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/**
* @file translation_dummy.cpp
*
* Do not edit this file manually, it is automatically generated
* and updated by the extract_translation_data.py script.
*/
#include "utils/language.h"
const char *MT_NZOMBIE_NAME = P_("monster", "Zombie");
const char *MT_BZOMBIE_NAME = P_("monster", "Ghoul");
const char *MT_GZOMBIE_NAME = P_("monster", "Rotting Carcass");
const char *MT_YZOMBIE_NAME = P_("monster", "Black Death");
const char *MT_RFALLSP_NAME = P_("monster", "Fallen One");
const char *MT_DFALLSP_NAME = P_("monster", "Carver");
const char *MT_YFALLSP_NAME = P_("monster", "Devil Kin");
const char *MT_BFALLSP_NAME = P_("monster", "Dark One");
const char *MT_WSKELAX_NAME = P_("monster", "Skeleton");
const char *MT_TSKELAX_NAME = P_("monster", "Corpse Axe");
const char *MT_RSKELAX_NAME = P_("monster", "Burning Dead");
const char *MT_XSKELAX_NAME = P_("monster", "Horror");
const char *MT_RFALLSD_NAME = P_("monster", "Fallen One");
const char *MT_DFALLSD_NAME = P_("monster", "Carver");
const char *MT_YFALLSD_NAME = P_("monster", "Devil Kin");
const char *MT_BFALLSD_NAME = P_("monster", "Dark One");
const char *MT_NSCAV_NAME = P_("monster", "Scavenger");
const char *MT_BSCAV_NAME = P_("monster", "Plague Eater");
const char *MT_WSCAV_NAME = P_("monster", "Shadow Beast");
const char *MT_YSCAV_NAME = P_("monster", "Bone Gasher");
const char *MT_WSKELBW_NAME = P_("monster", "Skeleton");
const char *MT_TSKELBW_NAME = P_("monster", "Corpse Bow");
const char *MT_RSKELBW_NAME = P_("monster", "Burning Dead");
const char *MT_XSKELBW_NAME = P_("monster", "Horror");
const char *MT_WSKELSD_NAME = P_("monster", "Skeleton Captain");
const char *MT_TSKELSD_NAME = P_("monster", "Corpse Captain");
const char *MT_RSKELSD_NAME = P_("monster", "Burning Dead Captain");
const char *MT_XSKELSD_NAME = P_("monster", "Horror Captain");
const char *MT_INVILORD_NAME = P_("monster", "Invisible Lord");
const char *MT_SNEAK_NAME = P_("monster", "Hidden");
const char *MT_STALKER_NAME = P_("monster", "Stalker");
const char *MT_UNSEEN_NAME = P_("monster", "Unseen");
const char *MT_ILLWEAV_NAME = P_("monster", "Illusion Weaver");
const char *MT_LRDSAYTR_NAME = P_("monster", "Satyr Lord");
const char *MT_NGOATMC_NAME = P_("monster", "Flesh Clan");
const char *MT_BGOATMC_NAME = P_("monster", "Stone Clan");
const char *MT_RGOATMC_NAME = P_("monster", "Fire Clan");
const char *MT_GGOATMC_NAME = P_("monster", "Night Clan");
const char *MT_FIEND_NAME = P_("monster", "Fiend");
const char *MT_BLINK_NAME = P_("monster", "Blink");
const char *MT_GLOOM_NAME = P_("monster", "Gloom");
const char *MT_FAMILIAR_NAME = P_("monster", "Familiar");
const char *MT_NGOATBW_NAME = P_("monster", "Flesh Clan");
const char *MT_BGOATBW_NAME = P_("monster", "Stone Clan");
const char *MT_RGOATBW_NAME = P_("monster", "Fire Clan");
const char *MT_GGOATBW_NAME = P_("monster", "Night Clan");
const char *MT_NACID_NAME = P_("monster", "Acid Beast");
const char *MT_RACID_NAME = P_("monster", "Poison Spitter");
const char *MT_BACID_NAME = P_("monster", "Pit Beast");
const char *MT_XACID_NAME = P_("monster", "Lava Maw");
const char *MT_SKING_NAME = P_("monster", "Skeleton King");
const char *MT_CLEAVER_NAME = P_("monster", "The Butcher");
const char *MT_FAT_NAME = P_("monster", "Overlord");
const char *MT_MUDMAN_NAME = P_("monster", "Mud Man");
const char *MT_TOAD_NAME = P_("monster", "Toad Demon");
const char *MT_FLAYED_NAME = P_("monster", "Flayed One");
const char *MT_WYRM_NAME = P_("monster", "Wyrm");
const char *MT_CAVSLUG_NAME = P_("monster", "Cave Slug");
const char *MT_DVLWYRM_NAME = P_("monster", "Devil Wyrm");
const char *MT_DEVOUR_NAME = P_("monster", "Devourer");
const char *MT_NMAGMA_NAME = P_("monster", "Magma Demon");
const char *MT_YMAGMA_NAME = P_("monster", "Blood Stone");
const char *MT_BMAGMA_NAME = P_("monster", "Hell Stone");
const char *MT_WMAGMA_NAME = P_("monster", "Lava Lord");
const char *MT_HORNED_NAME = P_("monster", "Horned Demon");
const char *MT_MUDRUN_NAME = P_("monster", "Mud Runner");
const char *MT_FROSTC_NAME = P_("monster", "Frost Charger");
const char *MT_OBLORD_NAME = P_("monster", "Obsidian Lord");
const char *MT_BONEDMN_NAME = P_("monster", "oldboned");
const char *MT_REDDTH_NAME = P_("monster", "Red Death");
const char *MT_LTCHDMN_NAME = P_("monster", "Litch Demon");
const char *MT_UDEDBLRG_NAME = P_("monster", "Undead Balrog");
const char *MT_INCIN_NAME = P_("monster", "Incinerator");
const char *MT_FLAMLRD_NAME = P_("monster", "Flame Lord");
const char *MT_DOOMFIRE_NAME = P_("monster", "Doom Fire");
const char *MT_HELLBURN_NAME = P_("monster", "Hell Burner");
const char *MT_STORM_NAME = P_("monster", "Red Storm");
const char *MT_RSTORM_NAME = P_("monster", "Storm Rider");
const char *MT_STORML_NAME = P_("monster", "Storm Lord");
const char *MT_MAEL_NAME = P_("monster", "Maelstrom");
const char *MT_BIGFALL_NAME = P_("monster", "Devil Kin Brute");
const char *MT_WINGED_NAME = P_("monster", "Winged-Demon");
const char *MT_GARGOYLE_NAME = P_("monster", "Gargoyle");
const char *MT_BLOODCLW_NAME = P_("monster", "Blood Claw");
const char *MT_DEATHW_NAME = P_("monster", "Death Wing");
const char *MT_MEGA_NAME = P_("monster", "Slayer");
const char *MT_GUARD_NAME = P_("monster", "Guardian");
const char *MT_VTEXLRD_NAME = P_("monster", "Vortex Lord");
const char *MT_BALROG_NAME = P_("monster", "Balrog");
const char *MT_NSNAKE_NAME = P_("monster", "Cave Viper");
const char *MT_RSNAKE_NAME = P_("monster", "Fire Drake");
const char *MT_BSNAKE_NAME = P_("monster", "Gold Viper");
const char *MT_GSNAKE_NAME = P_("monster", "Azure Drake");
const char *MT_NBLACK_NAME = P_("monster", "Black Knight");
const char *MT_RTBLACK_NAME = P_("monster", "Doom Guard");
const char *MT_BTBLACK_NAME = P_("monster", "Steel Lord");
const char *MT_RBLACK_NAME = P_("monster", "Blood Knight");
const char *MT_UNRAV_NAME = P_("monster", "The Shredded");
const char *MT_HOLOWONE_NAME = P_("monster", "Hollow One");
const char *MT_PAINMSTR_NAME = P_("monster", "Pain Master");
const char *MT_REALWEAV_NAME = P_("monster", "Reality Weaver");
const char *MT_SUCCUBUS_NAME = P_("monster", "Succubus");
const char *MT_SNOWWICH_NAME = P_("monster", "Snow Witch");
const char *MT_HLSPWN_NAME = P_("monster", "Hell Spawn");
const char *MT_SOLBRNR_NAME = P_("monster", "Soul Burner");
const char *MT_COUNSLR_NAME = P_("monster", "Counselor");
const char *MT_MAGISTR_NAME = P_("monster", "Magistrate");
const char *MT_CABALIST_NAME = P_("monster", "Cabalist");
const char *MT_ADVOCATE_NAME = P_("monster", "Advocate");
const char *MT_GOLEM_NAME = P_("monster", "Golem");
const char *MT_DIABLO_NAME = P_("monster", "The Dark Lord");
const char *MT_DARKMAGE_NAME = P_("monster", "The Arch-Litch Malignus");
const char *MT_HELLBOAR_NAME = P_("monster", "Hellboar");
const char *MT_STINGER_NAME = P_("monster", "Stinger");
const char *MT_PSYCHORB_NAME = P_("monster", "Psychorb");
const char *MT_ARACHNON_NAME = P_("monster", "Arachnon");
const char *MT_FELLTWIN_NAME = P_("monster", "Felltwin");
const char *MT_HORKSPWN_NAME = P_("monster", "Hork Spawn");
const char *MT_VENMTAIL_NAME = P_("monster", "Venomtail");
const char *MT_NECRMORB_NAME = P_("monster", "Necromorb");
const char *MT_SPIDLORD_NAME = P_("monster", "Spider Lord");
const char *MT_LASHWORM_NAME = P_("monster", "Lashworm");
const char *MT_TORCHANT_NAME = P_("monster", "Torchant");
const char *MT_HORKDMN_NAME = P_("monster", "Hork Demon");
const char *MT_DEFILER_NAME = P_("monster", "Hell Bug");
const char *MT_GRAVEDIG_NAME = P_("monster", "Gravedigger");
const char *MT_TOMBRAT_NAME = P_("monster", "Tomb Rat");
const char *MT_FIREBAT_NAME = P_("monster", "Firebat");
const char *MT_SKLWING_NAME = P_("monster", "Skullwing");
const char *MT_LICH_NAME = P_("monster", "Lich");
const char *MT_CRYPTDMN_NAME = P_("monster", "Crypt Demon");
const char *MT_HELLBAT_NAME = P_("monster", "Hellbat");
const char *MT_BONEDEMN_NAME = P_("monster", "Bone Demon");
const char *MT_ARCHLICH_NAME = P_("monster", "Arch Lich");
const char *MT_BICLOPS_NAME = P_("monster", "Biclops");
const char *MT_FLESTHNG_NAME = P_("monster", "Flesh Thing");
const char *MT_REAPER_NAME = P_("monster", "Reaper");
const char *MT_NAKRUL_NAME = P_("monster", "Na-Krul");
const char *GHARBAD_THE_WEAK_NAME = P_("monster", "Gharbad the Weak");
const char *SKELETON_KING_NAME = P_("monster", "Skeleton King");
const char *ZHAR_THE_MAD_NAME = P_("monster", "Zhar the Mad");
const char *SNOTSPILL_NAME = P_("monster", "Snotspill");
const char *ARCH_BISHOP_LAZARUS_NAME = P_("monster", "Arch-Bishop Lazarus");
const char *RED_VEX_NAME = P_("monster", "Red Vex");
const char *BLACK_JADE_NAME = P_("monster", "Black Jade");
const char *LACHDANAN_NAME = P_("monster", "Lachdanan");
const char *WARLORD_OF_BLOOD_NAME = P_("monster", "Warlord of Blood");
const char *THE_BUTCHER_NAME = P_("monster", "The Butcher");
const char *HORK_DEMON_NAME = P_("monster", "Hork Demon");
const char *THE_DEFILER_NAME = P_("monster", "The Defiler");
const char *NA_KRUL_NAME = P_("monster", "Na-Krul");
const char *BONEHEAD_KEENAXE_NAME = P_("monster", "Bonehead Keenaxe");
const char *BLADESKIN_THE_SLASHER_NAME = P_("monster", "Bladeskin the Slasher");
const char *SOULPUS_NAME = P_("monster", "Soulpus");
const char *PUKERAT_THE_UNCLEAN_NAME = P_("monster", "Pukerat the Unclean");
const char *BONERIPPER_NAME = P_("monster", "Boneripper");
const char *ROTFEAST_THE_HUNGRY_NAME = P_("monster", "Rotfeast the Hungry");
const char *GUTSHANK_THE_QUICK_NAME = P_("monster", "Gutshank the Quick");
const char *BROKENHEAD_BANGSHIELD_NAME = P_("monster", "Brokenhead Bangshield");
const char *BONGO_NAME = P_("monster", "Bongo");
const char *ROTCARNAGE_NAME = P_("monster", "Rotcarnage");
const char *SHADOWBITE_NAME = P_("monster", "Shadowbite");
const char *DEADEYE_NAME = P_("monster", "Deadeye");
const char *MADEYE_THE_DEAD_NAME = P_("monster", "Madeye the Dead");
const char *EL_CHUPACABRAS_NAME = P_("monster", "El Chupacabras");
const char *SKULLFIRE_NAME = P_("monster", "Skullfire");
const char *WARPSKULL_NAME = P_("monster", "Warpskull");
const char *GORETONGUE_NAME = P_("monster", "Goretongue");
const char *PULSECRAWLER_NAME = P_("monster", "Pulsecrawler");
const char *MOONBENDER_NAME = P_("monster", "Moonbender");
const char *WRATHRAVEN_NAME = P_("monster", "Wrathraven");
const char *SPINEEATER_NAME = P_("monster", "Spineeater");
const char *BLACKASH_THE_BURNING_NAME = P_("monster", "Blackash the Burning");
const char *SHADOWCROW_NAME = P_("monster", "Shadowcrow");
const char *BLIGHTSTONE_THE_WEAK_NAME = P_("monster", "Blightstone the Weak");
const char *BILEFROTH_THE_PIT_MASTER_NAME = P_("monster", "Bilefroth the Pit Master");
const char *BLOODSKIN_DARKBOW_NAME = P_("monster", "Bloodskin Darkbow");
const char *FOULWING_NAME = P_("monster", "Foulwing");
const char *SHADOWDRINKER_NAME = P_("monster", "Shadowdrinker");
const char *HAZESHIFTER_NAME = P_("monster", "Hazeshifter");
const char *DEATHSPIT_NAME = P_("monster", "Deathspit");
const char *BLOODGUTTER_NAME = P_("monster", "Bloodgutter");
const char *DEATHSHADE_FLESHMAUL_NAME = P_("monster", "Deathshade Fleshmaul");
const char *WARMAGGOT_THE_MAD_NAME = P_("monster", "Warmaggot the Mad");
const char *GLASSKULL_THE_JAGGED_NAME = P_("monster", "Glasskull the Jagged");
const char *BLIGHTFIRE_NAME = P_("monster", "Blightfire");
const char *NIGHTWING_THE_COLD_NAME = P_("monster", "Nightwing the Cold");
const char *GORESTONE_NAME = P_("monster", "Gorestone");
const char *BRONZEFIST_FIRESTONE_NAME = P_("monster", "Bronzefist Firestone");
const char *WRATHFIRE_THE_DOOMED_NAME = P_("monster", "Wrathfire the Doomed");
const char *FIREWOUND_THE_GRIM_NAME = P_("monster", "Firewound the Grim");
const char *BARON_SLUDGE_NAME = P_("monster", "Baron Sludge");
const char *BLIGHTHORN_STEELMACE_NAME = P_("monster", "Blighthorn Steelmace");
const char *CHAOSHOWLER_NAME = P_("monster", "Chaoshowler");
const char *DOOMGRIN_THE_ROTTING_NAME = P_("monster", "Doomgrin the Rotting");
const char *MADBURNER_NAME = P_("monster", "Madburner");
const char *BONESAW_THE_LITCH_NAME = P_("monster", "Bonesaw the Litch");
const char *BREAKSPINE_NAME = P_("monster", "Breakspine");
const char *DEVILSKULL_SHARPBONE_NAME = P_("monster", "Devilskull Sharpbone");
const char *BROKENSTORM_NAME = P_("monster", "Brokenstorm");
const char *STORMBANE_NAME = P_("monster", "Stormbane");
const char *OOZEDROOL_NAME = P_("monster", "Oozedrool");
const char *GOLDBLIGHT_OF_THE_FLAME_NAME = P_("monster", "Goldblight of the Flame");
const char *BLACKSTORM_NAME = P_("monster", "Blackstorm");
const char *PLAGUEWRATH_NAME = P_("monster", "Plaguewrath");
const char *THE_FLAYER_NAME = P_("monster", "The Flayer");
const char *BLUEHORN_NAME = P_("monster", "Bluehorn");
const char *WARPFIRE_HELLSPAWN_NAME = P_("monster", "Warpfire Hellspawn");
const char *FANGSPEIR_NAME = P_("monster", "Fangspeir");
const char *FESTERSKULL_NAME = P_("monster", "Festerskull");
const char *LIONSKULL_THE_BENT_NAME = P_("monster", "Lionskull the Bent");
const char *BLACKTONGUE_NAME = P_("monster", "Blacktongue");
const char *VILETOUCH_NAME = P_("monster", "Viletouch");
const char *VIPERFLAME_NAME = P_("monster", "Viperflame");
const char *FANGSKIN_NAME = P_("monster", "Fangskin");
const char *WITCHFIRE_THE_UNHOLY_NAME = P_("monster", "Witchfire the Unholy");
const char *BLACKSKULL_NAME = P_("monster", "Blackskull");
const char *SOULSLASH_NAME = P_("monster", "Soulslash");
const char *WINDSPAWN_NAME = P_("monster", "Windspawn");
const char *LORD_OF_THE_PIT_NAME = P_("monster", "Lord of the Pit");
const char *RUSTWEAVER_NAME = P_("monster", "Rustweaver");
const char *HOWLINGIRE_THE_SHADE_NAME = P_("monster", "Howlingire the Shade");
const char *DOOMCLOUD_NAME = P_("monster", "Doomcloud");
const char *BLOODMOON_SOULFIRE_NAME = P_("monster", "Bloodmoon Soulfire");
const char *WITCHMOON_NAME = P_("monster", "Witchmoon");
const char *GOREFEAST_NAME = P_("monster", "Gorefeast");
const char *GRAYWAR_THE_SLAYER_NAME = P_("monster", "Graywar the Slayer");
const char *DREADJUDGE_NAME = P_("monster", "Dreadjudge");
const char *STAREYE_THE_WITCH_NAME = P_("monster", "Stareye the Witch");
const char *STEELSKULL_THE_HUNTER_NAME = P_("monster", "Steelskull the Hunter");
const char *SIR_GORASH_NAME = P_("monster", "Sir Gorash");
const char *THE_VIZIER_NAME = P_("monster", "The Vizier");
const char *ZAMPHIR_NAME = P_("monster", "Zamphir");
const char *BLOODLUST_NAME = P_("monster", "Bloodlust");
const char *WEBWIDOW_NAME = P_("monster", "Webwidow");
const char *FLESHDANCER_NAME = P_("monster", "Fleshdancer");
const char *GRIMSPIKE_NAME = P_("monster", "Grimspike");
const char *DOOMLOCK_NAME = P_("monster", "Doomlock");
const char *IDI_GOLD_NAME = N_("Gold");
const char *IDI_WARRIOR_NAME = N_("Short Sword");
const char *IDI_WARRSHLD_NAME = N_("Buckler");
const char *IDI_WARRCLUB_NAME = N_("Club");
const char *IDI_ROGUE_NAME = N_("Short Bow");
const char *IDI_SORCERER_NAME = N_("Short Staff of Mana");
const char *IDI_CLEAVER_NAME = N_("Cleaver");
const char *IDI_SKCROWN_NAME = N_("The Undead Crown");
const char *IDI_INFRARING_NAME = N_("Empyrean Band");
const char *IDI_ROCK_NAME = N_("Magic Rock");
const char *IDI_OPTAMULET_NAME = N_("Optic Amulet");
const char *IDI_TRING_NAME = N_("Ring of Truth");
const char *IDI_BANNER_NAME = N_("Tavern Sign");
const char *IDI_HARCREST_NAME = N_("Harlequin Crest");
const char *IDI_STEELVEIL_NAME = N_("Veil of Steel");
const char *IDI_GLDNELIX_NAME = N_("Golden Elixir");
const char *IDI_ANVIL_NAME = N_("Anvil of Fury");
const char *IDI_MUSHROOM_NAME = N_("Black Mushroom");
const char *IDI_BRAIN_NAME = N_("Brain");
const char *IDI_FUNGALTM_NAME = N_("Fungal Tome");
const char *IDI_SPECELIX_NAME = N_("Spectral Elixir");
const char *IDI_BLDSTONE_NAME = N_("Blood Stone");
const char *IDI_MAPOFDOOM_NAME = N_("Cathedral Map");
const char *IDI_EAR_NAME = N_("Heart");
const char *IDI_HEAL_NAME = N_("Potion of Healing");
const char *IDI_MANA_NAME = N_("Potion of Mana");
const char *IDI_IDENTIFY_NAME = N_("Scroll of Identify");
const char *IDI_PORTAL_NAME = N_("Scroll of Town Portal");
const char *IDI_ARMOFVAL_NAME = N_("Arkaine's Valor");
const char *IDI_FULLHEAL_NAME = N_("Potion of Full Healing");
const char *IDI_FULLMANA_NAME = N_("Potion of Full Mana");
const char *IDI_GRISWOLD_NAME = N_("Griswold's Edge");
const char *IDI_LGTFORGE_NAME = N_("Bovine Plate");
const char *IDI_LAZSTAFF_NAME = N_("Staff of Lazarus");
const char *IDI_RESURRECT_NAME = N_("Scroll of Resurrect");
const char *IDI_OIL_NAME = N_("Blacksmith Oil");
const char *IDI_SHORTSTAFF_NAME = N_("Short Staff");
const char *IDI_BARDSWORD_NAME = N_("Sword");
const char *IDI_BARDDAGGER_NAME = N_("Dagger");
const char *IDI_RUNEBOMB_NAME = N_("Rune Bomb");
const char *IDI_THEODORE_NAME = N_("Theodore");
const char *IDI_AURIC_NAME = N_("Auric Amulet");
const char *IDI_NOTE1_NAME = N_("Torn Note 1");
const char *IDI_NOTE2_NAME = N_("Torn Note 2");
const char *IDI_NOTE3_NAME = N_("Torn Note 3");
const char *IDI_FULLNOTE_NAME = N_("Reconstructed Note");
const char *IDI_BROWNSUIT_NAME = N_("Brown Suit");
const char *IDI_GREYSUIT_NAME = N_("Grey Suit");
const char *ITEM_48_NAME = N_("Cap");
const char *ITEM_48_SHORT_NAME = N_("Cap");
const char *ITEM_49_NAME = N_("Skull Cap");
const char *ITEM_49_SHORT_NAME = N_("Cap");
const char *ITEM_50_NAME = N_("Helm");
const char *ITEM_50_SHORT_NAME = N_("Helm");
const char *ITEM_51_NAME = N_("Full Helm");
const char *ITEM_51_SHORT_NAME = N_("Helm");
const char *ITEM_52_NAME = N_("Crown");
const char *ITEM_52_SHORT_NAME = N_("Crown");
const char *ITEM_53_NAME = N_("Great Helm");
const char *ITEM_53_SHORT_NAME = N_("Helm");
const char *ITEM_54_NAME = N_("Cape");
const char *ITEM_54_SHORT_NAME = N_("Cape");
const char *ITEM_55_NAME = N_("Rags");
const char *ITEM_55_SHORT_NAME = N_("Rags");
const char *ITEM_56_NAME = N_("Cloak");
const char *ITEM_56_SHORT_NAME = N_("Cloak");
const char *ITEM_57_NAME = N_("Robe");
const char *ITEM_57_SHORT_NAME = N_("Robe");
const char *ITEM_58_NAME = N_("Quilted Armor");
const char *ITEM_58_SHORT_NAME = N_("Armor");
const char *ITEM_59_NAME = N_("Leather Armor");
const char *ITEM_59_SHORT_NAME = N_("Armor");
const char *ITEM_60_NAME = N_("Hard Leather Armor");
const char *ITEM_60_SHORT_NAME = N_("Armor");
const char *ITEM_61_NAME = N_("Studded Leather Armor");
const char *ITEM_61_SHORT_NAME = N_("Armor");
const char *ITEM_62_NAME = N_("Ring Mail");
const char *ITEM_62_SHORT_NAME = N_("Mail");
const char *ITEM_63_NAME = N_("Chain Mail");
const char *ITEM_63_SHORT_NAME = N_("Mail");
const char *ITEM_64_NAME = N_("Scale Mail");
const char *ITEM_64_SHORT_NAME = N_("Mail");
const char *ITEM_65_NAME = N_("Breast Plate");
const char *ITEM_65_SHORT_NAME = N_("Plate");
const char *ITEM_66_NAME = N_("Splint Mail");
const char *ITEM_66_SHORT_NAME = N_("Mail");
const char *ITEM_67_NAME = N_("Plate Mail");
const char *ITEM_67_SHORT_NAME = N_("Plate");
const char *ITEM_68_NAME = N_("Field Plate");
const char *ITEM_68_SHORT_NAME = N_("Plate");
const char *ITEM_69_NAME = N_("Gothic Plate");
const char *ITEM_69_SHORT_NAME = N_("Plate");
const char *ITEM_70_NAME = N_("Full Plate Mail");
const char *ITEM_70_SHORT_NAME = N_("Plate");
const char *ITEM_71_NAME = N_("Buckler");
const char *ITEM_71_SHORT_NAME = N_("Shield");
const char *ITEM_72_NAME = N_("Small Shield");
const char *ITEM_72_SHORT_NAME = N_("Shield");
const char *ITEM_73_NAME = N_("Large Shield");
const char *ITEM_73_SHORT_NAME = N_("Shield");
const char *ITEM_74_NAME = N_("Kite Shield");
const char *ITEM_74_SHORT_NAME = N_("Shield");
const char *ITEM_75_NAME = N_("Tower Shield");
const char *ITEM_75_SHORT_NAME = N_("Shield");
const char *ITEM_76_NAME = N_("Gothic Shield");
const char *ITEM_76_SHORT_NAME = N_("Shield");
const char *ITEM_77_NAME = N_("Potion of Healing");
const char *ITEM_78_NAME = N_("Potion of Full Healing");
const char *ITEM_79_NAME = N_("Potion of Mana");
const char *ITEM_80_NAME = N_("Potion of Full Mana");
const char *ITEM_81_NAME = N_("Potion of Rejuvenation");
const char *ITEM_82_NAME = N_("Potion of Full Rejuvenation");
const char *ITEM_83_NAME = N_("Blacksmith Oil");
const char *ITEM_84_NAME = N_("Oil of Accuracy");
const char *ITEM_85_NAME = N_("Oil of Sharpness");
const char *ITEM_86_NAME = N_("Oil");
const char *ITEM_87_NAME = N_("Elixir of Strength");
const char *ITEM_88_NAME = N_("Elixir of Magic");
const char *ITEM_89_NAME = N_("Elixir of Dexterity");
const char *ITEM_90_NAME = N_("Elixir of Vitality");
const char *ITEM_91_NAME = N_("Scroll of Healing");
const char *ITEM_92_NAME = N_("Scroll of Search");
const char *ITEM_93_NAME = N_("Scroll of Lightning");
const char *ITEM_94_NAME = N_("Scroll of Identify");
const char *ITEM_95_NAME = N_("Scroll of Resurrect");
const char *ITEM_96_NAME = N_("Scroll of Fire Wall");
const char *ITEM_97_NAME = N_("Scroll of Inferno");
const char *ITEM_98_NAME = N_("Scroll of Town Portal");
const char *ITEM_99_NAME = N_("Scroll of Flash");
const char *ITEM_100_NAME = N_("Scroll of Infravision");
const char *ITEM_101_NAME = N_("Scroll of Phasing");
const char *ITEM_102_NAME = N_("Scroll of Mana Shield");
const char *ITEM_103_NAME = N_("Scroll of Flame Wave");
const char *ITEM_104_NAME = N_("Scroll of Fireball");
const char *ITEM_105_NAME = N_("Scroll of Stone Curse");
const char *ITEM_106_NAME = N_("Scroll of Chain Lightning");
const char *ITEM_107_NAME = N_("Scroll of Guardian");
const char *ITEM_109_NAME = N_("Scroll of Nova");
const char *ITEM_110_NAME = N_("Scroll of Golem");
const char *ITEM_112_NAME = N_("Scroll of Teleport");
const char *ITEM_113_NAME = N_("Scroll of Apocalypse");
const char *ITEM_118_NAME = N_("Dagger");
const char *ITEM_118_SHORT_NAME = N_("Dagger");
const char *ITEM_119_NAME = N_("Short Sword");
const char *ITEM_119_SHORT_NAME = N_("Sword");
const char *ITEM_120_NAME = N_("Falchion");
const char *ITEM_120_SHORT_NAME = N_("Sword");
const char *ITEM_121_NAME = N_("Scimitar");
const char *ITEM_121_SHORT_NAME = N_("Sword");
const char *ITEM_122_NAME = N_("Claymore");
const char *ITEM_122_SHORT_NAME = N_("Sword");
const char *ITEM_123_NAME = N_("Blade");
const char *ITEM_123_SHORT_NAME = N_("Blade");
const char *ITEM_124_NAME = N_("Sabre");
const char *ITEM_124_SHORT_NAME = N_("Sabre");
const char *ITEM_125_NAME = N_("Long Sword");
const char *ITEM_125_SHORT_NAME = N_("Sword");
const char *ITEM_126_NAME = N_("Broad Sword");
const char *ITEM_126_SHORT_NAME = N_("Sword");
const char *ITEM_127_NAME = N_("Bastard Sword");
const char *ITEM_127_SHORT_NAME = N_("Sword");
const char *ITEM_128_NAME = N_("Two-Handed Sword");
const char *ITEM_128_SHORT_NAME = N_("Sword");
const char *ITEM_129_NAME = N_("Great Sword");
const char *ITEM_129_SHORT_NAME = N_("Sword");
const char *ITEM_130_NAME = N_("Small Axe");
const char *ITEM_130_SHORT_NAME = N_("Axe");
const char *ITEM_131_NAME = N_("Axe");
const char *ITEM_131_SHORT_NAME = N_("Axe");
const char *ITEM_132_NAME = N_("Large Axe");
const char *ITEM_132_SHORT_NAME = N_("Axe");
const char *ITEM_133_NAME = N_("Broad Axe");
const char *ITEM_133_SHORT_NAME = N_("Axe");
const char *ITEM_134_NAME = N_("Battle Axe");
const char *ITEM_134_SHORT_NAME = N_("Axe");
const char *ITEM_135_NAME = N_("Great Axe");
const char *ITEM_135_SHORT_NAME = N_("Axe");
const char *ITEM_136_NAME = N_("Mace");
const char *ITEM_136_SHORT_NAME = N_("Mace");
const char *ITEM_137_NAME = N_("Morning Star");
const char *ITEM_137_SHORT_NAME = N_("Mace");
const char *ITEM_138_NAME = N_("War Hammer");
const char *ITEM_138_SHORT_NAME = N_("Hammer");
const char *ITEM_139_NAME = N_("Spiked Club");
const char *ITEM_139_SHORT_NAME = N_("Club");
const char *ITEM_140_NAME = N_("Club");
const char *ITEM_140_SHORT_NAME = N_("Club");
const char *ITEM_141_NAME = N_("Flail");
const char *ITEM_141_SHORT_NAME = N_("Flail");
const char *ITEM_142_NAME = N_("Maul");
const char *ITEM_142_SHORT_NAME = N_("Maul");
const char *ITEM_143_NAME = N_("Short Bow");
const char *ITEM_143_SHORT_NAME = N_("Bow");
const char *ITEM_144_NAME = N_("Hunter's Bow");
const char *ITEM_144_SHORT_NAME = N_("Bow");
const char *ITEM_145_NAME = N_("Long Bow");
const char *ITEM_145_SHORT_NAME = N_("Bow");
const char *ITEM_146_NAME = N_("Composite Bow");
const char *ITEM_146_SHORT_NAME = N_("Bow");
const char *IDI_SHORT_BATTLE_BOW_NAME = N_("Short Battle Bow");
const char *IDI_SHORT_BATTLE_BOW_SHORT_NAME = N_("Bow");
const char *ITEM_148_NAME = N_("Long Battle Bow");
const char *ITEM_148_SHORT_NAME = N_("Bow");
const char *ITEM_149_NAME = N_("Short War Bow");
const char *ITEM_149_SHORT_NAME = N_("Bow");
const char *ITEM_150_NAME = N_("Long War Bow");
const char *ITEM_150_SHORT_NAME = N_("Bow");
const char *ITEM_151_NAME = N_("Short Staff");
const char *ITEM_151_SHORT_NAME = N_("Staff");
const char *ITEM_152_NAME = N_("Long Staff");
const char *ITEM_152_SHORT_NAME = N_("Staff");
const char *ITEM_153_NAME = N_("Composite Staff");
const char *ITEM_153_SHORT_NAME = N_("Staff");
const char *ITEM_154_NAME = N_("Quarter Staff");
const char *ITEM_154_SHORT_NAME = N_("Staff");
const char *ITEM_155_NAME = N_("War Staff");
const char *ITEM_155_SHORT_NAME = N_("Staff");
const char *ITEM_156_NAME = N_("Ring");
const char *ITEM_156_SHORT_NAME = N_("Ring");
const char *ITEM_157_NAME = N_("Ring");
const char *ITEM_157_SHORT_NAME = N_("Ring");
const char *ITEM_158_NAME = N_("Ring");
const char *ITEM_158_SHORT_NAME = N_("Ring");
const char *ITEM_159_NAME = N_("Amulet");
const char *ITEM_159_SHORT_NAME = N_("Amulet");
const char *ITEM_160_NAME = N_("Amulet");
const char *ITEM_160_SHORT_NAME = N_("Amulet");
const char *ITEM_161_NAME = N_("Rune of Fire");
const char *ITEM_161_SHORT_NAME = N_("Rune");
const char *ITEM_162_NAME = N_("Rune of Lightning");
const char *ITEM_162_SHORT_NAME = N_("Rune");
const char *ITEM_163_NAME = N_("Greater Rune of Fire");
const char *ITEM_163_SHORT_NAME = N_("Rune");
const char *ITEM_164_NAME = N_("Greater Rune of Lightning");
const char *ITEM_164_SHORT_NAME = N_("Rune");
const char *ITEM_165_NAME = N_("Rune of Stone");
const char *ITEM_165_SHORT_NAME = N_("Rune");
const char *IDI_SORCERER_NAME = N_("Short Staff of Charged Bolt");
const char *IDI_ARENAPOT_NAME = N_("Arena Potion");
const char *UNIQUE_ITEM_0_NAME = N_("The Butcher's Cleaver");
const char *UNIQUE_ITEM_1_NAME = N_("The Undead Crown");
const char *UNIQUE_ITEM_2_NAME = N_("Empyrean Band");
const char *UNIQUE_ITEM_3_NAME = N_("Optic Amulet");
const char *UNIQUE_ITEM_4_NAME = N_("Ring of Truth");
const char *UNIQUE_ITEM_5_NAME = N_("Harlequin Crest");
const char *UNIQUE_ITEM_6_NAME = N_("Veil of Steel");
const char *UNIQUE_ITEM_7_NAME = N_("Arkaine's Valor");
const char *UNIQUE_ITEM_8_NAME = N_("Griswold's Edge");
const char *UNIQUE_ITEM_9_NAME = N_("Bovine Plate");
const char *UNIQUE_ITEM_10_NAME = N_("The Rift Bow");
const char *UNIQUE_ITEM_11_NAME = N_("The Needler");
const char *UNIQUE_ITEM_12_NAME = N_("The Celestial Bow");
const char *UNIQUE_ITEM_13_NAME = N_("Deadly Hunter");
const char *UNIQUE_ITEM_14_NAME = N_("Bow of the Dead");
const char *UNIQUE_ITEM_15_NAME = N_("The Blackoak Bow");
const char *UNIQUE_ITEM_16_NAME = N_("Flamedart");
const char *UNIQUE_ITEM_17_NAME = N_("Fleshstinger");
const char *UNIQUE_ITEM_18_NAME = N_("Windforce");
const char *UNIQUE_ITEM_19_NAME = N_("Eaglehorn");
const char *UNIQUE_ITEM_20_NAME = N_("Gonnagal's Dirk");
const char *UNIQUE_ITEM_21_NAME = N_("The Defender");
const char *UNIQUE_ITEM_22_NAME = N_("Gryphon's Claw");
const char *UNIQUE_ITEM_23_NAME = N_("Black Razor");
const char *UNIQUE_ITEM_24_NAME = N_("Gibbous Moon");
const char *UNIQUE_ITEM_25_NAME = N_("Ice Shank");
const char *UNIQUE_ITEM_26_NAME = N_("The Executioner's Blade");
const char *UNIQUE_ITEM_27_NAME = N_("The Bonesaw");
const char *UNIQUE_ITEM_28_NAME = N_("Shadowhawk");
const char *UNIQUE_ITEM_29_NAME = N_("Wizardspike");
const char *UNIQUE_ITEM_30_NAME = N_("Lightsabre");
const char *UNIQUE_ITEM_31_NAME = N_("The Falcon's Talon");
const char *UNIQUE_ITEM_32_NAME = N_("Inferno");
const char *UNIQUE_ITEM_33_NAME = N_("Doombringer");
const char *UNIQUE_ITEM_34_NAME = N_("The Grizzly");
const char *UNIQUE_ITEM_35_NAME = N_("The Grandfather");
const char *UNIQUE_ITEM_36_NAME = N_("The Mangler");
const char *UNIQUE_ITEM_37_NAME = N_("Sharp Beak");
const char *UNIQUE_ITEM_38_NAME = N_("BloodSlayer");
const char *UNIQUE_ITEM_39_NAME = N_("The Celestial Axe");
const char *UNIQUE_ITEM_40_NAME = N_("Wicked Axe");
const char *UNIQUE_ITEM_41_NAME = N_("Stonecleaver");
const char *UNIQUE_ITEM_42_NAME = N_("Aguinara's Hatchet");
const char *UNIQUE_ITEM_43_NAME = N_("Hellslayer");
const char *UNIQUE_ITEM_44_NAME = N_("Messerschmidt's Reaver");
const char *UNIQUE_ITEM_45_NAME = N_("Crackrust");
const char *UNIQUE_ITEM_46_NAME = N_("Hammer of Jholm");
const char *UNIQUE_ITEM_47_NAME = N_("Civerb's Cudgel");
const char *UNIQUE_ITEM_48_NAME = N_("The Celestial Star");
const char *UNIQUE_ITEM_49_NAME = N_("Baranar's Star");
const char *UNIQUE_ITEM_50_NAME = N_("Gnarled Root");
const char *UNIQUE_ITEM_51_NAME = N_("The Cranium Basher");
const char *UNIQUE_ITEM_52_NAME = N_("Schaefer's Hammer");
const char *UNIQUE_ITEM_53_NAME = N_("Dreamflange");
const char *UNIQUE_ITEM_54_NAME = N_("Staff of Shadows");
const char *UNIQUE_ITEM_55_NAME = N_("Immolator");
const char *UNIQUE_ITEM_56_NAME = N_("Storm Spire");
const char *UNIQUE_ITEM_57_NAME = N_("Gleamsong");
const char *UNIQUE_ITEM_58_NAME = N_("Thundercall");
const char *UNIQUE_ITEM_59_NAME = N_("The Protector");
const char *UNIQUE_ITEM_60_NAME = N_("Naj's Puzzler");
const char *UNIQUE_ITEM_61_NAME = N_("Mindcry");
const char *UNIQUE_ITEM_62_NAME = N_("Rod of Onan");
const char *UNIQUE_ITEM_63_NAME = N_("Helm of Spirits");
const char *UNIQUE_ITEM_64_NAME = N_("Thinking Cap");
const char *UNIQUE_ITEM_65_NAME = N_("OverLord's Helm");
const char *UNIQUE_ITEM_66_NAME = N_("Fool's Crest");
const char *UNIQUE_ITEM_67_NAME = N_("Gotterdamerung");
const char *UNIQUE_ITEM_68_NAME = N_("Royal Circlet");
const char *UNIQUE_ITEM_69_NAME = N_("Torn Flesh of Souls");
const char *UNIQUE_ITEM_70_NAME = N_("The Gladiator's Bane");
const char *UNIQUE_ITEM_71_NAME = N_("The Rainbow Cloak");
const char *UNIQUE_ITEM_72_NAME = N_("Leather of Aut");
const char *UNIQUE_ITEM_73_NAME = N_("Wisdom's Wrap");
const char *UNIQUE_ITEM_74_NAME = N_("Sparking Mail");
const char *UNIQUE_ITEM_75_NAME = N_("Scavenger Carapace");
const char *UNIQUE_ITEM_76_NAME = N_("Nightscape");
const char *UNIQUE_ITEM_77_NAME = N_("Naj's Light Plate");
const char *UNIQUE_ITEM_78_NAME = N_("Demonspike Coat");
const char *UNIQUE_ITEM_79_NAME = N_("The Deflector");
const char *UNIQUE_ITEM_80_NAME = N_("Split Skull Shield");
const char *UNIQUE_ITEM_81_NAME = N_("Dragon's Breach");
const char *UNIQUE_ITEM_82_NAME = N_("Blackoak Shield");
const char *UNIQUE_ITEM_83_NAME = N_("Holy Defender");
const char *UNIQUE_ITEM_84_NAME = N_("Stormshield");
const char *UNIQUE_ITEM_85_NAME = N_("Bramble");
const char *UNIQUE_ITEM_86_NAME = N_("Ring of Regha");
const char *UNIQUE_ITEM_87_NAME = N_("The Bleeder");
const char *UNIQUE_ITEM_88_NAME = N_("Constricting Ring");
const char *UNIQUE_ITEM_89_NAME = N_("Ring of Engagement");
const char *UNIQUE_ITEM_90_NAME = N_("Giant's Knuckle");
const char *UNIQUE_ITEM_91_NAME = N_("Mercurial Ring");
const char *UNIQUE_ITEM_92_NAME = N_("Xorine's Ring");
const char *UNIQUE_ITEM_93_NAME = N_("Karik's Ring");
const char *UNIQUE_ITEM_94_NAME = N_("Ring of Magma");
const char *UNIQUE_ITEM_95_NAME = N_("Ring of the Mystics");
const char *UNIQUE_ITEM_96_NAME = N_("Ring of Thunder");
const char *UNIQUE_ITEM_97_NAME = N_("Amulet of Warding");
const char *UNIQUE_ITEM_98_NAME = N_("Gnat Sting");
const char *UNIQUE_ITEM_99_NAME = N_("Flambeau");
const char *UNIQUE_ITEM_100_NAME = N_("Armor of Gloom");
const char *UNIQUE_ITEM_101_NAME = N_("Blitzen");
const char *UNIQUE_ITEM_102_NAME = N_("Thunderclap");
const char *UNIQUE_ITEM_103_NAME = N_("Shirotachi");
const char *UNIQUE_ITEM_104_NAME = N_("Eater of Souls");
const char *UNIQUE_ITEM_105_NAME = N_("Diamondedge");
const char *UNIQUE_ITEM_106_NAME = N_("Bone Chain Armor");
const char *UNIQUE_ITEM_107_NAME = N_("Demon Plate Armor");
const char *UNIQUE_ITEM_108_NAME = N_("Acolyte's Amulet");
const char *UNIQUE_ITEM_109_NAME = N_("Gladiator's Ring");
const char *ITEM_PREFIX_0_NAME = N_("Tin");
const char *ITEM_PREFIX_1_NAME = N_("Brass");
const char *ITEM_PREFIX_2_NAME = N_("Bronze");
const char *ITEM_PREFIX_3_NAME = N_("Iron");
const char *ITEM_PREFIX_4_NAME = N_("Steel");
const char *ITEM_PREFIX_5_NAME = N_("Silver");
const char *ITEM_PREFIX_6_NAME = N_("Gold");
const char *ITEM_PREFIX_7_NAME = N_("Platinum");
const char *ITEM_PREFIX_8_NAME = N_("Mithril");
const char *ITEM_PREFIX_9_NAME = N_("Meteoric");
const char *ITEM_PREFIX_10_NAME = N_("Weird");
const char *ITEM_PREFIX_11_NAME = N_("Strange");
const char *ITEM_PREFIX_12_NAME = N_("Useless");
const char *ITEM_PREFIX_13_NAME = N_("Bent");
const char *ITEM_PREFIX_14_NAME = N_("Weak");
const char *ITEM_PREFIX_15_NAME = N_("Jagged");
const char *ITEM_PREFIX_16_NAME = N_("Deadly");
const char *ITEM_PREFIX_17_NAME = N_("Heavy");
const char *ITEM_PREFIX_18_NAME = N_("Vicious");
const char *ITEM_PREFIX_19_NAME = N_("Brutal");
const char *ITEM_PREFIX_20_NAME = N_("Massive");
const char *ITEM_PREFIX_21_NAME = N_("Savage");
const char *ITEM_PREFIX_22_NAME = N_("Ruthless");
const char *ITEM_PREFIX_23_NAME = N_("Merciless");
const char *ITEM_PREFIX_24_NAME = N_("Clumsy");
const char *ITEM_PREFIX_25_NAME = N_("Dull");
const char *ITEM_PREFIX_26_NAME = N_("Sharp");
const char *ITEM_PREFIX_27_NAME = N_("Fine");
const char *ITEM_PREFIX_28_NAME = N_("Warrior's");
const char *ITEM_PREFIX_29_NAME = N_("Soldier's");
const char *ITEM_PREFIX_30_NAME = N_("Lord's");
const char *ITEM_PREFIX_31_NAME = N_("Knight's");
const char *ITEM_PREFIX_32_NAME = N_("Master's");
const char *ITEM_PREFIX_33_NAME = N_("Champion's");
const char *ITEM_PREFIX_34_NAME = N_("King's");
const char *ITEM_PREFIX_35_NAME = N_("Vulnerable");
const char *ITEM_PREFIX_36_NAME = N_("Rusted");
const char *ITEM_PREFIX_37_NAME = N_("Fine");
const char *ITEM_PREFIX_38_NAME = N_("Strong");
const char *ITEM_PREFIX_39_NAME = N_("Grand");
const char *ITEM_PREFIX_40_NAME = N_("Valiant");
const char *ITEM_PREFIX_41_NAME = N_("Glorious");
const char *ITEM_PREFIX_42_NAME = N_("Blessed");
const char *ITEM_PREFIX_43_NAME = N_("Saintly");
const char *ITEM_PREFIX_44_NAME = N_("Awesome");
const char *ITEM_PREFIX_45_NAME = N_("Holy");
const char *ITEM_PREFIX_46_NAME = N_("Godly");
const char *ITEM_PREFIX_47_NAME = N_("Red");
const char *ITEM_PREFIX_48_NAME = N_("Crimson");
const char *ITEM_PREFIX_49_NAME = N_("Crimson");
const char *ITEM_PREFIX_50_NAME = N_("Garnet");
const char *ITEM_PREFIX_51_NAME = N_("Ruby");
const char *ITEM_PREFIX_52_NAME = N_("Blue");
const char *ITEM_PREFIX_53_NAME = N_("Azure");
const char *ITEM_PREFIX_54_NAME = N_("Lapis");
const char *ITEM_PREFIX_55_NAME = N_("Cobalt");
const char *ITEM_PREFIX_56_NAME = N_("Sapphire");
const char *ITEM_PREFIX_57_NAME = N_("White");
const char *ITEM_PREFIX_58_NAME = N_("Pearl");
const char *ITEM_PREFIX_59_NAME = N_("Ivory");
const char *ITEM_PREFIX_60_NAME = N_("Crystal");
const char *ITEM_PREFIX_61_NAME = N_("Diamond");
const char *ITEM_PREFIX_62_NAME = N_("Topaz");
const char *ITEM_PREFIX_63_NAME = N_("Amber");
const char *ITEM_PREFIX_64_NAME = N_("Jade");
const char *ITEM_PREFIX_65_NAME = N_("Obsidian");
const char *ITEM_PREFIX_66_NAME = N_("Emerald");
const char *ITEM_PREFIX_67_NAME = N_("Hyena's");
const char *ITEM_PREFIX_68_NAME = N_("Frog's");
const char *ITEM_PREFIX_69_NAME = N_("Spider's");
const char *ITEM_PREFIX_70_NAME = N_("Raven's");
const char *ITEM_PREFIX_71_NAME = N_("Snake's");
const char *ITEM_PREFIX_72_NAME = N_("Serpent's");
const char *ITEM_PREFIX_73_NAME = N_("Drake's");
const char *ITEM_PREFIX_74_NAME = N_("Dragon's");
const char *ITEM_PREFIX_75_NAME = N_("Wyrm's");
const char *ITEM_PREFIX_76_NAME = N_("Hydra's");
const char *ITEM_PREFIX_77_NAME = N_("Angel's");
const char *ITEM_PREFIX_78_NAME = N_("Arch-Angel's");
const char *ITEM_PREFIX_79_NAME = N_("Plentiful");
const char *ITEM_PREFIX_80_NAME = N_("Bountiful");
const char *ITEM_PREFIX_81_NAME = N_("Flaming");
const char *ITEM_PREFIX_82_NAME = N_("Lightning");
const char *ITEM_PREFIX_83_NAME = N_("Jester's");
const char *ITEM_PREFIX_84_NAME = N_("Crystalline");
const char *ITEM_PREFIX_85_NAME = N_("Doppelganger's");
const char *ITEM_SUFFIX_0_NAME = N_("quality");
const char *ITEM_SUFFIX_1_NAME = N_("maiming");
const char *ITEM_SUFFIX_2_NAME = N_("slaying");
const char *ITEM_SUFFIX_3_NAME = N_("gore");
const char *ITEM_SUFFIX_4_NAME = N_("carnage");
const char *ITEM_SUFFIX_5_NAME = N_("slaughter");
const char *ITEM_SUFFIX_6_NAME = N_("pain");
const char *ITEM_SUFFIX_7_NAME = N_("tears");
const char *ITEM_SUFFIX_8_NAME = N_("health");
const char *ITEM_SUFFIX_9_NAME = N_("protection");
const char *ITEM_SUFFIX_10_NAME = N_("absorption");
const char *ITEM_SUFFIX_11_NAME = N_("deflection");
const char *ITEM_SUFFIX_12_NAME = N_("osmosis");
const char *ITEM_SUFFIX_13_NAME = N_("frailty");
const char *ITEM_SUFFIX_14_NAME = N_("weakness");
const char *ITEM_SUFFIX_15_NAME = N_("strength");
const char *ITEM_SUFFIX_16_NAME = N_("might");
const char *ITEM_SUFFIX_17_NAME = N_("power");
const char *ITEM_SUFFIX_18_NAME = N_("giants");
const char *ITEM_SUFFIX_19_NAME = N_("titans");
const char *ITEM_SUFFIX_20_NAME = N_("paralysis");
const char *ITEM_SUFFIX_21_NAME = N_("atrophy");
const char *ITEM_SUFFIX_22_NAME = N_("dexterity");
const char *ITEM_SUFFIX_23_NAME = N_("skill");
const char *ITEM_SUFFIX_24_NAME = N_("accuracy");
const char *ITEM_SUFFIX_25_NAME = N_("precision");
const char *ITEM_SUFFIX_26_NAME = N_("perfection");
const char *ITEM_SUFFIX_27_NAME = N_("the fool");
const char *ITEM_SUFFIX_28_NAME = N_("dyslexia");
const char *ITEM_SUFFIX_29_NAME = N_("magic");
const char *ITEM_SUFFIX_30_NAME = N_("the mind");
const char *ITEM_SUFFIX_31_NAME = N_("brilliance");
const char *ITEM_SUFFIX_32_NAME = N_("sorcery");
const char *ITEM_SUFFIX_33_NAME = N_("wizardry");
const char *ITEM_SUFFIX_34_NAME = N_("illness");
const char *ITEM_SUFFIX_35_NAME = N_("disease");
const char *ITEM_SUFFIX_36_NAME = N_("vitality");
const char *ITEM_SUFFIX_37_NAME = N_("zest");
const char *ITEM_SUFFIX_38_NAME = N_("vim");
const char *ITEM_SUFFIX_39_NAME = N_("vigor");
const char *ITEM_SUFFIX_40_NAME = N_("life");
const char *ITEM_SUFFIX_41_NAME = N_("trouble");
const char *ITEM_SUFFIX_42_NAME = N_("the pit");
const char *ITEM_SUFFIX_43_NAME = N_("the sky");
const char *ITEM_SUFFIX_44_NAME = N_("the moon");
const char *ITEM_SUFFIX_45_NAME = N_("the stars");
const char *ITEM_SUFFIX_46_NAME = N_("the heavens");
const char *ITEM_SUFFIX_47_NAME = N_("the zodiac");
const char *ITEM_SUFFIX_48_NAME = N_("the vulture");
const char *ITEM_SUFFIX_49_NAME = N_("the jackal");
const char *ITEM_SUFFIX_50_NAME = N_("the fox");
const char *ITEM_SUFFIX_51_NAME = N_("the jaguar");
const char *ITEM_SUFFIX_52_NAME = N_("the eagle");
const char *ITEM_SUFFIX_53_NAME = N_("the wolf");
const char *ITEM_SUFFIX_54_NAME = N_("the tiger");
const char *ITEM_SUFFIX_55_NAME = N_("the lion");
const char *ITEM_SUFFIX_56_NAME = N_("the mammoth");
const char *ITEM_SUFFIX_57_NAME = N_("the whale");
const char *ITEM_SUFFIX_58_NAME = N_("fragility");
const char *ITEM_SUFFIX_59_NAME = N_("brittleness");
const char *ITEM_SUFFIX_60_NAME = N_("sturdiness");
const char *ITEM_SUFFIX_61_NAME = N_("craftsmanship");
const char *ITEM_SUFFIX_62_NAME = N_("structure");
const char *ITEM_SUFFIX_63_NAME = N_("the ages");
const char *ITEM_SUFFIX_64_NAME = N_("the dark");
const char *ITEM_SUFFIX_65_NAME = N_("the night");
const char *ITEM_SUFFIX_66_NAME = N_("light");
const char *ITEM_SUFFIX_67_NAME = N_("radiance");
const char *ITEM_SUFFIX_68_NAME = N_("flame");
const char *ITEM_SUFFIX_69_NAME = N_("fire");
const char *ITEM_SUFFIX_70_NAME = N_("burning");
const char *ITEM_SUFFIX_71_NAME = N_("shock");
const char *ITEM_SUFFIX_72_NAME = N_("lightning");
const char *ITEM_SUFFIX_73_NAME = N_("thunder");
const char *ITEM_SUFFIX_74_NAME = N_("many");
const char *ITEM_SUFFIX_75_NAME = N_("plenty");
const char *ITEM_SUFFIX_76_NAME = N_("thorns");
const char *ITEM_SUFFIX_77_NAME = N_("corruption");
const char *ITEM_SUFFIX_78_NAME = N_("thieves");
const char *ITEM_SUFFIX_79_NAME = N_("the bear");
const char *ITEM_SUFFIX_80_NAME = N_("the bat");
const char *ITEM_SUFFIX_81_NAME = N_("vampires");
const char *ITEM_SUFFIX_82_NAME = N_("the leech");
const char *ITEM_SUFFIX_83_NAME = N_("blood");
const char *ITEM_SUFFIX_84_NAME = N_("piercing");
const char *ITEM_SUFFIX_85_NAME = N_("puncturing");
const char *ITEM_SUFFIX_86_NAME = N_("bashing");
const char *ITEM_SUFFIX_87_NAME = N_("readiness");
const char *ITEM_SUFFIX_88_NAME = N_("swiftness");
const char *ITEM_SUFFIX_89_NAME = N_("speed");
const char *ITEM_SUFFIX_90_NAME = N_("haste");
const char *ITEM_SUFFIX_91_NAME = N_("balance");
const char *ITEM_SUFFIX_92_NAME = N_("stability");
const char *ITEM_SUFFIX_93_NAME = N_("harmony");
const char *ITEM_SUFFIX_94_NAME = N_("blocking");
const char *ITEM_SUFFIX_95_NAME = N_("devastation");
const char *ITEM_SUFFIX_96_NAME = N_("decay");
const char *ITEM_SUFFIX_97_NAME = N_("peril");
const char *SPELL_FIREBOLT_NAME = P_("spell", "Firebolt");
const char *SPELL_HEALING_NAME = P_("spell", "Healing");
const char *SPELL_LIGHTNING_NAME = P_("spell", "Lightning");
const char *SPELL_FLASH_NAME = P_("spell", "Flash");
const char *SPELL_IDENTIFY_NAME = P_("spell", "Identify");
const char *SPELL_FIRE_WALL_NAME = P_("spell", "Fire Wall");
const char *SPELL_TOWN_PORTAL_NAME = P_("spell", "Town Portal");
const char *SPELL_STONE_CURSE_NAME = P_("spell", "Stone Curse");
const char *SPELL_INFRAVISION_NAME = P_("spell", "Infravision");
const char *SPELL_PHASING_NAME = P_("spell", "Phasing");
const char *SPELL_MANA_SHIELD_NAME = P_("spell", "Mana Shield");
const char *SPELL_FIREBALL_NAME = P_("spell", "Fireball");
const char *SPELL_GUARDIAN_NAME = P_("spell", "Guardian");
const char *SPELL_CHAIN_LIGHTNING_NAME = P_("spell", "Chain Lightning");
const char *SPELL_FLAME_WAVE_NAME = P_("spell", "Flame Wave");
const char *SPELL_DOOM_SERPENTS_NAME = P_("spell", "Doom Serpents");
const char *SPELL_BLOOD_RITUAL_NAME = P_("spell", "Blood Ritual");
const char *SPELL_NOVA_NAME = P_("spell", "Nova");
const char *SPELL_INVISIBILITY_NAME = P_("spell", "Invisibility");
const char *SPELL_INFERNO_NAME = P_("spell", "Inferno");
const char *SPELL_GOLEM_NAME = P_("spell", "Golem");
const char *SPELL_RAGE_NAME = P_("spell", "Rage");
const char *SPELL_TELEPORT_NAME = P_("spell", "Teleport");
const char *SPELL_APOCALYPSE_NAME = P_("spell", "Apocalypse");
const char *SPELL_ETHEREALIZE_NAME = P_("spell", "Etherealize");
const char *SPELL_ITEM_REPAIR_NAME = P_("spell", "Item Repair");
const char *SPELL_STAFF_RECHARGE_NAME = P_("spell", "Staff Recharge");
const char *SPELL_TRAP_DISARM_NAME = P_("spell", "Trap Disarm");
const char *SPELL_ELEMENTAL_NAME = P_("spell", "Elemental");
const char *SPELL_CHARGED_BOLT_NAME = P_("spell", "Charged Bolt");
const char *SPELL_HOLY_BOLT_NAME = P_("spell", "Holy Bolt");
const char *SPELL_RESURRECT_NAME = P_("spell", "Resurrect");
const char *SPELL_TELEKINESIS_NAME = P_("spell", "Telekinesis");
const char *SPELL_HEAL_OTHER_NAME = P_("spell", "Heal Other");
const char *SPELL_BLOOD_STAR_NAME = P_("spell", "Blood Star");
const char *SPELL_BONE_SPIRIT_NAME = P_("spell", "Bone Spirit");
const char *SPELL_MANA_NAME = P_("spell", "Mana");
const char *SPELL_THE_MAGI_NAME = P_("spell", "the Magi");
const char *SPELL_THE_JESTER_NAME = P_("spell", "the Jester");
const char *SPELL_LIGHTNING_WALL_NAME = P_("spell", "Lightning Wall");
const char *SPELL_IMMOLATION_NAME = P_("spell", "Immolation");
const char *SPELL_WARP_NAME = P_("spell", "Warp");
const char *SPELL_REFLECT_NAME = P_("spell", "Reflect");
const char *SPELL_BERSERK_NAME = P_("spell", "Berserk");
const char *SPELL_RING_OF_FIRE_NAME = P_("spell", "Ring of Fire");
const char *SPELL_SEARCH_NAME = P_("spell", "Search");
const char *SPELL_RUNE_OF_FIRE_NAME = P_("spell", "Rune of Fire");
const char *SPELL_RUNE_OF_LIGHT_NAME = P_("spell", "Rune of Light");
const char *SPELL_RUNE_OF_NOVA_NAME = P_("spell", "Rune of Nova");
const char *SPELL_RUNE_OF_IMMOLATION_NAME = P_("spell", "Rune of Immolation");
const char *SPELL_RUNE_OF_STONE_NAME = P_("spell", "Rune of Stone");