You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Anders Jenbo d8fa29c972 Clean up more implicit bool conversion 5 years ago
..
DiabloUI ♻️Clean up implicit bool conversions 5 years ago
controls Refactor plrctrls functions to use Point and Direction types (#2155) 5 years ago
dvlnet Clean up more implicit bool conversion 5 years ago
engine Refactor plrctrls functions to use Point and Direction types (#2155) 5 years ago
miniwin ♻️Clean up implicit bool conversions 5 years ago
platform Implement sendmsg and recvmsg 5 years ago
qol ♻️Clean up implicit bool conversions 5 years ago
storm Clean up more implicit bool conversion 5 years ago
utils ♻️ Clean up `cel_header.hpp` 5 years ago
.clang-format
.clang-tidy 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
appfat.cpp
appfat.h
automap.cpp Refactor Draw* functions to use Rectangle and Point types 5 years ago
automap.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
capture.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 5 years ago
capture.h
codec.cpp A couple of clean ups suggested by Android Studio/Clang Tidy 5 years ago
codec.h Move byte from engine.h 5 years ago
control.cpp ♻️Clean up type sizes 5 years ago
control.h 🚚 engine.h: Extract `Rectangle` 5 years ago
cursor.cpp ♻️Clean up implicit bool conversions 5 years ago
cursor.h 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
dead.cpp Convert _mAnimData to CelSprite 5 years ago
dead.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
debug.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
debug.h
devilutionx.exe.manifest
diablo.cpp ♻️Create QuickMessage struct 5 years ago
diablo.h ♻️Create QuickMessage struct 5 years ago
doom.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
doom.h
drlg_l1.cpp ♻️Clean up implicit bool conversions 5 years ago
drlg_l1.h
drlg_l2.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
drlg_l2.h
drlg_l3.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
drlg_l3.h
drlg_l4.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp Re-enable graphical settings on PSVita (#2175) 5 years ago
dx.h
effects.cpp ♻️Clean up implicit bool conversions 5 years ago
effects.h
effects_stubs.cpp
encrypt.cpp ♻️Clean up implicit bool conversions 5 years ago
encrypt.h Move byte from engine.h 5 years ago
engine.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
engine.h ♻️ Apply clang-tidy to engine 5 years ago
error.cpp Use Point/SDL_Rect for control functions coordinate system 5 years ago
error.h
gamemenu.cpp 🎉 Hardware cursor (SDL2-only) 5 years ago
gamemenu.h
gendung.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
gendung.h 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
gmenu.cpp Refactor Draw* functions to use Rectangle and Point types 5 years ago
gmenu.h
help.cpp
help.h
hwcursor.cpp ♻️ Replace 'pair<int, int>' with 'Size' in 'GetItemSizeOnSlot' and 'GetInvItemSize' 5 years ago
hwcursor.hpp Hardware Cursor: Fall back to software on failure 5 years ago
init.cpp Port engine to Android 5 years ago
init.h
interfac.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
interfac.h
inv.cpp Refactor Draw* functions to use Rectangle and Point types 5 years ago
inv.h Player by reference part 3 5 years ago
itemdat.cpp Align data tables 5 years ago
itemdat.h 🏷️ Expand underlying type of '_item_indexes' to 'uint16' 5 years ago
items.cpp Clean up more implicit bool conversion 5 years ago
items.h ♻️Clean up implicit bool conversions 5 years ago
lighting.cpp ♻️Clean up implicit bool conversions 5 years ago
lighting.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
loadsave.cpp ♻️Clean up implicit bool conversions 5 years ago
loadsave.h Player by reference part 3 5 years ago
main.cpp Port engine to Android 5 years ago
mainmenu.cpp
mainmenu.h
minitext.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
minitext.h
misdat.cpp
misdat.h Refactor missiles.cpp 5 years ago
missiles.cpp ♻️Clean up implicit bool conversions 5 years ago
missiles.h ♻️Clean up implicit bool conversions 5 years ago
monstdat.cpp
monstdat.h
monster.cpp ♻️Clean up implicit bool conversions 5 years ago
monster.h Introduce MonsterStruct.IsWalking() 5 years ago
movie.cpp 🎉 Hardware cursor (SDL2-only) 5 years ago
movie.h
mpqapi.cpp 🚚 engine.h: Extract `LoadLE32` and `LoadBE32` 5 years ago
mpqapi.h Move byte from engine.h 5 years ago
msg.cpp ♻️Clean up implicit bool conversions 5 years ago
msg.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
multi.cpp ♻️Unfold a few functions 5 years ago
multi.h
nthread.cpp Clean up more implicit bool conversion 5 years ago
nthread.h
objdat.cpp
objdat.h
objects.cpp ♻️Clean up implicit bool conversions 5 years ago
objects.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
options.cpp ♻️Create QuickMessage struct 5 years ago
options.h ♻️Create QuickMessage struct 5 years ago
pack.cpp ♻️Clean up implicit bool conversions 5 years ago
pack.h ♻️Clean up implicit bool conversions 5 years ago
palette.cpp ♻️Clean up implicit bool conversions 5 years ago
palette.h
path.cpp ♻️Clean up implicit bool conversions 5 years ago
path.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
pfile.cpp Clean up more implicit bool conversion 5 years ago
pfile.h
player.cpp Clean up more implicit bool conversion 5 years ago
player.h ♻️Clean up type sizes 5 years ago
plrmsg.cpp Clean up more implicit bool conversion 5 years ago
plrmsg.h
portal.cpp Refactor missiles.cpp 5 years ago
portal.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
quests.cpp Clean up more implicit bool conversion 5 years ago
quests.h 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
restrict.cpp
restrict.h
scrollrt.cpp Clean up more implicit bool conversion 5 years ago
scrollrt.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
setmaps.cpp 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
setmaps.h
sha.cpp ♻️Clean up implicit bool conversions 5 years ago
sha.h
sound.cpp 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
sound.h
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp ♻️Unfold a few functions 5 years ago
spells.h ♻️Unfold a few functions 5 years ago
stores.cpp ♻️Use ranges for loops (clang-tidy) 5 years ago
stores.h 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
sync.cpp ♻️Clean up implicit bool conversions 5 years ago
sync.h Move byte from engine.h 5 years ago
textdat.cpp Missing transcriptions (#1341) 5 years ago
textdat.h
themes.cpp Clean up more implicit bool conversion 5 years ago
themes.h
tmsg.cpp
tmsg.h Move byte from engine.h 5 years ago
town.cpp Clean up more implicit bool conversion 5 years ago
town.h
towners.cpp ♻️Clean up implicit bool conversions 5 years ago
towners.h Move byte from engine.h 5 years ago
track.cpp ♻️Clean up implicit bool conversions 5 years ago
track.h
trigs.cpp ♻️Clean up implicit bool conversions 5 years ago
trigs.h 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago