount); |
|
} |
|
// Even a ten digit amount of gold only takes up about half a line. There's no need to wrap or clip text here so we |
|
// use the Point form of DrawString. |
|
DrawString(out, value, GetPanelPosition(UiPanels::Inventory, { dialogX + 37, 128 }), UiFlags::ColorWhite | UiFlags::PentaCursor); |
|
} |
|
|
|
void control_drop_gold(char vkey) |
|
{ |
|
auto &myPlayer = Players[MyPlayerId]; |
|
|
|
if (myPlayer._pHitPoints >> 6 <= 0) { |
|
CloseGoldDrop(); |
|
dropGoldValue = 0; |
|
return; |
|
} |
|
|
|
if (vkey == DVL_VK_RETURN) { |
|
if (dropGoldValue > 0) |
|
RemoveGold(myPlayer, initialDropGoldIndex); |
|
CloseGoldDrop(); |
|
} else if (vkey == DVL_VK_ESCAPE) { |
|
CloseGoldDrop(); |
|
dropGoldValue = 0; |
|
} else if (vkey == DVL_VK_BACK) { |
|
dropGoldValue = dropGoldValue / 10; |
|
} |
|
} |
|
|
|
void DrawTalkPan(const Surface &out) |
|
{ |
|
if (!talkflag) |
|
return; |
|
|
|
force_redraw = 255; |
|
|
|
DrawPanelBox(out, MakeSdlRect(175, sgbPlrTalkTbl + 20, 294, 5), { PANEL_X + 175, PANEL_Y + 4 }); |
|
int off = 0; |
|
for (int i = 293; i > 283; off++, i--) { |
|
DrawPanelBox(out, MakeSdlRect((off / 2) + 175, sgbPlrTalkTbl + off + 25, i, 1), { (off / 2) + PANEL_X + 175, off + PANEL_Y + 9 }); |
|
} |
|
DrawPanelBox(out, MakeSdlRect(185, sgbPlrTalkTbl + 35, 274, 30), { PANEL_X + 185, PANEL_Y + 19 }); |
|
DrawPanelBox(out, MakeSdlRect(180, sgbPlrTalkTbl + 65, 284, 5), { PANEL_X + 180, PANEL_Y + 49 }); |
|
for (int i = 0; i < 10; i++) { |
|
DrawPanelBox(out, MakeSdlRect(180, sgbPlrTalkTbl + i + 70, i + 284, 1), { PANEL_X + 180, i + PANEL_Y + 54 }); |
|
} |
|
DrawPanelBox(out, MakeSdlRect(170, sgbPlrTalkTbl + 80, 310, 55), { PANEL_X + 170, PANEL_Y + 64 }); |
|
|
|
int x = PANEL_LEFT + 200; |
|
int y = PANEL_Y + 10; |
|
|
|
uint32_t idx = DrawString(out, TalkMessage, { { x, y }, { 250, 27 } }, UiFlags::ColorWhite | UiFlags::PentaCursor, 1, 13); |
|
if (idx < sizeof(TalkMessage)) |
|
TalkMessage[idx] = '\0'; |
|
|
|
x += 46; |
|
int talkBtn = 0; |
|
for (int i = 0; i < 4; i++) { |
|
if (i == MyPlayerId) |
|
continue; |
|
|
|
UiFlags color = UiFlags::ColorRed; |
|
const Point talkPanPosition { 172 + PANEL_X, 84 + 18 * talkBtn + PANEL_Y }; |
|
if (WhisperList[i]) { |
|
color = UiFlags::ColorWhitegold; |
|
if (TalkButtonsDown[talkBtn]) { |
|
int nCel = talkBtn != 0 ? 4 : 3; |
|
CelDrawTo(out, talkPanPosition, *talkButtons, nCel); |
|
DrawArt(out, talkPanPosition + Displacement { 4, -15 }, &TalkButton, 2); |
|
} |
|
} else { |
|
int nCel = talkBtn != 0 ? 2 : 1; |
|
if (TalkButtonsDown[talkBtn]) |
|
nCel += 4; |
|
CelDrawTo(out, talkPanPosition, *talkButtons, nCel); |
|
DrawArt(out, talkPanPosition + Displacement { 4, -15 }, &TalkButton, TalkButtonsDown[talkBtn] ? 1 : 0); |
|
} |
|
auto &player = Players[i]; |
|
if (player.plractive) { |
|
DrawString(out, player._pName, { { x, y + 60 + talkBtn * 18 }, { 204, 0 } }, color); |
|
} |
|
|
|
talkBtn++; |
|
} |
|
} |
|
|
|
bool control_check_talk_btn() |
|
{ |
|
if (!talkflag) |
|
return false; |
|
|
|
auto &mainPanelPosition = GetMainPanel().position; |
|
|
|
if (MousePosition.x < 172 + mainPanelPosition.x) |
|
return false; |
|
if (MousePosition.y < 69 + mainPanelPosition.y) |
|
return false; |
|
if (MousePosition.x > 233 + mainPanelPosition.x) |
|
return false; |
|
if (MousePosition.y > 123 + mainPanelPosition.y) |
|
return false; |
|
|
|
for (bool &talkButtonDown : TalkButtonsDown) { |
|
talkButtonDown = false; |
|
} |
|
|
|
TalkButtonsDown[(MousePosition.y - (69 + mainPanelPosition.y)) / 18] = true; |
|
|
|
return true; |
|
} |
|
|
|
void control_release_talk_btn() |
|
{ |
|
if (!talkflag) |
|
return; |
|
|
|
for (bool &talkButtonDown : TalkButtonsDown) |
|
talkButtonDown = false; |
|
|
|
auto &mainPanelPosition = GetMainPanel().position; |
|
|
|
if (MousePosition.x < 172 + mainPanelPosition.x || MousePosition.y < 69 + mainPanelPosition.y || MousePosition.x > 233 + mainPanelPosition.x || MousePosition.y > 123 + mainPanelPosition.y) |
|
return; |
|
|
|
int off = (MousePosition.y - (69 + mainPanelPosition.y)) / 18; |
|
|
|
int p = 0; |
|
for (; p < MAX_PLRS && off != -1; p++) { |
|
if (p != MyPlayerId) |
|
off--; |
|
} |
|
if (p <= MAX_PLRS) |
|
WhisperList[p - 1] = !WhisperList[p - 1]; |
|
} |
|
|
|
void control_type_message() |
|
{ |
|
if (!IsChatAvailable()) |
|
return; |
|
|
|
talkflag = true; |
|
SDL_Rect rect = MakeSdlRect(PANEL_LEFT + 200, PANEL_Y + 22, 250, 39); |
|
SDL_SetTextInputRect(&rect); |
|
TalkMessage[0] = '\0'; |
|
for (bool &talkButtonDown : TalkButtonsDown) { |
|
talkButtonDown = false; |
|
} |
|
sgbPlrTalkTbl = PANEL_HEIGHT + 16; |
|
force_redraw = 255; |
|
TalkSaveIndex = NextTalkSave; |
|
SDL_StartTextInput(); |
|
} |
|
|
|
void control_reset_talk() |
|
{ |
|
talkflag = false; |
|
SDL_StopTextInput(); |
|
sgbPlrTalkTbl = 0; |
|
force_redraw = 255; |
|
} |
|
|
|
bool IsTalkActive() |
|
{ |
|
if (!IsChatAvailable()) |
|
return false; |
|
|
|
if (!talkflag) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
void control_new_text(string_view text) |
|
{ |
|
strncat(TalkMessage, text.data(), sizeof(TalkMessage) - strlen(TalkMessage) - 1); |
|
} |
|
|
|
bool control_presskeys(int vkey) |
|
{ |
|
if (!IsChatAvailable()) |
|
return false; |
|
if (!talkflag) |
|
return false; |
|
|
|
if (vkey == DVL_VK_ESCAPE) { |
|
control_reset_talk(); |
|
} else if (vkey == DVL_VK_RETURN) { |
|
ControlPressEnter(); |
|
} else if (vkey == DVL_VK_BACK) { |
|
TalkMessage[FindLastUtf8Symbols(TalkMessage)] = '\0'; |
|
} else if (vkey == DVL_VK_DOWN) { |
|
ControlUpDown(1); |
|
} else if (vkey == DVL_VK_UP) { |
|
ControlUpDown(-1); |
|
} else if (vkey != DVL_VK_SPACE) { |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
void DiabloHotkeyMsg(uint32_t dwMsg) |
|
{ |
|
if (!IsChatAvailable()) { |
|
return; |
|
} |
|
|
|
assert(dwMsg < QUICK_MESSAGE_OPTIONS); |
|
|
|
for (auto &msg : sgOptions.Chat.szHotKeyMsgs[dwMsg]) { |
|
|
|
#ifdef _DEBUG |
|
if (CheckDebugTextCommand(msg)) |
|
continue; |
|
#endif |
|
char charMsg[MAX_SEND_STR_LEN]; |
|
CopyUtf8(charMsg, msg, sizeof(charMsg)); |
|
NetSendCmdString(0xFFFFFF, charMsg); |
|
} |
|
} |
|
|
|
void CloseGoldDrop() |
|
{ |
|
if (!dropGoldFlag) |
|
return; |
|
dropGoldFlag = false; |
|
SDL_StopTextInput(); |
|
} |
|
|
|
void GoldDropNewText(string_view text) |
|
{ |
|
for (char vkey : text) { |
|
int digit = vkey - '0'; |
|
if (digit >= 0 && digit <= 9) { |
|
int newGoldValue = dropGoldValue * 10; |
|
newGoldValue += digit; |
|
if (newGoldValue <= initialDropGoldValue) { |
|
dropGoldValue = newGoldValue; |
|
} |
|
} |
|
} |
|
} |
|
|
|
} // namespace devilution
|
|
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