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//HEADER_GOES_HERE
#ifndef __ENGINE_H__
#define __ENGINE_H__
//offset 0
//pCelBuff->pFrameTable[0]
extern char gbPixelCol; // automap pixel color 8-bit (palette entry)
extern BOOL gbRotateMap; // flip - if y < x
extern int orgseed;
extern int SeedCount;
extern BOOL gbNotInView; // valid - if x/y are in bounds
inline BYTE *CelGetFrameStart(BYTE *pCelBuff, int nCel)
{
DWORD *pFrameTable;
pFrameTable = (DWORD *)pCelBuff;
return pCelBuff + SwapLE32(pFrameTable[nCel]);
}
inline int CelGetFrameSize(BYTE *pCelBuff, int nCel)
{
DWORD *pFrameTable;
pFrameTable = (DWORD *)pCelBuff;
return SwapLE32(pFrameTable[nCel + 1]) - SwapLE32(pFrameTable[nCel]);
}
inline BYTE *CelGetFrame(BYTE *pCelBuff, int nCel, int *nDataSize)
{
DWORD *pFrameTable;
DWORD nCellStart;
pFrameTable = (DWORD *)pCelBuff;
nCellStart = SwapLE32(pFrameTable[nCel]);
*nDataSize = SwapLE32(pFrameTable[nCel + 1]) - nCellStart;
return pCelBuff + nCellStart;
}
inline BYTE *CelGetFrameClipped(BYTE *pCelBuff, int nCel, int CelSkip, int CelCap, int *nDataSize)
{
BYTE *pRLEBytes;
DWORD *pFrameTable;
int nDataStart, nCellStart, nDataCap;
pFrameTable = (DWORD *)pCelBuff;
nCellStart = SwapLE32(pFrameTable[nCel]);
const int nCellEnd = SwapLE32(pFrameTable[nCel + 1]);
if (CelSkip + 1 >= nCellEnd)
return nullptr;
pRLEBytes = &pCelBuff[nCellStart];
const auto read_as_word = [pRLEBytes](int i) -> WORD {
#ifdef PLATFORM_LITTLE_ENDIAN
return (pRLEBytes[i] << 8) | pRLEBytes[i + 1];
#else
return pRLEBytes[i] | (pRLEBytes[i + 1] << 8);
#endif
};
nDataStart = read_as_word(CelSkip);
if (nDataStart == 0)
return NULL;
*nDataSize = nCellEnd - nCellStart;
if (CelCap == 8)
nDataCap = 0;
else
nDataCap = read_as_word(CelCap);
if (nDataCap)
*nDataSize = nDataCap - nDataStart;
else
*nDataSize -= nDataStart;
return pRLEBytes + nDataStart;
}
void CelDrawDatOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void CelDecodeOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
void CelDecDatOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth);
void CelDrawHdrOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void CelDecodeHdrOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void CelDecDatLightOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl = NULL);
void CelDecDatLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void CelDecodeLightOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
void CelDecodeHdrLightOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void CelDecodeHdrLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void CelDrawHdrLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
void Cel2DecDatOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void Cel2DrawHdrOnly(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cel2DecodeHdrOnly(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cel2DecDatLightOnly(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void Cel2DecDatLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void Cel2DecodeHdrLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cel2DecodeLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cel2DrawHdrLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
void CelDecodeRect(BYTE *pBuff, int always_0, int hgt, int wdt, BYTE *pCelBuff, int nCel, int nWidth);
void CelDecodeClr(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void CelDrawHdrClrHL(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void ENG_set_pixel(int sx, int sy, BYTE col);
void engine_draw_pixel(int sx, int sy);
void DrawLine(int x0, int y0, int x1, int y1, BYTE col);
int GetDirection(int x1, int y1, int x2, int y2);
void SetRndSeed(int s);
int GetRndSeed();
int random(BYTE idx, int v);
void engine_debug_trap(BOOL show_cursor);
BYTE *DiabloAllocPtr(DWORD dwBytes);
void mem_free_dbg(void *p);
BYTE *LoadFileInMem(char *pszName, DWORD *pdwFileLen);
DWORD LoadFileWithMem(const char *pszName, void *p);
void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel);
void Cl2DecodeFrm1(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cl2DecDatFrm1(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void Cl2DecodeFrm2(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cl2DecDatFrm2(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col);
void Cl2DecodeFrm3(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
void Cl2DecDatLightTbl1(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable);
void Cl2DecodeLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cl2DecodeFrm4(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cl2DecDatFrm4(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void Cl2DecodeClrHL(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void Cl2DecDatClrHL(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col);
void Cl2DecodeFrm5(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
void Cl2DecDatLightTbl2(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable);
void Cl2DecodeFrm6(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
void PlayInGameMovie(char *pszMovie);
/* rdata */
extern const int RndInc;
extern const int RndMult;
#endif /* __ENGINE_H__ */