You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Gleb Mazovetskiy 401d0ff33f DiabloUI: Handle mouse wheel in SDL 1.2 4 years ago
..
DiabloUI DiabloUI: Handle mouse wheel in SDL 1.2 4 years ago
controls DiabloUI: Handle mouse back button in menus 4 years ago
dvlnet clang-format all files in {Source,test}/ 4 years ago
engine Add OptionEntry Resolution 4 years ago
miniwin misc_msg.cpp: include order 4 years ago
mpq MpqWriter: Cleanups and renames 4 years ago
panels Char panel layout improvements 4 years ago
platform Move platforms `asio` includes to Source 4 years ago
qol Optional functionality to auto-pickup potions 4 years ago
storm clang-format all files in {Source,test}/ 4 years ago
utils Apply clang-format to display.cpp 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy Adjust clang-tidy to where Android Studio reads it correctly 5 years ago
appfat.cpp clang-format all files in {Source,test}/ 4 years ago
appfat.h Allow forcing Hellfire with command-line flags 4 years ago
automap.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 4 years ago
automap.h Sharing automap exploration in multiplayer 4 years ago
capture.cpp Migrate to libmpq 4 years ago
capture.h format fix : capture.h 5 years ago
codec.cpp Add missing <cstring> includes 4 years ago
codec.h Move byte from engine.h 5 years ago
control.cpp Fix warnings: `-Wsign-compare`, `-Wnarrowing` 4 years ago
control.h Move `UiFlags` and `UiPanels` into their own files 4 years ago
cursor.cpp Reduce use of view globals in game menu 4 years ago
cursor.h ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 5 years ago
dead.cpp Use scoped enum for Direction 5 years ago
dead.h clang-format all files in {Source,test}/ 4 years ago
debug.cpp Move `UiFlags` and `UiPanels` into their own files 4 years ago
debug.h add megatiles to tiledata (#3211) 4 years ago
diablo.cpp Quick cast 4 years ago
diablo.h Replace TTF with PCX font 5 years ago
doom.cpp Clean up A-D 5 years ago
doom.h Clean up A-D 5 years ago
drlg_l1.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l1.h 🚚 Move local code to anonymous namespace 5 years ago
drlg_l2.cpp clang-format all files in {Source,test}/ 4 years ago
drlg_l2.h Place local symbols in an anonymous namespace 5 years ago
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l3.h Place local symbols in an anonymous namespace 5 years ago
drlg_l4.cpp clang-format all files in {Source,test}/ 4 years ago
drlg_l4.h Place local symbols in an anonymous namespace 5 years ago
dthread.cpp Make SdlThread constructor explicit 5 years ago
dthread.h clang-format all files in {Source,test}/ 4 years ago
dx.cpp Resize PalSurface when resizing the game window 4 years ago
dx.h Resize PalSurface when resizing the game window 4 years ago
effects.cpp fix hellfire shareware monk 4 years ago
effects.h Validate player sync 4 years ago
effects_stubs.cpp Minimize impact of NOSOUND 5 years ago
encrypt.cpp Overhaul dependency options 4 years ago
encrypt.h Get rid of InitHash 5 years ago
engine.cpp Add some Graphic Settings to Settingsmenu (#3617) 4 years ago
engine.h Add helpers for checking object type (#3357) 4 years ago
error.cpp Move `UiFlags` and `UiPanels` into their own files 4 years ago
error.h Enable multiline DiabloMsg and use it in debug.cpp 5 years ago
gamemenu.cpp Minimize impact of NOSOUND 5 years ago
gamemenu.h Add a keymapper 5 years ago
gendung.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 4 years ago
gendung.h Use scoped enums for DungeonFlags/BFLAG (#3135) 4 years ago
gmenu.cpp Move `UiFlags` and `UiPanels` into their own files 4 years ago
gmenu.h documentation cleanup: gmenu 5 years ago
help.cpp help.cpp: Fix `-Wunused-const-variable` 4 years ago
help.h Apply various cleanups via Android Studio 5 years ago
hwcursor.cpp Add OptionEntry Scaling Quality 4 years ago
hwcursor.hpp Fix hardware cursor gets white when switching game 4 years ago
init.cpp macOS/iOS: Add resources to the bundle 4 years ago
init.h Add init_language_archives() to reinitalize lang_mpq 4 years ago
interfac.cpp Add widscreen cutstart 5 years ago
interfac.h Reduce use of view globals in game menu 4 years ago
inv.cpp fix negated check in SyncGetItem 4 years ago
inv.h clang-format all files in {Source,test}/ 4 years ago
inv_iterators.hpp Refactor: Use item iterators in 7 more places 4 years ago
itemdat.cpp fix helm of sprits name 5 years ago
itemdat.h Correct name of IPL_LASTDIABLO 5 years ago
items.cpp 🐛 Make item stat checking consistent 4 years ago
items.h Move `UiFlags` and `UiPanels` into their own files 4 years ago
lighting.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 4 years ago
lighting.h Sharing automap exploration in multiplayer 4 years ago
loadsave.cpp clang-format all files in {Source,test}/ 4 years ago
loadsave.h Move documentation from implementations to declarations 5 years ago
main.cpp Link `SDL2::SDLmain` correctly 4 years ago
menu.cpp Implement settings menu 4 years ago
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 5 years ago
minitext.cpp Move `UiFlags` and `UiPanels` into their own files 4 years ago
minitext.h Move documentation from implementations to declarations 5 years ago
misdat.cpp clang-format all files in {Source,test}/ 4 years ago
misdat.h clang-format all files in {Source,test}/ 4 years ago
missiles.cpp Fix MonsterMHit check for petrified monsters 4 years ago
missiles.h clang-format all files in {Source,test}/ 4 years ago
monstdat.cpp clang-format all files in {Source,test}/ 4 years ago
monstdat.h Define type for MonsterClass 5 years ago
monster.cpp Clean up check for borken monster position in DirOK 4 years ago
monster.h clang-format all files in {Source,test}/ 4 years ago
movie.cpp Move documentation from implementations to declarations. (#2858) 5 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
msg.cpp clang-format all files in {Source,test}/ 4 years ago
msg.h Make FindGetItem return an index into ActiveItems 4 years ago
multi.cpp Add OptionEntry Friendly Fire 4 years ago
multi.h Migrate to libmpq 4 years ago
nthread.cpp clang-format all files in {Source,test}/ 4 years ago
nthread.h Move documentation from implementations to declarations. (#2858) 5 years ago
objdat.cpp 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 5 years ago
objdat.h 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 5 years ago
objects.cpp Add all (boolean) Game Settings to Settingsmenu (#3616) 4 years ago
objects.h clang-format all files in {Source,test}/ 4 years ago
options.cpp Optional functionality to auto-pickup potions 4 years ago
options.h Optional functionality to auto-pickup potions 4 years ago
pack.cpp Remove uses of Items[] as a temporary for other Item variables (#2924) 4 years ago
pack.h Add comments so clang-format doesn't complain about eol space 4 years ago
palette.cpp Add some Graphic Settings to Settingsmenu (#3617) 4 years ago
palette.h Optimize `DrawHalfTransparentBlendedRectTo` 4 years ago
path.cpp Use FindClosestValidPosition when placing Hork Spawn 4 years ago
path.h clang-format all files in {Source,test}/ 4 years ago
pfile.cpp Performce UTF8 aware limited string copies 4 years ago
pfile.h clang-format all files in {Source,test}/ 4 years ago
player.cpp Optional functionality to auto-pickup potions 4 years ago
player.h Quick cast 4 years ago
plrmsg.cpp Fix chat message overlap in CJK 4 years ago
plrmsg.h 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
portal.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 4 years ago
portal.h Validate additional network messages 5 years ago
quests.cpp Add all (boolean) Game Settings to Settingsmenu (#3616) 4 years ago
quests.h clang-format all files in {Source,test}/ 4 years ago
restrict.cpp Move doc from restrict.cpp to header 5 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
scrollrt.cpp Move `UiFlags` and `UiPanels` into their own files 4 years ago
scrollrt.h debug fps command (#3418) 4 years ago
setmaps.cpp Move docs to header 5 years ago
setmaps.h Move docs to header 5 years ago
sha.cpp Add missing <cstring> includes 4 years ago
sha.h Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 5 years ago
sound.cpp clang-format all files in {Source,test}/ 4 years ago
sound.h clang-format all files in {Source,test}/ 4 years ago
sound_stubs.cpp Minimize impact of NOSOUND 5 years ago
spelldat.cpp Implement contextural translation (pgettext) 5 years ago
spelldat.h Validate spell network messages 5 years ago
spells.cpp Add IsWallSpell helper 4 years ago
spells.h Add IsWallSpell helper 4 years ago
stores.cpp Add all (boolean) Game Settings to Settingsmenu (#3616) 4 years ago
stores.h Move `UiFlags` and `UiPanels` into their own files 4 years ago
sync.cpp sync monster mWhoHit and hitpoints 4 years ago
sync.h Validate CMD_SYNCDATA (#2968) 5 years ago
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
themes.cpp Use scoped enums for DungeonFlags/BFLAG (#3135) 4 years ago
themes.h Move documentation from themes.cpp to themes.h 5 years ago
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
town.cpp Enable opening Hive and Crypt using gamepad 4 years ago
town.h clang-format all files in {Source,test}/ 4 years ago
towners.cpp Mark all names as translatable 5 years ago
towners.h clang-format all files in {Source,test}/ 4 years ago
track.cpp fix bounds checks (#3237) 4 years ago
track.h Fix edge cases in mouse action tracking code (#2452) 5 years ago
trigs.cpp Reduce use of view globals in game menu 4 years ago
trigs.h Reuse EntranceBoundaryContains in portal logic 5 years ago