You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
187 lines
6.3 KiB
187 lines
6.3 KiB
#include "selstart.h" |
|
|
|
#include "DiabloUI/diabloui.h" |
|
#include "DiabloUI/scrollbar.h" |
|
#include "control.h" |
|
#include "engine/render/text_render.hpp" |
|
#include "hwcursor.hpp" |
|
#include "options.h" |
|
#include "utils/language.h" |
|
|
|
namespace devilution { |
|
namespace { |
|
|
|
bool endMenu = false; |
|
bool recreateUI = false; |
|
|
|
std::vector<std::unique_ptr<UiListItem>> vecDialogItems; |
|
std::vector<std::unique_ptr<UiItemBase>> vecDialog; |
|
std::vector<OptionEntryBase *> vecOptions; |
|
|
|
char optionDescription[256]; |
|
|
|
Rectangle rectDescription; |
|
|
|
enum class SpecialMenuEntry { |
|
None = -1, |
|
PreviousMenu = -2, |
|
SwitchGame = -3, |
|
ToggleSpawn = -4, |
|
}; |
|
|
|
bool IsValidEntry(OptionEntryBase *pOptionEntry) |
|
{ |
|
return HasNoneOf(pOptionEntry->GetFlags(), OptionEntryFlags::Invisible | (gbIsHellfire ? OptionEntryFlags::OnlyDiablo : OptionEntryFlags::OnlyHellfire)); |
|
} |
|
|
|
std::vector<DrawStringFormatArg> CreateDrawStringFormatArgForEntry(OptionEntryBase *pEntry) |
|
{ |
|
return std::vector<DrawStringFormatArg> { |
|
{ pEntry->GetName().data(), UiFlags::ColorUiGold }, |
|
{ pEntry->GetValueDescription().data(), UiFlags::ColorUiSilver } |
|
}; |
|
} |
|
|
|
void ItemFocused(int value) |
|
{ |
|
auto &vecItem = vecDialogItems[value]; |
|
optionDescription[0] = '\0'; |
|
if (vecItem->m_value < 0) { |
|
return; |
|
} |
|
auto *pOption = vecOptions[vecItem->m_value]; |
|
auto paragraphs = WordWrapString(pOption->GetDescription(), rectDescription.size.width, GameFont12, 1); |
|
strncpy(optionDescription, paragraphs.c_str(), sizeof(optionDescription)); |
|
} |
|
|
|
void ItemSelected(int value) |
|
{ |
|
auto &vecItem = vecDialogItems[value]; |
|
if (vecItem->m_value < 0) { |
|
auto specialMenuEntry = static_cast<SpecialMenuEntry>(vecItem->m_value); |
|
switch (specialMenuEntry) { |
|
case SpecialMenuEntry::None: |
|
break; |
|
case SpecialMenuEntry::PreviousMenu: |
|
endMenu = true; |
|
break; |
|
case SpecialMenuEntry::SwitchGame: |
|
gbIsHellfire = !gbIsHellfire; |
|
endMenu = true; |
|
recreateUI = true; |
|
break; |
|
case SpecialMenuEntry::ToggleSpawn: |
|
gbIsSpawn = !gbIsSpawn; |
|
UiSetSpawned(gbIsSpawn); |
|
endMenu = true; |
|
recreateUI = true; |
|
break; |
|
} |
|
return; |
|
} |
|
|
|
auto *pOption = vecOptions[vecItem->m_value]; |
|
switch (pOption->GetType()) { |
|
case OptionEntryType::Boolean: { |
|
auto *pOptionBoolean = static_cast<OptionEntryBoolean *>(pOption); |
|
pOptionBoolean->SetValue(!**pOptionBoolean); |
|
} break; |
|
case OptionEntryType::List: { |
|
auto *pOptionList = static_cast<OptionEntryListBase *>(pOption); |
|
size_t nextIndex = pOptionList->GetActiveListIndex() + 1; |
|
if (nextIndex >= pOptionList->GetListSize()) |
|
nextIndex = 0; |
|
pOptionList->SetActiveListIndex(nextIndex); |
|
} break; |
|
} |
|
vecDialogItems[value]->args.clear(); |
|
for (auto &arg : CreateDrawStringFormatArgForEntry(pOption)) |
|
vecDialogItems[value]->args.push_back(arg); |
|
} |
|
|
|
void EscPressed() |
|
{ |
|
endMenu = true; |
|
} |
|
|
|
} // namespace |
|
|
|
void UiSettingsMenu() |
|
{ |
|
endMenu = false; |
|
|
|
do { |
|
LoadBackgroundArt("ui_art\\black.pcx"); |
|
LoadScrollBar(); |
|
UiAddBackground(&vecDialog); |
|
UiAddLogo(&vecDialog); |
|
|
|
Rectangle rectList = { { PANEL_LEFT + 50, (UI_OFFSET_Y + 204) }, { 540, 208 } }; |
|
rectDescription = { { PANEL_LEFT + 24, rectList.position.y + rectList.size.height + 20 }, { 590, 35 } }; |
|
|
|
optionDescription[0] = '\0'; |
|
|
|
const char *titleText = _("Settings"); |
|
vecDialog.push_back(std::make_unique<UiArtText>(titleText, MakeSdlRect(PANEL_LEFT, UI_OFFSET_Y + 161, PANEL_WIDTH, 35), UiFlags::FontSize30 | UiFlags::ColorUiSilver | UiFlags::AlignCenter, 8)); |
|
vecDialog.push_back(std::make_unique<UiScrollbar>(&ArtScrollBarBackground, &ArtScrollBarThumb, &ArtScrollBarArrow, MakeSdlRect(rectList.position.x + rectList.size.width + 5, rectList.position.y, 25, rectList.size.height))); |
|
vecDialog.push_back(std::make_unique<UiArtText>(optionDescription, MakeSdlRect(rectDescription), UiFlags::FontSize12 | UiFlags::ColorUiSilverDark | UiFlags::AlignCenter, 1)); |
|
|
|
if (diabdat_mpq && hellfire_mpq) |
|
vecDialogItems.push_back(std::make_unique<UiListItem>(gbIsHellfire ? _("Switch to Diablo") : _("Switch to Hellfire"), static_cast<int>(SpecialMenuEntry::SwitchGame), UiFlags::ColorUiGold)); |
|
if (diabdat_mpq) |
|
vecDialogItems.push_back(std::make_unique<UiListItem>(gbIsSpawn ? _("Switch to Fullgame") : _("Switch to Shareware"), static_cast<int>(SpecialMenuEntry::ToggleSpawn), UiFlags::ColorUiGold)); |
|
|
|
bool switchOptionExists = vecDialogItems.size() > 0; |
|
int catCount = switchOptionExists ? 1 : 0; |
|
for (auto *pCategory : sgOptions.GetCategories()) { |
|
bool categoryCreated = false; |
|
for (auto *pEntry : pCategory->GetEntries()) { |
|
if (!IsValidEntry(pEntry)) |
|
continue; |
|
if (!categoryCreated) { |
|
if (catCount > 0) |
|
vecDialogItems.push_back(std::make_unique<UiListItem>("", -1, UiFlags::ElementDisabled)); |
|
catCount += 1; |
|
vecDialogItems.push_back(std::make_unique<UiListItem>(pCategory->GetName().data(), static_cast<int>(SpecialMenuEntry::None), UiFlags::ColorWhitegold | UiFlags::ElementDisabled)); |
|
categoryCreated = true; |
|
} |
|
auto formatArgs = CreateDrawStringFormatArgForEntry(pEntry); |
|
vecDialogItems.push_back(std::make_unique<UiListItem>("{}: {}", formatArgs, vecOptions.size(), UiFlags::ColorUiGold)); |
|
vecOptions.push_back(pEntry); |
|
} |
|
} |
|
|
|
vecDialogItems.push_back(std::make_unique<UiListItem>("", -1, UiFlags::ElementDisabled)); |
|
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Previous Menu"), static_cast<int>(SpecialMenuEntry::PreviousMenu), UiFlags::ColorUiGold)); |
|
|
|
vecDialog.push_back(std::make_unique<UiList>(vecDialogItems, rectList.size.height / 26, rectList.position.x, rectList.position.y, rectList.size.width, 26, UiFlags::FontSize24 | UiFlags::AlignCenter)); |
|
|
|
UiInitList(ItemFocused, ItemSelected, EscPressed, vecDialog, true, nullptr, switchOptionExists ? 0 : 1); |
|
|
|
while (!endMenu) { |
|
UiClearScreen(); |
|
UiRenderItems(vecDialog); |
|
UiPollAndRender(); |
|
} |
|
|
|
vecDialogItems.clear(); |
|
vecDialog.clear(); |
|
vecOptions.clear(); |
|
|
|
ArtBackground.Unload(); |
|
ArtBackgroundWidescreen.Unload(); |
|
UnloadScrollBar(); |
|
|
|
if (recreateUI) { |
|
UiInitialize(); |
|
FreeItemGFX(); |
|
InitItemGFX(); |
|
if (IsHardwareCursor()) |
|
SetHardwareCursor(CursorInfo::UnknownCursor()); |
|
recreateUI = false; |
|
endMenu = false; |
|
} |
|
} while (!endMenu); |
|
} |
|
|
|
} // namespace devilution
|
|
|