You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Anders Jenbo def7ba5a50 🎨 readability-convert-member-functions-to-static 5 years ago
..
devices 🎨 readability-convert-member-functions-to-static 5 years ago
README.md 🎨 Format code 5 years ago
axis_direction.cpp 🚚 Restructure files 5 years ago
axis_direction.h 🚚 Restructure files 5 years ago
controller.cpp 🎨 llvm-include-order 5 years ago
controller.h 🚚 Restructure files 5 years ago
controller_buttons.h 🚚 Restructure files 5 years ago
controller_motion.cpp 🎨 llvm-include-order 5 years ago
controller_motion.h 🚚 Restructure files 5 years ago
game_controls.cpp 🎨 modernize-use-nullptr 5 years ago
game_controls.h 🚚 Restructure files 5 years ago
menu_controls.cpp 🎨 llvm-include-order 5 years ago
menu_controls.h 🚚 Restructure files 5 years ago
modifier_hints.cpp 🧹 performance-unnecessary-value-param 5 years ago
modifier_hints.h 🧹 performance-unnecessary-value-param 5 years ago
plrctrls.cpp 🎨 strip redundant else 5 years ago
plrctrls.h 🚚 Restructure files 5 years ago
remap_keyboard.h 🚚 Restructure files 5 years ago
touch.cpp 🎨 strip redundant else 5 years ago
touch.h 🚚 Restructure files 5 years ago

README.md

#Controls handling

DevilutionX supports mouse & keyboard and gamepad input.

This directory currently mostly handles gamepad input.

Low-level gamepad handling is abstracted and 3 implementations are provided:

  1. SDL2 controller API.

  2. SDL 1&2 joystick API.

    This can be used in SDL1 joystick platforms and for mapping additional buttons not defined by SDL2 controller mappings (e.g. additional Nintendo Switch arrows).

  3. Keyboard keys acting as controller buttons.

    This can be used for testing, or on devices where this is the only or the easiest API to use (e.g. RetroFW).

Example keyboard-as-controller build flags:

cmake .. -DUSE_SDL1=ON -DHAS_KBCTRL=1 -DPREFILL_PLAYER_NAME=ON \
-DKBCTRL_BUTTON_DPAD_LEFT=SDLK_LEFT \
-DKBCTRL_BUTTON_DPAD_RIGHT=SDLK_RIGHT \
-DKBCTRL_BUTTON_DPAD_UP=SDLK_UP \
-DKBCTRL_BUTTON_DPAD_DOWN=SDLK_DOWN \
-DKBCTRL_BUTTON_X=SDLK_y \
-DKBCTRL_BUTTON_Y=SDLK_x \
-DKBCTRL_BUTTON_B=SDLK_a \
-DKBCTRL_BUTTON_A=SDLK_b \
-DKBCTRL_BUTTON_RIGHTSHOULDER=SDLK_RIGHTBRACKET \
-DKBCTRL_BUTTON_LEFTSHOULDER=SDLK_LEFTBRACKET \
-DKBCTRL_BUTTON_LEFTSTICK=SDLK_TAB \
-DKBCTRL_BUTTON_START=SDLK_RETURN \
-DKBCTRL_BUTTON_BACK=SDLK_LSHIFT