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DiabloUI
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♻️Clean up implicit bool conversions
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5 years ago |
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controls
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Refactor plrctrls functions to use Point and Direction types (#2155)
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5 years ago |
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dvlnet
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Clean up more implicit bool conversion
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5 years ago |
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engine
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Refactor plrctrls functions to use Point and Direction types (#2155)
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5 years ago |
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miniwin
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♻️Clean up implicit bool conversions
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5 years ago |
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platform
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Implement sendmsg and recvmsg
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5 years ago |
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qol
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♻️Clean up implicit bool conversions
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5 years ago |
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storm
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Clean up more implicit bool conversion
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5 years ago |
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utils
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♻️ Clean up `cel_header.hpp`
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5 years ago |
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.clang-format
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…
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.clang-tidy
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🚚 engine.h: Extract `Point`, `Direction`, `clamp`
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5 years ago |
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appfat.cpp
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…
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appfat.h
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…
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automap.cpp
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Refactor Draw* functions to use Rectangle and Point types
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5 years ago |
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automap.h
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🚚 engine.h: Extract `Point`, `Direction`, `clamp`
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5 years ago |
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capture.cpp
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A couple of clean ups suggested by Android Studio/Clang Tidy
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5 years ago |
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capture.h
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…
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codec.cpp
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A couple of clean ups suggested by Android Studio/Clang Tidy
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5 years ago |
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codec.h
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Move byte from engine.h
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5 years ago |
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control.cpp
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♻️Clean up type sizes
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5 years ago |
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control.h
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🚚 engine.h: Extract `Rectangle`
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5 years ago |
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cursor.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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cursor.h
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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dead.cpp
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Convert _mAnimData to CelSprite
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5 years ago |
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dead.h
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🚚 engine.h: Extract `Point`, `Direction`, `clamp`
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5 years ago |
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debug.cpp
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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debug.h
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…
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devilutionx.exe.manifest
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…
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diablo.cpp
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♻️Create QuickMessage struct
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5 years ago |
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diablo.h
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♻️Create QuickMessage struct
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5 years ago |
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doom.cpp
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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doom.h
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…
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drlg_l1.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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drlg_l1.h
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…
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drlg_l2.cpp
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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drlg_l2.h
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…
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drlg_l3.cpp
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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drlg_l3.h
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…
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drlg_l4.cpp
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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drlg_l4.h
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…
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dthread.cpp
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…
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dthread.h
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…
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dx.cpp
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Re-enable graphical settings on PSVita (#2175)
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5 years ago |
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dx.h
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…
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effects.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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effects.h
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…
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effects_stubs.cpp
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…
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encrypt.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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encrypt.h
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Move byte from engine.h
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5 years ago |
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engine.cpp
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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engine.h
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♻️ Apply clang-tidy to engine
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5 years ago |
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error.cpp
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Use Point/SDL_Rect for control functions coordinate system
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5 years ago |
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error.h
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…
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gamemenu.cpp
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🎉 Hardware cursor (SDL2-only)
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5 years ago |
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gamemenu.h
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…
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gendung.cpp
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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gendung.h
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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gmenu.cpp
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Refactor Draw* functions to use Rectangle and Point types
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5 years ago |
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gmenu.h
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…
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help.cpp
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…
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help.h
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…
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hwcursor.cpp
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♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize'
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5 years ago |
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hwcursor.hpp
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Hardware Cursor: Fall back to software on failure
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5 years ago |
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init.cpp
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Port engine to Android
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5 years ago |
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init.h
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…
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interfac.cpp
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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interfac.h
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…
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inv.cpp
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Refactor Draw* functions to use Rectangle and Point types
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5 years ago |
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inv.h
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Player by reference part 3
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5 years ago |
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itemdat.cpp
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Align data tables
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5 years ago |
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itemdat.h
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🏷️ Expand underlying type of '_item_indexes' to 'uint16'
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5 years ago |
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items.cpp
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Clean up more implicit bool conversion
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5 years ago |
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items.h
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♻️Clean up implicit bool conversions
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5 years ago |
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lighting.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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lighting.h
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🚚 engine.h: Extract `Point`, `Direction`, `clamp`
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5 years ago |
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loadsave.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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loadsave.h
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Player by reference part 3
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5 years ago |
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main.cpp
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Port engine to Android
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5 years ago |
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mainmenu.cpp
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…
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mainmenu.h
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…
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minitext.cpp
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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minitext.h
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…
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misdat.cpp
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…
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misdat.h
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Refactor missiles.cpp
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5 years ago |
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missiles.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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missiles.h
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♻️Clean up implicit bool conversions
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5 years ago |
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monstdat.cpp
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…
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monstdat.h
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…
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monster.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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monster.h
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Introduce MonsterStruct.IsWalking()
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5 years ago |
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movie.cpp
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🎉 Hardware cursor (SDL2-only)
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5 years ago |
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movie.h
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…
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mpqapi.cpp
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🚚 engine.h: Extract `LoadLE32` and `LoadBE32`
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5 years ago |
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mpqapi.h
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Move byte from engine.h
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5 years ago |
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msg.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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msg.h
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🚚 engine.h: Extract `Point`, `Direction`, `clamp`
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5 years ago |
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multi.cpp
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♻️Unfold a few functions
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5 years ago |
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multi.h
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…
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nthread.cpp
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Clean up more implicit bool conversion
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5 years ago |
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nthread.h
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…
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objdat.cpp
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…
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objdat.h
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…
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objects.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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objects.h
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🚚 engine.h: Extract `Point`, `Direction`, `clamp`
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5 years ago |
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options.cpp
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♻️Create QuickMessage struct
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5 years ago |
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options.h
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♻️Create QuickMessage struct
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5 years ago |
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pack.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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pack.h
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♻️Clean up implicit bool conversions
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5 years ago |
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palette.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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palette.h
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…
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path.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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path.h
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🚚 engine.h: Extract `Point`, `Direction`, `clamp`
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5 years ago |
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pfile.cpp
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Clean up more implicit bool conversion
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5 years ago |
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pfile.h
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…
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player.cpp
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Clean up more implicit bool conversion
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5 years ago |
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player.h
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♻️Clean up type sizes
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5 years ago |
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plrmsg.cpp
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Clean up more implicit bool conversion
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5 years ago |
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plrmsg.h
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…
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portal.cpp
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Refactor missiles.cpp
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5 years ago |
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portal.h
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🚚 engine.h: Extract `Point`, `Direction`, `clamp`
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5 years ago |
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quests.cpp
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Clean up more implicit bool conversion
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5 years ago |
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quests.h
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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restrict.cpp
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…
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restrict.h
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…
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scrollrt.cpp
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Clean up more implicit bool conversion
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5 years ago |
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scrollrt.h
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🚚 engine.h: Extract `Point`, `Direction`, `clamp`
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5 years ago |
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setmaps.cpp
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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setmaps.h
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…
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sha.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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sha.h
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…
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sound.cpp
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🚚 engine.h: Extract `Point`, `Direction`, `clamp`
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5 years ago |
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sound.h
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…
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sound_stubs.cpp
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…
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spelldat.cpp
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…
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spelldat.h
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…
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spells.cpp
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♻️Unfold a few functions
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5 years ago |
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spells.h
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♻️Unfold a few functions
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5 years ago |
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stores.cpp
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♻️Use ranges for loops (clang-tidy)
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5 years ago |
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stores.h
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🚚 engine.h: Extract `CelSprite` and file loading
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5 years ago |
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sync.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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sync.h
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Move byte from engine.h
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5 years ago |
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textdat.cpp
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Missing transcriptions (#1341)
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5 years ago |
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textdat.h
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…
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themes.cpp
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Clean up more implicit bool conversion
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5 years ago |
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themes.h
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…
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tmsg.cpp
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…
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tmsg.h
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Move byte from engine.h
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5 years ago |
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town.cpp
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Clean up more implicit bool conversion
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5 years ago |
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town.h
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…
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towners.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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towners.h
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Move byte from engine.h
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5 years ago |
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track.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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track.h
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…
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trigs.cpp
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♻️Clean up implicit bool conversions
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5 years ago |
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trigs.h
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🚚 engine.h: Extract `Point`, `Direction`, `clamp`
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5 years ago |