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#include "DiabloUI/selok.h"
#include <cstddef>
#include <memory>
#include <optional>
#include <vector>
#include <SDL.h>
#include "DiabloUI/diabloui.h"
#include "DiabloUI/ui_flags.hpp"
#include "DiabloUI/ui_item.h"
#include "engine/point.hpp"
#include "engine/render/text_render.hpp"
#include "game_mode.hpp"
#include "utils/language.h"
#include "utils/ui_fwd.h"
#include "utils/utf8.hpp"
namespace devilution {
namespace {
char dialogText[256];
} // namespace
bool selok_endMenu;
std::vector<std::unique_ptr<UiListItem>> vecSelOkDialogItems;
std::vector<std::unique_ptr<UiItemBase>> vecSelOkDialog;
#define MESSAGE_WIDTH 400
void selok_Free()
{
ArtBackground = std::nullopt;
vecSelOkDialogItems.clear();
vecSelOkDialog.clear();
}
void selok_Select(size_t /*value*/)
{
selok_endMenu = true;
}
void selok_Esc()
{
selok_endMenu = true;
}
void UiSelOkDialog(const char *title, const char *body, bool background)
{
if (!background) {
UiLoadBlackBackground();
} else {
if (!gbIsSpawn) {
LoadBackgroundArt("ui_art\\mainmenu");
} else {
LoadBackgroundArt("ui_art\\swmmenu");
}
}
UiAddBackground(&vecSelOkDialog);
UiAddLogo(&vecSelOkDialog);
const Point uiPosition = GetUIRectangle().position;
if (title != nullptr) {
const SDL_Rect rect1 = { (Sint16)(uiPosition.x + 24), (Sint16)(uiPosition.y + 161), 590, 35 };
vecSelOkDialog.push_back(std::make_unique<UiArtText>(title, rect1, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiSilver, 3));
const SDL_Rect rect2 = { (Sint16)(uiPosition.x + 140), (Sint16)(uiPosition.y + 210), 560, 168 };
vecSelOkDialog.push_back(std::make_unique<UiArtText>(dialogText, rect2, UiFlags::FontSize24 | UiFlags::ColorUiSilver));
} else {
const SDL_Rect rect1 = { (Sint16)(uiPosition.x + 140), (Sint16)(uiPosition.y + 197), 560, 168 };
vecSelOkDialog.push_back(std::make_unique<UiArtText>(dialogText, rect1, UiFlags::FontSize24 | UiFlags::ColorUiSilver));
}
vecSelOkDialogItems.push_back(std::make_unique<UiListItem>(_("OK"), 0));
vecSelOkDialog.push_back(std::make_unique<UiList>(vecSelOkDialogItems, 1, uiPosition.x + 230, (uiPosition.y + 390), 180, 35, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));
CopyUtf8(dialogText, WordWrapString(body, MESSAGE_WIDTH, GameFont24), sizeof(dialogText));
UiInitList(nullptr, selok_Select, selok_Esc, vecSelOkDialog, false);
selok_endMenu = false;
while (!selok_endMenu) {
UiClearScreen();
UiRenderItems(vecSelOkDialog);
UiPollAndRender();
}
selok_Free();
}
} // namespace devilution