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/**
* @file playerdat.cpp
*
* Implementation of all player data.
*/
#include "playerdat.hpp"
#include <algorithm>
#include <array>
#include <bitset>
#include <charconv>
#include <cstdint>
#include <unordered_map>
#include <variant>
#include <vector>
#include <expected.hpp>
#include <fmt/format.h>
#include "data/file.hpp"
#include "items.h"
#include "player.h"
#include "textdat.h"
#include "utils/language.h"
#include "utils/static_vector.hpp"
#include "utils/str_cat.hpp"
namespace devilution {
namespace {
class ExperienceData {
/** Specifies the experience point limit of each level. */
std::vector<uint32_t> levelThresholds;
public:
uint8_t getMaxLevel() const
{
return static_cast<uint8_t>(std::min<size_t>(levelThresholds.size(), std::numeric_limits<uint8_t>::max()));
}
DVL_REINITIALIZES void clear()
{
levelThresholds.clear();
}
[[nodiscard]] uint32_t getThresholdForLevel(unsigned level) const
{
if (level > 0)
return levelThresholds[std::min<unsigned>(level - 1, getMaxLevel())];
return 0;
}
void setThresholdForLevel(unsigned level, uint32_t experience)
{
if (level > 0) {
if (level > levelThresholds.size()) {
// To avoid ValidatePlayer() resetting players to 0 experience we need to use the maximum possible value here
// As long as the file has no gaps it'll get initialised properly.
levelThresholds.resize(level, std::numeric_limits<uint32_t>::max());
}
levelThresholds[static_cast<size_t>(level - 1)] = experience;
}
}
} ExperienceData;
enum class ExperienceColumn {
Level,
Experience,
LAST = Experience
};
tl::expected<ExperienceColumn, ColumnDefinition::Error> mapExperienceColumnFromName(std::string_view name)
{
if (name == "Level") {
return ExperienceColumn::Level;
}
if (name == "Experience") {
return ExperienceColumn::Experience;
}
return tl::unexpected { ColumnDefinition::Error::UnknownColumn };
}
void ReloadExperienceData()
{
constexpr std::string_view filename = "txtdata\\Experience.tsv";
auto dataFileResult = DataFile::load(filename);
if (!dataFileResult.has_value()) {
DataFile::reportFatalError(dataFileResult.error(), filename);
}
DataFile &dataFile = dataFileResult.value();
constexpr unsigned ExpectedColumnCount = enum_size<ExperienceColumn>::value;
std::array<ColumnDefinition, ExpectedColumnCount> columns;
auto parseHeaderResult = dataFile.parseHeader<ExperienceColumn>(columns.data(), columns.data() + columns.size(), mapExperienceColumnFromName);
if (!parseHeaderResult.has_value()) {
DataFile::reportFatalError(parseHeaderResult.error(), filename);
}
ExperienceData.clear();
for (DataFileRecord record : dataFile) {
uint8_t level = 0;
uint32_t experience = 0;
bool skipRecord = false;
FieldIterator fieldIt = record.begin();
FieldIterator endField = record.end();
for (auto &column : columns) {
fieldIt += column.skipLength;
if (fieldIt == endField) {
DataFile::reportFatalError(DataFile::Error::NotEnoughColumns, filename);
}
DataFileField field = *fieldIt;
switch (static_cast<ExperienceColumn>(column)) {
case ExperienceColumn::Level: {
auto parseIntResult = field.parseInt(level);
if (!parseIntResult.has_value()) {
if (*field == "MaxLevel") {
skipRecord = true;
} else {
DataFile::reportFatalFieldError(parseIntResult.error(), filename, "Level", field);
}
}
} break;
case ExperienceColumn::Experience: {
auto parseIntResult = field.parseInt(experience);
if (!parseIntResult.has_value()) {
DataFile::reportFatalFieldError(parseIntResult.error(), filename, "Experience", field);
}
} break;
default:
break;
}
if (skipRecord)
break;
++fieldIt;
}
if (!skipRecord)
ExperienceData.setThresholdForLevel(level, experience);
}
}
void LoadClassAttributes(std::string_view classPath, ClassAttributes &out)
{
const std::string filename = StrCat("txtdata\\classes\\", classPath, "\\attributes.tsv");
tl::expected<DataFile, DataFile::Error> dataFileResult = DataFile::load(filename);
if (!dataFileResult.has_value()) {
DataFile::reportFatalError(dataFileResult.error(), filename);
}
DataFile &dataFile = dataFileResult.value();
if (tl::expected<void, DataFile::Error> result = dataFile.skipHeader();
!result.has_value()) {
DataFile::reportFatalError(result.error(), filename);
}
struct KeyInfo {
std::variant<uint8_t *, int16_t *> out;
bool found = false;
};
std::unordered_map<std::string_view, KeyInfo> keyToField {
{ "baseStr", KeyInfo { &out.baseStr } },
{ "baseMag", KeyInfo { &out.baseMag } },
{ "baseDex", KeyInfo { &out.baseDex } },
{ "baseVit", KeyInfo { &out.baseVit } },
{ "maxStr", KeyInfo { &out.maxStr } },
{ "maxMag", KeyInfo { &out.maxMag } },
{ "maxDex", KeyInfo { &out.maxDex } },
{ "maxVit", KeyInfo { &out.maxVit } },
{ "blockBonus", KeyInfo { &out.blockBonus } },
{ "adjLife", KeyInfo { &out.adjLife } },
{ "adjMana", KeyInfo { &out.adjMana } },
{ "lvlLife", KeyInfo { &out.lvlLife } },
{ "lvlMana", KeyInfo { &out.lvlMana } },
{ "chrLife", KeyInfo { &out.chrLife } },
{ "chrMana", KeyInfo { &out.chrMana } },
{ "itmLife", KeyInfo { &out.itmLife } },
{ "itmMana", KeyInfo { &out.itmMana } },
};
for (DataFileRecord record : dataFile) {
FieldIterator fieldIt = record.begin();
const FieldIterator endField = record.end();
const std::string_view key = (*fieldIt).value();
++fieldIt;
if (fieldIt == endField) {
DataFile::reportFatalError(DataFile::Error::NotEnoughColumns, filename);
}
DataFileField valueField = *fieldIt;
auto mappingIt = keyToField.find(key);
if (mappingIt == keyToField.end()) {
app_fatal(fmt::format("Unknown field {} in {}", key, filename));
}
KeyInfo &keyInfo = mappingIt->second;
if (keyInfo.found) {
app_fatal(fmt::format("Duplicate field {} in {}", key, filename));
}
std::visit([&](auto *outField) {
auto parseIntResult = valueField.parseInt(*outField);
if (parseIntResult != std::errc()) {
DataFile::reportFatalFieldError(parseIntResult, filename, "Value", valueField);
}
},
keyInfo.out);
keyInfo.found = true;
++fieldIt;
}
for (const auto &[key, keyInfo] : keyToField) {
if (!keyInfo.found) {
app_fatal(fmt::format("Missing field {} in {}", key, filename));
}
}
}
std::vector<ClassAttributes> ClassAttributesPerClass;
void LoadClassesAttributes()
{
const std::array classPaths { "warrior", "rogue", "sorcerer", "monk", "bard", "barbarian" };
ClassAttributesPerClass.clear();
ClassAttributesPerClass.reserve(classPaths.size());
for (std::string_view path : classPaths) {
LoadClassAttributes(path, ClassAttributesPerClass.emplace_back());
}
}
} // namespace
const ClassAttributes &GetClassAttributes(HeroClass playerClass)
{
return ClassAttributesPerClass[static_cast<size_t>(playerClass)];
}
void LoadPlayerDataFiles()
{
ReloadExperienceData();
LoadClassesAttributes();
}
uint32_t GetNextExperienceThresholdForLevel(unsigned level)
{
return ExperienceData.getThresholdForLevel(level);
}
uint8_t GetMaximumCharacterLevel()
{
return ExperienceData.getMaxLevel();
}
const _sfx_id herosounds[enum_size<HeroClass>::value][enum_size<HeroSpeech>::value] = {
// clang-format off
{ PS_WARR1, PS_WARR2, PS_WARR3, PS_WARR4, PS_WARR5, PS_WARR6, PS_WARR7, PS_WARR8, PS_WARR9, PS_WARR10, PS_WARR11, PS_WARR12, PS_WARR13, PS_WARR14, PS_WARR15, PS_WARR16, PS_WARR17, PS_WARR18, PS_WARR19, PS_WARR20, PS_WARR21, PS_WARR22, PS_WARR23, PS_WARR24, PS_WARR25, PS_WARR26, PS_WARR27, PS_WARR28, PS_WARR29, PS_WARR30, PS_WARR31, PS_WARR32, PS_WARR33, PS_WARR34, PS_WARR35, PS_WARR36, PS_WARR37, PS_WARR38, PS_WARR39, PS_WARR40, PS_WARR41, PS_WARR42, PS_WARR43, PS_WARR44, PS_WARR45, PS_WARR46, PS_WARR47, PS_WARR48, PS_WARR49, PS_WARR50, PS_WARR51, PS_WARR52, PS_WARR53, PS_WARR54, PS_WARR55, PS_WARR56, PS_WARR57, PS_WARR58, PS_WARR59, PS_WARR60, PS_WARR61, PS_WARR62, PS_WARR63, PS_WARR64, PS_WARR65, PS_WARR66, PS_WARR67, PS_WARR68, PS_WARR69, PS_WARR70, PS_WARR71, PS_WARR72, PS_WARR73, PS_WARR74, PS_WARR75, PS_WARR76, PS_WARR77, PS_WARR78, PS_WARR79, PS_WARR80, PS_WARR81, PS_WARR82, PS_WARR83, PS_WARR84, PS_WARR85, PS_WARR86, PS_WARR87, PS_WARR88, PS_WARR89, PS_WARR90, PS_WARR91, PS_WARR92, PS_WARR93, PS_WARR94, PS_WARR95, PS_WARR96B, PS_WARR97, PS_WARR98, PS_WARR99, PS_WARR100, PS_WARR101, PS_WARR102, PS_DEAD },
{ PS_ROGUE1, PS_ROGUE2, PS_ROGUE3, PS_ROGUE4, PS_ROGUE5, PS_ROGUE6, PS_ROGUE7, PS_ROGUE8, PS_ROGUE9, PS_ROGUE10, PS_ROGUE11, PS_ROGUE12, PS_ROGUE13, PS_ROGUE14, PS_ROGUE15, PS_ROGUE16, PS_ROGUE17, PS_ROGUE18, PS_ROGUE19, PS_ROGUE20, PS_ROGUE21, PS_ROGUE22, PS_ROGUE23, PS_ROGUE24, PS_ROGUE25, PS_ROGUE26, PS_ROGUE27, PS_ROGUE28, PS_ROGUE29, PS_ROGUE30, PS_ROGUE31, PS_ROGUE32, PS_ROGUE33, PS_ROGUE34, PS_ROGUE35, PS_ROGUE36, PS_ROGUE37, PS_ROGUE38, PS_ROGUE39, PS_ROGUE40, PS_ROGUE41, PS_ROGUE42, PS_ROGUE43, PS_ROGUE44, PS_ROGUE45, PS_ROGUE46, PS_ROGUE47, PS_ROGUE48, PS_ROGUE49, PS_ROGUE50, PS_ROGUE51, PS_ROGUE52, PS_ROGUE53, PS_ROGUE54, PS_ROGUE55, PS_ROGUE56, PS_ROGUE57, PS_ROGUE58, PS_ROGUE59, PS_ROGUE60, PS_ROGUE61, PS_ROGUE62, PS_ROGUE63, PS_ROGUE64, PS_ROGUE65, PS_ROGUE66, PS_ROGUE67, PS_ROGUE68, PS_ROGUE69, PS_ROGUE70, PS_ROGUE71, PS_ROGUE72, PS_ROGUE73, PS_ROGUE74, PS_ROGUE75, PS_ROGUE76, PS_ROGUE77, PS_ROGUE78, PS_ROGUE79, PS_ROGUE80, PS_ROGUE81, PS_ROGUE82, PS_ROGUE83, PS_ROGUE84, PS_ROGUE85, PS_ROGUE86, PS_ROGUE87, PS_ROGUE88, PS_ROGUE89, PS_ROGUE90, PS_ROGUE91, PS_ROGUE92, PS_ROGUE93, PS_ROGUE94, PS_ROGUE95, PS_ROGUE96, PS_ROGUE97, PS_ROGUE98, PS_ROGUE99, PS_ROGUE100, PS_ROGUE101, PS_ROGUE102, PS_ROGUE71 },
{ PS_MAGE1, PS_MAGE2, PS_MAGE3, PS_MAGE4, PS_MAGE5, PS_MAGE6, PS_MAGE7, PS_MAGE8, PS_MAGE9, PS_MAGE10, PS_MAGE11, PS_MAGE12, PS_MAGE13, PS_MAGE14, PS_MAGE15, PS_MAGE16, PS_MAGE17, PS_MAGE18, PS_MAGE19, PS_MAGE20, PS_MAGE21, PS_MAGE22, PS_MAGE23, PS_MAGE24, PS_MAGE25, PS_MAGE26, PS_MAGE27, PS_MAGE28, PS_MAGE29, PS_MAGE30, PS_MAGE31, PS_MAGE32, PS_MAGE33, PS_MAGE34, PS_MAGE35, PS_MAGE36, PS_MAGE37, PS_MAGE38, PS_MAGE39, PS_MAGE40, PS_MAGE41, PS_MAGE42, PS_MAGE43, PS_MAGE44, PS_MAGE45, PS_MAGE46, PS_MAGE47, PS_MAGE48, PS_MAGE49, PS_MAGE50, PS_MAGE51, PS_MAGE52, PS_MAGE53, PS_MAGE54, PS_MAGE55, PS_MAGE56, PS_MAGE57, PS_MAGE58, PS_MAGE59, PS_MAGE60, PS_MAGE61, PS_MAGE62, PS_MAGE63, PS_MAGE64, PS_MAGE65, PS_MAGE66, PS_MAGE67, PS_MAGE68, PS_MAGE69, PS_MAGE70, PS_MAGE71, PS_MAGE72, PS_MAGE73, PS_MAGE74, PS_MAGE75, PS_MAGE76, PS_MAGE77, PS_MAGE78, PS_MAGE79, PS_MAGE80, PS_MAGE81, PS_MAGE82, PS_MAGE83, PS_MAGE84, PS_MAGE85, PS_MAGE86, PS_MAGE87, PS_MAGE88, PS_MAGE89, PS_MAGE90, PS_MAGE91, PS_MAGE92, PS_MAGE93, PS_MAGE94, PS_MAGE95, PS_MAGE96, PS_MAGE97, PS_MAGE98, PS_MAGE99, PS_MAGE100, PS_MAGE101, PS_MAGE102, PS_MAGE71 },
{ PS_MONK1, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK8, PS_MONK9, PS_MONK10, PS_MONK11, PS_MONK12, PS_MONK13, PS_MONK14, PS_MONK15, PS_MONK16, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK24, SFX_NONE, SFX_NONE, PS_MONK27, SFX_NONE, PS_MONK29, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK34, PS_MONK35, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK43, SFX_NONE, SFX_NONE, PS_MONK46, SFX_NONE, SFX_NONE, PS_MONK49, PS_MONK50, SFX_NONE, PS_MONK52, SFX_NONE, PS_MONK54, PS_MONK55, PS_MONK56, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK61, PS_MONK62, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK68, PS_MONK69, PS_MONK70, PS_MONK71, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK79, PS_MONK80, SFX_NONE, PS_MONK82, PS_MONK83, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK87, PS_MONK88, PS_MONK89, SFX_NONE, PS_MONK91, PS_MONK92, SFX_NONE, PS_MONK94, PS_MONK95, PS_MONK96, PS_MONK97, PS_MONK98, PS_MONK99, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK71 },
{ PS_ROGUE1, PS_ROGUE2, PS_ROGUE3, PS_ROGUE4, PS_ROGUE5, PS_ROGUE6, PS_ROGUE7, PS_ROGUE8, PS_ROGUE9, PS_ROGUE10, PS_ROGUE11, PS_ROGUE12, PS_ROGUE13, PS_ROGUE14, PS_ROGUE15, PS_ROGUE16, PS_ROGUE17, PS_ROGUE18, PS_ROGUE19, PS_ROGUE20, PS_ROGUE21, PS_ROGUE22, PS_ROGUE23, PS_ROGUE24, PS_ROGUE25, PS_ROGUE26, PS_ROGUE27, PS_ROGUE28, PS_ROGUE29, PS_ROGUE30, PS_ROGUE31, PS_ROGUE32, PS_ROGUE33, PS_ROGUE34, PS_ROGUE35, PS_ROGUE36, PS_ROGUE37, PS_ROGUE38, PS_ROGUE39, PS_ROGUE40, PS_ROGUE41, PS_ROGUE42, PS_ROGUE43, PS_ROGUE44, PS_ROGUE45, PS_ROGUE46, PS_ROGUE47, PS_ROGUE48, PS_ROGUE49, PS_ROGUE50, PS_ROGUE51, PS_ROGUE52, PS_ROGUE53, PS_ROGUE54, PS_ROGUE55, PS_ROGUE56, PS_ROGUE57, PS_ROGUE58, PS_ROGUE59, PS_ROGUE60, PS_ROGUE61, PS_ROGUE62, PS_ROGUE63, PS_ROGUE64, PS_ROGUE65, PS_ROGUE66, PS_ROGUE67, PS_ROGUE68, PS_ROGUE69, PS_ROGUE70, PS_ROGUE71, PS_ROGUE72, PS_ROGUE73, PS_ROGUE74, PS_ROGUE75, PS_ROGUE76, PS_ROGUE77, PS_ROGUE78, PS_ROGUE79, PS_ROGUE80, PS_ROGUE81, PS_ROGUE82, PS_ROGUE83, PS_ROGUE84, PS_ROGUE85, PS_ROGUE86, PS_ROGUE87, PS_ROGUE88, PS_ROGUE89, PS_ROGUE90, PS_ROGUE91, PS_ROGUE92, PS_ROGUE93, PS_ROGUE94, PS_ROGUE95, PS_ROGUE96, PS_ROGUE97, PS_ROGUE98, PS_ROGUE99, PS_ROGUE100, PS_ROGUE101, PS_ROGUE102, PS_ROGUE71 },
{ PS_WARR1, PS_WARR2, PS_WARR3, PS_WARR4, PS_WARR5, PS_WARR6, PS_WARR7, PS_WARR8, PS_WARR9, PS_WARR10, PS_WARR11, PS_WARR12, PS_WARR13, PS_WARR14, PS_WARR15, PS_WARR16, PS_WARR17, PS_WARR18, PS_WARR19, PS_WARR20, PS_WARR21, PS_WARR22, PS_WARR23, PS_WARR24, PS_WARR25, PS_WARR26, PS_WARR27, PS_WARR28, PS_WARR29, PS_WARR30, PS_WARR31, PS_WARR32, PS_WARR33, PS_WARR34, PS_WARR35, PS_WARR36, PS_WARR37, PS_WARR38, PS_WARR39, PS_WARR40, PS_WARR41, PS_WARR42, PS_WARR43, PS_WARR44, PS_WARR45, PS_WARR46, PS_WARR47, PS_WARR48, PS_WARR49, PS_WARR50, PS_WARR51, PS_WARR52, PS_WARR53, PS_WARR54, PS_WARR55, PS_WARR56, PS_WARR57, PS_WARR58, PS_WARR59, PS_WARR60, PS_WARR61, PS_WARR62, PS_WARR63, PS_WARR64, PS_WARR65, PS_WARR66, PS_WARR67, PS_WARR68, PS_WARR69, PS_WARR70, PS_WARR71, PS_WARR72, PS_WARR73, PS_WARR74, PS_WARR75, PS_WARR76, PS_WARR77, PS_WARR78, PS_WARR79, PS_WARR80, PS_WARR81, PS_WARR82, PS_WARR83, PS_WARR84, PS_WARR85, PS_WARR86, PS_WARR87, PS_WARR88, PS_WARR89, PS_WARR90, PS_WARR91, PS_WARR92, PS_WARR93, PS_WARR94, PS_WARR95, PS_WARR96B, PS_WARR97, PS_WARR98, PS_WARR99, PS_WARR100, PS_WARR101, PS_WARR102, PS_WARR71 },
// clang-format on
};
/** Contains the data related to each player class. */
const PlayerData PlayersData[] = {
// clang-format off
// HeroClass className, classPath, skill
// TRANSLATORS: Player Block start
/* HeroClass::Warrior */ { N_("Warrior"), "warrior", SpellID::ItemRepair },
/* HeroClass::Rogue */ { N_("Rogue"), "rogue", SpellID::TrapDisarm },
/* HeroClass::Sorcerer */ { N_("Sorcerer"), "sorceror", SpellID::StaffRecharge },
/* HeroClass::Monk */ { N_("Monk"), "monk", SpellID::Search },
/* HeroClass::Bard */ { N_("Bard"), "rogue", SpellID::Identify },
/* HeroClass::Barbarian */ { N_("Barbarian"), "warrior", SpellID::Rage },
// clang-format on
};
/** Contains the data related to each player class. */
const PlayerSpriteData PlayersSpriteData[] = {
// clang-format off
// HeroClass stand, walk, attack, bow, swHit, block, lightning, fire, magic, death
// TRANSLATORS: Player Block
/* HeroClass::Warrior */ { 96, 96, 128, 96, 96, 96, 96, 96, 96, 128 },
/* HeroClass::Rogue */ { 96, 96, 128, 128, 96, 96, 96, 96, 96, 128 },
/* HeroClass::Sorcerer */ { 96, 96, 128, 128, 96, 96, 128, 128, 128, 128 },
/* HeroClass::Monk */ { 112, 112, 130, 130, 98, 98, 114, 114, 114, 160 },
/* HeroClass::Bard */ { 96, 96, 128, 128, 96, 96, 96, 96, 96, 128 },
/* HeroClass::Barbarian */ { 96, 96, 128, 96, 96, 96, 96, 96, 96, 128 },
// clang-format on
};
const PlayerAnimData PlayersAnimData[] = {
// clang-format off
// HeroClass unarmedFrames, unarmedActionFrame, unarmedShieldFrames, unarmedShieldActionFrame, swordFrames, swordActionFrame, swordShieldFrames, swordShieldActionFrame, bowFrames, bowActionFrame, axeFrames, axeActionFrame, maceFrames, maceActionFrame, maceShieldFrames, maceShieldActionFrame, staffFrames, staffActionFrame, idleFrames, walkingFrames, blockingFrames, deathFrames, castingFrames, recoveryFrames, townIdleFrames, townWalkingFrames, castingActionFrame
/* HeroClass::Warrior */ { 16, 9, 16, 9, 16, 9, 16, 9, 16, 11, 20, 10, 16, 9, 16, 9, 16, 11, 10, 8, 2, 20, 20, 6, 20, 8, 14 },
/* HeroClass::Rogue */ { 18, 10, 18, 10, 18, 10, 18, 10, 12, 7, 22, 13, 18, 10, 18, 10, 16, 11, 8, 8, 4, 20, 16, 7, 20, 8, 12 },
/* HeroClass::Sorcerer */ { 20, 12, 16, 9, 16, 12, 16, 12, 20, 16, 24, 16, 16, 12, 16, 12, 16, 12, 8, 8, 6, 20, 12, 8, 20, 8, 8 },
/* HeroClass::Monk */ { 12, 7, 12, 7, 16, 12, 16, 12, 20, 14, 23, 14, 16, 12, 16, 12, 13, 8, 8, 8, 3, 20, 18, 6, 20, 8, 13 },
/* HeroClass::Bard */ { 18, 10, 18, 10, 18, 10, 18, 10, 12, 11, 22, 13, 18, 10, 18, 10, 16, 11, 8, 8, 4, 20, 16, 7, 20, 8, 12 },
/* HeroClass::Barbarian */ { 16, 9, 16, 9, 16, 9, 16, 9, 16, 11, 20, 8, 16, 8, 16, 8, 16, 11, 10, 8, 2, 20, 20, 6, 20, 8, 14 },
// clang-format on
};
} // namespace devilution