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/**
* @file sound.cpp
*
* Implementation of functions setting up the audio pipeline.
*/
#include "sound.h"
#include <cstdint>
#include <list>
#include <memory>
#include <mutex>
#include <Aulib/DecoderDrwav.h>
#include <Aulib/ResamplerSpeex.h>
#include <Aulib/Stream.h>
#include <SDL.h>
#include <aulib.h>
#include "engine/assets.hpp"
#include "init.h"
#include "options.h"
#include "utils/log.hpp"
#include "utils/math.h"
#include "utils/sdl_mutex.h"
#include "utils/stdcompat/algorithm.hpp"
#include "utils/stdcompat/optional.hpp"
#include "utils/stdcompat/shared_ptr_array.hpp"
#include "utils/stubs.h"
namespace devilution {
bool gbSndInited;
/** The active background music track id. */
_music_id sgnMusicTrack = NUM_MUSIC;
bool gbMusicOn = true;
/** Specifies whether sound effects are enabled. */
bool gbSoundOn = true;
namespace {
std::optional<Aulib::Stream> music;
#ifdef DISABLE_STREAMING_MUSIC
std::unique_ptr<char[]> musicBuffer;
#endif
void LoadMusic(SDL_RWops *handle)
{
#ifdef DISABLE_STREAMING_MUSIC
size_t bytestoread = SDL_RWsize(handle);
musicBuffer.reset(new char[bytestoread]);
SDL_RWread(handle, musicBuffer.get(), bytestoread, 1);
SDL_RWclose(handle);
handle = SDL_RWFromConstMem(musicBuffer.get(), bytestoread);
#endif
music.emplace(handle, std::make_unique<Aulib::DecoderDrwav>(),
std::make_unique<Aulib::ResamplerSpeex>(*sgOptions.Audio.resamplingQuality), /*closeRw=*/true);
}
void CleanupMusic()
{
music = std::nullopt;
sgnMusicTrack = NUM_MUSIC;
#ifdef DISABLE_STREAMING_MUSIC
musicBuffer = nullptr;
#endif
}
std::list<std::unique_ptr<SoundSample>> duplicateSounds;
std::optional<SdlMutex> duplicateSoundsMutex;
SoundSample *DuplicateSound(const SoundSample &sound)
{
auto duplicate = std::make_unique<SoundSample>();
if (duplicate->DuplicateFrom(sound) != 0)
return nullptr;
auto *result = duplicate.get();
decltype(duplicateSounds.begin()) it;
{
const std::lock_guard<SdlMutex> lock(*duplicateSoundsMutex);
duplicateSounds.push_back(std::move(duplicate));
it = duplicateSounds.end();
--it;
}
result->SetFinishCallback([it]([[maybe_unused]] Aulib::Stream &stream) {
const std::lock_guard<SdlMutex> lock(*duplicateSoundsMutex);
duplicateSounds.erase(it);
});
return result;
}
/** Maps from track ID to track name in spawn. */
const char *const SpawnMusicTracks[NUM_MUSIC] = {
"Music\\sTowne.wav",
"Music\\sLvlA.wav",
"Music\\sLvlA.wav",
"Music\\sLvlA.wav",
"Music\\sLvlA.wav",
"Music\\DLvlE.wav",
"Music\\DLvlF.wav",
"Music\\sintro.wav",
};
/** Maps from track ID to track name. */
const char *const MusicTracks[NUM_MUSIC] = {
"Music\\DTowne.wav",
"Music\\DLvlA.wav",
"Music\\DLvlB.wav",
"Music\\DLvlC.wav",
"Music\\DLvlD.wav",
"Music\\DLvlE.wav",
"Music\\DLvlF.wav",
"Music\\Dintro.wav",
};
int CapVolume(int volume)
{
return clamp(volume, VOLUME_MIN, VOLUME_MAX);
}
} // namespace
void ClearDuplicateSounds()
{
const std::lock_guard<SdlMutex> lock(*duplicateSoundsMutex);
duplicateSounds.clear();
}
void snd_play_snd(TSnd *pSnd, int lVolume, int lPan)
{
if (pSnd == nullptr || !gbSoundOn) {
return;
}
uint32_t tc = SDL_GetTicks();
if (tc - pSnd->start_tc < 80) {
return;
}
SoundSample *sound = &pSnd->DSB;
if (sound->IsPlaying()) {
sound = DuplicateSound(*sound);
if (sound == nullptr)
return;
}
sound->Play(lVolume, sgOptions.Audio.nSoundVolume, lPan);
pSnd->start_tc = tc;
}
std::unique_ptr<TSnd> sound_file_load(const char *path, bool stream)
{
auto snd = std::make_unique<TSnd>();
snd->start_tc = SDL_GetTicks() - 80 - 1;
#ifndef STREAM_ALL_AUDIO
if (stream) {
#endif
if (snd->DSB.SetChunkStream(path) != 0) {
ErrSdl();
}
#ifndef STREAM_ALL_AUDIO
} else {
SDL_RWops *file = OpenAsset(path);
if (file == nullptr) {
ErrDlg("OpenAsset failed", path, __FILE__, __LINE__);
}
size_t dwBytes = SDL_RWsize(file);
auto waveFile = MakeArraySharedPtr<std::uint8_t>(dwBytes);
if (SDL_RWread(file, waveFile.get(), dwBytes, 1) == 0) {
ErrDlg("Failed to read file", fmt::format("{}: {}", path, SDL_GetError()).c_str(), __FILE__, __LINE__);
}
int error = snd->DSB.SetChunk(waveFile, dwBytes);
SDL_RWclose(file);
if (error != 0) {
ErrSdl();
}
}
#endif
return snd;
}
TSnd::~TSnd()
{
DSB.Stop();
DSB.Release();
}
void snd_init()
{
sgOptions.Audio.nSoundVolume = CapVolume(sgOptions.Audio.nSoundVolume);
gbSoundOn = sgOptions.Audio.nSoundVolume > VOLUME_MIN;
sgbSaveSoundOn = gbSoundOn;
sgOptions.Audio.nMusicVolume = CapVolume(sgOptions.Audio.nMusicVolume);
gbMusicOn = sgOptions.Audio.nMusicVolume > VOLUME_MIN;
// Initialize the SDL_audiolib library. Set the output sample rate to
// 22kHz, the audio format to 16-bit signed, use 2 output channels
// (stereo), and a 2KiB output buffer.
if (!Aulib::init(*sgOptions.Audio.sampleRate, AUDIO_S16, *sgOptions.Audio.channels, *sgOptions.Audio.bufferSize)) {
LogError(LogCategory::Audio, "Failed to initialize audio (Aulib::init): {}", SDL_GetError());
return;
}
LogVerbose(LogCategory::Audio, "Aulib sampleRate={} channels={} frameSize={} format={:#x}",
Aulib::sampleRate(), Aulib::channelCount(), Aulib::frameSize(), Aulib::sampleFormat());
duplicateSoundsMutex.emplace();
gbSndInited = true;
}
void snd_deinit()
{
if (gbSndInited) {
Aulib::quit();
duplicateSoundsMutex = std::nullopt;
}
gbSndInited = false;
}
void music_stop()
{
if (music)
CleanupMusic();
}
void music_start(uint8_t nTrack)
{
const char *trackPath;
assert(nTrack < NUM_MUSIC);
music_stop();
if (gbMusicOn) {
if (spawn_mpq)
trackPath = SpawnMusicTracks[nTrack];
else
trackPath = MusicTracks[nTrack];
#ifdef DISABLE_STREAMING_MUSIC
const bool threadsafe = false;
#else
const bool threadsafe = true;
#endif
SDL_RWops *handle = OpenAsset(trackPath, threadsafe);
if (handle != nullptr) {
LoadMusic(handle);
if (!music->open()) {
LogError(LogCategory::Audio, "Aulib::Stream::open (from music_start): {}", SDL_GetError());
CleanupMusic();
return;
}
music->setVolume(VolumeLogToLinear(sgOptions.Audio.nMusicVolume, VOLUME_MIN, VOLUME_MAX));
if (!diablo_is_focused())
music_mute();
if (!music->play(/*iterations=*/0)) {
LogError(LogCategory::Audio, "Aulib::Stream::play (from music_start): {}", SDL_GetError());
CleanupMusic();
return;
}
sgnMusicTrack = (_music_id)nTrack;
}
}
}
void sound_disable_music(bool disable)
{
if (disable) {
music_stop();
} else if (sgnMusicTrack != NUM_MUSIC) {
music_start(sgnMusicTrack);
}
}
int sound_get_or_set_music_volume(int volume)
{
if (volume == 1)
return sgOptions.Audio.nMusicVolume;
sgOptions.Audio.nMusicVolume = volume;
if (music)
music->setVolume(VolumeLogToLinear(sgOptions.Audio.nMusicVolume, VOLUME_MIN, VOLUME_MAX));
return sgOptions.Audio.nMusicVolume;
}
int sound_get_or_set_sound_volume(int volume)
{
if (volume == 1)
return sgOptions.Audio.nSoundVolume;
sgOptions.Audio.nSoundVolume = volume;
return sgOptions.Audio.nSoundVolume;
}
void music_mute()
{
if (music)
music->mute();
}
void music_unmute()
{
if (music)
music->unmute();
}
} // namespace devilution