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#include "miniwin/ddraw.h"
namespace dvl {
extern SDL_Surface *renderer_texture_surface; // defined in dx.cpp
SDL_Surface *GetOutputSurface()
{
#ifdef USE_SDL1
return SDL_GetVideoSurface();
#else
if (renderer)
return renderer_texture_surface;
return SDL_GetWindowSurface(window);
#endif
}
bool OutputRequiresScaling()
{
#ifdef USE_SDL1
return SCREEN_WIDTH != GetOutputSurface()->w || SCREEN_HEIGHT != GetOutputSurface()->h;
#else // SDL2, scaling handled by renderer.
return false;
#endif
}
void ScaleOutputRect(SDL_Rect *rect)
{
if (!OutputRequiresScaling())
return;
const auto *surface = GetOutputSurface();
rect->x = rect->x * surface->w / SCREEN_WIDTH;
rect->y = rect->y * surface->h / SCREEN_HEIGHT;
rect->w = rect->w * surface->w / SCREEN_WIDTH;
rect->h = rect->h * surface->h / SCREEN_HEIGHT;
}
} // namespace dvl