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#include "selstart.h"
#include "DiabloUI/diabloui.h"
#include "DiabloUI/scrollbar.h"
#include "control.h"
#include "engine/render/text_render.hpp"
#include "hwcursor.hpp"
#include "options.h"
#include "utils/language.h"
namespace devilution {
namespace {
bool endMenu = false;
bool recreateUI = false;
std::vector<std::unique_ptr<UiListItem>> vecDialogItems;
std::vector<std::unique_ptr<UiItemBase>> vecDialog;
std::vector<OptionEntryBase *> vecOptions;
char optionDescription[256];
Rectangle rectDescription;
enum class SpecialMenuEntry {
None = -1,
PreviousMenu = -2,
SwitchGame = -3,
ToggleSpawn = -4,
};
bool IsValidEntry(OptionEntryBase *pOptionEntry)
{
return HasNoneOf(pOptionEntry->GetFlags(), OptionEntryFlags::Invisible | (gbIsHellfire ? OptionEntryFlags::OnlyDiablo : OptionEntryFlags::OnlyHellfire));
}
std::vector<DrawStringFormatArg> CreateDrawStringFormatArgForEntry(OptionEntryBase *pEntry)
{
return std::vector<DrawStringFormatArg> {
{ pEntry->GetName().data(), UiFlags::ColorUiGold },
{ pEntry->GetValueDescription().data(), UiFlags::ColorUiSilver }
};
}
void ItemFocused(int value)
{
auto &vecItem = vecDialogItems[value];
optionDescription[0] = '\0';
if (vecItem->m_value < 0) {
return;
}
auto *pOption = vecOptions[vecItem->m_value];
auto paragraphs = WordWrapString(pOption->GetDescription(), rectDescription.size.width, GameFont12, 1);
strncpy(optionDescription, paragraphs.c_str(), sizeof(optionDescription));
}
void ItemSelected(int value)
{
auto &vecItem = vecDialogItems[value];
if (vecItem->m_value < 0) {
auto specialMenuEntry = static_cast<SpecialMenuEntry>(vecItem->m_value);
switch (specialMenuEntry) {
case SpecialMenuEntry::None:
break;
case SpecialMenuEntry::PreviousMenu:
endMenu = true;
break;
case SpecialMenuEntry::SwitchGame:
gbIsHellfire = !gbIsHellfire;
endMenu = true;
recreateUI = true;
break;
case SpecialMenuEntry::ToggleSpawn:
gbIsSpawn = !gbIsSpawn;
UiSetSpawned(gbIsSpawn);
endMenu = true;
recreateUI = true;
break;
}
return;
}
auto *pOption = vecOptions[vecItem->m_value];
switch (pOption->GetType()) {
case OptionEntryType::Boolean: {
auto *pOptionBoolean = static_cast<OptionEntryBoolean *>(pOption);
pOptionBoolean->SetValue(!**pOptionBoolean);
} break;
case OptionEntryType::List: {
auto *pOptionList = static_cast<OptionEntryListBase *>(pOption);
size_t nextIndex = pOptionList->GetActiveListIndex() + 1;
if (nextIndex >= pOptionList->GetListSize())
nextIndex = 0;
pOptionList->SetActiveListIndex(nextIndex);
} break;
}
vecDialogItems[value]->args.clear();
for (auto &arg : CreateDrawStringFormatArgForEntry(pOption))
vecDialogItems[value]->args.push_back(arg);
}
void EscPressed()
{
endMenu = true;
}
} // namespace
void UiSettingsMenu()
{
endMenu = false;
do {
LoadBackgroundArt("ui_art\\black.pcx");
LoadScrollBar();
UiAddBackground(&vecDialog);
UiAddLogo(&vecDialog);
Rectangle rectList = { { PANEL_LEFT + 50, (UI_OFFSET_Y + 204) }, { 540, 208 } };
rectDescription = { { PANEL_LEFT + 24, rectList.position.y + rectList.size.height + 20 }, { 590, 35 } };
optionDescription[0] = '\0';
const char *titleText = _("Settings");
vecDialog.push_back(std::make_unique<UiArtText>(titleText, MakeSdlRect(PANEL_LEFT, UI_OFFSET_Y + 161, PANEL_WIDTH, 35), UiFlags::FontSize30 | UiFlags::ColorUiSilver | UiFlags::AlignCenter, 8));
vecDialog.push_back(std::make_unique<UiScrollbar>(&ArtScrollBarBackground, &ArtScrollBarThumb, &ArtScrollBarArrow, MakeSdlRect(rectList.position.x + rectList.size.width + 5, rectList.position.y, 25, rectList.size.height)));
vecDialog.push_back(std::make_unique<UiArtText>(optionDescription, MakeSdlRect(rectDescription), UiFlags::FontSize12 | UiFlags::ColorUiSilverDark | UiFlags::AlignCenter, 1));
if (diabdat_mpq && hellfire_mpq)
vecDialogItems.push_back(std::make_unique<UiListItem>(gbIsHellfire ? _("Switch to Diablo") : _("Switch to Hellfire"), static_cast<int>(SpecialMenuEntry::SwitchGame), UiFlags::ColorUiGold));
if (diabdat_mpq)
vecDialogItems.push_back(std::make_unique<UiListItem>(gbIsSpawn ? _("Switch to Fullgame") : _("Switch to Shareware"), static_cast<int>(SpecialMenuEntry::ToggleSpawn), UiFlags::ColorUiGold));
bool switchOptionExists = vecDialogItems.size() > 0;
int catCount = switchOptionExists ? 1 : 0;
for (auto *pCategory : sgOptions.GetCategories()) {
bool categoryCreated = false;
for (auto *pEntry : pCategory->GetEntries()) {
if (!IsValidEntry(pEntry))
continue;
if (!categoryCreated) {
if (catCount > 0)
vecDialogItems.push_back(std::make_unique<UiListItem>("", -1, UiFlags::ElementDisabled));
catCount += 1;
vecDialogItems.push_back(std::make_unique<UiListItem>(pCategory->GetName().data(), static_cast<int>(SpecialMenuEntry::None), UiFlags::ColorWhitegold | UiFlags::ElementDisabled));
categoryCreated = true;
}
auto formatArgs = CreateDrawStringFormatArgForEntry(pEntry);
vecDialogItems.push_back(std::make_unique<UiListItem>("{}: {}", formatArgs, vecOptions.size(), UiFlags::ColorUiGold));
vecOptions.push_back(pEntry);
}
}
vecDialogItems.push_back(std::make_unique<UiListItem>("", -1, UiFlags::ElementDisabled));
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Previous Menu"), static_cast<int>(SpecialMenuEntry::PreviousMenu), UiFlags::ColorUiGold));
vecDialog.push_back(std::make_unique<UiList>(vecDialogItems, rectList.size.height / 26, rectList.position.x, rectList.position.y, rectList.size.width, 26, UiFlags::FontSize24 | UiFlags::AlignCenter));
UiInitList(ItemFocused, ItemSelected, EscPressed, vecDialog, true, nullptr, switchOptionExists ? 0 : 1);
while (!endMenu) {
UiClearScreen();
UiRenderItems(vecDialog);
UiPollAndRender();
}
vecDialogItems.clear();
vecDialog.clear();
vecOptions.clear();
ArtBackground.Unload();
ArtBackgroundWidescreen.Unload();
UnloadScrollBar();
if (recreateUI) {
UiInitialize();
FreeItemGFX();
InitItemGFX();
if (IsHardwareCursor())
SetHardwareCursor(CursorInfo::UnknownCursor());
recreateUI = false;
endMenu = false;
}
} while (!endMenu);
}
} // namespace devilution