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163 lines
3.6 KiB

//HEADER_GOES_HERE
#include "../types.h"
_SNETVERSIONDATA fileinfo;
int gbActive; // weak
char diablo_exe_path[260];
void *unused_mpq;
char patch_rt_mpq_path[260];
WNDPROC CurrentProc;
void *diabdat_mpq;
char diabdat_mpq_path[260];
void *patch_rt_mpq;
int killed_mom_parent; // weak
BOOLEAN screensaver_enabled_prev;
/* data */
char gszVersionNumber[260] = "internal version unknown";
char gszProductName[260] = "Diablo v1.09";
void __fastcall init_cleanup(BOOL show_cursor)
{
pfile_flush_W();
if (diabdat_mpq) {
SFileCloseArchive(diabdat_mpq);
diabdat_mpq = NULL;
}
if (patch_rt_mpq) {
SFileCloseArchive(patch_rt_mpq);
patch_rt_mpq = NULL;
}
if (unused_mpq) {
SFileCloseArchive(unused_mpq);
unused_mpq = NULL;
}
UiDestroy();
effects_cleanup_sfx();
//sound_cleanup();
NetClose();
dx_cleanup();
MI_Dummy(show_cursor);
//StormDestroy();
if (show_cursor)
ShowCursor(TRUE);
}
/**
* Case insensitive search for a file name in a directory.
* @return Empty string when not found.
*/
static std::string find_file_in_directory(const char *dirpath, const char *file)
{
DIR *dir = opendir(dirpath);
if (!dir) {
return "";
}
struct dirent *entry;
std::string result;
while ((entry = readdir(dir)) != NULL) {
if (strcasecmp(entry->d_name, file) == 0) {
result = std::string(dirpath) + "/" + entry->d_name;
break;
}
}
closedir(dir);
return result;
}
static std::string find_file_in_std_directories(const char *file)
{
for (auto dir : { ".", "..", "../.." }) {
auto path = find_file_in_directory(dir, file);
if (!path.empty()) {
printf("%s \n", path.c_str());
return path;
}
}
TermMsg("Required file %s not found", file);
}
void __fastcall init_create_window(int nCmdShow)
{
DUMMY();
pfile_init_save_directory();
atexit(SDL_Quit);
atexit(TTF_Quit);
SDL_Init(SDL_INIT_EVERYTHING);
int flags = SDL_WINDOW_FULLSCREEN_DESKTOP;
if (!fullscreen) {
flags = SDL_WINDOW_RESIZABLE;
}
window = SDL_CreateWindow("Diablo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, flags);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
printf("Window And Renderer Created!\n");
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
surface = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
assert(surface);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH, SCREEN_HEIGHT);
assert(texture);
palette = SDL_AllocPalette(256);
j_lock_buf_priv(0); //FIXME 0?
dx_init(NULL);
snd_init(NULL);
init_archives();
gmenu_init_menu();
}
LRESULT __stdcall MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
UNIMPLEMENTED();
}
WNDPROC __fastcall SetWindowProc(WNDPROC NewProc)
{
WNDPROC OldProc = CurrentProc;
CurrentProc = NewProc;
return OldProc;
}
void __cdecl init_archives()
{
DUMMY(); // We will need to remove the find_file_in_std_directories funct when it comes to mobile
SFileOpenArchive(find_file_in_std_directories("diabdat.mpq").c_str(), 1000, MPQ_FLAG_READ_ONLY, &diabdat_mpq);
assert(diabdat_mpq);
SFileOpenArchive("patch_rt.mpq", 1000, MPQ_FLAG_READ_ONLY, &patch_rt_mpq);
}
void GetAvailableHeroes()
{
}
void HideCursor()
{
Uint8 l_data[1];
Uint8 l_mask[1];
l_data[0] = 0;
l_mask[0] = 0;
SDL_Cursor *g_cursor = SDL_CreateCursor(l_data, l_mask, 1, 1, 0, 0);
SDL_SetCursor(g_cursor);
}