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20 lines
476 B
20 lines
476 B
/** |
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* @file dthread.h |
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* |
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* Interface of functions for updating game state from network commands. |
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*/ |
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#ifndef __DTHREAD_H__ |
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#define __DTHREAD_H__ |
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extern unsigned int glpDThreadId; |
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extern BOOLEAN dthread_running; |
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void dthread_remove_player(int pnum); |
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void dthread_send_delta(int pnum, char cmd, void *pbSrc, int dwLen); |
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void dthread_start(); |
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unsigned int __stdcall dthread_handler(void *); |
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void dthread_cleanup(); |
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/* data */ |
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#endif /* __DTHREAD_H__ */
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